@ -773,7 +773,7 @@ def stop_game(cli, winner = ""):
@@ -773,7 +773,7 @@ def stop_game(cli, winner = ""):
continue # not logged in during game start
# determine if this player's team won
if plr in ( var . ORIGINAL_ROLES [ " wolf " ] + var . ORIGINAL_ROLES [ " verrader " ] +
var . ORIGINAL_ROLES [ " kraai " ] ) : # the player was wolf-aligned
var . ORIGINAL_ROLES [ " weerweer kraai" ] ) : # the player was wolf-aligned
if winner == " wolven " :
won = True
elif winner == " burgers " :
@ -821,7 +821,7 @@ def chk_win(cli):
@@ -821,7 +821,7 @@ def chk_win(cli):
lwolves = ( len ( var . ROLES [ " wolf " ] ) +
len ( var . ROLES [ " verrader " ] ) +
len ( var . ROLES [ " kraai " ] ) )
len ( var . ROLES [ " weerweer kraai" ] ) )
if var . PHASE == " day " :
lpl - = len ( [ x for x in var . WOUNDED if x not in var . ROLES [ " verrader " ] ] )
lwolves - = len ( [ x for x in var . WOUNDED if x in var . ROLES [ " verrader " ] ] )
@ -842,7 +842,7 @@ def chk_win(cli):
@@ -842,7 +842,7 @@ def chk_win(cli):
var . LOGGER . logBare ( " WOLVEN " , " WIN " )
elif ( not var . ROLES [ " wolf " ] and
not var . ROLES [ " verrader " ] and
not var . ROLES [ " kraai " ] ) :
not var . ROLES [ " weerweer kraai" ] ) :
cli . msg ( chan , ( " Game over! Alle wolven zijn dood! De burgers " +
" filleren ze, BBQ ze, en hebben een stevige maaltijd. " ) )
var . LOGGER . logMessage ( ( " Game over! Alle wolven zijn dood! De burgers " +
@ -850,7 +850,7 @@ def chk_win(cli):
@@ -850,7 +850,7 @@ def chk_win(cli):
village_win = True
var . LOGGER . logBare ( " BURGERS " , " WIN " )
elif ( not var . ROLES [ " wolf " ] and not
var . ROLES [ " kraai " ] and var . ROLES [ " verrader " ] ) :
var . ROLES [ " weerweer kraai" ] and var . ROLES [ " verrader " ] ) :
for t in var . ROLES [ " verrader " ] :
var . LOGGER . logBare ( t , " TRANSFORM " )
chk_traitor ( cli )
@ -1271,7 +1271,7 @@ def transition_day(cli, gameid=0):
@@ -1271,7 +1271,7 @@ def transition_day(cli, gameid=0):
if ( not len ( var . SEEN ) + len ( var . KILLS ) + len ( var . OBSERVED ) # neither seer nor wolf acted
and var . FIRST_NIGHT and var . ROLES [ " ziener " ] and not botconfig . DEBUG_MODE ) :
cli . msg ( botconfig . CHANNEL , " \02 De wolven zijn allemaal gestorven door een onbekende ziekte. \02 " )
for x in var . ROLES [ " wolf " ] + var . ROLES [ " kraai " ] + var . ROLES [ " verrader " ] :
for x in var . ROLES [ " wolf " ] + var . ROLES [ " weerweer kraai" ] + var . ROLES [ " verrader " ] :
if not del_player ( cli , x , True ) :
return
@ -1309,7 +1309,7 @@ def transition_day(cli, gameid=0):
@@ -1309,7 +1309,7 @@ def transition_day(cli, gameid=0):
" De burgers worden wakker, dankbaar dat ze de nacht hebben overleeft, " +
" en doorzoeken het dorp... " ) . format ( min , sec ) ]
dead = [ ]
crowonly = var . ROLES [ " kraai " ] and not var . ROLES [ " wolf " ]
crowonly = var . ROLES [ " weerweer kraai" ] and not var . ROLES [ " wolf " ]
if victim :
var . LOGGER . logBare ( victim , " WOLVESVICTIM " , * [ y for x , y in var . KILLS . items ( ) if x == victim ] )
for crow , target in iter ( var . OBSERVED . items ( ) ) :
