Browse Source

fixed some bugs

improved the role-assignment system
added !lynching and other daytime stuff
master
jcao219 14 years ago
parent
commit
6344a53163
  1. 10
      decorators.py
  2. 18
      vars.py
  3. 8
      wolfbot.py
  4. 299
      wolfgame.py

10
decorators.py

@ -1,8 +1,9 @@
from oyoyo.parse import parse_nick from oyoyo.parse import parse_nick
import botconfig; import botconfig
def generate(fdict): def generate(fdict):
def cmd(s, raw_nick=False, admin_only=False): """Generates a decorator generator. Always use this"""
def cmd(*s, raw_nick=False, admin_only=False):
def dec(f): def dec(f):
def innerf(*args): def innerf(*args):
largs = list(args) largs = list(args)
@ -14,7 +15,10 @@ def generate(fdict):
largs[0].notice(largs[1], "You are not an admin.") largs[0].notice(largs[1], "You are not an admin.")
return return
return f(*largs) return f(*largs)
fdict[s] = innerf for x in s:
fdict[x] = innerf
return f return f
return dec return dec
return cmd return cmd

18
vars.py

@ -5,9 +5,21 @@ MAXIMUM_WAITED = 2 # limit for amount of !wait's
MAX_SHOTS = 2 MAX_SHOTS = 2
NIGHT_TIME_LIMIT = 90 NIGHT_TIME_LIMIT = 90
NO_VICTIMS_MESSAGES = ("The body of a young penguin pet is found", #######################################################################################
# PLAYERS SEER WOLF CURSED DRUNK HARLOT TRAITOR GUNNER #
ROLES_GUIDE = { 4 : ( 1 , 1 , 0 , 0 , 0 , 0 , 0 ), #
6 : ( 0 , 0 , 1 , 1 , 0 , 0 , 0 ), #
8 : ( 0 , 1 , 0 , 0 , 1 , 0 , 0 ), #
10 : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 )} #
#######################################################################################
NO_VICTIMS_MESSAGES = ("The body of a young penguin pet is found.",
"A pool of blood and wolf paw prints are found.", "A pool of blood and wolf paw prints are found.",
"Traces of wolf fur are found") "Traces of wolf fur are found.")
# These change ingame # These change ingame
ROLES = {"person" : []} ROLES = {"person" : []}
@ -22,6 +34,8 @@ SEEN = [] # list of seers that have had visions
DEAD = [] # list of people who are dead DEAD = [] # list of people who are dead
TRAITOR = "" TRAITOR = ""
TIMERS = [None, None] # nightlimit, daylimit TIMERS = [None, None] # nightlimit, daylimit
VOTES = {}
WOUNDED = []
is_role = lambda plyr, rol: rol in ROLES and plyr in ROLES[rol] is_role = lambda plyr, rol: rol in ROLES and plyr in ROLES[rol]

8
wolfbot.py

@ -13,13 +13,13 @@ class WolfBotHandler(DefaultCommandHandler):
if chan != botconfig.NICK: #not a PM if chan != botconfig.NICK: #not a PM
for x in wolfgame.COMMANDS.keys(): for x in wolfgame.COMMANDS.keys():
if msg.startswith(x): if msg.startswith(x):
msg = msg.replace(x, "", 1) h = msg.replace(x, "", 1).lstrip()
wolfgame.COMMANDS[x](self.client, rawnick, chan, msg.lstrip()) wolfgame.COMMANDS[x](self.client, rawnick, chan, h)
else: else:
for x in wolfgame.PM_COMMANDS.keys(): for x in wolfgame.PM_COMMANDS.keys():
if msg.startswith(x): if msg.startswith(x):
msg = msg.replace(x, "", 1) h = msg.replace(x, "", 1).lstrip()
wolfgame.PM_COMMANDS[x](self.client, rawnick, msg.lstrip()) wolfgame.PM_COMMANDS[x](self.client, rawnick, h)
@protected @protected
def __unhandled__(self, cmd, *args): def __unhandled__(self, cmd, *args):

299
wolfgame.py

@ -21,16 +21,41 @@ def connect_callback(cli):
cli.join(botconfig.CHANNEL) cli.join(botconfig.CHANNEL)
cli.msg("ChanServ", "op "+botconfig.CHANNEL) cli.msg("ChanServ", "op "+botconfig.CHANNEL)
def reset_game():
vars.ROLES = {"person" : []}
vars.PHASE = "none"
# Command Handlers:
@cmd("!say") @cmd("!say")
def say(cli, nick, rest): # To be removed later def say(cli, nick, rest): # To be removed later
