|  |  |  | @ -118,10 +118,10 @@ function OvenUI( stage, gameState ){@@ -118,10 +118,10 @@ function OvenUI( stage, gameState ){ | 
			
		
	
		
			
				
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					|  |  |  |  | 	var turkeyStates = [ | 
			
		
	
		
			
				
					|  |  |  |  | 		new createjs.Bitmap( "res/screens/KitchenScreen/TurkeyState1Small.svg" ), | 
			
		
	
		
			
				
					|  |  |  |  | 		new createjs.Bitmap( "res/screens/KitchenScreen/TurkeyState2.svg" ), | 
			
		
	
		
			
				
					|  |  |  |  | 		new createjs.Bitmap( "res/screens/KitchenScreen/TurkeyState3.svg" ), | 
			
		
	
		
			
				
					|  |  |  |  | 		new createjs.Bitmap( "res/screens/KitchenScreen/TurkeyState4.svg" ), | 
			
		
	
		
			
				
					|  |  |  |  | 		new createjs.Bitmap( "res/screens/KitchenScreen/TurkeyState5.svg" ) | 
			
		
	
		
			
				
					|  |  |  |  | 		new createjs.Bitmap( "res/screens/KitchenScreen/TurkeyState2Small.svg" ), | 
			
		
	
		
			
				
					|  |  |  |  | 		new createjs.Bitmap( "res/screens/KitchenScreen/TurkeyState3Small.svg" ), | 
			
		
	
		
			
				
					|  |  |  |  | 		new createjs.Bitmap( "res/screens/KitchenScreen/TurkeyState4Small.svg" ), | 
			
		
	
		
			
				
					|  |  |  |  | 		new createjs.Bitmap( "res/screens/KitchenScreen/TurkeyState5Small.svg" ) | 
			
		
	
		
			
				
					|  |  |  |  | 	]; | 
			
		
	
		
			
				
					|  |  |  |  | 	// place turkeys in oven
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					|  |  |  |  | 	for (i in turkeyStates){ | 
			
		
	
	
		
			
				
					|  |  |  | @ -330,9 +330,12 @@ function OvenUI( stage, gameState ){@@ -330,9 +330,12 @@ function OvenUI( stage, gameState ){ | 
			
		
	
		
			
				
					|  |  |  |  | 						turkeyStates[4].alpha = turkeyState["skin"]["cond"][1]; | 
			
		
	
		
			
				
					|  |  |  |  | 					if( turkeyState["skin"]["cond"][0] == "House Fire" ) | 
			
		
	
		
			
				
					|  |  |  |  | 						turkeyStates[4].alpha = 1; | 
			
		
	
		
			
				
					|  |  |  |  | 					for(i in turkeyStates){ | 
			
		
	
		
			
				
					|  |  |  |  | 						stage.addChild(turkeyStates[i]); | 
			
		
	
		
			
				
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					|  |  |  |  | 					} | 
			
		
	
		
			
				
					|  |  |  |  | 				} | 
			
		
	
		
			
				
					|  |  |  |  | 			} | 
			
		
	
		
			
				
					|  |  |  |  |     	}, | 
			
		
	
		
			
				
					|  |  |  |  |     	render: function(){ | 
			
		
	
		
			
				
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