@ -1327,11 +1327,11 @@ def transition_day(cli, gameid=0):
@@ -1327,11 +1327,11 @@ def transition_day(cli, gameid=0):
elif not victim :
message . append ( random . choice ( var . NO_VICTIMS_MESSAGES ) +
" Alle burgers hebben, wonder boven wonder, het overleeft. " )
elif victim in var . ROLES [ " pizzabezorger " ] : # Attacked harlot, yay no kill
elif victim in var . ROLES [ " onschuldige meisje " ] : # Attacked harlot, yay no kill
if var . HVISITED . get ( victim ) :
message . append ( " De door de wolven gekozen slachtoffer was een pizzabezorger , " +
message . append ( " De door de wolven gekozen slachtoffer was een onschuldige meisje , " +
" maar ze was niet thuis. " )
if victim and ( victim not in var . ROLES [ " pizzabezorger " ] or # not a harlot
if victim and ( victim not in var . ROLES [ " onschuldige meisje " ] or # not a harlot
not var . HVISITED . get ( victim ) ) : # harlot stayed home
message . append ( ( " Het dode lichaam van \u0002 {0} \u0002 , een " +
" \u0002 {1} \u0002 , is gevonden. De nabestaanden rouwen om zijn/haar " +
@ -1340,7 +1340,7 @@ def transition_day(cli, gameid=0):
@@ -1340,7 +1340,7 @@ def transition_day(cli, gameid=0):
var . LOGGER . logBare ( victim , " KILLED " )
if victim in var . GUNNERS . keys ( ) and var . GUNNERS [ victim ] : # victim had bullets!
if random . random ( ) < var . GUNNER_KILLS_WOLF_AT_NIGHT_CHANCE :
wc = var . ROLES [ " kraai " ]
wc = var . ROLES [ " weerweer kraai" ]
for crow in wc :
if crow in var . OBSERVED . keys ( ) :
wc . remove ( crow )
@ -1353,18 +1353,18 @@ def transition_day(cli, gameid=0):
@@ -1353,18 +1353,18 @@ def transition_day(cli, gameid=0):
if victim in var . HVISITED . values ( ) : # victim was visited by some harlot
for hlt in var . HVISITED . keys ( ) :
if var . HVISITED [ hlt ] == victim :
message . append ( ( " \02 {0} \02 , een \02 pizzabezorger \02 , maakte de verkeerde beslissing " +
message . append ( ( " \02 {0} \02 , een \02 onschuldige meisje \02 , maakte de verkeerde beslissing " +
" door afgelopen nacht het huis van het slachtoffer te bezoeken en is " +
" nu gestorven. " ) . format ( hlt ) )
dead . append ( hlt )
for harlot in var . ROLES [ " pizzabezorger " ] :
if var . HVISITED . get ( harlot ) in var . ROLES [ " wolf " ] + var . ROLES [ " kraai " ] :
message . append ( ( " \02 {0} \02 , een \02 pizzabezorger \02 , maakte de verkeerde beslissing door " +
for harlot in var . ROLES [ " onschuldige meisje " ] :
if var . HVISITED . get ( harlot ) in var . ROLES [ " wolf " ] + var . ROLES [ " weerweer kraai" ] :
message . append ( ( " \02 {0} \02 , een \02 onschuldige meisje \02 , maakte de verkeerde beslissing door " +
" afgelopen nacht het huis van de wolf te bezoeken en is " +
" nu gestorven. " ) . format ( harlot ) )
dead . append ( harlot )
for gangel in var . ROLES [ " bescherm engel " ] :
if var . GUARDED . get ( gangel ) in var . ROLES [ " wolf " ] + var . ROLES [ " kraai " ] :
if var . GUARDED . get ( gangel ) in var . ROLES [ " wolf " ] + var . ROLES [ " weerweer kraai" ] :
if victim == gangel :
continue # already dead.
