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from enum import Enum
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from werkzeug.security import generate_password_hash, check_password_hash
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from app import app, db, login
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from sqlalchemy.ext.associationproxy import association_proxy
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from sqlalchemy.sql import func
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from secrets import token_hex
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from flask_login import UserMixin
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import json
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from json import JSONEncoder
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from datetime import datetime
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import pytz
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from flask_moment import Moment
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moment = Moment()
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class Role(Enum):
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none = 0
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owner = 1
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hunter = 2
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bunny = 3
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class GameState(Enum):
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initiated = 1
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published = 2
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started = 3
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interrupted = 4
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finished = 5
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class GamePlayer(db.Model):
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__tablename__ = 'game_player'
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game_id = db.Column(db.Integer, db.ForeignKey('game.id'), primary_key=True, nullable=False)
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player_id = db.Column(db.Integer, db.ForeignKey('player.id'), primary_key=True, nullable=False)
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role = db.Column(db.Enum(Role), server_default=Role(0).name, nullable=False)
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game = db.relationship('Game', back_populates='game_players')
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player = db.relationship('Player', back_populates='player_games')
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class PlayerFoundObjective(db.Model):
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__tablename__ = 'player_found_objective'
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objective_id = db.Column(db.Integer, db.ForeignKey('objective.id'), primary_key=True, nullable=False, server_default='-1')
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player_id = db.Column(db.Integer, db.ForeignKey('player.id'), primary_key=True, nullable=False, server_default='-1')
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timestamp = db.Column(db.DateTime, server_default=func.now(), nullable=False)
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player = db.relationship('Player', back_populates='player_found_objectives')
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objective = db.relationship('Objective', back_populates='objective_found_by')
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class NotificationPlayer(db.Model):
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__tablename__ = 'notification_player'
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notification_id = db.Column(db.Integer, db.ForeignKey('notification.id'), primary_key=True, nullable=False)
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player_id= db.Column(db.Integer, db.ForeignKey('player.id'), primary_key=True, nullable=False)
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been_shown = db.Column(db.Boolean, server_default='True', nullable=False)
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notification = db.relationship('Notification', back_populates='notification_recipients')
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recipient = db.relationship('Player', back_populates='player_notifications')
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class PlayerCaughtPlayer(db.Model):
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__tablename__ = 'player_caught_player'
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id = db.Column(db.Integer, primary_key=True, autoincrement=True, server_default='-1')
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catching_player_id = db.Column(db.Integer, db.ForeignKey('player.id'), nullable=False)
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caught_player_id = db.Column(db.Integer, db.ForeignKey('player.id'), nullable=False)
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photo_reference = db.Column(db.String(128), unique=True, nullable=False)
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timestamp = db.Column(db.DateTime, server_default=func.now(), nullable=False)
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catching_player = db.relationship('Player', back_populates='player_caught_by_players', foreign_keys=[catching_player_id])
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caught_player = db.relationship('Player', back_populates='player_caught_players', foreign_keys=[caught_player_id])
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class Game(db.Model):
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__tablename__ = 'game'
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id = db.Column(db.Integer, primary_key=True)
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name = db.Column(db.String(64), index=True, unique=True, nullable=False)
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state = db.Column(db.Enum(GameState), server_default=GameState(1).name, nullable=False)
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start_time = db.Column(db.DateTime)
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end_time = db.Column(db.DateTime)
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game_players = db.relationship(
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'GamePlayer',
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back_populates='game',
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cascade="save-update, merge, delete, delete-orphan")
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players = association_proxy('game_players', 'player',
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creator=lambda player: GamePlayer(player=player)) # to enable game.players.append(player)
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objectives = db.relationship(
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'Objective',
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lazy='select',
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backref=db.backref('game', lazy='joined'))
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notifications = db.relationship(
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'Notification',
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lazy='select',
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backref=db.backref('game', lazy='joined'))
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def last_player_locations(self):
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return [player.last_location(self) for player in self.players if player.locations]
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class Player(UserMixin, db.Model):
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""" !Always call set_auth_hash() after creating new instance! """
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__tablename__ = 'player'
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id = db.Column(db.Integer, primary_key=True)
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name = db.Column(db.String(64), unique=True, nullable=False)
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auth_hash = db.Column(db.String(32), unique=True, nullable=True)
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password_hash = db.Column(db.String(128))
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player_games = db.relationship(
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'GamePlayer',
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back_populates='player',
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cascade='save-update, merge, delete, delete-orphan')
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games = association_proxy('player_games', 'game',
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creator=lambda game: GamePlayer(game=game))
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player_found_objectives = db.relationship(
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'PlayerFoundObjective',
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back_populates='player',
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cascade='save-update, merge, delete, delete-orphan')
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found_objectives = association_proxy('player_found_objectives', 'objective',
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creator=lambda objective: PlayerFoundObjective(objective=objective))
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player_notifications = db.relationship(
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'NotificationPlayer',
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back_populates='recipient',
