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from oyoyo.parse import parse_nick
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import vars
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import botconfig
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import decorators
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from datetime import datetime, timedelta
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import threading
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import random
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COMMANDS = {}
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PM_COMMANDS = {}
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HOOKS = {}
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cmd = decorators.generate(COMMANDS)
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pmcmd = decorators.generate(PM_COMMANDS)
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hook = decorators.generate(HOOKS)
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# Game Logic Begins:
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def connect_callback(cli):
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cli.identify(botconfig.PASS)
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cli.join(botconfig.CHANNEL)
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cli.msg("ChanServ", "op "+botconfig.CHANNEL)
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def reset_game():
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vars.ROLES = {"person" : []}
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vars.PHASE = "none"
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# Command Handlers:
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@cmd("!say")
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def say(cli, nick, rest): # To be removed later
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cli.msg(botconfig.CHANNEL, "{0} says: {1}".format(nick, rest))
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@pmcmd("!bye", admin_only=True)
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@cmd("!bye", admin_only=True)
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def forced_exit(cli, nick, *rest): # Admin Only
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reset_game(cli, nick, botconfig.CHANNEL, None)
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cli.quit("Forced quit from admin")
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raise SystemExit
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@cmd("!exec", admin_only=True)
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def py(cli, nick, chan, rest):
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exec(rest)
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@cmd("!ping")
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def pinger(cli, nick, chan, rest):
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if (vars.LAST_PING and
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vars.LAST_PING + timedelta(seconds=300) > datetime.now()):
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cli.notice(nick, ("This command is ratelimited. " +
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"Please wait a while before using it again."))
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return
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vars.LAST_PING = datetime.now()
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vars.PINGING = True
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TO_PING = []
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@hook("whoreply")
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def on_whoreply(cli, server, dunno, chan, dunno1,
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dunno2, dunno3, user, status, dunno4):
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if not vars.PINGING: return
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if user in (botconfig.NICK, nick): return # Don't ping self.
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if vars.PINGING and 'G' not in status and '+' not in status:
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# TODO: check if the user has AWAY'D himself
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TO_PING.append(user)
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@hook("endofwho")
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def do_ping(*args):
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if not vars.PINGING: return
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chan = args[2]
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cli.msg(chan, "PING! "+" ".join(TO_PING))
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vars.PINGING = False
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HOOKS.pop("whoreply")
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HOOKS.pop("endofwho")
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cli.send("WHO "+chan)
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@cmd("!join")
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def join(cli, nick, chan, rest):
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if vars.PHASE == "none":
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cli.mode(chan, "+v", nick, nick+"!*@*")
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vars.ROLES["person"].append(nick)
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vars.PHASE = "join"
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vars.CAN_START_TIME = datetime.now() + timedelta(seconds=vars.MINIMUM_WAIT)
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cli.msg(chan, '\u0002{0}\u0002 has started a game of Werewolf. \
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Type "!join" to join. Type "!start" to start the game. \
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Type "!wait" to increase join wait time.'.format(nick))
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elif nick in vars.list_players():
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cli.notice(nick, "You're already playing!")
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elif vars.PHASE != "join":
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cli.notice(nick, "Sorry but the game is already running. Try again next time.")
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else:
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cli.mode(chan, "+v", nick, nick+"!*@*")
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vars.ROLES["person"].append(nick)
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cli.msg(chan, '\u0002{0}\u0002 has joined the game.'.format(nick))
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@cmd("!stats")
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def stats(cli, nick, chan, rest):
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if vars.PHASE == "none":
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cli.notice(nick, "No game is currently running.")
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return
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pl = vars.list_players()
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if len(pl) > 1:
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cli.msg(chan, '{0}: \u0002{1}\u0002 players: {2}'.format(nick,
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len(pl), ", ".join(pl)))
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else:
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cli.msg(chan, '{0}: \u00021\u0002 player: {1}'.format(nick, pl[0]))
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if vars.PHASE == "join":
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return
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message = []
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for role in ("wolf", "seer", "harlot"):
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count = len(vars.ROLES.get(role,[]))
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if count > 1:
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message.append("\u0002(0}\u0002 {1}".format(count, vars.plural(role)))
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else:
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message.append("\u0002{0}\u0002 {1}".format(count, role))
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if len(vars.ROLES["wolf"]) > 1:
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vb = "are"
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else:
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vb = "is"
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cli.msg(chan,
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"{0}: There {verb} {1}, and {2}.".format(nick,
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", ".join(message[0:-1]),
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message[-1]), verb=vb)
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def del_player(cli, nick, died_in_game = True):
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cli.mode(botconfig.CHANNEL, "-v", "{0} {0}!*@*".format(nick))
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if vars.PHASE != "join" and died_in_game:
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cli.mode(botconfig.CHANNEL, "+q", "{0} {0}!*@*".format(nick))
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vars.DEAD.append(nick)
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vars.del_player(nick)
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def leave(cli, what, nick):
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if nick not in vars.list_players(): # not playing
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return
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msg = ""
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died_in_game = False
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if what in ("!quit", "!leave"):
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msg = ("\u0002{0}\u0002 died of an unknown disease. "+
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"S/He was a \u0002{1}\u0002.")