r = random . random ( )
@ -1385,7 +1385,7 @@ def transition_day(cli, gameid=0):
@@ -1385,7 +1385,7 @@ def transition_day(cli, gameid=0):
if ( var . WOLF_STEALS_GUN and victim in dead and
victim in var . GUNNERS . keys ( ) and var . GUNNERS [ victim ] > 0 ) :
# victim has bullets
guntaker = random . choice ( var . ROLES [ " wolf " ] + var . ROLES [ " kraai " ]
guntaker = random . choice ( var . ROLES [ " wolf " ] + var . ROLES [ " weerweer kraai" ]
+ var . ROLES [ " verrader " ] ) # random looter
numbullets = var . GUNNERS [ victim ]
var . WOLF_GUNNERS [ guntaker ] = numbullets # transfer bullets to him/her
@ -1407,9 +1407,9 @@ def transition_day(cli, gameid=0):
@@ -1407,9 +1407,9 @@ def transition_day(cli, gameid=0):
def chk_nightdone ( cli ) :
if ( len ( var . SEEN ) == len ( var . ROLES [ " ziener " ] ) and # Seers have seen.
len ( var . HVISITED . keys ( ) ) == len ( var . ROLES [ " pizzabezorger " ] ) and # harlots have visited.
len ( var . HVISITED . keys ( ) ) == len ( var . ROLES [ " onschuldige meisje " ] ) and # harlots have visited.
len ( var . GUARDED . keys ( ) ) == len ( var . ROLES [ " bescherm engel " ] ) and # guardians have guarded
len ( var . ROLES [ " kraai " ] + var . ROLES [ " wolf " ] ) == len ( var . KILLS ) + len ( var . OBSERVED ) and
len ( var . ROLES [ " weerweer kraai" ] + var . ROLES [ " wolf " ] ) == len ( var . KILLS ) + len ( var . OBSERVED ) and
var . PHASE == " nacht " ) :
# check if wolves are actually agreeing
@ -1568,7 +1568,7 @@ def shoot(cli, nick, chann_, rest):
@@ -1568,7 +1568,7 @@ def shoot(cli, nick, chann_, rest):
cli . notice ( nick , " Je houd het geweer verkeerdom vast. " )
return
wolfshooter = nick in var . ROLES [ " wolf " ] + var . ROLES [ " kraai " ] + var . ROLES [ " verrader " ]
wolfshooter = nick in var . ROLES [ " wolf " ] + var . ROLES [ " weerweer kraai" ] + var . ROLES [ " verrader " ]
if wolfshooter and nick in var . WOLF_GUNNERS :
var . WOLF_GUNNERS [ nick ] - = 1
@ -1581,7 +1581,7 @@ def shoot(cli, nick, chann_, rest):
@@ -1581,7 +1581,7 @@ def shoot(cli, nick, chann_, rest):
else :
chances = var . GUN_CHANCES
wolfvictim = victim in var . ROLES [ " wolf " ] + var . ROLES [ " kraai " ]
wolfvictim = victim in var . ROLES [ " wolf " ] + var . ROLES [ " weerweer kraai" ]
if rand < = chances [ 0 ] and not ( wolfshooter and wolfvictim ) : # didn't miss or suicide
# and it's not a wolf shooting another wolf
@ -1589,7 +1589,7 @@ def shoot(cli, nick, chann_, rest):
@@ -1589,7 +1589,7 @@ def shoot(cli, nick, chann_, rest):
" een zilveren kogel " ) . format ( nick , victim ) )
var . LOGGER . logMessage ( " {0} schiet op {1} met een zilveren kogel! " . format ( nick , victim ) )
victimrole = var . get_role ( victim )
if victimrole in ( " wolf " , " kraai " ) :
if victimrole in ( " wolf " , " weerweer kraai" ) :
cli . msg ( chan , ( " \u0002 {0} \u0002 is een wolf, en is gedood door " +
" een zilveren kogel. " ) . format ( victim ) )
var . LOGGER . logMessage ( ( " {0} is een wolf,en is gedood door " +
@ -1643,12 +1643,12 @@ def kill(cli, nick, rest):
@@ -1643,12 +1643,12 @@ def kill(cli, nick, rest):
cli . notice ( nick , " Er is geen spel bezig. " )
return
elif nick not in var . list_players ( ) or nick in var . DISCONNECTED . keys ( ) :
cli . notice ( nick , " Jij doet nu niet mee aan een spel. " )
cli . notice ( nick , " Jij doet nu niet mee aan het spel. " )
return
role = var . get_role ( nick )
if role == " verrader " :
return # they do this a lot.
