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@ -21,16 +21,41 @@ def connect_callback(cli): |
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cli.join(botconfig.CHANNEL) |
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cli.join(botconfig.CHANNEL) |
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cli.msg("ChanServ", "op "+botconfig.CHANNEL) |
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cli.msg("ChanServ", "op "+botconfig.CHANNEL) |
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def reset_game(): |
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vars.ROLES = {"person" : []} |
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vars.PHASE = "none" |
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# Command Handlers: |
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@cmd("!say") |
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@cmd("!say") |
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def say(cli, nick, rest): # To be removed later |
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def say(cli, nick, rest): # To be removed later |
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cli.msg(botconfig.CHANNEL, "{0} says: {1}".format(nick, rest)) |
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cli.msg(botconfig.CHANNEL, "{0} says: {1}".format(nick, rest)) |
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def reset(cli): |
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chan = botconfig.CHANNEL |
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vars.PHASE = "none" |
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if vars.TIMERS[0]: |
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vars.TIMERS[0].cancel() |
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vars.TIMERS[0] = None |
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if vars.TIMERS[1]: |
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vars.TIMERS[0].cancel() |
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vars.TIMERS[0] = None |
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cli.mode(chan, "-m") |
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for plr in vars.list_players(): |
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cli.mode(chan, "-v", "{0} {0}!*@*".format(plr)) |
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for deadguy in vars.DEAD: |
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cli.mode(chan, "-q", "{0} {0}!*@*".format(deadguy)) |
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vars.ROLES = {"person" : []} |
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vars.CURSED = "" |
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vars.CAN_START_TIME = timedelta(0) |
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vars.GUNNERS = {} |
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vars.WAITED = 0 |
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vars.VICTIM = "" |
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vars.VOTES = {} |
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@pmcmd("!bye", admin_only=True) |
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@pmcmd("!bye", admin_only=True) |
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@cmd("!bye", admin_only=True) |
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@cmd("!bye", admin_only=True) |
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def forced_exit(cli, nick, *rest): # Admin Only |
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def forced_exit(cli, nick, *rest): # Admin Only |
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@ -38,10 +63,30 @@ def forced_exit(cli, nick, *rest): # Admin Only |
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cli.quit("Forced quit from admin") |
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cli.quit("Forced quit from admin") |
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raise SystemExit |
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raise SystemExit |
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@cmd("!exec", admin_only=True) |
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@cmd("!exec", admin_only=True) |
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def py(cli, nick, chan, rest): |
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def py(cli, nick, chan, rest): |
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exec(rest) |
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exec(rest) |
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# A decorator for standard game commands |
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def checks(f): |
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def inner(*args): |
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cli = args[0] |
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nick = args[1] |
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if vars.PHASE in ("none", "join"): |
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cli.notice(nick, "No game is currently running.") |
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return |
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elif nick not in vars.list_players(): |
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cli.notice(nick, "You're not currently playing.") |
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return |
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f(*args) |
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return inner |
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@cmd("!ping") |
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@cmd("!ping") |
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def pinger(cli, nick, chan, rest): |
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def pinger(cli, nick, chan, rest): |
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if (vars.LAST_PING and |
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if (vars.LAST_PING and |
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@ -54,6 +99,8 @@ def pinger(cli, nick, chan, rest): |
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vars.PINGING = True |
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vars.PINGING = True |
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TO_PING = [] |
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TO_PING = [] |
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@hook("whoreply") |
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@hook("whoreply") |
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def on_whoreply(cli, server, dunno, chan, dunno1, |
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def on_whoreply(cli, server, dunno, chan, dunno1, |
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dunno2, dunno3, user, status, dunno4): |
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dunno2, dunno3, user, status, dunno4): |
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@ -64,11 +111,12 @@ def pinger(cli, nick, chan, rest): |
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# TODO: check if the user has AWAY'D himself |
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# TODO: check if the user has AWAY'D himself |
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TO_PING.append(user) |
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TO_PING.append(user) |
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@hook("endofwho") |
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@hook("endofwho") |
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def do_ping(*args): |
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def do_ping(*args): |
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if not vars.PINGING: return |
