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@ -27,7 +27,7 @@ function SoundManager( gameState ){ |
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createjs.Sound.registerSound("res/sound/Kitchen/Oven_Door_Full_Close.mp3", "Oven_Door_Full_Close"); |
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createjs.Sound.registerSound("res/sound/Kitchen/Oven_Door_Full_Close.mp3", "Oven_Door_Full_Close"); |
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createjs.Sound.registerSound("res/sound/Kitchen/Oven_Door_Peek_Close.mp3", "Oven_Door_Peek_Close"); |
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createjs.Sound.registerSound("res/sound/Kitchen/Oven_Door_Peek_Close.mp3", "Oven_Door_Peek_Close"); |
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createjs.Sound.registerSound("res/sound/Kitchen/Oven_Door_Peek_Open.mp3", "Oven_Door_Peek_Open"); |
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createjs.Sound.registerSound("res/sound/Kitchen/Oven_Door_Peek_Open.mp3", "Oven_Door_Peek_Open"); |
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createjs.Sound.registerSound("res/sound/Kitchen/sizzle.mp3", "Sizzle"); |
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createjs.Sound.registerSound("res/sound/Kitchen/Explosion_Sound.mp3", "Explosion"); |
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createjs.Sound.registerSound("res/sound/Kitchen/Open_Cookbook.mp3", "Open_Cookbook"); |
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createjs.Sound.registerSound("res/sound/Kitchen/Open_Cookbook.mp3", "Open_Cookbook"); |
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createjs.Sound.registerSound("res/sound/Kitchen/Close_Cookbook.mp3", "Close_Cookbook"); |
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createjs.Sound.registerSound("res/sound/Kitchen/Close_Cookbook.mp3", "Close_Cookbook"); |
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