# Copyright (c) 2011, Jimmy Cao
# All rights reserved.
# Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
# Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
# Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
from oyoyo . parse import parse_nick
import settings . wolfgame as var
import botconfig
from tools . wolfgamelogger import WolfgameLogger
from tools import decorators
from datetime import datetime , timedelta
import threading
import random
import copy
import time
import re
import logging
import sys
import os
import imp
import math
import fnmatch
COMMANDS = { }
PM_COMMANDS = { }
HOOKS = { }
cmd = decorators . generate ( COMMANDS )
pmcmd = decorators . generate ( PM_COMMANDS )
hook = decorators . generate ( HOOKS , raw_nick = True , permissions = False )
# Game Logic Begins:
var . LAST_PING = None # time of last ping
var . LAST_STATS = None
var . LAST_VOTES = None
var . LAST_ADMINS = None
var . USERS = { }
var . PINGING = False
var . ADMIN_PINGING = False
var . ROLES = { " persoon " : [ ] }
var . ORIGINAL_ROLES = { }
var . PLAYERS = { }
var . DCED_PLAYERS = { }
var . ADMIN_TO_PING = None
var . AFTER_FLASTGAME = None
var . PHASE = " geen " # "join", "day", or "night"
var . TIMERS = { }
var . DEAD = [ ]
var . ORIGINAL_SETTINGS = { }
var . LAST_SAID_TIME = { }
var . GAME_START_TIME = datetime . now ( ) # for idle checker only
var . CAN_START_TIME = 0
var . GRAVEYARD_LOCK = threading . RLock ( )
var . GAME_ID = 0
var . DISCONNECTED = { } # players who got disconnected
var . LOGGER = WolfgameLogger ( var . LOG_FILENAME , var . BARE_LOG_FILENAME )
if botconfig . DEBUG_MODE :
var . NIGHT_TIME_LIMIT = 0 # 90
var . NIGHT_TIME_WARN = 0
var . DAY_TIME_LIMIT_WARN = 0
var . DAY_TIME_LIMIT_CHANGE = 0
var . KILL_IDLE_TIME = 0 #300
var . WARN_IDLE_TIME = 0 #180
def connect_callback ( cli ) :
to_be_devoiced = [ ]
cmodes = [ ]
@hook ( " quietlist " , hookid = 294 )
def on_quietlist ( cli , server , botnick , channel , q , quieted , by , something ) :
if re . match ( " .+ \ ! \ *@ \ * " , quieted ) : # only unquiet people quieted by bot
cmodes . append ( ( " -q " , quieted ) )
@hook ( " whospcrpl " , hookid = 294 )
def on_whoreply ( cli , server , nick , ident , cloak , user , status , acc ) :
if user in var . USERS : return # Don't add someone who is already there
if user == botconfig . NICK :
cli . nickname = user
cli . ident = ident
cli . hostmask = cloak
if acc == " 0 " :
acc = " * "
if " + " in status :
to_be_devoiced . append ( user )
var . USERS [ user ] = dict ( cloak = cloak , account = acc )
@hook ( " endofwho " , hookid = 294 )
def afterwho ( * args ) :
for nick in to_be_devoiced :
cmodes . append ( ( " -v " , nick ) )
# devoice all on connect
@hook ( " mode " , hookid = 294 )
def on_give_me_ops ( cli , blah , blahh , modeaction , target = " " , * other ) :
if modeaction == " +o " and target == botconfig . NICK and var . PHASE == " geen " :
@hook ( " quietlistend " , 294 )
def on_quietlist_end ( cli , svr , nick , chan , * etc ) :
if chan == botconfig . CHANNEL :
decorators . unhook ( HOOKS , 294 )
mass_mode ( cli , cmodes )
cli . mode ( botconfig . CHANNEL , " q " ) # unquiet all
cli . mode ( botconfig . CHANNEL , " -m " ) # remove -m mode from channel
elif modeaction == " +o " and target == botconfig . NICK and var . PHASE != " geen " :
decorators . unhook ( HOOKS , 294 ) # forget about it
cli . who ( botconfig . CHANNEL , " % nuhaf " )
def mass_mode ( cli , md ) :
""" Example: mass_mode(cli, (( ' +v ' , ' asdf ' ), ( ' -v ' , ' wobosd ' ))) """
lmd = len ( md ) # store how many mode changes to do
for start_i in range ( 0 , lmd , 4 ) : # 4 mode-changes at a time
if start_i + 4 > lmd : # If this is a remainder (mode-changes < 4)
z = list ( zip ( * md [ start_i : ] ) ) # zip this remainder
ei = lmd % 4 # len(z)
else :
z = list ( zip ( * md [ start_i : start_i + 4 ] ) ) # zip four
ei = 4 # len(z)
# Now z equal something like [('+v', '-v'), ('asdf', 'wobosd')]
arg1 = " " . join ( z [ 0 ] )
arg2 = " " . join ( z [ 1 ] ) # + " " + " ".join([x+"!*@*" for x in z[1]])
cli . mode ( botconfig . CHANNEL , arg1 , arg2 )
def pm ( cli , target , message ) : # message either privmsg or notice, depending on user settings
if target in var . USERS and var . USERS [ target ] [ " cloak " ] in var . SIMPLE_NOTIFY :
cli . notice ( target , message )
else :
cli . msg ( target , message )
def reset_settings ( ) :
for attr in list ( var . ORIGINAL_SETTINGS . keys ( ) ) :
setattr ( var , attr , var . ORIGINAL_SETTINGS [ attr ] )
dict . clear ( var . ORIGINAL_SETTINGS )
def reset ( cli ) :
chan = botconfig . CHANNEL
var . PHASE = " geen "
for x , timr in var . TIMERS . items ( ) :
timr . cancel ( )
var . TIMERS = { }
var . GAME_ID = 0
cli . mode ( chan , " -m " )
cmodes = [ ]
for plr in var . list_players ( ) :
cmodes . append ( ( " -v " , plr ) )
for deadguy in var . DEAD :
cmodes . append ( ( " -q " , deadguy + " !*@* " ) )
mass_mode ( cli , cmodes )
var . DEAD = [ ]
var . ROLES = { " persoon " : [ ] }
reset_settings ( )
dict . clear ( var . LAST_SAID_TIME )
dict . clear ( var . PLAYERS )
dict . clear ( var . DCED_PLAYERS )
dict . clear ( var . DISCONNECTED )
@pmcmd ( " fdie " , " fbye " , admin_only = True )
@cmd ( " fdie " , " fbye " , admin_only = True )
def forced_exit ( cli , nick , * rest ) : # Admin Only
""" Forces the bot to close """
if var . PHASE in ( " dag " , " nacht " ) :
stop_game ( cli )
else :
reset ( cli )
cli . quit ( " Gestopt door " + nick )
@pmcmd ( " frestart " , admin_only = True )
@cmd ( " frestart " , admin_only = True )
def restart_program ( cli , nick , * rest ) :
""" Restarts the bot. """
try :
if var . PHASE in ( " dag " , " nacht " ) :
stop_game ( cli )
else :
reset ( cli )
cli . quit ( " Herstart door " + nick )
raise SystemExit
finally :
print ( " HERSTARTEN " )
python = sys . executable
if rest [ - 1 ] . strip ( ) . lower ( ) == " debugmode " :
os . execl ( python , python , sys . argv [ 0 ] , " --debug " )
elif rest [ - 1 ] . strip ( ) . lower ( ) == " normalmode " :
os . execl ( python , python , sys . argv [ 0 ] )
elif rest [ - 1 ] . strip ( ) . lower ( ) == " verbosemode " :
os . execl ( python , python , sys . argv [ 0 ] , " --verbose " )
else :
os . execl ( python , python , * sys . argv )
@cmd ( " ping " )
def pinger ( cli , nick , chan , rest ) :
""" Pinged het kanaal om de aandacht te krijgen van de gebruikers. Gebruik gelimiteerd. """
if ( var . LAST_PING and
var . LAST_PING + timedelta ( seconds = var . PING_WAIT ) > datetime . now ( ) ) :
cli . notice ( nick , ( " Dit commando heeft een gebruikers limiet. " +
" Even wachten dus voor je hem weer gebruikt. " ) )
return
if var . PHASE in ( ' nacht ' , ' dag ' ) :
cli . notice ( nick , " Je kunt dit commando niet gebruiken zolang het spel bezig is. " )
return
var . LAST_PING = datetime . now ( )
if var . PINGING :
return
var . PINGING = True
TO_PING = [ ]
@hook ( " whoreply " , hookid = 800 )
def on_whoreply ( cli , server , dunno , chan , dunno1 ,
cloak , dunno3 , user , status , dunno4 ) :
if not var . PINGING : return
if user in ( botconfig . NICK , nick ) : return # Don't ping self.
if ( all ( ( not var . OPT_IN_PING ,
' G ' not in status , # not /away
' + ' not in status , # not already joined (voiced)
cloak not in var . AWAY ) ) or
all ( ( var . OPT_IN_PING , ' + ' not in status ,
cloak in var . PING_IN ) ) ) :
TO_PING . append ( user )
@hook ( " endofwho " , hookid = 800 )
def do_ping ( * args ) :
if not var . PINGING : return
TO_PING . sort ( key = lambda x : x . lower ( ) )
cli . msg ( botconfig . CHANNEL , " PING! " + " " . join ( TO_PING ) )
var . PINGING = False
minimum = datetime . now ( ) + timedelta ( seconds = var . PING_MIN_WAIT )
if not var . CAN_START_TIME or var . CAN_START_TIME < minimum :
var . CAN_START_TIME = minimum
decorators . unhook ( HOOKS , 800 )
cli . who ( botconfig . CHANNEL )
@cmd ( " simple " , raw_nick = True )
@pmcmd ( " simple " , raw_nick = True )
def mark_simple_notify ( cli , nick , * rest ) :
""" If you want the bot to NOTICE you for every interaction """
nick , _ , __ , cloak = parse_nick ( nick )
if cloak in var . SIMPLE_NOTIFY :
var . SIMPLE_NOTIFY . remove ( cloak )
var . remove_simple_rolemsg ( cloak )
cli . notice ( nick , " Je ontvangt geen korte rol instructies meer. " )
return
var . SIMPLE_NOTIFY . append ( cloak )
var . add_simple_rolemsg ( cloak )
cli . notice ( nick , " Je ontvangt korte rol instructies. " )
if not var . OPT_IN_PING :
@cmd ( " away " , raw_nick = True )
@pmcmd ( " away " , raw_nick = True )
def away ( cli , nick , * rest ) :
""" Use this to activate your away status (so you aren ' t pinged). """
cloak = parse_nick ( nick ) [ 3 ]
nick = parse_nick ( nick ) [ 0 ]
if cloak in var . AWAY :
var . AWAY . remove ( cloak )
var . remove_away ( cloak )
cli . notice ( nick , " Je staat niet langer op afwezig. " )
return
var . AWAY . append ( cloak )
var . add_away ( cloak )
cli . notice ( nick , " Je staat gemarkeerd als afwezig. " )
@cmd ( " back " , raw_nick = True )
@pmcmd ( " back " , raw_nick = True )
def back_from_away ( cli , nick , * rest ) :
""" Unmarks away status """
cloak = parse_nick ( nick ) [ 3 ]
nick = parse_nick ( nick ) [ 0 ]
if cloak not in var . AWAY :
cli . notice ( nick , " Je staat niet gemarkeerd als afwezig. " )
return
var . AWAY . remove ( cloak )
var . remove_away ( cloak )
cli . notice ( nick , " Je staat niet langer op afwezig. " )
else : # if OPT_IN_PING setting is on
@cmd ( " in " , raw_nick = True )
@pmcmd ( " in " , raw_nick = True )
def get_in ( cli , nick , * rest ) :
""" Get yourself in the ping list """
nick , _ , _ , cloak = parse_nick ( nick )
if cloak in var . PING_IN :
cli . notice ( nick , " Je staat al aangemeld " )
return
var . PING_IN . append ( cloak )
var . add_ping ( cloak )
cli . notice ( nick , " Je bent nu aangemeld. " )
@cmd ( " out " , raw_nick = True )
@pmcmd ( " out " , raw_nick = True )
def get_out ( cli , nick , * rest ) :
""" Removes yourself from the ping list """
nick , _ , _ , cloak = parse_nick ( nick )
if cloak in var . PING_IN :
var . PING_IN . remove ( cloak )
var . remove_ping ( cloak )
cli . notice ( nick , " Je bent niet meer aangemeld. " )
return
cli . notice ( nick , " Je bent niet aangemeld. " )
@cmd ( " fping " , admin_only = True )
def fpinger ( cli , nick , chan , rest ) :
var . LAST_PING = None
pinger ( cli , nick , chan , rest )
@cmd ( " join " , raw_nick = True )
def join ( cli , nick , chann_ , rest ) :
""" Either starts a new game of Werewolf or joins an existing game that has not started yet. """
pl = var . list_players ( )
chan = botconfig . CHANNEL
nick , _ , __ , cloak = parse_nick ( nick )
if var . PHASE == " geen " :
cli . mode ( chan , " +v " , nick )
var . ROLES [ " persoon " ] . append ( nick )
var . PHASE = " join "
var . WAITED = 0
var . GAME_ID = time . time ( )
var . CAN_START_TIME = datetime . now ( ) + timedelta ( seconds = var . MINIMUM_WAIT )
cli . msg ( chan , ( ' \u0002 {0} \u0002 heeft Weerwolven van Wakkerdam gestart. ' +
' Tik " {1} join " voor deelname. Tik " {1} start " Om het spel te starten. ' +
' Tik " {1} wait " om de tijd voor deelname te verlengen. ' ) . format ( nick , botconfig . CMD_CHAR ) )
elif nick in pl :
cli . notice ( nick , " Je speelt al mee! " )
elif len ( pl ) > = var . MAX_PLAYERS :
cli . notice ( nick , " Maximaal aantal spelers bereikt! Probeer het later nog eens. " )
elif var . PHASE != " join " :
cli . notice ( nick , " Sorry het spel is al bezig. Probeer het later nog eens. " )
else :
cli . mode ( chan , " +v " , nick )
var . ROLES [ " persoon " ] . append ( nick )
cli . msg ( chan , ' \u0002 {0} \u0002 doet mee met het spel. ' . format ( nick ) )
var . LAST_STATS = None # reset
@cmd ( " fjoin " , admin_only = True )
def fjoin ( cli , nick , chann_ , rest ) :
noticed = False
chan = botconfig . CHANNEL
if not rest . strip ( ) :
join ( cli , nick , chan , " " )
for a in re . split ( " + " , rest ) :
a = a . strip ( )
if not a :
continue
ul = list ( var . USERS . keys ( ) )
ull = [ u . lower ( ) for u in ul ]
if a . lower ( ) not in ull :
if not is_fake_nick ( a ) or not botconfig . DEBUG_MODE :
if not noticed : # important
cli . msg ( chan , nick + ( " : Je kunt alleen fjoin gebruiken " +
" personen zijn in dit kanaal. " ) )
noticed = True
continue
if not is_fake_nick ( a ) :
a = ul [ ull . index ( a . lower ( ) ) ]
if a != botconfig . NICK :
join ( cli , a . strip ( ) , chan , " " )
else :
cli . notice ( nick , " Nee, Dat is niet toegestaan. " )
@cmd ( " fleave " , " fquit " , " fdel " , admin_only = True )
def fleave ( cli , nick , chann_ , rest ) :
chan = botconfig . CHANNEL
if var . PHASE == " geen " :
cli . notice ( nick , " Er is geen spel bezig. " )
for a in re . split ( " + " , rest ) :
a = a . strip ( )
if not a :
continue
pl = var . list_players ( )
pll = [ x . lower ( ) for x in pl ]
if a . lower ( ) in pll :
a = pl [ pll . index ( a . lower ( ) ) ]
else :
cli . msg ( chan , nick + " : Deze persoon speelt niet mee. " )
return
cli . msg ( chan , ( " \u0002 {0} \u0002 dwingt " +
" \u0002 {1} \u0002 het spel te verlaten. " ) . format ( nick , a ) )
cli . msg ( chan , " Hij/zij was een \02 {0} \02 . " . format ( var . get_role ( a ) ) )
if var . PHASE in ( " dag " , " nacht " ) :
var . LOGGER . logMessage ( " {0} dwingt {1} om het spel te verlaten. " . format ( nick , a ) )
var . LOGGER . logMessage ( " Hij/zij was een {0} . " . format ( var . get_role ( a ) ) )
del_player ( cli , a )
@cmd ( " fstart " , admin_only = True )
def fstart ( cli , nick , chan , rest ) :
var . CAN_START_TIME = datetime . now ( )
