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{% extends 'player_base.html' %}
{% block head %}
{{ super() }}
<link rel="stylesheet" href="{{ url_for('static', filename='assets/leaflet/leaflet.css') }}" />
<script src="{{ url_for('static', filename='assets/leaflet/leaflet.js') }}"></script>
{% endblock %}
{% block player_app_content %}
<div class="row">
<div class="col-xs-0 col-md-1"></div>
<div class="col-xs-12 col-md-7">
<h2>Bunnies</h2>
<div class="table">
<table class="table">
<thead>
<tr>
<th scope="col">Player Name</th>
<th scope="col">Times Caught</th>
<th scope="col">Last location</th>
<th scope="col"></th>
</tr>
</thead>
<tbody>
{% set player = current_user.player_in(game) %}
{% for bunny in game.bunnies() %}
<tr>
<td>{{ bunny.user.name }}</td>
<td><span
style="color:green;">{{ bunny.player_caught_by_players | selectattr('catching_player', '==', player) | selectattr('review.name', '==', 'accepted') |list|length}}</span>
/
<span
style="color:red;">{{ bunny.player_caught_by_players | selectattr('catching_player', '==', player) | selectattr('review.name', '==', 'denied') |list|length}}</span>
/
<span
style="color:gray;">{{ bunny.player_caught_by_players | selectattr('catching_player', '==', player) | selectattr('review.name', '==', 'none') |list|length}}</span>
</td>
<td>
<p id='last_location_{{ bunny.user.name }}'>
{% with location = bunny.last_location(offset=hunter_delay) %}
{% if location %}{{ moment(location.timestamp).fromNow()}}
{% else %}
{{ location }}
{% endif %}
{% endwith %}
</p>
</td>
<td>
<a
href="{{ url_for('main.catch_bunny', game_name=game.name, bunny_name=bunny.user.name) }}">
<button class="btn btn-success btn-sm">Catch</button>
</a>
</td>
</tr>
{% endfor %}
</tbody>
</table>
<span style="font-size: smaller;">
(<span style="color:green;">Accepted</span>/<span style="color:red;">Denied</span>/<span
style="color:gray;">Not
reviewed</span>)
</span>
</div>
</div>
<div class="col-xs-12 col-md-3">
{% include '_game_player_info.html' %}
</div>
</div>
<div class="row">
<div class="col-xs-1 col-md-1"></div>
<div id="map" style=" height: 500px; border-radius: 10px; " class="col-xs-10 col-md-10"></div>
<div class="col-xs-1 col-md-1"></div>
</div>
{% endblock %}
{% block scripts %}
{{ super() }}
<script src="{{ url_for('static', filename='assets/leaflet/utils.js') }}"></script>
<script type="text/javascript" , crossorigin="anonymous">
// Leaflet Map
var map = getMap()
var bunnieMarkers = []
var bunnies = JSON.parse(
'{{ json.dumps(game.last_locations(game.bunnies(), offset=hunter_delay), cls=location_encoder)|safe }}')
updateBunnieMarkers()
if (bunnieMarkers.length > 1) {
map.fitBounds(bunnieMarkers);
}
function updateBunnieMarkers(){
if(bunnieMarkers != undefined){
bunnieMarkers.forEach(function(marker){
marker.remove()
});
}
bunnieMarkers = []
for (var i = 0; i < bunnies.length; i++) {
bunnieMarkers.push(addPlayerMarker(map, bunnies[i], greenPlayerIcon))
// Update table lastlocation column
$('#last_location_' + bunnies[i].username)[0].innerHTML = toMomentLocal(bunnies[i].timestamp_utc).fromNow()
}
}
// Poll Locations
usernames = JSON.parse('{{ json.dumps(game.usernames())|safe }}').filter(name => name != '{{ current_user.name }}')
setInterval(function() {
pollLocations(
"{{ url_for('main.poll_locations', game_name=game.name) }}",
usernames,
'accumulative',
bunnies,
handleResponse
)
getPosition(updateMyLocation)
}, 30 * 1000);
function handleResponse(data){
data.forEach(function (location) {
bunnie = bunnies.filter(function (bunnie) {
return bunnie.username == location.username;
})[0];
if (new Date(location.timestamp_utc) > new Date(bunnie.timestamp_utc)){
//lastLocation = bunnie[bunnie.length-1] Not necesary because there is just one of each bunnie
if (bunnie.latitude == location.latitude && bunnie.longitude == location.longitude){
bunnie.timestamp_utc = location.timestamp_utc
} else{
bunnies = bunnies.filter(p => p !== bunnie)
bunnies.push(location)
}
}
});
updateBunnieMarkers()
}
</script>
{% endblock %}