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Fix loading, remove unused asset

pull/2/head
Robert Chen 11 years ago
parent
commit
b539104f59
  1. 2
      js/screens.js
  2. 1
      js/soundmanager.js

2
js/screens.js

@ -15,7 +15,6 @@ function LoadingScreen( stage, gameState ){
this.done.alpha= 0; this.done.alpha= 0;
stage.addChild( this.picture ); stage.addChild( this.picture );
stage.addChild( this.cooking ); stage.addChild( this.cooking );
stage.addChild( this.done );
stage.addChild( this.turkeyState[0] ); stage.addChild( this.turkeyState[0] );
var textContent = new createjs.Text( "0 %", "25px Arial", "black" ); var textContent = new createjs.Text( "0 %", "25px Arial", "black" );
@ -54,6 +53,7 @@ function LoadingScreen( stage, gameState ){
} }
}); });
stage.addChild( this.done );
stage.addChild( this.pictureFront ); stage.addChild( this.pictureFront );
return { return {

1
js/soundmanager.js

@ -14,7 +14,6 @@ function SoundManager( gameState ){
// Register all sounds loaded in gameState // Register all sounds loaded in gameState
createjs.Sound.registerSound("res/sound/turkey_in_the_straw.mp3", "TitleMusic"); createjs.Sound.registerSound("res/sound/turkey_in_the_straw.mp3", "TitleMusic");
createjs.Sound.registerSound("res/sound/Store/Waterford.mp3", "MarketMusic"); createjs.Sound.registerSound("res/sound/Store/Waterford.mp3", "MarketMusic");
createjs.Sound.registerSound("res/sound/GUI/lowclick.mp3", "LowClick");
createjs.Sound.registerSound("res/sound/GUI/click.mp3", "Click"); createjs.Sound.registerSound("res/sound/GUI/click.mp3", "Click");
createjs.Sound.registerSound("res/sound/GUI/buzz.mp3", "Error"); createjs.Sound.registerSound("res/sound/GUI/buzz.mp3", "Error");
createjs.Sound.registerSound("res/sound/Store/buy.mp3", "Buy"); createjs.Sound.registerSound("res/sound/Store/buy.mp3", "Buy");

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