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if not vars.PINGING: return |
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chan = args[2] |
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cli.msg(chan, "PING! "+" ".join(TO_PING)) |
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cli.msg(chan, "PING! "+" ".join(TO_PING)) |
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vars.PINGING = False |
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vars.PINGING = False |
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@ -77,6 +125,15 @@ def pinger(cli, nick, chan, rest): |
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cli.send("WHO "+chan) |
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cli.send("WHO "+chan) |
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@cmd("!sudo ping", admin_only=True) |
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def fpinger(cli, nick, chan, rest): |
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vars.LAST_PING = None |
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pinger(cli, nick, chan, rest) |
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@cmd("!join") |
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@cmd("!join") |
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def join(cli, nick, chan, rest): |
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def join(cli, nick, chan, rest): |
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if vars.PHASE == "none": |
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if vars.PHASE == "none": |
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@ -84,9 +141,9 @@ def join(cli, nick, chan, rest): |
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vars.ROLES["person"].append(nick) |
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vars.ROLES["person"].append(nick) |
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vars.PHASE = "join" |
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vars.PHASE = "join" |
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vars.CAN_START_TIME = datetime.now() + timedelta(seconds=vars.MINIMUM_WAIT) |
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vars.CAN_START_TIME = datetime.now() + timedelta(seconds=vars.MINIMUM_WAIT) |
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cli.msg(chan, '\u0002{0}\u0002 has started a game of Werewolf. \ |
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cli.msg(chan, ('\u0002{0}\u0002 has started a game of Werewolf. '+ |
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Type "!join" to join. Type "!start" to start the game. \ |
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'Type "!join" to join. Type "!start" to start the game. '+ |
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Type "!wait" to increase join wait time.'.format(nick)) |
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'Type "!wait" to increase join wait time.').format(nick)) |
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elif nick in vars.list_players(): |
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elif nick in vars.list_players(): |
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cli.notice(nick, "You're already playing!") |
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cli.notice(nick, "You're already playing!") |
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elif vars.PHASE != "join": |
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elif vars.PHASE != "join": |
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@ -96,6 +153,8 @@ Type "!wait" to increase join wait time.'.format(nick)) |
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vars.ROLES["person"].append(nick) |
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vars.ROLES["person"].append(nick) |
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cli.msg(chan, '\u0002{0}\u0002 has joined the game.'.format(nick)) |
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cli.msg(chan, '\u0002{0}\u0002 has joined the game.'.format(nick)) |
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@cmd("!stats") |
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@cmd("!stats") |
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def stats(cli, nick, chan, rest): |
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def stats(cli, nick, chan, rest): |
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if vars.PHASE == "none": |
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if vars.PHASE == "none": |
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@ -123,10 +182,36 @@ def stats(cli, nick, chan, rest): |
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vb = "are" |
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vb = "are" |
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else: |
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else: |
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vb = "is" |
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vb = "is" |
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cli.msg(chan, |
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cli.msg(chan, "{0}: There {3} {1}, and {2}.".format(nick, |
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"{0}: There {verb} {1}, and {2}.".format(nick, |
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", ".join(message[0:-1]), |
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", ".join(message[0:-1]), |
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message[-1]), verb=vb) |
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message[-1]), |
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vb) |
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@checks |
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@cmd("!votes") |
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def show_votes(cli, nick, chan, rest): |
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if not vars.VOTES.values(): |
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cli.msg(chan, nick+": No votes yet.") |
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return |
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elif vars.PHASE != "day": |
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cli.notice(nick, "Voting is only during the day.") |
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return |
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votelist = ["{0}: {1} ({2})".format(votee, |
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len(vars.VOTES[votee]), |
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" ".join(vars.VOTES[votee])) |
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for votee in vars.VOTES.keys()] |
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cli.msg(chan, "{0}: {1}".format(nick, ", ".join(votelist))) |
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pl = vars.list_players() |
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avail = len(pl) - len(vars.WOUNDED) |
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votesneeded = avail // 2 + 1 |
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cli.msg(chan, ("{0}: \u0002{1}\u0002 players, \u0002{2}\u0002 votes "+ |
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"required to lynch, \u0002{3}\u0002 players available " + |
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"to vote.").format(nick, len(pl), votesneeded, avail)) |
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def del_player(cli, nick, died_in_game = True): |
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def del_player(cli, nick, died_in_game = True): |
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cli.mode(botconfig.CHANNEL, "-v", "{0} {0}!*@*".format(nick)) |