cli . msg ( botconfig . CHANNEL , " \u0002 {0} \u0002 heeft het spel gestart. " . format ( nick ) )
start ( cli , chan , chan , rest )
@hook ( " kick " )
def on_kicked ( cli , nick , chan , victim , reason ) :
if victim == botconfig . NICK :
cli . join ( botconfig . CHANNEL )
cli . msg ( " ChanServ " , " op " + botconfig . CHANNEL )
@hook ( " account " )
def on_account ( cli , nick , acc ) :
nick = parse_nick ( nick ) [ 0 ]
if nick in var . USERS . keys ( ) :
var . USERS [ nick ] [ " account " ] = acc
@cmd ( " stats " )
def stats ( cli , nick , chan , rest ) :
""" Display the player statistics """
if var . PHASE == " geen " :
cli . notice ( nick , " Er is nu geen spel bezig. " )
return
pl = var . list_players ( )
if nick in pl or var . PHASE == " join " :
# only do this rate-limiting stuff if the person is in game
if ( var . LAST_STATS and
var . LAST_STATS + timedelta ( seconds = var . STATS_RATE_LIMIT ) > datetime . now ( ) ) :
cli . msg ( chan , nick + " : Dit commando heeft een gebruikslimiet. " )
return
var . LAST_STATS = datetime . now ( )
pl . sort ( key = lambda x : x . lower ( ) )
if len ( pl ) > 1 :
msg = ' {0} : \u0002 {1} \u0002 spelers: {2} ' . format ( nick ,
len ( pl ) , " , " . join ( pl ) )
else :
msg = ' {0} : \u0002 1 \u0002 speler: {1} ' . format ( nick , pl [ 0 ] )
if nick in pl or var . PHASE == " join " :
cli . msg ( chan , msg )
var . LOGGER . logMessage ( msg . replace ( " \02 " , " " ) )
else :
cli . notice ( nick , msg )
if var . PHASE == " join " :
return
message = [ ]
f = False # set to true after the is/are verb is decided
l1 = [ k for k in var . ROLES . keys ( )
if var . ROLES [ k ] ]
l2 = [ k for k in var . ORIGINAL_ROLES . keys ( )
if var . ORIGINAL_ROLES [ k ] ]
rs = list ( set ( l1 + l2 ) )
# Due to popular demand, picky ordering
if " wolf " in rs :
rs . remove ( " wolf " )
rs . insert ( 0 , " wolf " )
if " ziener " in rs :
rs . remove ( " ziener " )
rs . insert ( 1 , " ziener " )
if " burger " in rs :
rs . remove ( " burger " )
rs . append ( " burger " )
firstcount = len ( var . ROLES [ rs [ 0 ] ] )
if firstcount > 1 or not firstcount :
vb = " zijn "
else :
vb = " is "
for role in rs :
count = len ( var . ROLES [ role ] )
if count > 1 or count == 0 :
message . append ( " \u0002 {0} \u0002 {1} " . format ( count if count else " \u0002 nee \u0002 " , var . plural ( role ) ) )
else :
message . append ( " \u0002 {0} \u0002 {1} " . format ( count , role ) )
stats_mssg = " {0} : Daar {3} {1} , en {2} . " . format ( nick ,
" , " . join ( message [ 0 : - 1 ] ) ,
message [ - 1 ] ,
vb )
if nick in pl or var . PHASE == " join " :
cli . msg ( chan , stats_mssg )
var . LOGGER . logMessage ( stats_mssg . replace ( " \02 " , " " ) )
else :
cli . notice ( nick , stats_mssg )
def hurry_up ( cli , gameid , change ) :
if var . PHASE != " dag " : return
if gameid :
if gameid != var . DAY_ID :
return
chan = botconfig . CHANNEL
if not change :
cli . msg ( chan , ( " \02 Als de zon gestaag naar de horizon zakt, de schaduwen van de " +
" eikenbomen langer worden, worden de burgers er aan herinnerd dat er weinig " +
" tijd over is om tot een besluit te komen; Als de duisternis valt voor de beslissing " +
" is gevallen, de meerderheid van stemmen zal dan winnen. Er zal niemand worden " +
" geëlimineerd als er geen of een gelijk aantal stemmen zijn. \02 " ) )
if not var . DAY_TIME_LIMIT_CHANGE :
return
tmr = threading . Timer ( var . DAY_TIME_LIMIT_CHANGE , hurry_up , [ cli , var . DAY_ID , True ] )
tmr . daemon = True
var . TIMERS [ " dag " ] = tmr
tmr . start ( )
return
var . DAY_ID = 0
pl = var . list_players ( )
avail = len ( pl ) - len ( var . WOUNDED )
votesneeded = avail / / 2 + 1
found_dup = False
maxfound = ( 0 , " " )
for votee , voters in iter ( var . VOTES . items ( ) ) :
if len ( voters ) > maxfound [ 0 ] :
maxfound = ( len ( voters ) , votee )
found_dup = False
elif len ( voters ) == maxfound [ 0 ] :
found_dup = True
if maxfound [ 0 ] > 0 and not found_dup :
cli . msg ( chan , " De zon gaat onder. " )
var . LOGGER . logMessage ( " De zon gaat onder. " )
var . VOTES [ maxfound [ 1 ] ] = [ None ] * votesneeded
chk_decision ( cli ) # Induce a lynch
else :
cli . msg ( chan , ( " Zodra de zon ondergaat, zijn de burger het er over eens om " +
" naar bed te gaan en te wachten op de morgen. " ) )
var . LOGGER . logMessage ( ( " Zodra de zon ondergaat, zijn de burger het er over eens om " +
" naar bed te gaan en te wachten op de morgen. " ) )
transition_night ( cli )
@cmd ( " fnight " , admin_only = True )
def fnight ( cli , nick , chan , rest ) :
if var . PHASE != " dag " :
cli . notice ( nick , " Het is niet overdag. " )
else :
hurry_up ( cli , 0 , True )
@cmd ( " fday " , admin_only = True )
def fday ( cli , nick , chan , rest ) :
if var . PHASE != " nacht " :
cli . notice ( nick , " Het is geen nacht. " )
else :
transition_day ( cli )
def chk_decision ( cli ) :
chan = botconfig . CHANNEL
pl = var . list_players ( )
avail = len ( pl ) - len ( var . WOUNDED )
votesneeded = avail / / 2 + 1
for votee , voters in iter ( var . VOTES . items ( ) ) :
if len ( voters ) > = votesneeded :
lmsg = random . choice ( var . LYNCH_MESSAGES ) . format ( votee , var . get_role ( votee ) )
cli . msg ( botconfig . CHANNEL , lmsg )
var . LOGGER . logMessage ( lmsg . replace ( " \02 " , " " ) )
var . LOGGER . logBare ( votee , " LYNCHED " )
if del_player ( cli , votee , True ) :
transition_night ( cli )
@cmd ( " votes " )
def show_votes ( cli , nick , chan , rest ) :
""" Displays the voting statistics. """
if var . PHASE in ( " geen " , " join " ) :
cli . notice ( nick , " Er draait momenteel geen spel. " )
return
if var . PHASE != " dag " :
cli . notice ( nick , " Stemmen kan alleen overdag. " )
return
if ( var . LAST_VOTES and
var . LAST_VOTES + timedelta ( seconds = var . VOTES_RATE_LIMIT ) > datetime . now ( ) ) :
cli . msg ( chan , nick + " : Dit commando heeft een gebruikslimiet. " )
return
pl = var . list_players ( )
if nick in pl :
var . LAST_VOTES = datetime . now ( )
if not var . VOTES . values ( ) :
msg = nick + " : Nog geen stemmen. "
if nick in pl :
var . LAST_VOTES = None # reset
else :
votelist = [ " {0} : {1} ( {2} ) " . format ( votee ,
len ( var . VOTES [ votee ] ) ,
" " . join ( var . VOTES [ votee ] ) )
for votee in var . VOTES . keys ( ) ]
msg = " {0} : {1} " . format ( nick , " , " . join ( votelist ) )
if nick in pl :
cli . msg ( chan , msg )
else :
cli . notice ( nick , msg )
pl = var . list_players ( )
avail = len ( pl ) - len ( var . WOUNDED )
votesneeded = avail / / 2 + 1
the_message = ( " {0} : \u0002 {1} \u0002 spelers, \u0002 {2} \u0002 stemmen " +
" nodig om te elimineren, \u0002 {3} \u0002 spelers beschikbaar " +
" om te stemmen. " ) . format ( nick , len ( pl ) , votesneeded , avail )
if nick in pl :
cli . msg ( chan , the_message )
else :
cli . notice ( nick , the_message )
def chk_traitor ( cli ) :
for tt in var . ROLES [ " verrader " ] :
var . ROLES [ " wolf " ] . append ( tt )
var . ROLES [ " verrader " ] . remove ( tt )
pm ( cli , tt , ( ' HOOOOOOOOOWL. Jij bent veranderd in een... wolf! \n ' +
' Het is aan jou om je gesneuvelde soortgenoten te wreken! ' ) )
def stop_game ( cli , winner = " " ) :
chan = botconfig . CHANNEL
if var . DAY_START_TIME :
now = datetime . now ( )
td = now - var . DAY_START_TIME
var . DAY_TIMEDELTA + = td
if var . NIGHT_START_TIME :
now = datetime . now ( )
td = now - var . NIGHT_START_TIME
var . NIGHT_TIMEDELTA + = td
daymin , daysec = var . DAY_TIMEDELTA . seconds / / 60 , var . DAY_TIMEDELTA . seconds % 60
nitemin , nitesec = var . NIGHT_TIMEDELTA . seconds / / 60 , var . NIGHT_TIMEDELTA . seconds % 60
total = var . DAY_TIMEDELTA + var . NIGHT_TIMEDELTA
tmin , tsec = total . seconds / / 60 , total . seconds % 60
gameend_msg = ( " Spel duurde \u0002 {0:0>2} : {1:0>2} \u0002 . " +
" \u0002 {2:0>2} : {3:0>2} \u0002 was dag. " +
" \u0002 {4:0>2} : {5:0>2} \u0002 was nacht. " ) . format ( tmin , tsec ,
daymin , daysec ,
nitemin , nitesec )
cli . msg ( chan , gameend_msg )
var . LOGGER . logMessage ( gameend_msg . replace ( " \02 " , " " ) + " \n " )
var . LOGGER . logBare ( " DAY " , " TIME " , str ( var . DAY_TIMEDELTA . seconds ) )
var . LOGGER . logBare ( " NIGHT " , " TIME " , str ( var . NIGHT_TIMEDELTA . seconds ) )
var . LOGGER . logBare ( " GAME " , " TIME " , str ( total . seconds ) )
roles_msg = [ ]
var . ORIGINAL_ROLES [ " vervloekte burger " ] = var . CURSED # A hack
var . ORIGINAL_ROLES [ " kanonnier " ] = list ( var . GUNNERS . keys ( ) )
lroles = list ( var . ORIGINAL_ROLES . keys ( ) )
lroles . remove ( " wolf " )
lroles . insert ( 0 , " wolf " ) # picky, howl consistency
for role in lroles :
if len ( var . ORIGINAL_ROLES [ role ] ) == 0 or role == " burger " :
continue
playersinrole = list ( var . ORIGINAL_ROLES [ role ] )
for i , plr in enumerate ( playersinrole ) :
if plr . startswith ( " (dced) " ) : # don't care about it here
playersinrole [ i ] = plr [ 6 : ]
if len ( playersinrole ) == 2 :
msg = " De {1} waren \u0002 {0[0]} \u0002 en \u0002 {0[1]} \u0002 . "
roles_msg . append ( msg . format ( playersinrole , var . plural ( role ) ) )
elif len ( playersinrole ) == 1 :
roles_msg . append ( " De {1} was \u0002 {0[0]} \u0002 . " . format ( playersinrole ,
role ) )
else :
msg = " De {2} waren {0} , en \u0002 {1} \u0002 . "
nickslist = [ " \u0002 " + x + " \u0002 " for x in playersinrole [ 0 : - 1 ] ]
roles_msg . append ( msg . format ( " , " . join ( nickslist ) ,
playersinrole [ - 1 ] ,
var . plural ( role ) ) )
cli . msg ( chan , " " . join ( roles_msg ) )
plrl = [ ]
for role , ppl in var . ORIGINAL_ROLES . items ( ) :
for x in ppl :
plrl . append ( ( x , role ) )
var . LOGGER . saveToFile ( )
for plr , rol in plrl :
#if plr not in var.USERS.keys(): # he died TODO: when a player leaves, count the game as lost for him
# if plr in var.DEAD_USERS.keys():
# acc = var.DEAD_USERS[plr]["account"]
# else:
# continue # something wrong happened
#else:
if plr . startswith ( " (dced) " ) and plr [ 6 : ] in var . DCED_PLAYERS . keys ( ) :
acc = var . DCED_PLAYERS [ plr [ 6 : ] ] [ " account " ]
elif plr in var . PLAYERS . keys ( ) :
acc = var . PLAYERS [ plr ] [ " account " ]
else :
continue #probably fjoin'd fake
if acc == " * " :
continue # not logged in during game start
# determine if this player's team won
if plr in ( var . ORIGINAL_ROLES [ " wolf " ] + var . ORIGINAL_ROLES [ " verrader " ] +
var . ORIGINAL_ROLES [ " weerweerkraai " ] ) : # the player was wolf-aligned
if winner == " wolven " :
won = True
elif winner == " burgers " :
won = False
else :
break # abnormal game stop
else :
if winner == " wolven " :
won = False
elif winner == " burgers " :
won = True
else :
break
iwon = won and plr in var . list_players ( ) # survived, team won = individual win
var . update_role_stats ( acc , rol , won , iwon )
reset ( cli )
# This must be after reset(cli)
if var . AFTER_FLASTGAME :
var . AFTER_FLASTGAME ( )
var . AFTER_FLASTGAME = None
if var . ADMIN_TO_PING : # It was an flastgame
cli . msg ( chan , " PING! " + var . ADMIN_TO_PING )
var . ADMIN_TO_PING = None
return True
def chk_win ( cli ) :
""" Returns True if someone won """
chan = botconfig . CHANNEL
lpl = len ( var . list_players ( ) )
if lpl == 0 :
cli . msg ( chan , " Er zijn geen spelers meer. Het spel is gestopt. " )
reset ( cli )
return True
if var . PHASE == " join " :
return False
lwolves = ( len ( var . ROLES [ " wolf " ] ) +
len ( var . ROLES [ " verrader " ] ) +
len ( var . ROLES [ " weerweerkraai " ] ) )
if var . PHASE == " day " :
lpl - = len ( [ x for x in var . WOUNDED if x not in var . ROLES [ " verrader " ] ] )
lwolves - = len ( [ x for x in var . WOUNDED if x in var . ROLES [ " verrader " ] ] )
if lwolves == lpl / 2 :
cli . msg ( chan , ( " Game over! Er zijn evenveel wolven als burgers. " +
" De wolven eten iedereen op en winnen het spel. " ) )
var . LOGGER . logMessage ( ( " Game over! Er zijn evenveel wolven als burgers. " +
" De wolven eten iedereen op en winnen het spel. " ) )
village_win = False
var . LOGGER . logBare ( " WOLVEN " , " WIN " )
elif lwolves > lpl / 2 :
cli . msg ( chan , ( " Game over! Er zijn meer wolven dan burgers. " +
" De wolven eten iedereen op en winnen het spel. " ) )
var . LOGGER . logMessage ( ( " Game over! Er zijn evenveel wolven als burgers. " +
" De wolven eten iedereen op en winnen het spel. " ) )
village_win = False
var . LOGGER . logBare ( " WOLVEN " , " WIN " )
elif ( not var . ROLES [ " wolf " ] and
not var . ROLES [ " verrader " ] and
not var . ROLES [ " weerweerkraai " ] ) :
cli . msg ( chan , ( " Game over! Alle wolven zijn dood! De burgers " +
" filleren ze, BBQ ze, en hebben een stevige maaltijd. " ) )
var . LOGGER . logMessage ( ( " Game over! Alle wolven zijn dood! De burgers " +
" filleren ze, BBQ ze, en hebben een stevige maaltijd. " ) )
village_win = True
var . LOGGER . logBare ( " BURGERS " , " WIN " )
elif ( not var . ROLES [ " wolf " ] and not
var . ROLES [ " weerweerkraai " ] and var . ROLES [ " verrader " ] ) :
for t in var . ROLES [ " verrader " ] :
var . LOGGER . logBare ( t , " TRANSFORM " )
chk_traitor ( cli )
cli . msg ( chan , ( ' \u0002 De burgers, tijdens het festijn, zijn bang ' +
' ze horen een luide huil. De wolven zijn ' +
' niet weg! \u0002 ' ) )
var . LOGGER . logMessage ( ( ' De burgers, tijdens het festijn, zijn bang ' +
' ze horen een luide huil. De wolven zijn ' +
' niet weg! ' ) )
return chk_win ( cli )
else :
return False
stop_game ( cli , " burgers " if village_win else " wolven " )
return True
def del_player ( cli , nick , forced_death = False , devoice = True ) :
"""
Returns : False if one side won .