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died_in_game = True
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elif what == "part":
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msg = ("\u0002{0}\u0002 died due to eating poisonous berries. "+
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"Appears (s)he was a \u0002{1}\u0002.")
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elif what == "quit":
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msg = ("\u0002{0}\u0002 died due to a fatal attack by wild animals. "+
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"Appears (s)he was a \u0002{1}\u0002.")
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elif what == "kick":
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msg = ("\u0002{0}\u0002 died due to falling off a cliff. "+
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"Appears (s)he was a \u0002{1}\u0002.")
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msg = msg.format(nick, vars.get_role(nick))
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cli.msg(botconfig.CHANNEL, msg)
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del_player(cli, nick, died_in_game)
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cmd("!leave")(lambda cli, nick, *rest: leave(cli, "!leave", nick))
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cmd("!quit")(lambda cli, nick, *rest: leave(cli, "!quit", nick))
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hook("part")(lambda cli, nick, *rest: leave(cli, "part", nick))
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hook("quit")(lambda cli, nick, *rest: leave(cli, "quit", nick))
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hook("kick")(lambda cli, nick, *rest: leave(cli, "kick", nick))
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def transition_day(cli):
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chan = botconfig.CHANNEL
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vars.PHASE = "day"
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vars.DAY_START_TIME = datetime.now()
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td = vars.DAY_START_TIME - vars.NIGHT_START_TIME
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vars.NIGHT_TIMEDELTA += td
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min, sec = td.seconds // 60, td.seconds % 60
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message = "Night lasted \u0002{0:0>2}:{1:0>2}\u0002. It is now daytime. \
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The villagers awake, thankful for surviving the night, \
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and search the village... ".format(min, sec)
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if not vars.VICTIM:
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message += random.choice(vars.NO_VICTIMS_MESSAGES)
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cli.msg(chan, message);
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return
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# TODO: check if visited is harlot
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dead = []
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message += "The dead body of \u0002{0}\u0002, a \
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\u0002{1}\u0002, is found. Those remaining mourn his/her \
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death.".format(vars.VICTIM, vars.get_role(vars.VICTIM))
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dead.append(vars.VICTIM)
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# TODO: check if harlot also died
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cli.msg(chan, message)
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for deadperson in dead:
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del_player(cli, deadperson, True)
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def chk_nightdone(cli):
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if (len(vars.SEEN) == len(vars.ROLES["seer"]) and
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vars.VICTIM and vars.PHASE == "night"):
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if vars.TIMERS[0]:
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vars.TIMERS[0].cancel() # cancel timer
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vars.TIMERS[0] = None
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transition_day(cli)
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@pmcmd("!kill")
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@pmcmd("kill")
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def kill(cli, nick, rest):
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if vars.PHASE == "none":
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cli.msg(nick, "No game is currently running.")
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return
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if not nick in vars.list_players():
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cli.msg(nick, "You're currently playing")
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return
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if not (vars.is_role(nick, "wolf") or vars.is_role(nick, "traitor")):
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cli.msg(nick, "Only a wolf may use this command")
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return
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if vars.PHASE != "night":
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cli.msg(nick, "You may only kill people at night.")
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return
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victim = rest.split(" ")[0].strip()
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if not victim:
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cli.msg(nick, "Not enough parameters")
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return
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if victim not in vars.list_players():
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cli.msg(nick,"\u0002{0}\u0002 is currently not playing.".format(victim))
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return
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if victim == nick:
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cli.msg(nick, "Suicide is bad. Don't do it.")
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return
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if victim in vars.ROLES["wolf"]:
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cli.msg(nick, "You may only kill villagers, not other wolves")
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return
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vars.VICTIM = victim
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cli.msg(nick, "You have selected \u0002{0}\u0002 to be killed".format(victim))
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chk_nightdone(cli)
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@pmcmd("see")
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@pmcmd("!see")
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def see(cli, nick, rest):
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if vars.PHASE == "none":
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cli.msg(nick, "No game is currently running.")