cli.msg(botconfig.CHANNEL, "{0} says: {1}".format(nick, rest)) cli.msg(botconfig.CHANNEL, "{0} says: {1}".format(nick, rest))
def reset(cli):
chan = botconfig.CHANNEL
vars.PHASE = "none"
if vars.TIMERS[0]:
vars.TIMERS[0].cancel()
vars.TIMERS[0] = None
if vars.TIMERS[1]:
vars.TIMERS[0].cancel()
vars.TIMERS[0] = None
cli.mode(chan, "-m")
for plr in vars.list_players():
cli.mode(chan, "-v", "{0} {0}!*@*".format(plr))
for deadguy in vars.DEAD:
cli.mode(chan, "-q", "{0} {0}!*@*".format(deadguy))
vars.ROLES = {"person" : []}
vars.CURSED = ""
vars.CAN_START_TIME = timedelta(0)
vars.GUNNERS = {}
vars.WAITED = 0
vars.VICTIM = ""
vars.VOTES = {}
@pmcmd("!bye", admin_only=True) @pmcmd("!bye", admin_only=True)
@cmd("!bye", admin_only=True) @cmd("!bye", admin_only=True)
def forced_exit(cli, nick, *rest): # Admin Only def forced_exit(cli, nick, *rest): # Admin Only
@ -38,10 +63,30 @@ def forced_exit(cli, nick, *rest): # Admin Only
cli.quit("Forced quit from admin") cli.quit("Forced quit from admin")
raise SystemExit raise SystemExit
@cmd("!exec", admin_only=True) @cmd("!exec", admin_only=True)
def py(cli, nick, chan, rest): def py(cli, nick, chan, rest):
exec(rest) exec(rest)
# A decorator for standard game commands
def checks(f):
def inner(*args):
cli = args[0]
nick = args[1]
if vars.PHASE in ("none", "join"):
cli.notice(nick, "No game is currently running.")
return
elif nick not in vars.list_players():
cli.notice(nick, "You're not currently playing.")
return
f(*args)
return inner
@cmd("!ping") @cmd("!ping")
def pinger(cli, nick, chan, rest): def pinger(cli, nick, chan, rest):
if (vars.LAST_PING and if (vars.LAST_PING and
@ -54,6 +99,8 @@ def pinger(cli, nick, chan, rest):
vars.PINGING = True vars.PINGING = True
TO_PING = [] TO_PING = []
@hook("whoreply") @hook("whoreply")
def on_whoreply(cli, server, dunno, chan, dunno1, def on_whoreply(cli, server, dunno, chan, dunno1,
dunno2, dunno3, user, status, dunno4): dunno2, dunno3, user, status, dunno4):
@ -64,11 +111,12 @@ def pinger(cli, nick, chan, rest):
# TODO: check if the user has AWAY'D himself # TODO: check if the user has AWAY'D himself
TO_PING.append(user) TO_PING.append(user)
@hook("endofwho") @hook("endofwho")
def do_ping(*args): def do_ping(*args):
if not vars.PINGING: return if not vars.PINGING: return
chan = args[2]
cli.msg(chan, "PING! "+" ".join(TO_PING)) cli.msg(chan, "PING! "+" ".join(TO_PING))
vars.PINGING = False vars.PINGING = False
@ -77,6 +125,15 @@ def pinger(cli, nick, chan, rest):
cli.send("WHO "+chan) cli.send("WHO "+chan)
@cmd("!sudo ping", admin_only=True)
def fpinger(cli, nick, chan, rest):
vars.LAST_PING = None
pinger(cli, nick, chan, rest)
@cmd("!join") @cmd("!join")
def join(cli, nick, chan, rest): def join(cli, nick, chan, rest):
if vars.PHASE == "none": if vars.PHASE == "none":
@ -84,9 +141,9 @@ def join(cli, nick, chan, rest):
vars.ROLES["person"].append(nick) vars.ROLES["person"].append(nick)
vars.PHASE = "join" vars.PHASE = "join"
vars.CAN_START_TIME = datetime.now() + timedelta(seconds=vars.MINIMUM_WAIT) vars.CAN_START_TIME = datetime.now() + timedelta(seconds=vars.MINIMUM_WAIT)
cli.msg(chan, '\u0002{0}\u0002 has started a game of Werewolf. \ cli.msg(chan, ('\u0002{0}\u0002 has started a game of Werewolf. '+
Type "!join" to join. Type "!start" to start the game. \ 'Type "!join" to join. Type "!start" to start the game. '+
Type "!wait" to increase join wait time.'.format(nick)) 'Type "!wait" to increase join wait time.').format(nick))
elif nick in vars.list_players(): elif nick in vars.list_players():
cli.notice(nick, "You're already playing!") cli.notice(nick, "You're already playing!")
