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Removed unused files

Load_Fix
Robert Chen 11 years ago
parent
commit
731c9c0f97
  1. 2
      js/main.js
  2. 2
      js/screens.js
  3. 4
      js/soundmanager.js

2
js/main.js

@ -92,11 +92,9 @@ function GameState(){
// Load sound assets // Load sound assets
queue.loadFile( {id: "TitleMusicFile", src:"res/sound/turkey_in_the_straw.mp3"} ); queue.loadFile( {id: "TitleMusicFile", src:"res/sound/turkey_in_the_straw.mp3"} );
queue.loadFile( {id: "MarketBackgroundSoundFile", src:"res/sound/Store/supermarket.mp3"} );
queue.loadFile( {id: "MarketSoundFile", src:"res/sound/Store/Waterford.mp3"} ); queue.loadFile( {id: "MarketSoundFile", src:"res/sound/Store/Waterford.mp3"} );
// UI sounds // UI sounds
queue.loadFile( {id: "UIPopFile", src:"res/sound/GUI/pop.mp3"} );
queue.loadFile( {id: "UILowClickFile", src:"res/sound/GUI/lowclick.mp3"} ); queue.loadFile( {id: "UILowClickFile", src:"res/sound/GUI/lowclick.mp3"} );
queue.loadFile( {id: "UIClickFile", src:"res/sound/GUI/click.mp3"} ); queue.loadFile( {id: "UIClickFile", src:"res/sound/GUI/click.mp3"} );
queue.loadFile( {id: "UIBuzzFile", src:"res/sound/GUI/buzz.mp3"} ); queue.loadFile( {id: "UIBuzzFile", src:"res/sound/GUI/buzz.mp3"} );

2
js/screens.js

@ -272,7 +272,7 @@ function KitchenScreen( stage, gameState ){
// If player did not buy a turkey, tell them // If player did not buy a turkey, tell them
if( !gameState.turkeyBought ){ if( !gameState.turkeyBought ){
gameState.pubsub.publish( "ShowDialog", {seq:"KitchenInitial", autoAdvance:true} ); gameState.pubsub.publish( "ShowDialog", {seq:"KitchenInitial", autoAdvance:false} );
} }
return { return {

4
js/soundmanager.js

@ -13,9 +13,7 @@ function SoundManager( gameState ){
// Register all sounds loaded in gameState // Register all sounds loaded in gameState
createjs.Sound.registerSound("res/sound/turkey_in_the_straw.mp3", "TitleMusic"); createjs.Sound.registerSound("res/sound/turkey_in_the_straw.mp3", "TitleMusic");
createjs.Sound.registerSound("res/sound/Store/supermarket.mp3", "MarketBackgroundSound");
createjs.Sound.registerSound("res/sound/Store/Waterford.mp3", "MarketMusic"); createjs.Sound.registerSound("res/sound/Store/Waterford.mp3", "MarketMusic");
createjs.Sound.registerSound("res/sound/GUI/pop.mp3", "Pop");
createjs.Sound.registerSound("res/sound/GUI/lowclick.mp3", "LowClick"); createjs.Sound.registerSound("res/sound/GUI/lowclick.mp3", "LowClick");
createjs.Sound.registerSound("res/sound/GUI/click.mp3", "Click"); createjs.Sound.registerSound("res/sound/GUI/click.mp3", "Click");
createjs.Sound.registerSound("res/sound/GUI/buzz.mp3", "Error"); createjs.Sound.registerSound("res/sound/GUI/buzz.mp3", "Error");
@ -43,7 +41,7 @@ function SoundManager( gameState ){
} }
}; };
this.play = function( soundName ){ this.play = function( soundName ){
var channel = createjs.Sound.createInstance("Pop"); var channel = createjs.Sound.createInstance("Click");
if( typeof soundName != "object" ){ if( typeof soundName != "object" ){
channel = ( soundCache[soundName] ? soundCache[soundName] : soundCache[soundName] = createjs.Sound.createInstance(soundName) ); channel = ( soundCache[soundName] ? soundCache[soundName] : soundCache[soundName] = createjs.Sound.createInstance(soundName) );

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