arg : forced_death = True when lynched or when the seer / wolf both don ' t act
"""
t = time . time ( ) # time
var . LAST_STATS = None # reset
var . LAST_VOTES = None
with var . GRAVEYARD_LOCK :
if not var . GAME_ID or var . GAME_ID > t :
# either game ended, or a new game has started.
return False
cmode = [ ]
if devoice :
cmode . append ( ( " -v " , nick ) )
var . del_player ( nick )
ret = True
if var . PHASE == " join " :
# Died during the joining process as a person
mass_mode ( cli , cmode )
return not chk_win ( cli )
if var . PHASE != " join " and ret :
# Died during the game, so quiet!
if not is_fake_nick ( nick ) :
cmode . append ( ( " +q " , nick + " !*@* " ) )
mass_mode ( cli , cmode )
if nick not in var . DEAD :
var . DEAD . append ( nick )
ret = not chk_win ( cli )
if var . PHASE in ( " nacht " , " dag " ) and ret :
# remove him from variables if he is in there
for a , b in list ( var . KILLS . items ( ) ) :
if b == nick :
del var . KILLS [ a ]
elif a == nick :
del var . KILLS [ a ]
for x in ( var . OBSERVED , var . HVISITED , var . GUARDED ) :
keys = list ( x . keys ( ) )
for k in keys :
if k == nick :
del x [ k ]
elif x [ k ] == nick :
del x [ k ]
if nick in var . DISCONNECTED :
del var . DISCONNECTED [ nick ]
if var . PHASE == " dag " and not forced_death and ret : # didn't die from lynching
if nick in var . VOTES . keys ( ) :
del var . VOTES [ nick ] # Delete other people's votes on him
for k in list ( var . VOTES . keys ( ) ) :
if nick in var . VOTES [ k ] :
var . VOTES [ k ] . remove ( nick )
if not var . VOTES [ k ] : # no more votes on that guy
del var . VOTES [ k ]
break # can only vote once
if nick in var . WOUNDED :
var . WOUNDED . remove ( nick )
chk_decision ( cli )
elif var . PHASE == " nacht " and ret :
chk_nightdone ( cli )
return ret
def reaper ( cli , gameid ) :
# check to see if idlers need to be killed.
var . IDLE_WARNED = [ ]
chan = botconfig . CHANNEL
while gameid == var . GAME_ID :
with var . GRAVEYARD_LOCK :
if var . WARN_IDLE_TIME or var . KILL_IDLE_TIME : # only if enabled
to_warn = [ ]
to_kill = [ ]
for nick in var . list_players ( ) :
lst = var . LAST_SAID_TIME . get ( nick , var . GAME_START_TIME )
tdiff = datetime . now ( ) - lst
if ( tdiff > timedelta ( seconds = var . WARN_IDLE_TIME ) and
nick not in var . IDLE_WARNED ) :
if var . WARN_IDLE_TIME :
to_warn . append ( nick )
var . IDLE_WARNED . append ( nick )
var . LAST_SAID_TIME [ nick ] = ( datetime . now ( ) -
timedelta ( seconds = var . WARN_IDLE_TIME ) ) # Give him a chance
elif ( tdiff > timedelta ( seconds = var . KILL_IDLE_TIME ) and
nick in var . IDLE_WARNED ) :
if var . KILL_IDLE_TIME :
to_kill . append ( nick )
elif ( tdiff < timedelta ( seconds = var . WARN_IDLE_TIME ) and
nick in var . IDLE_WARNED ) :
var . IDLE_WARNED . remove ( nick ) # he saved himself from death
for nck in to_kill :
if nck not in var . list_players ( ) :
continue
cli . msg ( chan , ( " \u0002 {0} \u0002 is niet opgestaan " +
" voor een erg lange tijd. Hij/zij is nu dood verklaard. " +
" Hij/zij was een \u0002 {1} \u0002 . " ) . format ( nck , var . get_role ( nck ) ) )
if not del_player ( cli , nck ) :
return
pl = var . list_players ( )
x = [ a for a in to_warn if a in pl ]
if x :
cli . msg ( chan , ( " {0} : \u0002 Je Bent Idle voor een tijdje. " +
" Doe actief mee of je word binnenkort " +
" dood verklaard. \u0002 " ) . format ( " , " . join ( x ) ) )
for dcedplayer in list ( var . DISCONNECTED . keys ( ) ) :
_ , timeofdc , what = var . DISCONNECTED [ dcedplayer ]
if what == " quit " and ( datetime . now ( ) - timeofdc ) > timedelta ( seconds = var . QUIT_GRACE_TIME ) :
cli . msg ( chan , ( " \02 {0} \02 is gestorven door een fatale aanvan van wilde dieren. " +
" Hij/zij was een \02 {1} \02 . " ) . format ( dcedplayer , var . get_role ( dcedplayer ) ) )
if not del_player ( cli , dcedplayer , devoice = False ) :
return
elif what == " part " and ( datetime . now ( ) - timeofdc ) > timedelta ( seconds = var . PART_GRACE_TIME ) :
cli . msg ( chan , ( " \02 {0} \02 is gestorven door het eten van giftige bessen. " +
" Hij/zij was een \02 {1} \02 . " ) . format ( dcedplayer , var . get_role ( dcedplayer ) ) )
if not del_player ( cli , dcedplayer , devoice = False ) :
return
time . sleep ( 10 )
@cmd ( " " ) # update last said
def update_last_said ( cli , nick , chan , rest ) :
if var . PHASE not in ( " join " , " geen " ) :
var . LAST_SAID_TIME [ nick ] = datetime . now ( )
if var . PHASE not in ( " geen " , " join " ) :
var . LOGGER . logChannelMessage ( nick , rest )
@hook ( " join " )
def on_join ( cli , raw_nick , chan , acc = " * " , rname = " " ) :
nick , m , u , cloak = parse_nick ( raw_nick )
if nick not in var . USERS . keys ( ) and nick != botconfig . NICK :
var . USERS [ nick ] = dict ( cloak = cloak , account = acc )
with var . GRAVEYARD_LOCK :
if nick in var . DISCONNECTED . keys ( ) :
clk = var . DISCONNECTED [ nick ] [ 0 ]
if cloak == clk :
cli . mode ( chan , " +v " , nick , nick + " !*@* " )
del var . DISCONNECTED [ nick ]
cli . msg ( chan , " \02 {0} \02 is teruggekeerd naar het dorp. " . format ( nick ) )
for r , rlist in var . ORIGINAL_ROLES . items ( ) :
if " (dced) " + nick in rlist :
rlist . remove ( " (dced) " + nick )
rlist . append ( nick )
break
if nick in var . DCED_PLAYERS . keys ( ) :
var . PLAYERS [ nick ] = var . DCED_PLAYERS . pop ( nick )
@cmd ( " goat " )
def goat ( cli , nick , chan , rest ) :
""" Use a goat to interact with anyone in the channel during the day """
if var . PHASE in ( " geen " , " join " ) :
cli . notice ( nick , " Er is nu geen spel bezig. " )
return
elif nick not in var . list_players ( ) or nick in var . DISCONNECTED . keys ( ) :
cli . notice ( nick , " Je bent nu niet aan het spelen. " )
return
if var . PHASE != " dag " :
cli . notice ( nick , " Dat kun je alleen overdag doen. " )
return
if var . GOATED :
cli . notice ( nick , " Je kunt dat maar een keer per dag doen. " )
return
ul = list ( var . USERS . keys ( ) )
ull = [ x . lower ( ) for x in ul ]
rest = re . split ( " + " , rest ) [ 0 ] . strip ( ) . lower ( )
if not rest :
cli . notice ( nick , " Niet genoeg parameters. " )
return
matches = 0
for player in ull :
if rest == player :
victim = player
break
if player . startswith ( rest ) :
victim = player
matches + = 1
else :
if matches != 1 :
pm ( cli , nick , " \u0002 {0} \u0002 is niet in dit kanaal. " . format ( rest ) )
return
victim = ul [ ull . index ( victim ) ]
cli . msg ( botconfig . CHANNEL , ( " \u0002 {0} \u0002 ' s geit loopt langs " +
" en schopt \u0002 {1} \u0002 . " ) . format ( nick ,
victim ) )
var . LOGGER . logMessage ( " {0} ' s geit loopt langs en schopt {1} . " . format ( nick , victim ) )
var . GOATED = True
@hook ( " nick " )
def on_nick ( cli , prefix , nick ) :
prefix , u , m , cloak = parse_nick ( prefix )
chan = botconfig . CHANNEL
if prefix in var . USERS :
var . USERS [ nick ] = var . USERS . pop ( prefix )
if prefix == var . ADMIN_TO_PING :
var . ADMIN_TO_PING = nick
# for k,v in list(var.DEAD_USERS.items()):
# if prefix == k:
# var.DEAD_USERS[nick] = var.DEAD_USERS[k]
# del var.DEAD_USERS[k]
if prefix in var . list_players ( ) and prefix not in var . DISCONNECTED . keys ( ) :
r = var . ROLES [ var . get_role ( prefix ) ]
r . append ( nick )
r . remove ( prefix )
if var . PHASE in ( " nacht " , " dag " ) :
for k , v in var . ORIGINAL_ROLES . items ( ) :
if prefix in v :
var . ORIGINAL_ROLES [ k ] . remove ( prefix )
var . ORIGINAL_ROLES [ k ] . append ( nick )
break
for k , v in list ( var . PLAYERS . items ( ) ) :
if prefix == k :
var . PLAYERS [ nick ] = var . PLAYERS [ k ]
del var . PLAYERS [ k ]
if prefix in var . GUNNERS . keys ( ) :
var . GUNNERS [ nick ] = var . GUNNERS . pop ( prefix )
if prefix in var . CURSED :
var . CURSED . append ( nick )
var . CURSED . remove ( prefix )
for dictvar in ( var . HVISITED , var . OBSERVED , var . GUARDED , var . KILLS ) :
kvp = [ ]
for a , b in dictvar . items ( ) :
if a == prefix :
a = nick
if b == prefix :
b = nick
kvp . append ( ( a , b ) )
dictvar . update ( kvp )
if prefix in dictvar . keys ( ) :
del dictvar [ prefix ]
if prefix in var . SEEN :
var . SEEN . remove ( prefix )
var . SEEN . append ( nick )
with var . GRAVEYARD_LOCK : # to be safe
if prefix in var . LAST_SAID_TIME . keys ( ) :
var . LAST_SAID_TIME [ nick ] = var . LAST_SAID_TIME . pop ( prefix )
if prefix in var . IDLE_WARNED :
var . IDLE_WARNED . remove ( prefix )
var . IDLE_WARNED . append ( nick )
if var . PHASE == " dag " :
if prefix in var . WOUNDED :
var . WOUNDED . remove ( prefix )
var . WOUNDED . append ( nick )
if prefix in var . INVESTIGATED :
var . INVESTIGATED . remove ( prefix )
var . INVESTIGATED . append ( prefix )
if prefix in var . VOTES :
var . VOTES [ nick ] = var . VOTES . pop ( prefix )
for v in var . VOTES . values ( ) :
if prefix in v :
v . remove ( prefix )
v . append ( nick )
# Check if he was DC'ed
if var . PHASE in ( " nacht " , " dag " ) :
with var . GRAVEYARD_LOCK :
if nick in var . DISCONNECTED . keys ( ) :
clk = var . DISCONNECTED [ nick ] [ 0 ]
if cloak == clk :
cli . mode ( chan , " +v " , nick , nick + " !*@* " )
del var . DISCONNECTED [ nick ]
cli . msg ( chan , ( " \02 {0} \02 is terug gekeerd naar " +
" het dorp. " ) . format ( nick ) )
def leave ( cli , what , nick , why = " " ) :
nick , _ , _ , cloak = parse_nick ( nick )
if why and why == botconfig . CHANGING_HOST_QUIT_MESSAGE :
return
if var . PHASE == " geen " :
return
if nick in var . PLAYERS :
# must prevent double entry in var.ORIGINAL_ROLES
for r , rlist in var . ORIGINAL_ROLES . items ( ) :
if nick in rlist :
var . ORIGINAL_ROLES [ r ] . remove ( nick )
var . ORIGINAL_ROLES [ r ] . append ( " (dced) " + nick )
break
var . DCED_PLAYERS [ nick ] = var . PLAYERS . pop ( nick )
if nick not in var . list_players ( ) or nick in var . DISCONNECTED . keys ( ) :
return
# the player who just quit was in the game
killhim = True
if what == " part " and ( not var . PART_GRACE_TIME or var . PHASE == " join " ) :
msg = ( " \02 {0} \02 is gestorven door het eten van giftige bessen. " +