elif vars.PHASE != "join": elif vars.PHASE != "join":
@ -96,6 +153,8 @@ Type "!wait" to increase join wait time.'.format(nick))
vars.ROLES["person"].append(nick) vars.ROLES["person"].append(nick)
cli.msg(chan, '\u0002{0}\u0002 has joined the game.'.format(nick)) cli.msg(chan, '\u0002{0}\u0002 has joined the game.'.format(nick))
@cmd("!stats") @cmd("!stats")
def stats(cli, nick, chan, rest): def stats(cli, nick, chan, rest):
if vars.PHASE == "none": if vars.PHASE == "none":
@ -123,10 +182,36 @@ def stats(cli, nick, chan, rest):
vb = "are" vb = "are"
else: else:
vb = "is" vb = "is"
cli.msg(chan, cli.msg(chan, "{0}: There {3} {1}, and {2}.".format(nick,
"{0}: There {verb} {1}, and {2}.".format(nick,
", ".join(message[0:-1]), ", ".join(message[0:-1]),
message[-1]), verb=vb) message[-1]),
vb)
@checks
@cmd("!votes")
def show_votes(cli, nick, chan, rest):
if not vars.VOTES.values():
cli.msg(chan, nick+": No votes yet.")
return
elif vars.PHASE != "day":
cli.notice(nick, "Voting is only during the day.")
return
votelist = ["{0}: {1} ({2})".format(votee,
len(vars.VOTES[votee]),
" ".join(vars.VOTES[votee]))
for votee in vars.VOTES.keys()]
cli.msg(chan, "{0}: {1}".format(nick, ", ".join(votelist)))
pl = vars.list_players()
avail = len(pl) - len(vars.WOUNDED)
votesneeded = avail // 2 + 1
cli.msg(chan, ("{0}: \u0002{1}\u0002 players, \u0002{2}\u0002 votes "+
"required to lynch, \u0002{3}\u0002 players available " +
"to vote.").format(nick, len(pl), votesneeded, avail))
def del_player(cli, nick, died_in_game = True): def del_player(cli, nick, died_in_game = True):
cli.mode(botconfig.CHANNEL, "-v", "{0} {0}!*@*".format(nick)) cli.mode(botconfig.CHANNEL, "-v", "{0} {0}!*@*".format(nick))
@ -135,6 +220,8 @@ def del_player(cli, nick, died_in_game = True):
vars.DEAD.append(nick) vars.DEAD.append(nick)
vars.del_player(nick) vars.del_player(nick)
def leave(cli, what, nick): def leave(cli, what, nick):
if nick not in vars.list_players(): # not playing if nick not in vars.list_players(): # not playing
return return
@ -163,36 +250,40 @@ hook("part")(lambda cli, nick, *rest: leave(cli, "part", nick))
hook("quit")(lambda cli, nick, *rest: leave(cli, "quit", nick)) hook("quit")(lambda cli, nick, *rest: leave(cli, "quit", nick))
hook("kick")(lambda cli, nick, *rest: leave(cli, "kick", nick)) hook("kick")(lambda cli, nick, *rest: leave(cli, "kick", nick))
def transition_day(cli): def transition_day(cli):
vars.PHASE = "day"
chan = botconfig.CHANNEL chan = botconfig.CHANNEL
vars.PHASE = "day"
vars.DAY_START_TIME = datetime.now() vars.DAY_START_TIME = datetime.now()
td = vars.DAY_START_TIME - vars.NIGHT_START_TIME td = vars.DAY_START_TIME - vars.NIGHT_START_TIME
vars.NIGHT_TIMEDELTA += td vars.NIGHT_TIMEDELTA += td
min, sec = td.seconds // 60, td.seconds % 60 min, sec = td.seconds // 60, td.seconds % 60
message = "Night lasted \u0002{0:0>2}:{1:0>2}\u0002. It is now daytime. \ message = ("Night lasted \u0002{0:0>2}:{1:0>2}\u0002. It is now daytime. "+
The villagers awake, thankful for surviving the night, \ "The villagers awake, thankful for surviving the night, "+
and search the village... ".format(min, sec) "and search the village... ").format(min, sec)
dead = []
if not vars.VICTIM: if not vars.VICTIM:
message += random.choice(vars.NO_VICTIMS_MESSAGES) message += random.choice(vars.NO_VICTIMS_MESSAGES)
message += " All villagers, however, have survived."