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cli.mode(botconfig.CHANNEL, "-v", "{0} {0}!*@*".format(nick)) |
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@ -135,6 +220,8 @@ def del_player(cli, nick, died_in_game = True): |
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vars.DEAD.append(nick) |
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vars.DEAD.append(nick) |
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vars.del_player(nick) |
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vars.del_player(nick) |
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def leave(cli, what, nick): |
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def leave(cli, what, nick): |
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if nick not in vars.list_players(): # not playing |
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if nick not in vars.list_players(): # not playing |
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return |
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return |
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@ -163,36 +250,40 @@ hook("part")(lambda cli, nick, *rest: leave(cli, "part", nick)) |
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hook("quit")(lambda cli, nick, *rest: leave(cli, "quit", nick)) |
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hook("quit")(lambda cli, nick, *rest: leave(cli, "quit", nick)) |
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hook("kick")(lambda cli, nick, *rest: leave(cli, "kick", nick)) |
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hook("kick")(lambda cli, nick, *rest: leave(cli, "kick", nick)) |
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def transition_day(cli): |
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def transition_day(cli): |
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vars.PHASE = "day" |
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chan = botconfig.CHANNEL |
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chan = botconfig.CHANNEL |
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vars.PHASE = "day" |
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vars.DAY_START_TIME = datetime.now() |
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vars.DAY_START_TIME = datetime.now() |
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td = vars.DAY_START_TIME - vars.NIGHT_START_TIME |
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td = vars.DAY_START_TIME - vars.NIGHT_START_TIME |
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vars.NIGHT_TIMEDELTA += td |
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vars.NIGHT_TIMEDELTA += td |
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min, sec = td.seconds // 60, td.seconds % 60 |
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min, sec = td.seconds // 60, td.seconds % 60 |
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message = "Night lasted \u0002{0:0>2}:{1:0>2}\u0002. It is now daytime. \ |
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message = ("Night lasted \u0002{0:0>2}:{1:0>2}\u0002. It is now daytime. "+ |
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The villagers awake, thankful for surviving the night, \ |
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"The villagers awake, thankful for surviving the night, "+ |
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and search the village... ".format(min, sec) |
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"and search the village... ").format(min, sec) |
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dead = [] |
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if not vars.VICTIM: |
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if not vars.VICTIM: |
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message += random.choice(vars.NO_VICTIMS_MESSAGES) |
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message += random.choice(vars.NO_VICTIMS_MESSAGES) |
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message += " All villagers, however, have survived." |
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cli.msg(chan, message); |
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cli.msg(chan, message); |
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return |
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# TODO: check if visited is harlot |
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# TODO: check if visited is harlot |
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else: |
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dead = [] |
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message += ("The dead body of \u0002{0}\u0002, a "+ |
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"\u0002{1}\u0002, is found. Those remaining mourn his/her "+ |
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message += "The dead body of \u0002{0}\u0002, a \ |
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"death.").format(vars.VICTIM, vars.get_role(vars.VICTIM)) |
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\u0002{1}\u0002, is found. Those remaining mourn his/her \ |
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death.".format(vars.VICTIM, vars.get_role(vars.VICTIM)) |
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dead.append(vars.VICTIM) |
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dead.append(vars.VICTIM) |
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# TODO: check if harlot also died |
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cli.msg(chan, message) |
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cli.msg(chan, message) |
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# TODO: check if harlot also died |
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for deadperson in dead: |
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for deadperson in dead: |
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del_player(cli, deadperson, True) |
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del_player(cli, deadperson, True) |
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cli.msg(chan, ("The villagers must now vote for whom to lynch. "+ |
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'Use "!lynch <nick>" to cast your vote. 3 votes '+ |
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'are required to lynch.')) |
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@ -202,18 +293,43 @@ def chk_nightdone(cli): |
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if vars.TIMERS[0]: |
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if vars.TIMERS[0]: |
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vars.TIMERS[0].cancel() # cancel timer |
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vars.TIMERS[0].cancel() # cancel timer |
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vars.TIMERS[0] = None |
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vars.TIMERS[0] = None |
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if vars.PHASE == "night": # Double check |
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transition_day(cli) |
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transition_day(cli) |
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@pmcmd("!kill") |
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@checks |
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@pmcmd("kill") |
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@cmd("!lynch", "!vote") |
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def kill(cli, nick, rest): |
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def vote(cli, nick, chan, rest): |
