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Fixed skybug

pull/4/head
Robert Chen 11 years ago
parent
commit
9efe75e0ce
  1. 5
      js/ui.js

5
js/ui.js

@ -747,7 +747,8 @@ function WindowUI( stage, gameState ){
dayNight.y=30; dayNight.y=30;
var secondCounter = 0; var secondCounter = 0;
mood.x = dayNight.x = -(new Date( gameState.currentTime ).getHours()*682.625); var newpos = -(new Date( gameState.currentTime ).getHours()*682.625);
mood.x = dayNight.x = newpos < -15583 ? 0 : newpos;
var ground = new createjs.Bitmap( "res/screens/Window/Ground.png" ); var ground = new createjs.Bitmap( "res/screens/Window/Ground.png" );
var houses = new createjs.Bitmap( "res/screens/Window/Housefar.png" ); var houses = new createjs.Bitmap( "res/screens/Window/Housefar.png" );
@ -770,7 +771,7 @@ function WindowUI( stage, gameState ){
// Fast forward, move sky // Fast forward, move sky
gameState.pubsub.subscribe( "SkipTime", function(){ gameState.pubsub.subscribe( "SkipTime", function(){
var newpos = -(new Date( gameState.currentTime ).getHours()*682.625); var newpos = -(new Date( gameState.currentTime ).getHours()*682.625);
dayNight.x = mood.x =newpos < -15583 ? 0 : newpos; dayNight.x = mood.x = newpos < -15583 ? 0 : newpos;
}); });
stage.addChild( dayNight ); stage.addChild( dayNight );

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