cli.msg(chan, message); cli.msg(chan, message);
return
# TODO: check if visited is harlot # TODO: check if visited is harlot
else:
dead = [] message += ("The dead body of \u0002{0}\u0002, a "+
"\u0002{1}\u0002, is found. Those remaining mourn his/her "+
message += "The dead body of \u0002{0}\u0002, a \ "death.").format(vars.VICTIM, vars.get_role(vars.VICTIM))
\u0002{1}\u0002, is found. Those remaining mourn his/her \
death.".format(vars.VICTIM, vars.get_role(vars.VICTIM))
dead.append(vars.VICTIM) dead.append(vars.VICTIM)
# TODO: check if harlot also died
cli.msg(chan, message) cli.msg(chan, message)
# TODO: check if harlot also died
for deadperson in dead: for deadperson in dead:
del_player(cli, deadperson, True) del_player(cli, deadperson, True)
cli.msg(chan, ("The villagers must now vote for whom to lynch. "+
'Use "!lynch <nick>" to cast your vote. 3 votes '+
'are required to lynch.'))
@ -202,18 +293,43 @@ def chk_nightdone(cli):
if vars.TIMERS[0]: if vars.TIMERS[0]:
vars.TIMERS[0].cancel() # cancel timer vars.TIMERS[0].cancel() # cancel timer
vars.TIMERS[0] = None vars.TIMERS[0] = None
if vars.PHASE == "night": # Double check
transition_day(cli) transition_day(cli)
@pmcmd("!kill") @checks
@pmcmd("kill") @cmd("!lynch", "!vote")
def kill(cli, nick, rest): def vote(cli, nick, chan, rest):
if vars.PHASE == "none": if vars.PHASE != "day":
cli.msg(nick, "No game is currently running.") cli.notice(nick, ("Lynching is only allowed during the day. "+
return "Please wait patiently for morning."))
if not nick in vars.list_players():
cli.msg(nick, "You're currently playing")
return return
pl = vars.list_players()
pl_l = [x.strip().lower() for x in pl]
rest = rest.split(" ")[0].strip().lower()
if rest in pl_l:
voted = pl[pl_l.index(rest)]
candidates = vars.VOTES.keys()
for voters in candidates: # remove previous vote
if nick in vars.VOTES[voters]:
vars.VOTES[voters].remove(nick)
if not vars.VOTES[voters]:
del vars.VOTES[voters]
if voted not in vars.VOTES.keys():
vars.VOTES[voted] = [nick]
else:
vars.VOTES[voted].append(nick)
cli.msg(chan, ("\u0002{0}\u0002 votes for "+
"\u0002{1}\u0002.").format(nick, rest))
elif not rest:
cli.notice(nick, "Not enough parameters.")
else:
cli.notice(nick, "\u0002{0}\u0002 is currently not playing.".format(rest))
@checks
@pmcmd("!kill", "kill")
def kill(cli, nick, rest):
if not (vars.is_role(nick, "wolf") or vars.is_role(nick, "traitor")): if not (vars.is_role(nick, "wolf") or vars.is_role(nick, "traitor")):
cli.msg(nick, "Only a wolf may use this command") cli.msg(nick, "Only a wolf may use this command")
return return
@ -237,15 +353,10 @@ def kill(cli, nick, rest):
cli.msg(nick, "You have selected \u0002{0}\u0002 to be killed".format(victim)) cli.msg(nick, "You have selected \u0002{0}\u0002 to be killed".format(victim))
chk_nightdone(cli) chk_nightdone(cli)
@pmcmd("see")
@pmcmd("!see") @checks
@pmcmd("see", "!see")
def see(cli, nick, rest): def see(cli, nick, rest):
if vars.PHASE == "none":
cli.msg(nick, "No game is currently running.")