if role not in ( ' wolf ' , ' kraai ' ) :
if role not in ( ' wolf ' , ' weerweer kraai' ) :
pm ( cli , nick , " Alleen een wolf mag dit commando gebruiken. " )
return
if var . PHASE != " nacht " :
@ -1658,9 +1658,9 @@ def kill(cli, nick, rest):
@@ -1658,9 +1658,9 @@ def kill(cli, nick, rest):
if not victim :
pm ( cli , nick , " Niet genoeg parameters " )
return
if role == " kraai " : # Check if flying to observe
if role == " weerweer kraai" : # Check if flying to observe
if var . OBSERVED . get ( nick ) :
pm ( cli , nick , ( " Je bent al in een kraai veranderd; En daarom, " +
pm ( cli , nick , ( " Je bent al in een weerweer kraai veranderd; En daarom, " +
" ben je physiek niet in staat burgers te doden. " ) )
return
pl = var . list_players ( )
@ -1683,7 +1683,7 @@ def kill(cli, nick, rest):
@@ -1683,7 +1683,7 @@ def kill(cli, nick, rest):
if victim == nick :
pm ( cli , nick , " Zelfmoord is slecht. Doe het niet. " )
return
if victim in var . ROLES [ " wolf " ] + var . ROLES [ " kraai " ] :
if victim in var . ROLES [ " wolf " ] + var . ROLES [ " weerweer kraai" ] :
pm ( cli , nick , " Je mag allen burgers doden, niet de andere wolven. " )
return
var . KILLS [ nick ] = victim
@ -1695,25 +1695,25 @@ def kill(cli, nick, rest):
@@ -1695,25 +1695,25 @@ def kill(cli, nick, rest):
@pmcmd ( " guard " , " protect " , " save " )
def guard ( cli , nick , rest ) :
if var . PHASE in ( " geen " , " join " ) :
cli . notice ( nick , " No game is currently runnin g." )
cli . notice ( nick , " Er is geen spel bezi g." )
return
elif nick not in var . list_players ( ) or nick in var . DISCONNECTED . keys ( ) :
cli . notice ( nick , " You ' re not currently playing ." )
cli . notice ( nick , " Jij doet nu niet mee aan het spel ." )
return
role = var . get_role ( nick )
if role != ' guardian a ngel' :
pm ( cli , nick , " Only a guardian angel may use this command ." )
if role != ' bescherm e ngel' :
pm ( cli , nick , " Alleen een bescherm engel kan dit commando gebruiken ." )
return
if var . PHASE != " nig ht " :
pm ( cli , nick , " You may only protect people at night ." )
if var . PHASE != " nac ht " :
pm ( cli , nick , " Je kunt alleen ' s nachts iemand beschermen ." )
return
victim = re . split ( " + " , rest ) [ 0 ] . strip ( ) . lower ( )
if not victim :
pm ( cli , nick , " Not enough parameters " )
pm ( cli , nick , " Niet genoeg parameters " )
return
if var . GUARDED . get ( nick ) :
pm ( cli , nick , ( " You are already protecting " +
" \u0002 {0} \u0002 . " ) . format ( var . GUARDED [ nick ] ) )
pm ( cli , nick , ( " Je beschermd " +
" \u0002 {0} \u0002 al ." ) . format ( var . GUARDED [ nick ] ) )
return
pl = var . list_players ( )
pll = [ x . lower ( ) for x in pl ]
@ -1727,15 +1727,15 @@ def guard(cli, nick, rest):
@@ -1727,15 +1727,15 @@ def guard(cli, nick, rest):
matches + = 1
else :
if matches != 1 :
pm ( cli , nick , " \u0002 {0} \u0002 is currently not playing . " . format ( victim ) )
pm ( cli , nick , " \u0002 {0} \u0002 speelt nu niet mee . " . format ( victim ) )
return
victim = pl [ pll . index ( target ) ]
if victim == nick :
pm ( cli , nick , " You may not guard yourself ." )
pm ( cli , nick , " Je kunt jezelf niet beschermen ." )
return
var . GUARDED [ nick ] = victim