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if vars.PHASE == "none": |
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if vars.PHASE != "day": |
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cli.msg(nick, "No game is currently running.") |
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cli.notice(nick, ("Lynching is only allowed during the day. "+ |
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return |
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"Please wait patiently for morning.")) |
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if not nick in vars.list_players(): |
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cli.msg(nick, "You're currently playing") |
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return |
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return |
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pl = vars.list_players() |
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pl_l = [x.strip().lower() for x in pl] |
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rest = rest.split(" ")[0].strip().lower() |
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if rest in pl_l: |
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voted = pl[pl_l.index(rest)] |
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candidates = vars.VOTES.keys() |
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for voters in candidates: # remove previous vote |
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if nick in vars.VOTES[voters]: |
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vars.VOTES[voters].remove(nick) |
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if not vars.VOTES[voters]: |
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del vars.VOTES[voters] |
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if voted not in vars.VOTES.keys(): |
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vars.VOTES[voted] = [nick] |
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else: |
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vars.VOTES[voted].append(nick) |
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cli.msg(chan, ("\u0002{0}\u0002 votes for "+ |
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"\u0002{1}\u0002.").format(nick, rest)) |
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elif not rest: |
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cli.notice(nick, "Not enough parameters.") |
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else: |
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cli.notice(nick, "\u0002{0}\u0002 is currently not playing.".format(rest)) |
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@checks |
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@pmcmd("!kill", "kill") |
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def kill(cli, nick, rest): |
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if not (vars.is_role(nick, "wolf") or vars.is_role(nick, "traitor")): |
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if not (vars.is_role(nick, "wolf") or vars.is_role(nick, "traitor")): |
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cli.msg(nick, "Only a wolf may use this command") |
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cli.msg(nick, "Only a wolf may use this command") |
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return |
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return |
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@ -237,15 +353,10 @@ def kill(cli, nick, rest): |
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cli.msg(nick, "You have selected \u0002{0}\u0002 to be killed".format(victim)) |
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cli.msg(nick, "You have selected \u0002{0}\u0002 to be killed".format(victim)) |
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chk_nightdone(cli) |
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chk_nightdone(cli) |
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@pmcmd("see") |
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@pmcmd("!see") |
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@checks |
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@pmcmd("see", "!see") |
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def see(cli, nick, rest): |
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def see(cli, nick, rest): |
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if vars.PHASE == "none": |
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cli.msg(nick, "No game is currently running.") |
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return |
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if not nick in vars.list_players(): |
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cli.msg(nick, "You're currently playing") |
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return |
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if not vars.is_role(nick, "seer"): |
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if not vars.is_role(nick, "seer"): |
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cli.msg(nick, "Only a seer may use this command") |
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cli.msg(nick, "Only a seer may use this command") |
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return |
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return |
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@ -259,8 +370,7 @@ def see(cli, nick, rest): |
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cli.msg(nick, "Not enough parameters") |
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cli.msg(nick, "Not enough parameters") |
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return |
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return |
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if victim not in vars.list_players(): |
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if victim not in vars.list_players(): |
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cli.msg(nick,"\u0002{0}\u0002 is \ |
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cli.msg(nick,"\u0002{0}\u0002 is currently not playing.".format(victim)) |
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currently not playing.".format(victim)) |
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return |
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return |
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if vars.CURSED == nick: |
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if vars.CURSED == nick: |
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role = "wolf" |
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role = "wolf" |
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@ -268,12 +378,14 @@ currently not playing.".format(victim)) |
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role = "villager" |
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role = "villager" |
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else: |
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else: |
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role = vars.get_role(victim) |
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role = vars.get_role(victim) |
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cli.msg(nick, "You have a vision; in this vision, \ |
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cli.msg(nick, ("You have a vision; in this vision, "+ |
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you see that \u0002{0}\u0002 is a \u0002{1}\u0002!".format(victim, |
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"you see that \u0002{0}\u0002 is a "+ |