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cascade='save-update, merge, delete, delete-orphan')
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notifications = association_proxy('player_notifications', 'notification',
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creator=lambda notification: NotificationPlayer(notification=notification))
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player_caught_players = db.relationship(
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'PlayerCaughtPlayer',
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back_populates='catching_player',
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cascade='save-update, merge, delete, delete-orphan',
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foreign_keys=[PlayerCaughtPlayer.catching_player_id])
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caught_players = association_proxy('player_caught_players', 'player',
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creator=lambda player: PlayerCaughtPlayer(caught_player=player))
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player_caught_by_players = db.relationship(
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'PlayerCaughtPlayer',
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back_populates='caught_player',
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cascade='save-update, merge, delete, delete-orphan',
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foreign_keys=[PlayerCaughtPlayer.caught_player_id])
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caught_by_players = association_proxy('player_caught_by_players', 'player',
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creator=lambda player: PlayerCaughtPlayer(catching_player=player))
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locations = db.relationship(
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'Location',
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lazy='select',
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backref=db.backref('player', lazy='joined'))
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def set_password(self, password):
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self.password_hash = generate_password_hash(password)
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def set_auth_hash(self):
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self.auth_hash = token_hex(16)
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def check_password(self, password):
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return check_password_hash(self.password_hash, password)
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def last_location(self, game=None):
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# pylint: disable=not-an-iterable
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if not self.locations:
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return None
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if game is None:
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return max((location for location in self.locations), key=lambda location: location.timestamp)
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game_start = game.start_time or datetime.min
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game_end = game.end_time or datetime.max
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return max((location for location in self.locations if location.timestamp > game_start and location.timestamp < game_end),
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key=lambda location: location.timestamp)
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@staticmethod
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def delete_orphans():
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Player.query.filter(~Player.player_games.any()).delete()
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db.session.commit()
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@login.user_loader
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def load_user(id):
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return Player.query.get(int(id))
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class Objective(db.Model):
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""" !Always call set_hash after() creating new instance! """
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__tablename__ = 'objective'
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id = db.Column(db.Integer, primary_key=True)
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name = db.Column(db.String(64))
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game_id = db.Column(db.Integer, db.ForeignKey('game.id'), nullable=False)
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hash = db.Column(db.String(32), unique=True, nullable=False)
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longitude = db.Column(db.Numeric(precision=15, scale=10, asdecimal=False, decimal_return_scale=None)) # maybe check asdecimal and decimal_return_scale later?
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latitude = db.Column(db.Numeric(precision=15, scale=10, asdecimal=False, decimal_return_scale=None))
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objective_found_by = db.relationship(
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'PlayerFoundObjective',
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back_populates='objective',
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cascade='save-update, merge, delete, delete-orphan')
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found_by = association_proxy('objective_found_by', 'player',
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creator=lambda player: PlayerFoundObjective(player=player))
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def set_hash(self):
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self.hash = token_hex(16)
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class ObjectiveMinimalEncoder(JSONEncoder):
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def default(self, objective):
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return {
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'name' : objective.name,
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'hash' : objective.hash,
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'longitude' : objective.longitude,
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'latitude' : objective.latitude
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}
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class Location(db.Model):
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__tablename__ = 'location'
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id = db.Column(db.Integer, primary_key=True)
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player_id = db.Column(db.Integer, db.ForeignKey('player.id'), nullable=False)
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longitude = db.Column(db.Numeric(precision=15, scale=10, asdecimal=False, decimal_return_scale=None),nullable=False) # maybe check asdecimal and decimal_return_scale later?
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latitude = db.Column(db.Numeric(precision=15, scale=10, asdecimal=False, decimal_return_scale=None),nullable=False)
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timestamp = db.Column(db.DateTime, server_default=func.now(), nullable=False)
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def __str__(self):
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return f'{self.longitude}, {self.latitude}'
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class LocationEncoder(JSONEncoder):
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def default(self, location):
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return {
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'player_name' : location.player.name,
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'longitude' : location.longitude,
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'latitude' : location.latitude,
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'timestamp_utc' : str(location.timestamp)
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}
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class Notification(db.Model):
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__tablename__ = 'notification'
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id = db.Column(db.Integer, primary_key=True)
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game_id = db.Column(db.Integer, db.ForeignKey('game.id'), nullable=False)
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message = db.Column(db.Text, nullable=False)
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type = db.Column(db.String(64), nullable=False, default='General')
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timestamp = db.Column(db.DateTime, server_default=func.now(), nullable=False)
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notification_recipients = db.relationship(
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'NotificationPlayer',
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back_populates='notification',
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cascade='save-update, merge, delete, delete-orphan')
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recipients = association_proxy('notification_recipients', 'player',
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creator=lambda player: NotificationPlayer(recipient=player))
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#start_time = db.Column(db.DateTime, server_default=func.now())
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