" Hij/zij was een \02 {1} \02 . " ) . format ( nick , var . get_role ( nick ) )
elif what == " quit " and ( not var . QUIT_GRACE_TIME or var . PHASE == " join " ) :
msg = ( " \02 {0} \02 is gestorven door een fatale aan van van wilde dieren. " +
" Hij/zij was een \02 {1} \02 . " ) . format ( nick , var . get_role ( nick ) )
elif what != " kick " :
msg = " \u0002 {0} \u0002 is vermist. " . format ( nick )
killhim = False
else :
msg = ( " \02 {0} \02 is gestorven door van een klif te vallen. " +
" Hij/zij was een \02 {1} \02 . " ) . format ( nick , var . get_role ( nick ) )
cli . msg ( botconfig . CHANNEL , msg )
var . LOGGER . logMessage ( msg . replace ( " \02 " , " " ) )
if killhim :
del_player ( cli , nick )
else :
var . DISCONNECTED [ nick ] = ( cloak , datetime . now ( ) , what )
#Functions decorated with hook do not parse the nick by default
hook ( " part " ) ( lambda cli , nick , * rest : leave ( cli , " part " , nick ) )
hook ( " quit " ) ( lambda cli , nick , * rest : leave ( cli , " quit " , nick , rest [ 0 ] ) )
hook ( " kick " ) ( lambda cli , nick , * rest : leave ( cli , " kick " , rest [ 1 ] ) )
@cmd ( " quit " , " leave " )
def leave_game ( cli , nick , chan , rest ) :
""" Quits the game. """
if var . PHASE == " geen " :
cli . notice ( nick , " Er is nu geen spel bezig. " )
return
if nick not in var . list_players ( ) or nick in var . DISCONNECTED . keys ( ) : # not playing
cli . notice ( nick , " Je doet nu niet mee aan het spel. " )
return
cli . msg ( botconfig . CHANNEL , ( " \02 {0} \02 is gestorven aan een onbekende ziekte. " +
" Hij/zij was een \02 {1} \02 . " ) . format ( nick , var . get_role ( nick ) ) )
var . LOGGER . logMessage ( ( " {0} is gestorven aan een onbekende ziekte. " +
" Hij/zij was een {1} . " ) . format ( nick , var . get_role ( nick ) ) )
del_player ( cli , nick )
def begin_day ( cli ) :
chan = botconfig . CHANNEL
# Reset nighttime variables
var . KILLS = { } # nicknames of kill victim
var . GUARDED = " "
var . KILLER = " " # nickname of who chose the victim
var . SEEN = [ ] # list of seers that have had visions
var . OBSERVED = { } # those whom werecrows have observed
var . HVISITED = { }
var . GUARDED = { }
msg = ( " De burgers moeten nu stemmen wie ze willen elimineren. " +
' gebruik " {0} lynch <nick> " om je stem door te geven. {1} stemmen ' +
' zijn nodig om iemand te elimineren. ' ) . format ( botconfig . CMD_CHAR , len ( var . list_players ( ) ) / / 2 + 1 )
cli . msg ( chan , msg )
var . LOGGER . logMessage ( msg )
var . LOGGER . logBare ( " DAY " , " BEGIN " )
if var . DAY_TIME_LIMIT_WARN > 0 : # Time limit enabled
var . DAY_ID = time . time ( )
t = threading . Timer ( var . DAY_TIME_LIMIT_WARN , hurry_up , [ cli , var . DAY_ID , False ] )
var . TIMERS [ " day_warn " ] = t
t . daemon = True
t . start ( )
def night_warn ( cli , gameid ) :
if gameid != var . NIGHT_ID :
return
if var . PHASE == " day " :
return
cli . msg ( botconfig . CHANNEL , ( " \02 A De burgers worden wakker en het valt ze op " +
" dat het buiten nogsteeds donker is. " +
" De nacht is bijna voorbij en er zijn " +
" nogsteeds geluiden te horen in het dorp. \02 " ) )
def transition_day ( cli , gameid = 0 ) :
if gameid :
if gameid != var . NIGHT_ID :
return
var . NIGHT_ID = 0
if var . PHASE == " dag " :
return
var . PHASE = " dag "
var . GOATED = False
chan = botconfig . CHANNEL
# Reset daytime variables
var . VOTES = { }
var . INVESTIGATED = [ ]
var . WOUNDED = [ ]
var . DAY_START_TIME = datetime . now ( )
if ( not len ( var . SEEN ) + len ( var . KILLS ) + len ( var . OBSERVED ) # neither seer nor wolf acted
and var . FIRST_NIGHT and var . ROLES [ " ziener " ] and not botconfig . DEBUG_MODE ) :
cli . msg ( botconfig . CHANNEL , " \02 De wolven zijn allemaal gestorven door een onbekende ziekte. \02 " )
for x in var . ROLES [ " wolf " ] + var . ROLES [ " weerweerkraai " ] + var . ROLES [ " verrader " ] :
if not del_player ( cli , x , True ) :
return
var . FIRST_NIGHT = False
td = var . DAY_START_TIME - var . NIGHT_START_TIME
var . NIGHT_START_TIME = None
var . NIGHT_TIMEDELTA + = td
min , sec = td . seconds / / 60 , td . seconds % 60
found = { }
for v in var . KILLS . values ( ) :
if v in found :
found [ v ] + = 1
else :
found [ v ] = 1
maxc = 0
victim = " "
dups = [ ]
for v , c in found . items ( ) :
if c > maxc :
maxc = c
victim = v
dups = [ ]
elif c == maxc :
dups . append ( v )
if maxc :
if dups :
dups . append ( victim )
victim = random . choice ( dups )
message = [ ( " Nacht duurde \u0002 {0:0>2} : {1:0>2} \u0002 . Het is nu dag. " +
" De burgers worden wakker, dankbaar dat ze de nacht hebben overleeft, " +
" en doorzoeken het dorp... " ) . format ( min , sec ) ]
dead = [ ]
crowonly = var . ROLES [ " weerweerkraai " ] and not var . ROLES [ " wolf " ]
if victim :
var . LOGGER . logBare ( victim , " WOLVESVICTIM " , * [ y for x , y in var . KILLS . items ( ) if x == victim ] )
for crow , target in iter ( var . OBSERVED . items ( ) ) :
if ( ( target in list ( var . HVISITED . keys ( ) ) and var . HVISITED [ target ] ) or # if var.HVISITED[target] is None, harlot visited self
target in var . SEEN + list ( var . GUARDED . keys ( ) ) ) :
pm ( cli , crow , ( " Met dat de zon opgaat, zie je dat \u0002 {0} \u0002 de hele nacht niet in " +
" zijn bed heeft gelegen, en je gaat vliegensvlug terug naar je huis. " ) . format ( target ) )
else :
pm ( cli , crow , ( " Met dat de zon opgaat, zie je dat \u0002 {0} \u0002 de hele nacht " +
" heeft geslapen, en je gaat vliegensvlug terug naar je huis. " ) . format ( target ) )
if victim in var . GUARDED . values ( ) :
message . append ( ( " \u0002 {0} \u0002 is afgelopen nacht aangevalen door de wolven, maar gelukkig, " +
" de bescherm engel heeft hem/haar beschermd. " ) . format ( victim ) )
victim = " "
elif not victim :
message . append ( random . choice ( var . NO_VICTIMS_MESSAGES ) +
" Alle burgers hebben, wonder boven wonder, het overleeft. " )
elif victim in var . ROLES [ " onschuldige meisje " ] : # Attacked harlot, yay no kill
if var . HVISITED . get ( victim ) :
message . append ( " De door de wolven gekozen slachtoffer was een onschuldige meisje, " +
" maar ze was niet thuis. " )
if victim and ( victim not in var . ROLES [ " onschuldige meisje " ] or # not a harlot
not var . HVISITED . get ( victim ) ) : # harlot stayed home
message . append ( ( " Het dode lichaam van \u0002 {0} \u0002 , een " +
" \u0002 {1} \u0002 , is gevonden. De nabestaanden rouwen om zijn/haar " +
" dood. " ) . format ( victim , var . get_role ( victim ) ) )
dead . append ( victim )
var . LOGGER . logBare ( victim , " KILLED " )
if victim in var . GUNNERS . keys ( ) and var . GUNNERS [ victim ] : # victim had bullets!
if random . random ( ) < var . GUNNER_KILLS_WOLF_AT_NIGHT_CHANCE :
wc = var . ROLES [ " weerweerkraai " ]
for crow in wc :
if crow in var . OBSERVED . keys ( ) :
wc . remove ( crow )
# don't kill off werecrows that observed
deadwolf = random . choice ( var . ROLES [ " wolf " ] + wc )
message . append ( ( " Helaas, het slachtoffer, \02 {0} \02 , heeft een geweer met kogels en " +
" \02 {1} \02 , een \02 {2} \02 , is neergeschoten. " ) . format ( victim , deadwolf , var . get_role ( deadwolf ) ) )
var . LOGGER . logBare ( deadwolf , " KILLEDBYGUNNER " )
dead . append ( deadwolf )
if victim in var . HVISITED . values ( ) : # victim was visited by some harlot
for hlt in var . HVISITED . keys ( ) :
if var . HVISITED [ hlt ] == victim :
message . append ( ( " \02 {0} \02 , een \02 onschuldige meisje \02 , maakte de verkeerde beslissing " +
" door afgelopen nacht het huis van het slachtoffer te bezoeken en is " +
" nu gestorven. " ) . format ( hlt ) )
dead . append ( hlt )
for harlot in var . ROLES [ " onschuldige meisje " ] :
if var . HVISITED . get ( harlot ) in var . ROLES [ " wolf " ] + var . ROLES [ " weerweerkraai " ] :
message . append ( ( " \02 {0} \02 , een \02 onschuldige meisje \02 , maakte de verkeerde beslissing door " +
" afgelopen nacht het huis van de wolf te bezoeken en is " +
" nu gestorven. " ) . format ( harlot ) )
dead . append ( harlot )
for gangel in var . ROLES [ " bescherm engel " ] :
if var . GUARDED . get ( gangel ) in var . ROLES [ " wolf " ] + var . ROLES [ " weerweerkraai " ] :
if victim == gangel :
continue # already dead.
r = random . random ( )
if r < var . GUARDIAN_ANGEL_DIES_CHANCE :
message . append ( ( " \02 {0} \02 , een \02 bescherm engel \02 , " +
" maakte de verkeerde beslissing door afgelopen nacht een wolf " +
" te beschermen, hij/zij probeerde te ontkomen, maar het mislukte " +
" en is nu gestorven. " ) . format ( gangel ) )
var . LOGGER . logBare ( gangel , " KILLEDWHENGUARDINGWOLF " )
dead . append ( gangel )
cli . msg ( chan , " \n " . join ( message ) )
for msg in message :
var . LOGGER . logMessage ( msg . replace ( " \02 " , " " ) )
for deadperson in dead :
if not del_player ( cli , deadperson ) :
return
if ( var . WOLF_STEALS_GUN and victim in dead and
victim in var . GUNNERS . keys ( ) and var . GUNNERS [ victim ] > 0 ) :
# victim has bullets
guntaker = random . choice ( var . ROLES [ " wolf " ] + var . ROLES [ " weerweerkraai " ]
+ var . ROLES [ " verrader " ] ) # random looter
numbullets = var . GUNNERS [ victim ]
var . WOLF_GUNNERS [ guntaker ] = numbullets # transfer bullets to him/her
mmsg = ( " tijdens het zoeken naar {2} ' s eigendommen, Je vond " +
" een geweer geladen met {0} zilveren kogel {1} ! " +
" Je kunt deze alleen overdag gebruiken. " +
" Als je een wolf raakt, kan het zijn dat je hem perongeluk zal missen. " +
" Als je een burger raakt, zal het waarschijnlijk zijn dat deze gewond raakt. " )
if numbullets == 1 :
mmsg = mmsg . format ( numbullets , " " , victim )
else :
mmsg = mmsg . format ( numbullets , " s " , victim )
pm ( cli , guntaker , mmsg )
var . GUNNERS [ victim ] = 0 # just in case
begin_day ( cli )
def chk_nightdone ( cli ) :
if ( len ( var . SEEN ) == len ( var . ROLES [ " ziener " ] ) and # Seers have seen.
len ( var . HVISITED . keys ( ) ) == len ( var . ROLES [ " onschuldige meisje " ] ) and # harlots have visited.