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return
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if not nick in vars.list_players():
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cli.msg(nick, "You're currently playing")
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return
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if not vars.is_role(nick, "seer"):
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cli.msg(nick, "Only a seer may use this command")
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return
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if vars.PHASE != "night":
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cli.msg(nick, "You may have visions at night.")
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return
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if nick in vars.SEEN:
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cli.msg(nick, "You may only have one vision per round.")
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victim = rest.split(" ")[0].strip()
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if not victim:
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cli.msg(nick, "Not enough parameters")
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return
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if victim not in vars.list_players():
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cli.msg(nick,"\u0002{0}\u0002 is \
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currently not playing.".format(victim))
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return
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if vars.CURSED == nick:
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role = "wolf"
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elif vars.TRAITOR == nick:
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role = "villager"
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else:
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role = vars.get_role(victim)
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cli.msg(nick, "You have a vision; in this vision, \
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you see that \u0002{0}\u0002 is a \u0002{1}\u0002!".format(victim,
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role))
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vars.SEEN.append(nick)
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chk_nightdone(cli)
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@pmcmd("")
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def relay(cli, nick, rest):
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badguys = vars.ROLES.get("wolf", []) + vars.ROLES.get("traitor", [])
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if len(badguys) > 1:
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if vars.is_role(nick, "wolf") or vars.is_role(nick, "traitor"):
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badguys.remove(nick) # remove self from list
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for badguy in badguys:
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cli.msg(badguy, "{0} says: {1}".format(nick, rest))
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def transition_night(cli):
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vars.PHASE = "night"
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vars.VICTIM = "" # nickname of cursed villager
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vars.SEEN = [] # list of seers that have had visions
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vars.NIGHT_START_TIME = datetime.now()
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chan = botconfig.CHANNEL
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cli.msg(chan, "It is now nighttime. All players \
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check for PMs from me for instructions. If you did not receive \
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one, simply sit back, relax, and wait patiently for morning.")
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t = threading.Timer(vars.NIGHT_TIME_LIMIT, transition_day, [cli])
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vars.TIMERS[0] = t
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t.start()
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# send PMs
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pl = vars.list_players()
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for wolf in vars.ROLES["wolf"]:
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cli.msg(wolf, 'You are a \u0002wolf\u0002. It is your job to kill all the \
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villagers. Use "kill <nick>" to kill a villager. Also, if \
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you send a PM to me, it will be relayed to all other wolves.')
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_pl = pl[:]
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_pl.remove(wolf) # remove self from list
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for i, player in enumerate(_pl):
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if vars.is_role(player, "wolf"):
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_pl[i] = player + " (wolf)"
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elif vars.is_role(player, "traitor"):
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_pl[i] = player + " (traitor)"
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cli.msg(wolf, "Players: "+", ".join(_pl))
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for seer in vars.ROLES["seer"]:
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_pl = pl[:]
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_pl.remove(seer) # remove self from list
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cli.msg(seer, 'You are a \u0002seer\u0002. \
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It is your job to detect the wolves, you may have a vision once per night. \
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Use "see <nick>" to see the role of a player.')
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cli.msg(seer, "Players: "+", ".join(_pl))
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@cmd("!start")
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def start(cli, nick, chan, rest):
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pl = vars.list_players()
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if vars.PHASE == "none":
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cli.notice(nick, "No game is currently running.")
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return
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if vars.PHASE != "join":
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cli.notice(nick, "Werewolf is already in play.")
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return
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if nick not in pl:
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cli.notice(nick, "You're currently not playing.")
