@ -12,6 +12,15 @@ function GameState(){
@@ -12,6 +12,15 @@ function GameState(){
this . hard = false ;
this . boughtOvenLight = false ;
this . turkeyWeight = 8 ;
this . peekRecords = [ ] ;
// Game State flags
this . turkeyBought = false ;
var randomWeight = [ ( UtilityFunctions . randRange ( 10 , 22 ) + "." + UtilityFunctions . randRange ( 10 , 99 ) ) ,
( UtilityFunctions . randRange ( 10 , 22 ) + "." + UtilityFunctions . randRange ( 10 , 99 ) ) ,
( UtilityFunctions . randRange ( 10 , 22 ) + "." + UtilityFunctions . randRange ( 10 , 99 ) ) ,
( UtilityFunctions . randRange ( 10 , 22 ) + "." + UtilityFunctions . randRange ( 10 , 99 ) ) ,
( UtilityFunctions . randRange ( 10 , 22 ) + "." + UtilityFunctions . randRange ( 10 , 99 ) )
] ;
// Load all our resources:
var queue = new createjs . LoadQueue ( true ) ;
@ -46,6 +55,8 @@ function GameState(){
@@ -46,6 +55,8 @@ function GameState(){
queue . loadFile ( { id : "HelpButtonFile" , src : "res/screens/MainScreen/ButtonHelp.png" } ) ;
queue . loadFile ( { id : "CreditsButtonFile" , src : "res/screens/MainScreen/ButtonCredits.png" } ) ;
queue . loadFile ( { id : "HelpCreditsScreen" , src : "res/screens/HelpCreditsScreen/Help.png" } ) ;
queue . loadFile ( { id : "MarketScreenfile" , src : "res/screens/MarketScreen/MarketScreen.png" } ) ;
// Load sound assets
@ -100,6 +111,7 @@ function GameState(){
@@ -100,6 +111,7 @@ function GameState(){
queue . loadFile ( { id : "res/screens/KitchenScreen/PanFront.png" , src : "res/screens/KitchenScreen/PanFront.png" } ) ;
queue . loadFile ( { id : "res/screens/KitchenScreen/OvenTurnRedState.png" , src : "res/screens/KitchenScreen/OvenTurnRedState.png" } ) ;
queue . loadFile ( { id : "res/screens/KitchenScreen/LightButtonDepressed.png" , src : "res/screens/KitchenScreen/LightButtonDepressed.png" } ) ;
queue . loadFile ( { id : "res/screens/KitchenScreen/Cookbook-Open.png" , src : "res/screens/KitchenScreen/Cookbook-Open.png" } ) ;
// Kitchen Sounds
@ -158,23 +170,47 @@ function GameState(){
@@ -158,23 +170,47 @@ function GameState(){
queue . loadFile ( { id : "res/items/Turkey1Glow.png" , src : "res/items/Turkey1Glow.png" } ) ;
// People photos
//queue.loadFile( {id: "res/people/Turkey1.png", src:"res/items/Turkey1.png"});
//queue.loadFile( {id: "res/people/Turkey1Glow.png", src:"res/items/Turkey1Glow.png"});
queue . loadFile ( { id : "res/people/Boyfriend.png" , src : "res/people/Boyfriend.png" } ) ;
queue . loadFile ( { id : "res/people/Brother.png" , src : "res/people/Brother.png" } ) ;
queue . loadFile ( { id : "res/people/Cat.png" , src : "res/people/Cat.png" } ) ;
queue . loadFile ( { id : "res/people/Dad.png" , src : "res/people/Dad.png" } ) ;
queue . loadFile ( { id : "res/people/Girlfriend.png" , src : "res/people/Girlfriend.png" } ) ;
queue . loadFile ( { id : "res/people/Grandma.png" , src : "res/people/Grandma.png" } ) ;
queue . loadFile ( { id : "res/people/Grandpa.png" , src : "res/people/Grandpa.png" } ) ;
queue . loadFile ( { id : "res/people/Mom.png" , src : "res/people/Mom.png" } ) ;
queue . loadFile ( { id : "res/people/PlayerFemale.png" , src : "res/people/PlayerFemale.png" } ) ;
queue . loadFile ( { id : "res/people/PlayerMale.png" , src : "res/people/PlayerMale.png" } ) ;
// Load Window elements
queue . loadFile ( { id : "res/screens/Window/Door1.png" , src : "res/screens/Window/Door1.png" } ) ;
queue . loadFile ( { id : "res/screens/Window/Door2.png" , src : "res/screens/Window/Door2.png" } ) ;
queue . loadFile ( { id : "res/screens/Window/Ground.png" , src : "res/screens/Window/Ground.png" } ) ;
queue . loadFile ( { id : "res/screens/Window/Housefar.png" , src : "res/screens/Window/Housefar.png" } ) ;
queue . loadFile ( { id : "res/screens/Window/Small1.png" , src : "res/screens/Window/Small1.png" } ) ;
queue . loadFile ( { id : "res/screens/Window/Small2.png" , src : "res/screens/Window/Small2.png" } ) ;
queue . loadFile ( { id : "res/screens/Window/Small3.png" , src : "res/screens/Window/Small3.png" } ) ;