return
if not nick in vars.list_players():
cli.msg(nick, "You're currently playing")
return
if not vars.is_role(nick, "seer"): if not vars.is_role(nick, "seer"):
cli.msg(nick, "Only a seer may use this command") cli.msg(nick, "Only a seer may use this command")
return return
@ -259,8 +370,7 @@ def see(cli, nick, rest):
cli.msg(nick, "Not enough parameters") cli.msg(nick, "Not enough parameters")
return return
if victim not in vars.list_players(): if victim not in vars.list_players():
cli.msg(nick,"\u0002{0}\u0002 is \ cli.msg(nick,"\u0002{0}\u0002 is currently not playing.".format(victim))
currently not playing.".format(victim))
return return
if vars.CURSED == nick: if vars.CURSED == nick:
role = "wolf" role = "wolf"
@ -268,12 +378,14 @@ currently not playing.".format(victim))
role = "villager" role = "villager"
else: else:
role = vars.get_role(victim) role = vars.get_role(victim)
cli.msg(nick, "You have a vision; in this vision, \ cli.msg(nick, ("You have a vision; in this vision, "+
you see that \u0002{0}\u0002 is a \u0002{1}\u0002!".format(victim, "you see that \u0002{0}\u0002 is a "+
role)) "\u0002{1}\u0002!").format(victim, role))
vars.SEEN.append(nick) vars.SEEN.append(nick)
chk_nightdone(cli) chk_nightdone(cli)
@pmcmd("") @pmcmd("")
def relay(cli, nick, rest): def relay(cli, nick, rest):
badguys = vars.ROLES.get("wolf", []) + vars.ROLES.get("traitor", []) badguys = vars.ROLES.get("wolf", []) + vars.ROLES.get("traitor", [])
@ -283,6 +395,8 @@ def relay(cli, nick, rest):
for badguy in badguys: for badguy in badguys:
cli.msg(badguy, "{0} says: {1}".format(nick, rest)) cli.msg(badguy, "{0} says: {1}".format(nick, rest))
def transition_night(cli): def transition_night(cli):
vars.PHASE = "night" vars.PHASE = "night"
vars.VICTIM = "" # nickname of cursed villager vars.VICTIM = "" # nickname of cursed villager
@ -290,36 +404,40 @@ def transition_night(cli):
vars.NIGHT_START_TIME = datetime.now() vars.NIGHT_START_TIME = datetime.now()
chan = botconfig.CHANNEL chan = botconfig.CHANNEL
cli.msg(chan, "It is now nighttime. All players \ cli.msg(chan, ("It is now nighttime. All players "+
check for PMs from me for instructions. If you did not receive \ "check for PMs from me for instructions. "+
one, simply sit back, relax, and wait patiently for morning.") "If you did not receive one, simply sit back, "+
"relax, and wait patiently for morning."))
t = threading.Timer(vars.NIGHT_TIME_LIMIT, transition_day, [cli]) t = threading.Timer(vars.NIGHT_TIME_LIMIT, transition_day, [cli])
vars.TIMERS[0] = t vars.TIMERS[0] = t
t.start() t.start()
# send PMs # send PMs
pl = vars.list_players() ps = vars.list_players()
for wolf in vars.ROLES["wolf"]: for wolf in vars.ROLES["wolf"]:
cli.msg(wolf, 'You are a \u0002wolf\u0002. It is your job to kill all the \ cli.msg(wolf, ('You are a \u0002wolf\u0002. It is your job to kill all the '+
villagers. Use "kill <nick>" to kill a villager. Also, if \ 'villagers. Use "kill <nick>" to kill a villager. Also, if '+
you send a PM to me, it will be relayed to all other wolves.') 'you send a PM to me, it will be relayed to all other wolves.'))
_pl = pl[:] pl = ps[:]
_pl.remove(wolf) # remove self from list pl.remove(wolf) # remove self from list
for i, player in enumerate(_pl): for i, player in enumerate(pl):
if vars.is_role(player, "wolf"): if vars.is_role(player, "wolf"):
_pl[i] = player + " (wolf)" pl[i] = player + " (wolf)"
elif vars.is_role(player, "traitor"): elif vars.is_role(player, "traitor"):
_pl[i] = player + " (traitor)" pl[i] = player + " (traitor)"
cli.msg(wolf, "Players: "+", ".join(_pl)) cli.msg(wolf, "Players: "+", ".join(pl))
for seer in vars.ROLES["seer"]: for seer in vars.ROLES["seer"]:
_pl = pl[:] pl = ps[:]
_pl.remove(seer) # remove self from list pl.remove(seer) # remove self from list
cli.msg(seer, 'You are a \u0002seer\u0002. \ cli.msg(seer, ('You are a \u0002seer\u0002. '+
It is your job to detect the wolves, you may have a vision once per night. \ 'It is your job to detect the wolves, you '+
Use "see <nick>" to see the role of a player.') 'may have a vision once per night. '+
cli.msg(seer, "Players: "+", ".join(_pl)) 'Use "see <nick>" to see the role of a player.'))