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return
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now = datetime.now()
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dur = int((vars.CAN_START_TIME - now).total_seconds())
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if dur > 0:
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cli.msg(chan, "Please wait at least {0} more seconds.".format(dur))
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return
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if len(pl) < 4:
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cli.msg(chan, "{0}: Four or more players are required to play.".format(nick))
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return
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vars.ROLES = {}
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nharlots = 0
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nseers = 0
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nwolves = 0
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ndrunk = 0
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ncursed = 0
|
|
|
|
ntraitor = 0
|
|
|
|
|
|
|
|
if len(pl) >= 8:
|
|
|
|
nharlots = 1
|
|
|
|
nseers = 1
|
|
|
|
nwolves = 2
|
|
|
|
ndrunk = 1
|
|
|
|
ncursed = 1
|
|
|
|
elif(len(pl)) >= 6:
|
|
|
|
nseers = 1
|
|
|
|
nwolves = 1
|
|
|
|
ndrunk = 1
|
|
|
|
ncursed = 1
|
|
|
|
else:
|
|
|
|
nseers = 1
|
|
|
|
nwolves = 1
|
|
|
|
|
|
|
|
seer = random.choice(pl)
|
|
|
|
vars.ROLES["seer"] = [seer]
|
|
|
|
pl.remove(seer)
|
|
|
|
if nharlots:
|
|
|
|
harlots = random.sample(pl, nharlots)
|
|
|
|
vars.ROLES["harlot"] = harlots
|
|
|
|
for h in harlots:
|
|
|
|
pl.remove(h)
|
|
|
|
if nwolves:
|
|
|
|
wolves = random.sample(pl, nwolves)
|
|
|
|
vars.ROLES["wolf"] = wolves
|
|
|
|
for w in wolves:
|
|
|
|
pl.remove(w)
|
|
|
|
if ndrunk:
|
|
|
|
drunk = random.choice(pl)
|
|
|
|
vars.ROLES["village drunk"] = [drunk]
|
|
|
|
pl.remove(drunk)
|
|
|
|
vars.ROLES["villager"] = pl
|
|
|
|
|
|
|
|
if ncursed:
|
|
|
|
vars.CURSED = random.choice(vars.ROLES["villager"] + \
|
|
|
|
vars.ROLES.get("harlot", []) +\
|
|
|
|
vars.ROLES.get("village drunk", []))
|
|
|
|
if ntraitor:
|
|
|
|
possible = vars.ROLES["villager"]
|
|
|
|
if ncursed:
|
|
|
|
possible.remove(vars.CURSED) # Cursed traitors are not allowed
|
|
|
|
vars.TRAITOR = random.choice(possible)
|
|
|
|
|
|
|
|
cli.msg(chan, "{0}: Welcome to Werewolf, the popular detective/social \
|
|
|
|
party game (a theme of Mafia).".format(", ".join(vars.list_players())))
|
|
|
|
cli.mode(chan, "+m")
|
|
|
|
|
|
|
|
vars.ORIGINAL_ROLES = dict(vars.ROLES) # Make a copy
|
|
|
|
vars.DAY_TIMEDELTA = timedelta(0)
|
|
|
|
vars.NIGHT_TIMEDELTA = timedelta(0)
|
|
|
|
vars.DEAD = []
|
|
|
|
transition_night(cli)
|
|
|
|
|
|
|
|
@cmd("!wait")
|
|
|
|
def wait(cli, nick, chan, rest):
|
|
|
|
pl = vars.list_players()
|
|
|
|
if vars.PHASE == "none":
|
|
|
|
cli.notice(nick, "No game is currently running.")
|
|
|
|
return
|
|
|
|
if vars.PHASE != "join":
|
|
|
|
cli.notice(nick, "Werewolf is already in play.")
|
|
|
|
return
|
|
|
|
if nick not in pl:
|
|
|
|
cli.notice(nick, "You're currently not playing.")
|
|
|
|
return
|
|
|
|
if vars.WAITED >= vars.MAXIMUM_WAITED:
|
|
|
|
cli.msg(chan, "Limit has already been reached for extending the wait time.")
|
|
|
|
return
|
|
|
|
|
|
|
|
now = datetime.now()
|
|
|
|
if now > vars.CAN_START_TIME:
|
|
|
|
vars.CAN_START_TIME = now + timedelta(seconds=vars.EXTRA_WAIT)
|
|
|
|
else:
|
|
|
|
vars.CAN_START_TIME += timedelta(seconds=vars.EXTRA_WAIT)
|
|
|
|
vars.WAITED += 1
|
|
|
|
cli.msg(chan, "{0} increased the wait \
|
|
|
|
time by {1} seconds.".format(nick, vars.EXTRA_WAIT))
|
|
|
|
|
|
|
|
@cmd("!reset", admin_only = True)
|
|
|
|
def reset_game(cli, nick, chan, rest):
|
|
|
|
vars.PHASE = "none"
|
|
|
|
|
|
|
|
if vars.TIMERS[0]:
|
|
|
|
vars.TIMERS[0].cancel()
|
|
|
|
vars.TIMERS[0] = None
|
|
|
|
cli.mode(chan, "-m")
|
|
|
|
for plr in vars.list_players():
|
|
|
|
cli.mode(chan, "-v", "{0} {0}!*@*".format(plr))
|
|
|
|
for deadguy in vars.DEAD:
|
|
|
|
cli.mode(chan, "-q", "{0} {0}!*@*".format(deadguy))
|
|
|
|
|
|
|
|
vars.ROLES = {"person" : []}
|
|
|
|
vars.ORIGINAL_ROLES = None
|
|
|
|
vars.CURSED = ""
|
|
|
|
vars.CAN_START_TIME = timedelta(0)
|
|
|
|
vars.GUNNERS = {}
|
|
|
|
vars.WAITED = 0
|
|
|
|
vars.VICTIM = ""
|
|
|
|
|