len ( var . GUARDED . keys ( ) ) == len ( var . ROLES [ " bescherm engel " ] ) and # guardians have guarded
len ( var . ROLES [ " weerweerkraai " ] + var . ROLES [ " wolf " ] ) == len ( var . KILLS ) + len ( var . OBSERVED ) and
var . PHASE == " nacht " ) :
# check if wolves are actually agreeing
if len ( set ( var . KILLS . values ( ) ) ) > 1 :
return
for x , t in var . TIMERS . items ( ) :
t . cancel ( )
var . TIMERS = { }
if var . PHASE == " nacht " : # Double check
transition_day ( cli )
@cmd ( " lynch " , " vote " )
def vote ( cli , nick , chann_ , rest ) :
""" Use this to vote for a candidate to be lynched """
chan = botconfig . CHANNEL
if var . PHASE in ( " geen " , " join " ) :
cli . notice ( nick , " Er is geen spel bezig. " )
return
elif nick not in var . list_players ( ) or nick in var . DISCONNECTED . keys ( ) :
cli . notice ( nick , " Jij speelt momenteel niet mee. " )
return
if var . PHASE != " dag " :
cli . notice ( nick , ( " Elimineren kan alleen overdag gedaan worden. " +
" Wacht tot de morgen is gekomen. " ) )
return
if nick in var . WOUNDED :
cli . msg ( chan , ( " {0} : Je bent gewond en moet rusten, " +
" daarom kun je vandaag niet stemmen. " ) . format ( nick ) )
return
pl = var . list_players ( )
pl_l = [ x . strip ( ) . lower ( ) for x in pl ]
rest = re . split ( " + " , rest ) [ 0 ] . strip ( ) . lower ( )
if not rest :
cli . notice ( nick , " Niet genoeg parameters. " )
return
matches = 0
for player in pl_l :
if rest == player :
target = player
break
if player . startswith ( rest ) :
target = player
matches + = 1
else :
if matches != 1 :
pm ( cli , nick , " \u0002 {0} \u0002 speelt niet mee. " . format ( rest ) )
return
voted = pl [ pl_l . index ( target ) ]
lcandidates = list ( var . VOTES . keys ( ) )
for voters in lcandidates : # remove previous vote
if nick in var . VOTES [ voters ] :
var . VOTES [ voters ] . remove ( nick )
if not var . VOTES . get ( voters ) and voters != voted :
del var . VOTES [ voters ]
break
if voted not in var . VOTES . keys ( ) :
var . VOTES [ voted ] = [ nick ]
else :
var . VOTES [ voted ] . append ( nick )
cli . msg ( chan , ( " \u0002 {0} \u0002 stemmen voor " +
" \u0002 {1} \u0002 . " ) . format ( nick , voted ) )
var . LOGGER . logMessage ( " {0} stemmen voor {1} . " . format ( nick , voted ) )
var . LOGGER . logBare ( voted , " VOTED " , nick )
var . LAST_VOTES = None # reset
chk_decision ( cli )
@cmd ( " retract " )
def retract ( cli , nick , chann_ , rest ) :
""" Takes back your vote during the day (for whom to lynch) """
chan = botconfig . CHANNEL
if var . PHASE in ( " geen " , " join " ) :
cli . notice ( nick , " Er is nu geen spel bezig. " )
return
elif nick not in var . list_players ( ) or nick in var . DISCONNECTED . keys ( ) :
cli . notice ( nick , " Jij speelt nu niet mee. " )
return
if var . PHASE != " dag " :
cli . notice ( nick , ( " Elimineren kan alleen overdag gedaan worden. " +
" Wacht tot de morgen is gekomen. " ) )
return
candidates = var . VOTES . keys ( )
for voter in list ( candidates ) :
if nick in var . VOTES [ voter ] :
var . VOTES [ voter ] . remove ( nick )
if not var . VOTES [ voter ] :
del var . VOTES [ voter ]
cli . msg ( chan , " \u0002 {0} \u0002 trekt zijn/haar stem terug. " . format ( nick ) )
var . LOGGER . logBare ( voter , " RETRACT " , nick )
var . LOGGER . logMessage ( " {0} trekt zijn/haar stem terug. " . format ( nick ) )
var . LAST_VOTES = None # reset
break
else :
cli . notice ( nick , " Je hebt nog niet gestemd. " )
@cmd ( " shoot " )
def shoot ( cli , nick , chann_ , rest ) :
""" Use this to fire off a bullet at someone in the day if you have bullets """
chan = botconfig . CHANNEL
if var . PHASE in ( " geen " , " join " ) :
cli . notice ( nick , " Er is nu geen spel bezig. " )
return
elif nick not in var . list_players ( ) or nick in var . DISCONNECTED . keys ( ) :
cli . notice ( nick , " Jij speelt nu niet mee. " )
return
if var . PHASE != " dag " :
cli . notice ( nick , ( " Schieten mag alleen overdag. " +
" Wacht tot de morgen is gekomen. " ) )
return
if not ( nick in var . GUNNERS . keys ( ) or nick in var . WOLF_GUNNERS . keys ( ) ) :
pm ( cli , nick , " Je hebt geen geweer. " )
return
elif ( ( nick in var . GUNNERS . keys ( ) and not var . GUNNERS [ nick ] ) or
( nick in var . WOLF_GUNNERS . keys ( ) and not var . WOLF_GUNNERS [ nick ] ) ) :
pm ( cli , nick , " Je kogels zijn op. " )
return
victim = re . split ( " + " , rest ) [ 0 ] . strip ( ) . lower ( )
if not victim :
cli . notice ( nick , " Niet genoeg parameters " )
return
pl = var . list_players ( )
pll = [ x . lower ( ) for x in pl ]
matches = 0
for player in pll :
if victim == player :
target = player
break
if player . startswith ( victim ) :
target = player
matches + = 1
else :
if matches != 1 :
pm ( cli , nick , " \u0002 {0} \u0002 speelt niet mee met dit spel. " . format ( victim ) )
return
victim = pl [ pll . index ( target ) ]
if victim == nick :
cli . notice ( nick , " Je houd het geweer verkeerdom vast. " )
return
wolfshooter = nick in var . ROLES [ " wolf " ] + var . ROLES [ " weerweerkraai " ] + var . ROLES [ " verrader " ]
if wolfshooter and nick in var . WOLF_GUNNERS :
var . WOLF_GUNNERS [ nick ] - = 1
else :
var . GUNNERS [ nick ] - = 1
rand = random . random ( )
if nick in var . ROLES [ " dronken burger " ] :
chances = var . DRUNK_GUN_CHANCES
else :
chances = var . GUN_CHANCES
wolfvictim = victim in var . ROLES [ " wolf " ] + var . ROLES [ " weerweerkraai " ]
if rand < = chances [ 0 ] and not ( wolfshooter and wolfvictim ) : # didn't miss or suicide
# and it's not a wolf shooting another wolf
cli . msg ( chan , ( " \u0002 {0} \u0002 schiet op \u0002 {1} \u0002 met " +
" een zilveren kogel " ) . format ( nick , victim ) )
var . LOGGER . logMessage ( " {0} schiet op {1} met een zilveren kogel! " . format ( nick , victim ) )
victimrole = var . get_role ( victim )
if victimrole in ( " wolf " , " weerweerkraai " ) :
cli . msg ( chan , ( " \u0002 {0} \u0002 is een wolf, en is gedood door " +
" een zilveren kogel. " ) . format ( victim ) )
var . LOGGER . logMessage ( ( " {0} is een wolf,en is gedood door " +
" een zilveren kogel. " ) . format ( victim ) )
if not del_player ( cli , victim ) :
return
elif random . random ( ) < = var . MANSLAUGHTER_CHANCE :
cli . msg ( chan , ( " \u0002 {0} \u0002 is geen wolf " +
" maar is perongeluk fataal gewond geraakt. " ) . format ( victim ) )
cli . msg ( chan , " Hij/zij bleek een \u0002 {0} \u0002 te zijn. " . format ( victimrole ) )
var . LOGGER . logMessage ( " {0} is geen wolf en is fataal gewond geraakt. " . format ( victim ) )
var . LOGGER . logMessage ( " Hij/zij was een {0} . " . format ( victimrole ) )
if not del_player ( cli , victim ) :
return
else :
cli . msg ( chan , ( " \u0002 {0} \u0002 is een burger en is gewond geraakt maar " +
" zal volledig hestellen. Hij/zij moet de hele dag " +
" rust houden. " ) . format ( victim ) )
var . LOGGER . logMessage ( ( " {0} is een burger en is gewond geraakt maar " +
" zal volledig hestellen. Hij/zij moet de hele dag " +
" rust houden " ) . format ( victim ) )
if victim not in var . WOUNDED :
var . WOUNDED . append ( victim )
lcandidates = list ( var . VOTES . keys ( ) )
for cand in lcandidates : # remove previous vote
if victim in var . VOTES [ cand ] :
var . VOTES [ cand ] . remove ( victim )
if not var . VOTES . get ( cand ) :
del var . VOTES [ cand ]
break
chk_decision ( cli )
chk_win ( cli )
elif rand < = chances [ 0 ] + chances [ 1 ] :
cli . msg ( chan , " \u0002 {0} \u0002 is een slechte schutter. Hij/zij mist! " . format ( nick ) )
var . LOGGER . logMessage ( " {0} is een slechte schutter. Hij/zij mist! " . format ( nick ) )
else :
cli . msg ( chan , ( " \u0002 {0} \u0002 moet zijn/haar geweer vaker schoonmaken. " +
" Het geweer explodeerde en dode hem/haar! " ) . format ( nick ) )
cli . msg ( chan , " Hij/zij was een \u0002 {0} \u0002 . " . format ( var . get_role ( nick ) ) )
var . LOGGER . logMessage ( ( " {0} moet zijn/haar geweer vaker schoonmakenn. " +
" Het geweer explodeerde en dode hem/haar! " ) . format ( nick ) )
var . LOGGER . logMessage ( " Hij/zij was een {0} . " . format ( var . get_role ( nick ) ) )
if not del_player ( cli , nick ) :
return # Someone won.
@pmcmd ( " kill " )
def kill ( cli , nick , rest ) :
if var . PHASE in ( " geen " , " join " ) :
cli . notice ( nick , " Er is geen spel bezig. " )
return
elif nick not in var . list_players ( ) or nick in var . DISCONNECTED . keys ( ) :
cli . notice ( nick , " Jij doet nu niet mee aan het spel. " )
return
role = var . get_role ( nick )
if role == " verrader " :
return # they do this a lot.
if role not in ( ' wolf ' , ' weerweerkraai ' ) :
pm ( cli , nick , " Alleen een wolf mag dit commando gebruiken. " )
return
if var . PHASE != " nacht " :
pm ( cli , nick , " Je kunt alleen ' s nachts iemand vermoorden. " )
return
victim = re . split ( " + " , rest ) [ 0 ] . strip ( ) . lower ( )
if not victim :
pm ( cli , nick , " Niet genoeg parameters " )
return
if role == " weerweerkraai " : # Check if flying to observe
if var . OBSERVED . get ( nick ) :
pm ( cli , nick , ( " Je bent al in een weerweerkraai veranderd; En daarom, " +
" ben je physiek niet in staat burgers te doden. " ) )
return
pl = var . list_players ( )
pll = [ x . lower ( ) for x in pl ]
matches = 0
for player in pll :
if victim == player :
target = player
break
if player . startswith ( victim ) :
target = player
matches + = 1
else :
if matches != 1 :
pm ( cli , nick , " \u0002 {0} \u0002 speelt nu niet mee. " . format ( victim ) )
return
victim = pl [ pll . index ( target ) ]
if victim == nick :
pm ( cli , nick , " Zelfmoord is slecht. Doe het niet. " )
return
if victim in var . ROLES [ " wolf " ] + var . ROLES [ " weerweerkraai " ] :
pm ( cli , nick , " Je mag allen burgers doden, niet de andere wolven. " )
return
var . KILLS [ nick ] = victim
pm ( cli , nick , " Jij hebt \u0002 {0} \u0002 gekozen om te worden gedood. " . format ( victim ) )
var . LOGGER . logBare ( nick , " SELECT " , victim )
chk_nightdone ( cli )
@pmcmd ( " guard " , " protect " , " save " )
def guard ( cli , nick , rest ) :
if var . PHASE in ( " geen " , " join " ) :
cli . notice ( nick , " Er is geen spel bezig. " )
return
elif nick not in var . list_players ( ) or nick in var . DISCONNECTED . keys ( ) :
cli . notice ( nick , " Jij doet nu niet mee aan het spel. " )
return
role = var . get_role ( nick )
if role != ' bescherm engel ' :
pm ( cli , nick , " Alleen een bescherm engel kan dit commando gebruiken. " )
return
if var . PHASE != " nacht " :
pm ( cli , nick , " Je kunt alleen ' s nachts iemand beschermen. " )
return
victim = re . split ( " + " , rest ) [ 0 ] . strip ( ) . lower ( )
if not victim :
pm ( cli , nick , " Niet genoeg parameters " )
return
if var . GUARDED . get ( nick ) :
pm ( cli , nick , ( " Je beschermd " +
" \u0002 {0} \u0002 al. " ) . format ( var . GUARDED [ nick ] ) )
return
pl = var . list_players ( )
pll = [ x . lower ( ) for x in pl ]
matches = 0
for player in pll :
if victim == player :
target = player
break
if player . startswith ( victim ) :
target = player
matches + = 1
else :
if matches != 1 :
pm ( cli , nick , " \u0002 {0} \u0002 speelt nu niet mee. " . format ( victim ) )
return
victim = pl [ pll . index ( target ) ]
if victim == nick :
pm ( cli , nick , " Je kunt jezelf niet beschermen. " )
return
var . GUARDED [ nick ] = victim
pm ( cli , nick , " Je beschermd \u0002 {0} \u0002 vannacht. Succes! " . format ( var . GUARDED [ nick ] ) )
pm ( cli , var . GUARDED [ nick ] , " Je kunt rustig slapen vannacht, een bescherm engel beschermd je vannacht. " )
var . LOGGER . logBare ( var . GUARDED [ nick ] , " GUARDED " , nick )
chk_nightdone ( cli )
@pmcmd ( " observe " )
def observe ( cli , nick , rest ) :
if var . PHASE in ( " geen " , " join " ) :
cli . notice ( nick , " Er is geen spel bezig. " )
return
elif nick not in var . list_players ( ) or nick in var . DISCONNECTED . keys ( ) :
cli . notice ( nick , " Jij doet nu niet mee aan het spel. " )
return
if not var . is_role ( nick , " weerweerkraai " ) :
pm ( cli , nick , " Alleen een weerweerkraai kan dit commando gebruiken. " )
return
if var . PHASE != " nacht " :
pm ( cli , nick , " Je kunt alleen ' s nachts in een weerweerkraai veranderen. " )
return
victim = re . split ( " + " , rest ) [ 0 ] . strip ( ) . lower ( )
if not victim :
pm ( cli , nick , " Niet genoeg parameters " )
return
pl = var . list_players ( )
pll = [ x . lower ( ) for x in pl ]
matches = 0
for player in pll :
if victim == player :
target = player
break
if player . startswith ( victim ) :
target = player
matches + = 1
else :
if matches != 1 :
pm ( cli , nick , " \u0002 {0} \u0002 speelt nu niet mee. " . format ( victim ) )
return
victim = pl [ pll . index ( target ) ]
if victim == nick . lower ( ) :
pm ( cli , nick , " Misschien moet je, inplaats van dit, iemand vermoorden. " )
return
if nick in var . OBSERVED . keys ( ) :
pm ( cli , nick , " Je vliegt al naar \02 {0} \02 ' s huis. " . format ( var . OBSERVED [ nick ] ) )
return
if var . get_role ( victim ) in ( " weerweerkraai " , " verrader " , " wolf " ) :
pm ( cli , nick , " Naar een huis van een andere wolf vliegen is verspilling van je tijd. " )
return
var . OBSERVED [ nick ] = victim
if nick in var . KILLS . keys ( ) :
del var . KILLS [ nick ]
pm ( cli , nick , ( " Je bent in een grote weerweerkraai veranderd enje begint te vliegen " +
" naarr \u0002 {0} ' s \u0002 huis. Je keert terug wanneer " +
" je goed hebt rondgekeken en de dag begint. " ) . format ( victim ) )
var . LOGGER . logBare ( victim , " OBSERVED " , nick )
@pmcmd ( " id " )
def investigate ( cli , nick , rest ) :
if var . PHASE in ( " geen " , " join " ) :
cli . notice ( nick , " Er is geen spel bezig. " )
return
elif nick not in var . list_players ( ) or nick in var . DISCONNECTED . keys ( ) :
cli . notice ( nick , " Jij doet nu niet mee aan het spel. " )
return
if not var . is_role ( nick , " rechercheur " ) :
pm ( cli , nick , " Alleen een rechercheur mag dit commando gebruiken. " )
return
if var . PHASE != " dag " :
pm ( cli , nick , " Aleen overdag kun je onderzoek doen naar mensen. " )
return
if nick in var . INVESTIGATED :
pm ( cli , nick , " Je mag maar één persoon per ronde onderzoeken. " )
return
victim = re . split ( " + " , rest ) [ 0 ] . strip ( ) . lower ( )
if not victim :
pm ( cli , nick , " Niet genoeg parameters " )
return
pl = var . list_players ( )
pll = [ x . lower ( ) for x in pl ]
matches = 0
for player in pll :
if victim == player :
target = player
break
if player . startswith ( victim ) :
target = player
matches + = 1
else :
if matches != 1 :
pm ( cli , nick , " \u0002 {0} \u0002 speelt nu niet mee. " . format ( victim ) )
return
victim = pl [ pll . index ( target ) ]
var . INVESTIGATED . append ( nick )
pm ( cli , nick , ( " Het resultaat van je onderzoek is binnen. \u0002 {0} \u0002 " +
" is een... \u0002 {1} \u0002 ! " ) . format ( victim , var . get_role ( victim ) ) )
var . LOGGER . logBare ( victim , " INVESTIGATED " , nick )
if random . random ( ) < var . rechercheur_REVEALED_CHANCE : # a 2/5 chance (should be changeable in settings)