pm ( cli , nick , " You are protecting \u0002 {0} \u0002 tonight. Farewell ! " . format ( var . GUARDED [ nick ] ) )
pm ( cli , var . GUARDED [ nick ] , " You can sleep well tonight, for a guardian angel is protecting you ." )
pm ( cli , nick , " Je beschermd \u0002 {0} \u0002 vannacht. Succes ! " . format ( var . GUARDED [ nick ] ) )
pm ( cli , var . GUARDED [ nick ] , " Je kunt rustig slapen vannacht, een bescherm engel beschermd je vannacht ." )
var . LOGGER . logBare ( var . GUARDED [ nick ] , " GUARDED " , nick )
chk_nightdone ( cli )
@ -1744,20 +1744,20 @@ def guard(cli, nick, rest):
@@ -1744,20 +1744,20 @@ def guard(cli, nick, rest):
@pmcmd ( " observe " )
def observe ( cli , nick , rest ) :
if var . PHASE in ( " geen " , " join " ) :
cli . notice ( nick , " No game is currently runnin g." )
cli . notice ( nick , " Er is geen spel bezi g." )
return
elif nick not in var . list_players ( ) or nick in var . DISCONNECTED . keys ( ) :
cli . notice ( nick , " You ' re not currently playing ." )
cli . notice ( nick , " Jij doet nu niet mee aan het spel ." )
return
if not var . is_role ( nick , " werecrow " ) :
pm ( cli , nick , " Only a werecrow may use this command ." )
if not var . is_role ( nick , " weerweerkraai " ) :
pm ( cli , nick , " Alleen een weerweerkraai kan dit commando gebruiken ." )
return
if var . PHASE != " nig ht " :
pm ( cli , nick , " You may only transform into a crow at night ." )
if var . PHASE != " nac ht " :
pm ( cli , nick , " Je kunt alleen ' s nachts in een weerweerkraai veranderen ." )
return
victim = re . split ( " + " , rest ) [ 0 ] . strip ( ) . lower ( )
if not victim :
pm ( cli , nick , " Not enough parameters " )
pm ( cli , nick , " Niet genoeg parameters " )
return
pl = var . list_players ( )
pll = [ x . lower ( ) for x in pl ]
@ -1771,24 +1771,24 @@ def observe(cli, nick, rest):
@@ -1771,24 +1771,24 @@ def observe(cli, nick, rest):
matches + = 1
else :
if matches != 1 :
pm ( cli , nick , " \u0002 {0} \u0002 is currently not playing . " . format ( victim ) )
pm ( cli , nick , " \u0002 {0} \u0002 speelt nu niet mee . " . format ( victim ) )
return
victim = pl [ pll . index ( target ) ]
if victim == nick . lower ( ) :
pm ( cli , nick , " Instead of doing that, you should probably go kill someone ." )
pm ( cli , nick , " Misschien moet je, inplaats van dit, iemand vermoorden ." )
return
if nick in var . OBSERVED . keys ( ) :
pm ( cli , nick , " You are already flying to \02 {0} \02 ' s ho use . " . format ( var . OBSERVED [ nick ] ) )
pm ( cli , nick , " Je vliegt al naar \02 {0} \02 ' s hui s. " . format ( var . OBSERVED [ nick ] ) )
return
if var . get_role ( victim ) in ( " werecrow " , " traito r" , " wolf " ) :
pm ( cli , nick , " Flying to another wolf ' s house is a waste of time ." )
if var . get_role ( victim ) in ( " weerweerkraai " , " verrade r" , " wolf " ) :
pm ( cli , nick , " Naar een huis van een andere wolf vliegen is verspilling van je tijd ." )
return
var . OBSERVED [ nick ] = victim
if nick in var . KILLS . keys ( ) :
del var . KILLS [ nick ]
pm ( cli , nick , ( " You transform into a large crow and start your flight " +
" to \u0002 {0} ' s \u0002 house. You will return aft er " +
" collecting your observations when day begins ." ) . format ( victim ) )
pm ( cli , nick , ( " Je bent in een grote weerweerkraai veranderd enje begint te vliegen " +
