Browse Source

Draw turkey in oven

Load_Fix
Robert Chen 11 years ago
parent
commit
53a6035005
  1. 11
      js/ui.js

11
js/ui.js

@ -74,9 +74,12 @@ function OvenUI( stage, gameState ){
new createjs.Bitmap( "res/screens/KitchenScreen/TurkeyState4.svg" ), new createjs.Bitmap( "res/screens/KitchenScreen/TurkeyState4.svg" ),
new createjs.Bitmap( "res/screens/KitchenScreen/TurkeyState5.svg" ) new createjs.Bitmap( "res/screens/KitchenScreen/TurkeyState5.svg" )
]; ];
// place turkeys in oven
for (i in turkeyStates){ for (i in turkeyStates){
turkeyStates[i].alpha = 0; turkeyStates[i].alpha = 0;
turkeyStates[i].scaleX = turkeyStates[i].scaleY = 0.2;
turkeyStates[i].x = 75;
turkeyStates[i].y = 258;
} }
var temperatureText = new createjs.Text( "OFF", "40px Arial", "#ff7700" ); var temperatureText = new createjs.Text( "OFF", "40px Arial", "#ff7700" );
@ -106,6 +109,7 @@ function OvenUI( stage, gameState ){
redState.alpha = 0; redState.alpha = 0;
var panFront = new createjs.Bitmap( "res/screens/KitchenScreen/PanFront.png" ); var panFront = new createjs.Bitmap( "res/screens/KitchenScreen/PanFront.png" );
panFront.alpha = 0;
this.changeTemperature = function( direction ){ this.changeTemperature = function( direction ){
@ -221,6 +225,11 @@ function OvenUI( stage, gameState ){
// did the player actually buy a turkey? if so, determine its cooked state // did the player actually buy a turkey? if so, determine its cooked state
if( gameState.turkeyBought ){ if( gameState.turkeyBought ){
turkeyStates[0].alpha = 1; turkeyStates[0].alpha = 1;
panFront.alpha = 1;
for(i in turkeyStates){
stage.addChild(turkeyStates[i]);
}
stage.addChild(panFront);
} }
// Pan front goes here // Pan front goes here
stage.addChild( panFront ); stage.addChild( panFront );

Loading…
Cancel
Save