cli.msg(seer, "Players: "+", ".join(pl))
@cmd("!start") @cmd("!start")
def start(cli, nick, chan, rest): def start(cli, nick, chan, rest):
@ -351,20 +469,15 @@ def start(cli, nick, chan, rest):
ncursed = 0 ncursed = 0
ntraitor = 0 ntraitor = 0
if len(pl) >= 8: for pcount in range(4, len(pl)+1):
nharlots = 1 addroles = vars.ROLES_GUIDE.get(pcount)
nseers = 1 if addroles:
nwolves = 2 nseers += addroles[0]
ndrunk = 1 nwolves += addroles[1]
ncursed = 1 ncursed += addroles[2]
elif(len(pl)) >= 6: ndrunk += addroles[3]
nseers = 1 nharlots += addroles[4]
nwolves = 1 ntraitor += addroles[5]
ndrunk = 1
ncursed = 1
else:
nseers = 1
nwolves = 1
seer = random.choice(pl) seer = random.choice(pl)
vars.ROLES["seer"] = [seer] vars.ROLES["seer"] = [seer]
@ -395,8 +508,8 @@ def start(cli, nick, chan, rest):
possible.remove(vars.CURSED) # Cursed traitors are not allowed possible.remove(vars.CURSED) # Cursed traitors are not allowed
vars.TRAITOR = random.choice(possible) vars.TRAITOR = random.choice(possible)
cli.msg(chan, "{0}: Welcome to Werewolf, the popular detective/social \ cli.msg(chan, ("{0}: Welcome to Werewolf, the popular detective/social party "+
party game (a theme of Mafia).".format(", ".join(vars.list_players()))) "game (a theme of Mafia).").format(", ".join(vars.list_players())))
cli.mode(chan, "+m") cli.mode(chan, "+m")
vars.ORIGINAL_ROLES = dict(vars.ROLES) # Make a copy vars.ORIGINAL_ROLES = dict(vars.ROLES) # Make a copy
@ -405,6 +518,8 @@ party game (a theme of Mafia).".format(", ".join(vars.list_players())))
vars.DEAD = [] vars.DEAD = []
transition_night(cli) transition_night(cli)
@cmd("!wait") @cmd("!wait")
def wait(cli, nick, chan, rest): def wait(cli, nick, chan, rest):
pl = vars.list_players() pl = vars.list_players()
@ -427,27 +542,11 @@ def wait(cli, nick, chan, rest):
else: else:
vars.CAN_START_TIME += timedelta(seconds=vars.EXTRA_WAIT) vars.CAN_START_TIME += timedelta(seconds=vars.EXTRA_WAIT)
vars.WAITED += 1 vars.WAITED += 1
cli.msg(chan, "{0} increased the wait \ cli.msg(chan, ("\u0002{0}\u0002 increased the wait time by "+
time by {1} seconds.".format(nick, vars.EXTRA_WAIT)) "{1} seconds.").format(nick, vars.EXTRA_WAIT))
@cmd("!reset", admin_only = True)
def reset_game(cli, nick, chan, rest):
vars.PHASE = "none"
if vars.TIMERS[0]:
vars.TIMERS[0].cancel()
vars.TIMERS[0] = None
cli.mode(chan, "-m")
for plr in vars.list_players():
cli.mode(chan, "-v", "{0} {0}!*@*".format(plr))
for deadguy in vars.DEAD:
cli.mode(chan, "-q", "{0} {0}!*@*".format(deadguy))
vars.ROLES = {"person" : []}
vars.ORIGINAL_ROLES = None
vars.CURSED = ""
vars.CAN_START_TIME = timedelta(0)
vars.GUNNERS = {}
vars.WAITED = 0
vars.VICTIM = ""
@cmd("!reset", admin_only = True)
def reset_game(cli, nick, chan, rest):
reset(cli)
Loading…
Cancel
Save