# Reveal his role!
for badguy in var . ROLES [ " wolf " ] + var . ROLES [ " weerweerkraai " ] + var . ROLES [ " verrader " ] :
pm ( cli , badguy , ( " \u0002 {0} \u0002 heeft perongeluk een papier laten vallen. Hier op staat " +
" dat hij/zij een rechercheur is! " ) . format ( nick ) )
var . LOGGER . logBare ( nick , " PAPERDROP " )
@pmcmd ( " visit " )
def hvisit ( cli , nick , rest ) :
if var . PHASE in ( " geen " , " join " ) :
cli . notice ( nick , " Er is geen spel bezig. " )
return
elif nick not in var . list_players ( ) or nick in var . DISCONNECTED . keys ( ) :
cli . notice ( nick , " Jij doet nu niet mee aan het spel. " )
return
if not var . is_role ( nick , " onschuldige meisje " ) :
pm ( cli , nick , " Alleen een onschuldige meisje kan dit commando gebruiken. " )
return
if var . PHASE != " nacht " :
pm ( cli , nick , " Je kunt alleen ' s nachts iemand bezoeken. " )
return
if var . HVISITED . get ( nick ) :
pm ( cli , nick , ( " Je brengt de nacht al door " +
" met \u0002 {0} \u0002 . " ) . format ( var . HVISITED [ nick ] ) )
return
victim = re . split ( " + " , rest ) [ 0 ] . strip ( ) . lower ( )
if not victim :
pm ( cli , nick , " Niet genoeg parameters " )
return
pll = [ x . lower ( ) for x in var . list_players ( ) ]
matches = 0
for player in pll :
if victim == player :
target = player
break
if player . startswith ( victim ) :
target = player
matches + = 1
else :
if matches != 1 :
pm ( cli , nick , " \u0002 {0} \u0002 speelt nu niet mee. " . format ( victim ) )
return
victim = var . list_players ( ) [ pll . index ( target ) ]
if nick == victim : # Staying home
var . HVISITED [ nick ] = None
pm ( cli , nick , " Je hebt er voor gekozen vanacht thuis te blijven. " )
else :
var . HVISITED [ nick ] = victim
pm ( cli , nick , ( " Je brengt de nacht door met \u0002 {0} \u0002 . " +
" Veel plezier! " ) . format ( var . HVISITED [ nick ] ) )
pm ( cli , var . HVISITED [ nick ] , ( " Je brengt de nacht door met \u0002 {0} " +
" \u0002 . veel plezier! " ) . format ( nick ) )
var . LOGGER . logBare ( var . HVISITED [ nick ] , " VISITED " , nick )
chk_nightdone ( cli )
def is_fake_nick ( who ) :
return not ( re . search ( " ^[a-zA-Z \\ \ _ \ ] \ [`]([a-zA-Z0-9 \\ \ _ \ ] \ [`]+)? " , who ) ) or who . lower ( ) . endswith ( " serv " )
@pmcmd ( " see " )
def see ( cli , nick , rest ) :
if var . PHASE in ( " geen " , " join " ) :
cli . notice ( nick , " Er is geen spel bezig. " )
return
elif nick not in var . list_players ( ) or nick in var . DISCONNECTED . keys ( ) :
cli . notice ( nick , " Jij doet nu niet mee aan het spel. " )
return
if not var . is_role ( nick , " ziener " ) :
pm ( cli , nick , " Alleen een ziener mag dit commando gebruiken " )
return
if var . PHASE != " nacht " :
pm ( cli , nick , " Alleen ' s nachts kun je visioenen hebben. " )
return
if nick in var . SEEN :
pm ( cli , nick , " Je kunt maar één visioen per ronde hebben. " )
return
victim = re . split ( " + " , rest ) [ 0 ] . strip ( ) . lower ( )
pl = var . list_players ( )
pll = [ x . lower ( ) for x in pl ]
if not victim :
pm ( cli , nick , " Niet genoeg parameters " )
return
matches = 0
for player in pll :
if victim == player :
target = player
break
if player . startswith ( victim ) :
target = player
matches + = 1
else :
if matches != 1 :
pm ( cli , nick , " \u0002 {0} \u0002 speelt nu niet mee. " . format ( victim ) )
return
victim = pl [ pll . index ( target ) ]
if victim in var . CURSED :
role = " wolf "
elif var . get_role ( victim ) == " verrader " :
role = " burger "
else :
role = var . get_role ( victim )
pm ( cli , nick , ( " Je hebt een visioen. In deze visioen, " +
" zie je dat \u0002 {0} \u0002 een " +
" \u0002 {1} \u0002 is! " ) . format ( victim , role ) )
var . SEEN . append ( nick )
var . LOGGER . logBare ( victim , " SEEN " , nick )
chk_nightdone ( cli )
@hook ( " featurelist " ) # For multiple targets with PRIVMSG
def getfeatures ( cli , nick , * rest ) :
for r in rest :
if r . startswith ( " TARGMAX= " ) :
x = r [ r . index ( " PRIVMSG: " ) : ]
if " , " in x :
l = x [ x . index ( " : " ) + 1 : x . index ( " , " ) ]
else :
l = x [ x . index ( " : " ) + 1 : ]
l = l . strip ( )
if not l or not l . isdigit ( ) :
continue
else :
var . MAX_PRIVMSG_TARGETS = int ( l )
break
def mass_privmsg ( cli , targets , msg , notice = False ) :
while targets :
if len ( targets ) < = var . MAX_PRIVMSG_TARGETS :
bgs = " , " . join ( targets )
targets = ( )
else :
bgs = " , " . join ( targets [ 0 : var . MAX_PRIVMSG_TARGETS ] )
targets = targets [ var . MAX_PRIVMSG_TARGETS : ]
if not notice :
cli . msg ( bgs , msg )
else :
cli . notice ( bgs , msg )
@pmcmd ( " " )
def relay ( cli , nick , rest ) :
""" Let the wolves talk to each other through the bot """
if var . PHASE not in ( " nacht " , " dag " ) :
return
badguys = var . ROLES [ " wolf " ] + var . ROLES [ " verrader " ] + var . ROLES [ " weerkraai " ]
if len ( badguys ) > 1 :
if nick in badguys :
badguys . remove ( nick ) # remove self from list
if rest . startswith ( " \01 ACTION " ) :
rest = rest [ 7 : - 1 ]
mass_privmsg ( cli , [ guy for guy in badguys
if ( guy in var . PLAYERS and
var . PLAYERS [ guy ] [ " cloak " ] not in var . SIMPLE_NOTIFY ) ] , nick + rest )
mass_privmsg ( cli , [ guy for guy in badguys
if ( guy in var . PLAYERS and
var . PLAYERS [ guy ] [ " cloak " ] in var . SIMPLE_NOTIFY ) ] , nick + rest , True )
else :
mass_privmsg ( cli , [ guy for guy in badguys
if ( guy in var . PLAYERS and
var . PLAYERS [ guy ] [ " cloak " ] not in var . SIMPLE_NOTIFY ) ] , " \02 {0} \02 zegt: {1} " . format ( nick , rest ) )
mass_privmsg ( cli , [ guy for guy in badguys
if ( guy in var . PLAYERS and
var . PLAYERS [ guy ] [ " cloak " ] in var . SIMPLE_NOTIFY ) ] , " \02 {0} \02 zegt: {1} " . format ( nick , rest ) , True )
def transition_night ( cli ) :
if var . PHASE == " nacht " :
return
var . PHASE = " nacht "
for x , tmr in var . TIMERS . items ( ) : # cancel daytime timer
tmr . cancel ( )
var . TIMERS = { }
# Reset nighttime variables
var . KILLS = { }
var . GUARDED = { } # key = by whom, value = the person that is visited
var . KILLER = " " # nickname of who chose the victim
var . SEEN = [ ] # list of seers that have had visions
var . OBSERVED = { } # those whom werecrows have observed
var . HVISITED = { }
var . NIGHT_START_TIME = datetime . now ( )
daydur_msg = " "
if var . NIGHT_TIMEDELTA or var . START_WITH_DAY : # transition from day
td = var . NIGHT_START_TIME - var . DAY_START_TIME
var . DAY_START_TIME = None
var . DAY_TIMEDELTA + = td
min , sec = td . seconds / / 60 , td . seconds % 60
daydur_msg = " Aantal dagen geduurt \u0002 {0:0>2} : {1:0>2} \u0002 . " . format ( min , sec )
chan = botconfig . CHANNEL
if var . NIGHT_TIME_LIMIT > 0 :
var . NIGHT_ID = time . time ( )
t = threading . Timer ( var . NIGHT_TIME_LIMIT , transition_day , [ cli , var . NIGHT_ID ] )
var . TIMERS [ " nacht " ] = t
var . TIMERS [ " nacht " ] . daemon = True
t . start ( )
if var . NIGHT_TIME_WARN > 0 :
t2 = threading . Timer ( var . NIGHT_TIME_WARN , night_warn , [ cli , var . NIGHT_ID ] )
var . TIMERS [ " night_warn " ] = t2
var . TIMERS [ " night_warn " ] . daemon = True
t2 . start ( )
# send PMs
ps = var . list_players ( )
wolves = var . ROLES [ " wolf " ] + var . ROLES [ " verrader " ] + var . ROLES [ " weerkraai " ]
for wolf in wolves :
normal_notify = wolf in var . PLAYERS and var . PLAYERS [ wolf ] [ " cloak " ] not in var . SIMPLE_NOTIFY
if normal_notify :
if wolf in var . ROLES [ " wolf " ] :
pm ( cli , wolf , ( ' Jij bent een \u0002 wolf \u0002 . het is aan jou om alle burgers ' +
' te doden. gebruik " kill <nick> " om een burger te doden. ' ) )
elif wolf in var . ROLES [ " verrader " ] :
pm ( cli , wolf , ( ' Jij bent een \u0002 verrader \u0002 . Je bent net als elke andere ' +
' burger en zelfs een ziener kan jij ware identiteit zien. ' +
' Alleen rechercheurs kan. ' ) )
else :
pm ( cli , wolf , ( ' Je bent een \u0002 c \u0002 . In de nacht kun je vliegen. ' +
' Gebruik " kill <nick> " om een burger te doden. Daarnaast, kun ' +
' je " observe <nick> " gebruiken om te zien of iemand in bed is of niet. ' +
' Observeren (observe) be schermt je tegen deelname bij het doden. ' ) )
if len ( wolves ) > 1 :
pm ( cli , wolf , ' Oh ja, Als je mij een prive bericht stuurd, stuur ik die door naar de wolven. ' )
else :
pm ( cli , wolf , " Jij bent een \02 {0} \02 . " . format ( var . get_role ( wolf ) ) ) # !simple
pl = ps [ : ]
pl . sort ( key = lambda x : x . lower ( ) )
pl . remove ( wolf ) # remove self from list
for i , player in enumerate ( pl ) :
if player in var . ROLES [ " wolf " ] :
pl [ i ] = player + " (wolf) "
elif player in var . ROLES [ " verrader " ] :
pl [ i ] = player + " (verrader) "
elif player in var . ROLES [ " weerkraai " ] :
pl [ i ] = player + " (weerkraai) "
pm ( cli , wolf , " \u0002 Spelers: \u0002 " + " , " . join ( pl ) )
for seer in var . ROLES [ " ziener " ] :
pl = ps [ : ]
pl . sort ( key = lambda x : x . lower ( ) )
pl . remove ( seer ) # remove self from list
if seer in var . PLAYERS and var . PLAYERS [ seer ] [ " cloak " ] not in var . SIMPLE_NOTIFY :
pm ( cli , seer , ( ' Jij bent een \u0002 ziener \u0002 . ' +
' Het is je werk om de wolf te vinden, je ' +
' kan één visioen per nacht hebben. ' +
' Gebruik " see <nick> " om de rol van een speler te zien. ' ) )
else :
pm ( cli , seer , " Je bent een \02 ziener \02 . " ) # !simple
pm ( cli , seer , " Spelers: " + " , " . join ( pl ) )
for harlot in var . ROLES [ " onschuldige meisje " ] :
pl = ps [ : ]
pl . sort ( key = lambda x : x . lower ( ) )
pl . remove ( harlot )
if harlot in var . PLAYERS and var . PLAYERS [ harlot ] [ " cloak " ] not in var . SIMPLE_NOTIFY :
cli . msg ( harlot , ( ' Je bent een \u0002 onschuldige meisje \u0002 . ' +
' Je brengt de nacht door met één persoon per ronde. ' +
' Als je een slachtoffer van een wolf of een wolf bezoekt, ' +
' wordt je gedood. Gebruik " visit <nick> " om een speler te bezoeken. ' ) )
else :
cli . notice ( harlot , " Jij bent een \02 onschuldige meisje \02 . " ) # !simple
pm ( cli , harlot , " Spelers: " + " , " . join ( pl ) )
for g_angel in var . ROLES [ " bescherm engel " ] :
pl = ps [ : ]
pl . sort ( key = lambda x : x . lower ( ) )
pl . remove ( g_angel )
if g_angel in var . PLAYERS and var . PLAYERS [ g_angel ] [ " cloak " ] not in var . SIMPLE_NOTIFY :
cli . msg ( g_angel , ( ' Jij bent een \u0002 bescherm engel \u0002 . ' +
' Het is je werk om burgers te beschermen. Als je een wolf ' +
' beschermd, is er een 50/50 kans dat je overlijdt, als je een slachtoffer ' +
' beschermd, blijven ze leven. Gebruik " guard <nick> " om een speler te beschermen. ' ) )
else :
cli . notice ( g_angel , " Je bent een \02 bescherm engel \02 . " ) # !simple
pm ( cli , g_angel , " Spelers: " + " , " . join ( pl ) )
for dttv in var . ROLES [ " rechercheur " ] :
pl = ps [ : ]
pl . sort ( key = lambda x : x . lower ( ) )
pl . remove ( dttv )
if dttv in var . PLAYERS and var . PLAYERS [ dttv ] [ " cloak " ] not in var . SIMPLE_NOTIFY :
cli . msg ( dttv , ( " Jij bent een \u0002 rechercheur \u0002 . \n " +
" Je werk is om alle wolven en verraders uit teschakelen. " +
" Je voert je werk overdag uit, en je ziet de ware " +
" identiteit van alle gebruikers, ook de verraders. \n " +
" Maar, elke keer dat je mogelijkheid gebruikt, er is een 2/5 " +
" kans dat je identiteit zichtbaar wordt voor de wolven. Dus wees " +
" voorzichtig. Gebruik \" {0} id \" om de identiteit te ontdekken van een speler. " ) . format ( botconfig . CMD_CHAR ) )
else :
cli . notice ( dttv , " Jij bent een \02 rechercheur \02 . " ) # !simple
pm ( cli , dttv , " Spelers: " + " , " . join ( pl ) )
for d in var . ROLES [ " dronken burger " ] :
if var . FIRST_NIGHT :
pm ( cli , d , ' Je hebt teveel gedronken! Jij bent een \u0002 dronken burger \u0002 . ' )
for g in tuple ( var . GUNNERS . keys ( ) ) :
if g not in ps :
continue
elif not var . GUNNERS [ g ] :
continue
norm_notify = g in var . PLAYERS and var . PLAYERS [ g ] [ " cloak " ] not in var . SIMPLE_NOTIFY
if norm_notify :
gun_msg = ( " You hold a gun that shoots special silver bullets. You may only use it " +
" during the day. If you shoot a wolf, (s)he will die instantly, but if you " +
" shoot a villager, that villager will likely survive. You get {0} . " )
else :
gun_msg = ( " You have a \02 gun \02 with {0} . " )
if var . GUNNERS [ g ] == 1 :
gun_msg = gun_msg . format ( " 1 bullet " )
elif var . GUNNERS [ g ] > 1 :
gun_msg = gun_msg . format ( str ( var . GUNNERS [ g ] ) + " bullets " )
else :
continue
pm ( cli , g , gun_msg )
dmsg = ( daydur_msg + " It is now nighttime. All players " +
" check for PMs from me for instructions. " +
" If you did not receive one, simply sit back, " +
" relax, and wait patiently for morning. " )
cli . msg ( chan , dmsg )
var . LOGGER . logMessage ( dmsg . replace ( " \02 " , " " ) )
var . LOGGER . logBare ( " NIGHT " , " BEGIN " )
# cli.msg(chan, "DEBUG: "+str(var.ROLES))
if not var . ROLES [ " wolf " ] : # Probably something interesting going on.
