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@ -747,7 +747,8 @@ function WindowUI( stage, gameState ){ |
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dayNight.y=30; |
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dayNight.y=30; |
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var secondCounter = 0; |
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var secondCounter = 0; |
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mood.x = dayNight.x = -(new Date( gameState.currentTime ).getHours()*682.625); |
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var newpos = -(new Date( gameState.currentTime ).getHours()*682.625); |
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mood.x = dayNight.x = newpos < -15583 ? 0 : newpos; |
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var ground = new createjs.Bitmap( "res/screens/Window/Ground.png" ); |
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var ground = new createjs.Bitmap( "res/screens/Window/Ground.png" ); |
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var houses = new createjs.Bitmap( "res/screens/Window/Housefar.png" ); |
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var houses = new createjs.Bitmap( "res/screens/Window/Housefar.png" ); |
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@ -770,7 +771,7 @@ function WindowUI( stage, gameState ){ |
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// Fast forward, move sky
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// Fast forward, move sky
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gameState.pubsub.subscribe( "SkipTime", function(){ |
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gameState.pubsub.subscribe( "SkipTime", function(){ |
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var newpos = -(new Date( gameState.currentTime ).getHours()*682.625); |
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var newpos = -(new Date( gameState.currentTime ).getHours()*682.625); |
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dayNight.x = mood.x =newpos < -15583 ? 0 : newpos; |
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dayNight.x = mood.x = newpos < -15583 ? 0 : newpos; |
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}); |
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}); |
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stage.addChild( dayNight ); |
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stage.addChild( dayNight ); |
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