queue . loadFile ( { id : "res/screens/Window/Small4.png" , src : "res/screens/Window/Small4.png" } ) ;
queue . loadFile ( { id : "res/screens/Window/Small5.png" , src : "res/screens/Window/Small5.png" } ) ;
queue . loadFile ( { id : "res/screens/Window/StreetlightGlow.png" , src : "res/screens/Window/StreetlightGlow.png" } ) ;
queue . loadFile ( { id : "res/screens/Window/Win1.png" , src : "res/screens/Window/Win1.png" } ) ;
queue . loadFile ( { id : "res/screens/Window/Win2.png" , src : "res/screens/Window/Win2.png" } ) ;
queue . loadFile ( { id : "res/screens/Window/Win3.png" , src : "res/screens/Window/Win3.png" } ) ;
queue . loadFile ( { id : "res/screens/Window/Win4.png" , src : "res/screens/Window/Win4.png" } ) ;
queue . loadFile ( { id : "res/screens/Window/Win5.png" , src : "res/screens/Window/Win5.png" } ) ;
queue . loadFile ( { id : "res/screens/Window/Win6.png" , src : "res/screens/Window/Win6.png" } ) ;
queue . loadFile ( { id : "res/screens/Window/Win7.png" , src : "res/screens/Window/Win7.png" } ) ;
queue . loadFile ( { id : "res/screens/Window/Win8.png" , src : "res/screens/Window/Win8.png" } ) ;
queue . loadFile ( { id : "res/screens/Window/Win9.png" , src : "res/screens/Window/Win9.png" } ) ;
queue . loadFile ( { id : "res/screens/Window/Win10.png" , src : "res/screens/Window/Win10.png" } ) ;
queue . loadFile ( { id : "res/screens/Window/Win11.png" , src : "res/screens/Window/Win11.png" } ) ;
queue . loadFile ( { id : "res/screens/Window/Tree_Animation.png" , src : "res/screens/Window/Tree_Animation.png" } ) ;
queue . loadFile ( { id : "res/screens/Window/Test4-217.png" , src : "res/screens/Window/Test4-217.png" } ) ;
queue . loadFile ( { id : "res/screens/Window/Test4-217.png" , src : "res/screens/Window/Test4TransparencyFull.png" } ) ;
this . screenState = 0 ;
this . newScreen = "" ;
// Game State flags
this . turkeyBought = false ;
this . ovenLightBought = false ;
var randomWeight = [ ( UtilityFunctions . randRange ( 10 , 22 ) + "." + UtilityFunctions . randRange ( 10 , 99 ) ) ,
( UtilityFunctions . randRange ( 10 , 22 ) + "." + UtilityFunctions . randRange ( 10 , 99 ) ) ,
( UtilityFunctions . randRange ( 10 , 22 ) + "." + UtilityFunctions . randRange ( 10 , 99 ) ) ,
( UtilityFunctions . randRange ( 10 , 22 ) + "." + UtilityFunctions . randRange ( 10 , 99 ) ) ,
( UtilityFunctions . randRange ( 10 , 22 ) + "." + UtilityFunctions . randRange ( 10 , 99 ) )
] ;
this . marketItems = {
"Frills Box" : new MarketItem ( this , "Frills Box" , 133 , 92 , 3.00 , "res/items/FrillsBox.png" , "res/items/FrillsBoxGlow.png" , "res/screens/KitchenScreen/FrillsBoxKitchen.png" , "res/screens/KitchenScreen/FrillsBoxKitchenGlow.png" ,
"Some people dress up their dogs. Others dress up their house. Why not dress up your turkey?" ) ,
@ -204,6 +240,12 @@ function GameState(){
@@ -204,6 +240,12 @@ function GameState(){
// did we already show the player the kitchen intro?
this . kitchenIntro = false ;
this . addRecord = function ( record ) {
that . peekRecords . push ( new Record ( new Date ( ) , record ) ) ;
}
that . pubsub . subscribe ( "AddRecord" , this . addRecord ) ;
function addHighScore ( name , turkeyPoundage , cookTime , score ) {
var scores = { } ;
var now = new Date ( ) ;
@ -322,30 +364,22 @@ function GameUI( canvasElem, gameState ){
@@ -322,30 +364,22 @@ function GameUI( canvasElem, gameState ){
}
}
function Dialogue ( character , text ) {
var that = this ;
this . text = text ;
this . character = character ;
function Record ( dateTime , record ) {
return {
getText : function ( ) {
return that . text ;
} ,
getCharacter : function ( ) {
return that . character ;
} ,
getDuration : function ( ) {
// length of text, for each dialog
getTime : function ( ) {
return dateTime ;
} ,
getContent : function ( ) {
return record ;
}
}
// Render one character at a time
}
//"Turkey weight, "
//"Opened oven for X seconds"
//"Core temperature measured at "
function BindPubSub ( obj ) {
( function ( q ) {
var topics = { } , subUid = - 1 ;