chk_nightdone ( cli )
chk_traitor ( cli )
def cgamemode ( cli , * args ) :
chan = botconfig . CHANNEL
if var . ORIGINAL_SETTINGS : # needs reset
reset_settings ( )
for arg in args :
modeargs = arg . split ( " = " , 1 )
if len ( modeargs ) < 2 : # no equal sign in the middle of the arg
cli . msg ( botconfig . CHANNEL , " Invalid syntax. " )
return False
modeargs [ 0 ] = modeargs [ 0 ] . strip ( )
if modeargs [ 0 ] in var . GAME_MODES . keys ( ) :
md = modeargs . pop ( 0 )
modeargs [ 0 ] = modeargs [ 0 ] . strip ( )
try :
gm = var . GAME_MODES [ md ] ( modeargs [ 0 ] )
for attr in dir ( gm ) :
val = getattr ( gm , attr )
if ( hasattr ( var , attr ) and not callable ( val )
and not attr . startswith ( " _ " ) ) :
var . ORIGINAL_SETTINGS [ attr ] = getattr ( var , attr )
setattr ( var , attr , val )
return True
except var . InvalidModeException as e :
cli . msg ( botconfig . CHANNEL , " Invalid mode: " + str ( e ) )
return False
else :
cli . msg ( chan , " Mode \u0002 {0} \u0002 not found. " . format ( modeargs [ 0 ] ) )
@cmd ( " start " )
def start ( cli , nick , chann_ , rest ) :
""" Starts a game of Werewolf """
chan = botconfig . CHANNEL
villagers = var . list_players ( )
pl = villagers [ : ]
if var . PHASE == " geen " :
cli . notice ( nick , " Er is geen spel bezig. " )
return
if var . PHASE != " join " :
cli . notice ( nick , " Werewolf is already in play. " )
return
if nick not in villagers and nick != chan :
cli . notice ( nick , " You ' re currently not playing. " )
return
now = datetime . now ( )
var . GAME_START_TIME = now # Only used for the idler checker
dur = int ( ( var . CAN_START_TIME - now ) . total_seconds ( ) )
if dur > 0 :
cli . msg ( chan , " Please wait at least {0} more seconds. " . format ( dur ) )
return
if len ( villagers ) < 4 :
cli . msg ( chan , " {0} : Four or more players are required to play. " . format ( nick ) )
return
for pcount in range ( len ( villagers ) , 3 , - 1 ) :
addroles = var . ROLES_GUIDE . get ( pcount )
if addroles :
break
if var . ORIGINAL_SETTINGS : # Custom settings
while True :
wvs = ( addroles [ var . INDEX_OF_ROLE [ " wolf " ] ] +
addroles [ var . INDEX_OF_ROLE [ " traitor " ] ] )
if len ( villagers ) < ( sum ( addroles ) - addroles [ var . INDEX_OF_ROLE [ " gunner " ] ] -
addroles [ var . INDEX_OF_ROLE [ " cursed villager " ] ] ) :
cli . msg ( chan , " There are too few players in the " +
" game to use the custom roles. " )
elif not wvs :
cli . msg ( chan , " There has to be at least one wolf! " )
elif wvs > ( len ( villagers ) / 2 ) :
cli . msg ( chan , " Too many wolves. " )
else :
break
reset_settings ( )
cli . msg ( chan , " The default settings have been restored. Please !start again. " )
var . PHASE = " join "
return
if var . ADMIN_TO_PING :
if " join " in COMMANDS . keys ( ) :
COMMANDS [ " join " ] = [ lambda * spam : cli . msg ( chan , " This command has been disabled by an admin. " ) ]
if " start " in COMMANDS . keys ( ) :
COMMANDS [ " start " ] = [ lambda * spam : cli . msg ( chan , " This command has been disabled by an admin. " ) ]
var . ROLES = { }
var . CURSED = [ ]
var . GUNNERS = { }
var . WOLF_GUNNERS = { }
villager_roles = ( " gunner " , " cursed villager " )
for i , count in enumerate ( addroles ) :
role = var . ROLE_INDICES [ i ]
if role in villager_roles :
var . ROLES [ role ] = [ None ] * count
continue # We deal with those later, see below
selected = random . sample ( villagers , count )
var . ROLES [ role ] = selected
for x in selected :
villagers . remove ( x )
# Now for the villager roles
# Select cursed (just a villager)
if var . ROLES [ " cursed villager " ] :
possiblecursed = pl [ : ]
for cannotbe in ( var . ROLES [ " wolf " ] + var . ROLES [ " werecrow " ] +
var . ROLES [ " seer " ] + var . ROLES [ " village drunk " ] ) :
# traitor can be cursed
possiblecursed . remove ( cannotbe )
var . CURSED = random . sample ( possiblecursed , len ( var . ROLES [ " cursed villager " ] ) )
del var . ROLES [ " cursed villager " ]
# Select gunner (also a villager)
if var . ROLES [ " gunner " ] :
possible = pl [ : ]
for cannotbe in ( var . ROLES [ " wolf " ] + var . ROLES [ " werecrow " ] +
var . ROLES [ " traitor " ] ) :
possible . remove ( cannotbe )
for csd in var . CURSED : # cursed cannot be gunner
if csd in possible :
possible . remove ( csd )
for gnr in random . sample ( possible , len ( var . ROLES [ " gunner " ] ) ) :
if gnr in var . ROLES [ " village drunk " ] :
var . GUNNERS [ gnr ] = ( var . DRUNK_SHOTS_MULTIPLIER *
math . ceil ( var . SHOTS_MULTIPLIER * len ( pl ) ) )
else :
var . GUNNERS [ gnr ] = math . ceil ( var . SHOTS_MULTIPLIER * len ( pl ) )
del var . ROLES [ " gunner " ]
var . ROLES [ " villager " ] = villagers
cli . msg ( chan , ( " {0} : Welcome to Werewolf, the popular rechercheur/social party " +
" game (a theme of Mafia). " ) . format ( " , " . join ( pl ) ) )
cli . mode ( chan , " +m " )
var . ORIGINAL_ROLES = copy . deepcopy ( var . ROLES ) # Make a copy
var . DAY_TIMEDELTA = timedelta ( 0 )
var . NIGHT_TIMEDELTA = timedelta ( 0 )
var . DAY_START_TIME = None
var . NIGHT_START_TIME = None
var . LOGGER . log ( " Game Start " )
var . LOGGER . logBare ( " GAME " , " BEGIN " , nick )
var . LOGGER . logBare ( str ( len ( pl ) ) , " PLAYERCOUNT " )
var . LOGGER . log ( " *** " )
var . LOGGER . log ( " ROLES: " )
for rol in var . ROLES :
r = [ ]
for rw in var . plural ( rol ) . split ( " " ) :
rwu = rw [ 0 ] . upper ( )
if len ( rw ) > 1 :
rwu + = rw [ 1 : ]
r . append ( rwu )
r = " " . join ( r )
var . LOGGER . log ( " {0} : {1} " . format ( r , " , " . join ( var . ROLES [ rol ] ) ) )
for plr in var . ROLES [ rol ] :
var . LOGGER . logBare ( plr , " ROLE " , rol )
if var . CURSED :
var . LOGGER . log ( " Cursed Villagers: " + " , " . join ( var . CURSED ) )
for plr in var . CURSED :
var . LOGGER . logBare ( plr + " ROLE cursed villager " )
if var . GUNNERS :
var . LOGGER . log ( " Villagers With Bullets: " + " , " . join ( [ x + " ( " + str ( y ) + " ) " for x , y in var . GUNNERS . items ( ) ] ) )
for plr in var . GUNNERS :
var . LOGGER . logBare ( plr , " ROLE gunner " )
var . LOGGER . log ( " *** " )
var . PLAYERS = { plr : dict ( var . USERS [ plr ] ) for plr in pl if plr in var . USERS }
if not var . START_WITH_DAY :
var . FIRST_NIGHT = True
transition_night ( cli )
else :
transition_day ( cli )
# DEATH TO IDLERS!
reapertimer = threading . Thread ( None , reaper , args = ( cli , var . GAME_ID ) )
reapertimer . daemon = True
reapertimer . start ( )
@hook ( " error " )
def on_error ( cli , pfx , msg ) :
if msg . endswith ( " (Excess Flood) " ) :
restart_program ( cli , " excess flood " , " " )
elif msg . startswith ( " Closing Link: " ) :
raise SystemExit
@cmd ( " wait " )
def wait ( cli , nick , chann_ , rest ) :
""" Increase the wait time (before !start can be used) """
pl = var . list_players ( )
chan = botconfig . CHANNEL
if var . PHASE == " geen " :
cli . notice ( nick , " Er is geen spel bezig. " )
return
if var . PHASE != " join " :
cli . notice ( nick , " Werewolf is already in play. " )
return
if nick not in pl :
cli . notice ( nick , " You ' re currently not playing. " )
return
if var . WAITED > = var . MAXIMUM_WAITED :
cli . msg ( chan , " Limit has already been reached for extending the wait time. " )
return
now = datetime . now ( )
if now > var . CAN_START_TIME :
var . CAN_START_TIME = now + timedelta ( seconds = var . EXTRA_WAIT )
else :
var . CAN_START_TIME + = timedelta ( seconds = var . EXTRA_WAIT )
var . WAITED + = 1
cli . msg ( chan , ( " \u0002 {0} \u0002 increased the wait time by " +
" {1} seconds. " ) . format ( nick , var . EXTRA_WAIT ) )
@cmd ( " fwait " , admin_only = True )
def fwait ( cli , nick , chann_ , rest ) :
pl = var . list_players ( )
chan = botconfig . CHANNEL
if var . PHASE == " geen " :
cli . notice ( nick , " Er is geen spel bezig. " )
return
if var . PHASE != " join " :
cli . notice ( nick , " Werewolf is already in play. " )
return
rest = re . split ( " + " , rest . strip ( ) , 1 ) [ 0 ]
if rest and rest . isdigit ( ) :
if len ( rest ) < 4 :
extra = int ( rest )
else :
cli . msg ( chan , " {0} : We don ' t have all day! " . format ( nick ) )
return
else :
extra = var . EXTRA_WAIT
now = datetime . now ( )
if now > var . CAN_START_TIME :
var . CAN_START_TIME = now + timedelta ( seconds = extra )
else :
var . CAN_START_TIME + = timedelta ( seconds = extra )
var . WAITED + = 1
cli . msg ( chan , ( " \u0002 {0} \u0002 forcibly increased the wait time by " +
" {1} seconds. " ) . format ( nick , extra ) )
@cmd ( " fstop " , admin_only = True )
def reset_game ( cli , nick , chan , rest ) :
if var . PHASE == " geen " :
cli . notice ( nick , " Er is geen spel bezig. " )
return
cli . msg ( botconfig . CHANNEL , " \u0002 {0} \u0002 has forced the game to stop. " . format ( nick ) )
var . LOGGER . logMessage ( " {0} has forced the game to stop. " . format ( nick ) )
if var . PHASE != " join " :
stop_game ( cli )
else :
reset ( cli )
@pmcmd ( " rules " )
def pm_rules ( cli , nick , rest ) :
cli . notice ( nick , var . RULES )
@cmd ( " rules " )
def show_rules ( cli , nick , chan , rest ) :
""" Displays the rules """
if var . PHASE in ( " day " , " night " ) and nick not in var . list_players ( ) :
cli . notice ( nick , var . RULES )
return
cli . msg ( botconfig . CHANNEL , var . RULES )
var . LOGGER . logMessage ( var . RULES )
@pmcmd ( " help " , raw_nick = True )
def get_help ( cli , rnick , rest ) :
""" Gets help. """
nick , mode , user , cloak = parse_nick ( rnick )
fns = [ ]
rest = rest . strip ( ) . replace ( botconfig . CMD_CHAR , " " , 1 ) . lower ( )
splitted = re . split ( " + " , rest , 1 )
cname = splitted . pop ( 0 )
rest = splitted [ 0 ] if splitted else " "
found = False
if cname :
for c in ( COMMANDS , PM_COMMANDS ) :
if cname in c . keys ( ) :
found = True
for fn in c [ cname ] :
if fn . __doc__ :
if callable ( fn . __doc__ ) :
pm ( cli , nick , botconfig . CMD_CHAR + cname + " : " + fn . __doc__ ( rest ) )
if nick == botconfig . CHANNEL :
var . LOGGER . logMessage ( botconfig . CMD_CHAR + cname + " : " + fn . __doc__ ( rest ) )
else :
pm ( cli , nick , botconfig . CMD_CHAR + cname + " : " + fn . __doc__ )
if nick == botconfig . CHANNEL :
var . LOGGER . logMessage ( botconfig . CMD_CHAR + cname + " : " + fn . __doc__ )
return
else :
continue
else :
continue
else :
if not found :
pm ( cli , nick , " Command not found. " )
else :
pm ( cli , nick , " Documentation for this command is not available. " )
return
# if command was not found, or if no command was given:
for name , fn in COMMANDS . items ( ) :
if ( name and not fn [ 0 ] . admin_only and
not fn [ 0 ] . owner_only and name not in fn [ 0 ] . aliases ) :
fns . append ( " \u0002 " + name + " \u0002 " )
afns = [ ]
if is_admin ( cloak ) or cloak in botconfig . OWNERS : # todo - is_owner
for name , fn in COMMANDS . items ( ) :
if fn [ 0 ] . admin_only and name not in fn [ 0 ] . aliases :
afns . append ( " \u0002 " + name + " \u0002 " )
cli . notice ( nick , " Commands: " + " , " . join ( fns ) )
if afns :
cli . notice ( nick , " Admin Commands: " + " , " . join ( afns ) )
@cmd ( " help " , raw_nick = True )
def help2 ( cli , nick , chan , rest ) :
""" Gets help """
if rest . strip ( ) : # command was given
get_help ( cli , chan , rest )
else :
get_help ( cli , nick , rest )
@hook ( " invite " , raw_nick = False , admin_only = True )
def on_invite ( cli , nick , something , chan ) :
if chan == botconfig . CHANNEL :
cli . join ( chan )
def is_admin ( cloak ) :
return bool ( [ ptn for ptn in botconfig . OWNERS + botconfig . ADMINS if fnmatch . fnmatch ( cloak . lower ( ) , ptn . lower ( ) ) ] )
@cmd ( " admins " )
def show_admins ( cli , nick , chan , rest ) :
""" Pings the admins that are available. """
admins = [ ]
pl = var . list_players ( )
if ( var . LAST_ADMINS and
var . LAST_ADMINS + timedelta ( seconds = var . ADMINS_RATE_LIMIT ) > datetime . now ( ) ) :
cli . notice ( nick , ( " This command is rate-limited. " +