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role)) |
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"\u0002{1}\u0002!").format(victim, role)) |
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vars.SEEN.append(nick) |
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vars.SEEN.append(nick) |
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chk_nightdone(cli) |
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chk_nightdone(cli) |
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@pmcmd("") |
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@pmcmd("") |
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def relay(cli, nick, rest): |
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def relay(cli, nick, rest): |
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badguys = vars.ROLES.get("wolf", []) + vars.ROLES.get("traitor", []) |
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badguys = vars.ROLES.get("wolf", []) + vars.ROLES.get("traitor", []) |
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@ -283,6 +395,8 @@ def relay(cli, nick, rest): |
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for badguy in badguys: |
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for badguy in badguys: |
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cli.msg(badguy, "{0} says: {1}".format(nick, rest)) |
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cli.msg(badguy, "{0} says: {1}".format(nick, rest)) |
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def transition_night(cli): |
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def transition_night(cli): |
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vars.PHASE = "night" |
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vars.PHASE = "night" |
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vars.VICTIM = "" # nickname of cursed villager |
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vars.VICTIM = "" # nickname of cursed villager |
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@ -290,36 +404,40 @@ def transition_night(cli): |
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vars.NIGHT_START_TIME = datetime.now() |
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vars.NIGHT_START_TIME = datetime.now() |
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chan = botconfig.CHANNEL |
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chan = botconfig.CHANNEL |
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cli.msg(chan, "It is now nighttime. All players \ |
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cli.msg(chan, ("It is now nighttime. All players "+ |
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check for PMs from me for instructions. If you did not receive \ |
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"check for PMs from me for instructions. "+ |
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one, simply sit back, relax, and wait patiently for morning.") |
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"If you did not receive one, simply sit back, "+ |
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"relax, and wait patiently for morning.")) |
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t = threading.Timer(vars.NIGHT_TIME_LIMIT, transition_day, [cli]) |
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t = threading.Timer(vars.NIGHT_TIME_LIMIT, transition_day, [cli]) |
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vars.TIMERS[0] = t |
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vars.TIMERS[0] = t |
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t.start() |
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t.start() |
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# send PMs |
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# send PMs |
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pl = vars.list_players() |
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ps = vars.list_players() |
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for wolf in vars.ROLES["wolf"]: |
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for wolf in vars.ROLES["wolf"]: |
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cli.msg(wolf, 'You are a \u0002wolf\u0002. It is your job to kill all the \ |
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cli.msg(wolf, ('You are a \u0002wolf\u0002. It is your job to kill all the '+ |
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villagers. Use "kill <nick>" to kill a villager. Also, if \ |
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'villagers. Use "kill <nick>" to kill a villager. Also, if '+ |
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you send a PM to me, it will be relayed to all other wolves.') |
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'you send a PM to me, it will be relayed to all other wolves.')) |
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_pl = pl[:] |
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pl = ps[:] |
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_pl.remove(wolf) # remove self from list |
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pl.remove(wolf) # remove self from list |
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for i, player in enumerate(_pl): |
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for i, player in enumerate(pl): |
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if vars.is_role(player, "wolf"): |
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if vars.is_role(player, "wolf"): |
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_pl[i] = player + " (wolf)" |
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pl[i] = player + " (wolf)" |
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elif vars.is_role(player, "traitor"): |
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elif vars.is_role(player, "traitor"): |
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_pl[i] = player + " (traitor)" |
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pl[i] = player + " (traitor)" |
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cli.msg(wolf, "Players: "+", ".join(_pl)) |
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cli.msg(wolf, "Players: "+", ".join(pl)) |
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for seer in vars.ROLES["seer"]: |
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for seer in vars.ROLES["seer"]: |
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_pl = pl[:] |
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pl = ps[:] |
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_pl.remove(seer) # remove self from list |
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pl.remove(seer) # remove self from list |
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cli.msg(seer, 'You are a \u0002seer\u0002. \ |
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cli.msg(seer, ('You are a \u0002seer\u0002. '+ |
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It is your job to detect the wolves, you may have a vision once per night. \ |
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'It is your job to detect the wolves, you '+ |
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Use "see <nick>" to see the role of a player.') |
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'may have a vision once per night. '+ |
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cli.msg(seer, "Players: "+", ".join(_pl)) |
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'Use "see <nick>" to see the role of a player.')) |
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cli.msg(seer, "Players: "+", ".join(pl)) |
