@ -75,7 +75,7 @@ function OvenModel( turkeyWeight, gameState ) {
this.steadyTimer = 0;
this.globalTime = 0;
var turkey = new TurkeyModel(9.07185, this );
var turkey = new TurkeyModel( UtilityFunctions.lbs2kgs(turkeyWeight), this );
var proportional = 0.004; // This value is arbitrary to how fast you want the temperatures to converge. (Or oscillate, which could be realistic as well)
var errorTolerance = 10; //Stove is accurate to 1 degree Celcius Should hopefully oscillate below that value.
@ -741,9 +741,9 @@ function WindowUI( stage, gameState ){
var ground = new createjs.Bitmap( "res/screens/Window/Ground.png" );
var houses = new createjs.Bitmap( "res/screens/Window/Housefar.png" );
var streetLight = new createjs.Bitmap( "res/screens/Window/StreetlightGlow.png" );
streetLight.alpha = 0;
streetLight.alpha = 1;
var stars = new createjs.Bitmap( "res/screens/Window/Stars.png" );
stars.alpha = 0;
stars.alpha = 1;
var treeAnimations = { rustle:{ frames:[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17], next:false } };
var data = {