" Please wait a while before using it again. " ) )
return
if not ( var . PHASE in ( " day " , " night " ) and nick not in pl ) :
var . LAST_ADMINS = datetime . now ( )
if var . ADMIN_PINGING :
return
var . ADMIN_PINGING = True
@hook ( " whoreply " , hookid = 4 )
def on_whoreply ( cli , server , dunno , chan , dunno1 ,
cloak , dunno3 , user , status , dunno4 ) :
if not var . ADMIN_PINGING :
return
if ( is_admin ( cloak ) and ' G ' not in status and
user != botconfig . NICK and cloak not in var . AWAY ) :
admins . append ( user )
@hook ( " endofwho " , hookid = 4 )
def show ( * args ) :
if not var . ADMIN_PINGING :
return
admins . sort ( key = lambda x : x . lower ( ) )
if var . PHASE in ( " day " , " night " ) and nick not in pl :
cli . notice ( nick , " Available admins: " + " " . join ( admins ) )
else :
cli . msg ( chan , " Available admins: " + " " . join ( admins ) )
decorators . unhook ( HOOKS , 4 )
var . ADMIN_PINGING = False
cli . who ( chan )
@cmd ( " coin " )
def coin ( cli , nick , chan , rest ) :
""" It ' s a bad idea to base any decisions on this command. """
if var . PHASE in ( " day " , " night " ) and nick not in var . list_players ( ) :
cli . notice ( nick , " You may not use this command right now. " )
return
cli . msg ( chan , " \2 {0} \2 tosses a coin into the air... " . format ( nick ) )
var . LOGGER . logMessage ( " {0} tosses a coin into the air... " . format ( nick ) )
cmsg = " The coin lands on \2 {0} \2 . " . format ( " heads " if random . random ( ) < 0.5 else " tails " )
cli . msg ( chan , cmsg )
var . LOGGER . logMessage ( cmsg )
def aftergame ( cli , rawnick , rest ) :
""" Schedule a command to be run after the game by someone. """
chan = botconfig . CHANNEL
nick = parse_nick ( rawnick ) [ 0 ]
rst = re . split ( " + " , rest )
cmd = rst . pop ( 0 ) . lower ( ) . replace ( botconfig . CMD_CHAR , " " , 1 ) . strip ( )
if cmd in PM_COMMANDS . keys ( ) :
def do_action ( ) :
for fn in PM_COMMANDS [ cmd ] :
fn ( cli , rawnick , " " . join ( rst ) )
elif cmd in COMMANDS . keys ( ) :
def do_action ( ) :
for fn in COMMANDS [ cmd ] :
fn ( cli , rawnick , botconfig . CHANNEL , " " . join ( rst ) )
else :
cli . notice ( nick , " That command was not found. " )
return
if var . PHASE == " geen " :
do_action ( )
return
cli . msg ( chan , ( " The command \02 {0} \02 has been scheduled to run " +
" after this game by \02 {1} \02 . " ) . format ( cmd , nick ) )
var . AFTER_FLASTGAME = do_action
@cmd ( " faftergame " , admin_only = True , raw_nick = True )
def _faftergame ( cli , nick , chan , rest ) :
if not rest . strip ( ) :
cli . notice ( parse_nick ( nick ) [ 0 ] , " Incorrect syntax for this command. " )
return
aftergame ( cli , nick , rest )
@pmcmd ( " faftergame " , admin_only = True , raw_nick = True )
def faftergame ( cli , nick , rest ) :
_faftergame ( cli , nick , botconfig . CHANNEL , rest )
@pmcmd ( " flastgame " , admin_only = True , raw_nick = True )
def flastgame ( cli , nick , rest ) :
""" This command may be used in the channel or in a PM, and it disables starting or joining a game. !flastgame <optional-command-after-game-ends> """
rawnick = nick
nick , _ , __ , cloak = parse_nick ( rawnick )
chan = botconfig . CHANNEL
if var . PHASE != " join " :
if " join " in COMMANDS . keys ( ) :
COMMANDS [ " join " ] = [ lambda * spam : cli . msg ( chan , " This command has been disabled by an admin. " ) ]
if " start " in COMMANDS . keys ( ) :
COMMANDS [ " start " ] = [ lambda * spam : cli . msg ( chan , " This command has been disabled by an admin. " ) ]
cli . msg ( chan , " Starting a new game has now been disabled by \02 {0} \02 . " . format ( nick ) )
var . ADMIN_TO_PING = nick
if rest . strip ( ) :
aftergame ( cli , rawnick , rest )
@cmd ( " flastgame " , admin_only = True , raw_nick = True )
def _flastgame ( cli , nick , chan , rest ) :
flastgame ( cli , nick , rest )
before_debug_mode_commands = list ( COMMANDS . keys ( ) )
before_debug_mode_pmcommands = list ( PM_COMMANDS . keys ( ) )
if botconfig . DEBUG_MODE or botconfig . ALLOWED_NORMAL_MODE_COMMANDS :
@cmd ( " eval " , owner_only = True )
@pmcmd ( " eval " , owner_only = True )
def pyeval ( cli , nick , * rest ) :
rest = list ( rest )
if len ( rest ) == 2 :
chan = rest . pop ( 0 )
else :
chan = nick
try :
a = str ( eval ( rest [ 0 ] ) )
if len ( a ) < 500 :
cli . msg ( chan , a )
else :
cli . msg ( chan , a [ 0 : 500 ] )
except Exception as e :
cli . msg ( chan , str ( type ( e ) ) + " : " + str ( e ) )
@cmd ( " exec " , owner_only = True )
@pmcmd ( " exec " , owner_only = True )
def py ( cli , nick , * rest ) :
rest = list ( rest )
if len ( rest ) == 2 :
chan = rest . pop ( 0 )
else :
chan = nick
try :
exec ( rest [ 0 ] )
except Exception as e :
cli . msg ( chan , str ( type ( e ) ) + " : " + str ( e ) )
@cmd ( " revealroles " , admin_only = True )
def revroles ( cli , nick , chan , rest ) :
if var . PHASE != " geen " :
cli . msg ( chan , str ( var . ROLES ) )
if var . PHASE in ( ' night ' , ' day ' ) :
cli . msg ( chan , " Cursed: " + str ( var . CURSED ) )
cli . msg ( chan , " Gunners: " + str ( list ( var . GUNNERS . keys ( ) ) ) )
@cmd ( " fgame " , admin_only = True )
def game ( cli , nick , chan , rest ) :
pl = var . list_players ( )
if var . PHASE == " geen " :
cli . notice ( nick , " Er is geen spel bezig. " )
return
if var . PHASE != " join " :
cli . notice ( nick , " Werewolf is already in play. " )
return
if nick not in pl :
cli . notice ( nick , " You ' re currently not playing. " )
return
rest = rest . strip ( ) . lower ( )
if rest :
if cgamemode ( cli , * re . split ( " + " , rest ) ) :
cli . msg ( chan , ( " \u0002 {0} \u0002 has changed the " +
" game settings successfully. " ) . format ( nick ) )
def fgame_help ( args = " " ) :
args = args . strip ( )
if not args :
return " Available game mode setters: " + " , " . join ( var . GAME_MODES . keys ( ) )
elif args in var . GAME_MODES . keys ( ) :
return var . GAME_MODES [ args ] . __doc__
else :
return " Game mode setter {0} not found. " . format ( args )
game . __doc__ = fgame_help
# DO NOT MAKE THIS A PMCOMMAND ALSO
@cmd ( " force " , admin_only = True )
def forcepm ( cli , nick , chan , rest ) :
rst = re . split ( " + " , rest )
if len ( rst ) < 2 :
cli . msg ( chan , " The syntax is incorrect. " )
return
who = rst . pop ( 0 ) . strip ( )
if not who or who == botconfig . NICK :
cli . msg ( chan , " That won ' t work. " )
return
if not is_fake_nick ( who ) :
ul = list ( var . USERS . keys ( ) )
ull = [ u . lower ( ) for u in ul ]
if who . lower ( ) not in ull :
cli . msg ( chan , " This can only be done on fake nicks. " )
return
else :
who = ul [ ull . index ( who . lower ( ) ) ]
cmd = rst . pop ( 0 ) . lower ( ) . replace ( botconfig . CMD_CHAR , " " , 1 )
did = False
if PM_COMMANDS . get ( cmd ) and not PM_COMMANDS [ cmd ] [ 0 ] . owner_only :
if ( PM_COMMANDS [ cmd ] [ 0 ] . admin_only and nick in var . USERS and
not is_admin ( var . USERS [ nick ] [ " cloak " ] ) ) :
# Not a full admin
cli . notice ( nick , " Only full admins can force an admin-only command. " )
return
for fn in PM_COMMANDS [ cmd ] :
if fn . raw_nick :
continue
fn ( cli , who , " " . join ( rst ) )
did = True
if did :
cli . msg ( chan , " Operation successful. " )
else :
cli . msg ( chan , " Not possible with this command. " )
#if var.PHASE == "night": <- Causes problems with night starting twice.
# chk_nightdone(cli)
elif COMMANDS . get ( cmd ) and not COMMANDS [ cmd ] [ 0 ] . owner_only :
if ( COMMANDS [ cmd ] [ 0 ] . admin_only and nick in var . USERS and
not is_admin ( var . USERS [ nick ] [ " cloak " ] ) ) :
# Not a full admin
cli . notice ( nick , " Only full admins can force an admin-only command. " )
return
for fn in COMMANDS [ cmd ] :
if fn . raw_nick :
continue
fn ( cli , who , chan , " " . join ( rst ) )
did = True
if did :
cli . msg ( chan , " Operation successful. " )
else :
cli . msg ( chan , " Not possible with this command. " )
else :
cli . msg ( chan , " That command was not found. " )
@cmd ( " rforce " , admin_only = True )
def rforcepm ( cli , nick , chan , rest ) :
rst = re . split ( " + " , rest )
if len ( rst ) < 2 :
cli . msg ( chan , " The syntax is incorrect. " )
return
who = rst . pop ( 0 ) . strip ( ) . lower ( )
who = who . replace ( " _ " , " " )
if ( who not in var . ROLES or not var . ROLES [ who ] ) and ( who != " gunner "
or var . PHASE in ( " geen " , " join " ) ) :
cli . msg ( chan , nick + " : invalid role " )
return
elif who == " gunner " :
tgt = list ( var . GUNNERS . keys ( ) )
else :
tgt = var . ROLES [ who ]
cmd = rst . pop ( 0 ) . lower ( ) . replace ( botconfig . CMD_CHAR , " " , 1 )
if PM_COMMANDS . get ( cmd ) and not PM_COMMANDS [ cmd ] [ 0 ] . owner_only :
if ( PM_COMMANDS [ cmd ] [ 0 ] . admin_only and nick in var . USERS and
not is_admin ( var . USERS [ nick ] [ " cloak " ] ) ) :
# Not a full admin
cli . notice ( nick , " Only full admins can force an admin-only command. " )
return
for fn in PM_COMMANDS [ cmd ] :
for guy in tgt [ : ] :
fn ( cli , guy , " " . join ( rst ) )
cli . msg ( chan , " Operation successful. " )
#if var.PHASE == "night": <- Causes problems with night starting twice.
# chk_nightdone(cli)
elif cmd . lower ( ) in COMMANDS . keys ( ) and not COMMANDS [ cmd ] [ 0 ] . owner_only :
if ( COMMANDS [ cmd ] [ 0 ] . admin_only and nick in var . USERS and
not is_admin ( var . USERS [ nick ] [ " cloak " ] ) ) :
# Not a full admin
cli . notice ( nick , " Only full admins can force an admin-only command. " )
return
for fn in COMMANDS [ cmd ] :
for guy in tgt [ : ] :
fn ( cli , guy , chan , " " . join ( rst ) )
cli . msg ( chan , " Operation successful. " )
else :
cli . msg ( chan , " That command was not found. " )
@cmd ( " frole " , admin_only = True )
def frole ( cli , nick , chan , rest ) :
rst = re . split ( " + " , rest )
if len ( rst ) < 2 :
cli . msg ( chan , " The syntax is incorrect. " )
return
who = rst . pop ( 0 ) . strip ( )
rol = " " . join ( rst ) . strip ( )
ul = list ( var . USERS . keys ( ) )
ull = [ u . lower ( ) for u in ul ]
if who . lower ( ) not in ull :
if not is_fake_nick ( who ) :
cli . msg ( chan , " Could not be done. " )
cli . msg ( chan , " The target needs to be in this channel or a fake name. " )
return
if not is_fake_nick ( who ) :
who = ul [ ull . index ( who . lower ( ) ) ]
if who == botconfig . NICK or not who :
cli . msg ( chan , " No. " )
return
if rol not in var . ROLES . keys ( ) :
pl = var . list_players ( )
if var . PHASE not in ( " night " , " day " ) :
cli . msg ( chan , " This is only allowed in game. " )
return
if rol . startswith ( " gunner " ) :
rolargs = re . split ( " + " , rol , 1 )
if len ( rolargs ) == 2 and rolargs [ 1 ] . isdigit ( ) :
if len ( rolargs [ 1 ] ) < 7 :
var . GUNNERS [ who ] = int ( rolargs [ 1 ] )
var . WOLF_GUNNERS [ who ] = int ( rolargs [ 1 ] )
else :
var . GUNNERS [ who ] = 999
var . WOLF_GUNNERS [ who ] = 999
else :
var . GUNNERS [ who ] = math . ceil ( var . SHOTS_MULTIPLIER * len ( pl ) )
if who not in pl :
var . ROLES [ " villager " ] . append ( who )
elif rol == " cursed villager " :
if who not in var . CURSED :
var . CURSED . append ( who )
if who not in pl :
var . ROLES [ " villager " ] . append ( who )
else :
cli . msg ( chan , " Not a valid role. " )
return
cli . msg ( chan , " Operation successful. " )
return
if who in var . list_players ( ) :
var . del_player ( who )
var . ROLES [ rol ] . append ( who )
cli . msg ( chan , " Operation successful. " )
if var . PHASE not in ( ' geen ' , ' join ' ) :
chk_win ( cli )
if botconfig . ALLOWED_NORMAL_MODE_COMMANDS and not botconfig . DEBUG_MODE :
for comd in list ( COMMANDS . keys ( ) ) :
if ( comd not in before_debug_mode_commands and
comd not in botconfig . ALLOWED_NORMAL_MODE_COMMANDS ) :
del COMMANDS [ comd ]
for pmcomd in list ( PM_COMMANDS . keys ( ) ) :
if ( pmcomd not in before_debug_mode_pmcommands and
pmcomd not in botconfig . ALLOWED_NORMAL_MODE_COMMANDS ) :
del PM_COMMANDS [ pmcomd ]