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@cmd("!start") |
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@cmd("!start") |
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def start(cli, nick, chan, rest): |
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def start(cli, nick, chan, rest): |
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@ -351,20 +469,15 @@ def start(cli, nick, chan, rest): |
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ncursed = 0 |
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ncursed = 0 |
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ntraitor = 0 |
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ntraitor = 0 |
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if len(pl) >= 8: |
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for pcount in range(4, len(pl)+1): |
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nharlots = 1 |
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addroles = vars.ROLES_GUIDE.get(pcount) |
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nseers = 1 |
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if addroles: |
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nwolves = 2 |
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nseers += addroles[0] |
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ndrunk = 1 |
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nwolves += addroles[1] |
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ncursed = 1 |
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ncursed += addroles[2] |
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elif(len(pl)) >= 6: |
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ndrunk += addroles[3] |
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nseers = 1 |
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nharlots += addroles[4] |
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nwolves = 1 |
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ntraitor += addroles[5] |
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ndrunk = 1 |
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ncursed = 1 |
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else: |
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nseers = 1 |
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nwolves = 1 |
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seer = random.choice(pl) |
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seer = random.choice(pl) |
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vars.ROLES["seer"] = [seer] |
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vars.ROLES["seer"] = [seer] |
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@ -395,8 +508,8 @@ def start(cli, nick, chan, rest): |
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possible.remove(vars.CURSED) # Cursed traitors are not allowed |
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possible.remove(vars.CURSED) # Cursed traitors are not allowed |
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vars.TRAITOR = random.choice(possible) |
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vars.TRAITOR = random.choice(possible) |
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cli.msg(chan, "{0}: Welcome to Werewolf, the popular detective/social \ |
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cli.msg(chan, ("{0}: Welcome to Werewolf, the popular detective/social party "+ |
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party game (a theme of Mafia).".format(", ".join(vars.list_players()))) |
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"game (a theme of Mafia).").format(", ".join(vars.list_players()))) |
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cli.mode(chan, "+m") |
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cli.mode(chan, "+m") |
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vars.ORIGINAL_ROLES = dict(vars.ROLES) # Make a copy |
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vars.ORIGINAL_ROLES = dict(vars.ROLES) # Make a copy |
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@ -405,6 +518,8 @@ party game (a theme of Mafia).".format(", ".join(vars.list_players()))) |
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vars.DEAD = [] |
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vars.DEAD = [] |
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transition_night(cli) |
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transition_night(cli) |
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@cmd("!wait") |
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@cmd("!wait") |
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def wait(cli, nick, chan, rest): |
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def wait(cli, nick, chan, rest): |
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pl = vars.list_players() |
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pl = vars.list_players() |
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@ -427,27 +542,11 @@ def wait(cli, nick, chan, rest): |
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else: |
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else: |
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vars.CAN_START_TIME += timedelta(seconds=vars.EXTRA_WAIT) |
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vars.CAN_START_TIME += timedelta(seconds=vars.EXTRA_WAIT) |
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vars.WAITED += 1 |
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vars.WAITED += 1 |
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cli.msg(chan, "{0} increased the wait \ |
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cli.msg(chan, ("\u0002{0}\u0002 increased the wait time by "+ |
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time by {1} seconds.".format(nick, vars.EXTRA_WAIT)) |
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"{1} seconds.").format(nick, vars.EXTRA_WAIT)) |
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@cmd("!reset", admin_only = True) |
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def reset_game(cli, nick, chan, rest): |
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vars.PHASE = "none" |
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if vars.TIMERS[0]: |
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vars.TIMERS[0].cancel() |
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vars.TIMERS[0] = None |
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cli.mode(chan, "-m") |
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for plr in vars.list_players(): |
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cli.mode(chan, "-v", "{0} {0}!*@*".format(plr)) |
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for deadguy in vars.DEAD: |
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cli.mode(chan, "-q", "{0} {0}!*@*".format(deadguy)) |
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vars.ROLES = {"person" : []} |
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vars.ORIGINAL_ROLES = None |
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vars.CURSED = "" |
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vars.CAN_START_TIME = timedelta(0) |
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vars.GUNNERS = {} |
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vars.WAITED = 0 |
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vars.VICTIM = "" |
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@cmd("!reset", admin_only = True) |
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def reset_game(cli, nick, chan, rest): |
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reset(cli) |