" naarr \u0002 {0} ' s \u0002 huis. Je keert terug wanne er " +
" je goed hebt rondgekeken en de dag begint ." ) . format ( victim ) )
var . LOGGER . logBare ( victim , " OBSERVED " , nick )
@ -1796,23 +1796,23 @@ def observe(cli, nick, rest):
@@ -1796,23 +1796,23 @@ def observe(cli, nick, rest):
@pmcmd ( " id " )
def investigate ( cli , nick , rest ) :
if var . PHASE in ( " geen " , " join " ) :
cli . notice ( nick , " No game is currently runnin g." )
cli . notice ( nick , " Er is geen spel bezi g." )
return
elif nick not in var . list_players ( ) or nick in var . DISCONNECTED . keys ( ) :
cli . notice ( nick , " You ' re not currently playing ." )
cli . notice ( nick , " Jij doet nu niet mee aan het spel ." )
return
if not var . is_role ( nick , " detective " ) :
pm ( cli , nick , " Only a detective may use this command ." )
if not var . is_role ( nick , " rechercheur " ) :
pm ( cli , nick , " Alleen een rechercheur mag dit commando gebruiken ." )
return
if var . PHASE != " day " :
pm ( cli , nick , " You may only investigate people during the day ." )
if var . PHASE != " dag " :
pm ( cli , nick , " Aleen overdag kun je onderzoek doen naar mensen ." )
return
if nick in var . INVESTIGATED :
pm ( cli , nick , " You may only investigate one person per round ." )
pm ( cli , nick , " Je mag maar één persoon per ronde onderzoeken ." )
return
victim = re . split ( " + " , rest ) [ 0 ] . strip ( ) . lower ( )
if not victim :
pm ( cli , nick , " Not enough parameters " )
pm ( cli , nick , " Niet genoeg parameters " )
return
pl = var . list_players ( )
pll = [ x . lower ( ) for x in pl ]
@ -1826,19 +1826,19 @@ def investigate(cli, nick, rest):
@@ -1826,19 +1826,19 @@ def investigate(cli, nick, rest):
matches + = 1
else :
if matches != 1 :
pm ( cli , nick , " \u0002 {0} \u0002 is currently not playing . " . format ( victim ) )
pm ( cli , nick , " \u0002 {0} \u0002 speelt nu niet mee . " . format ( victim ) )
return
victim = pl [ pll . index ( target ) ]
var . INVESTIGATED . append ( nick )
pm ( cli , nick , ( " The results of your investigation have returned . \u0002 {0} \u0002 " +
" is a ... \u0002 {1} \u0002 ! " ) . format ( victim , var . get_role ( victim ) ) )
pm ( cli , nick , ( " Het resultaat van je onderzoek is binnen . \u0002 {0} \u0002 " +
" is een ... \u0002 {1} \u0002 ! " ) . format ( victim , var . get_role ( victim ) ) )
var . LOGGER . logBare ( victim , " INVESTIGATED " , nick )
if random . random ( ) < var . DETECTIVE _REVEALED_CHANCE: # a 2/5 chance (should be changeable in settings)
if random . random ( ) < var . rechercheur _REVEALED_CHANCE: # a 2/5 chance (should be changeable in settings)
# Reveal his role!
for badguy in var . ROLES [ " wolf " ] + var . ROLES [ " werecrow " ] + var . ROLES [ " traito r" ] :
pm ( cli , badguy , ( " \u0002 {0} \u0002 accidentally drops a paper. The paper reveals " +
" that (s)he is the detective !" ) . format ( nick ) )
for badguy in var . ROLES [ " wolf " ] + var . ROLES [ " weerweerkraai " ] + var . ROLES [ " verrade r" ] :
pm ( cli , badguy , ( " \u0002 {0} \u0002 heeft perongeluk een papier laten vallen. Hier op staat " +
" dat hij/zij een rechercheur is !" ) . format ( nick ) )
var . LOGGER . logBare ( nick , " PAPERDROP " )
@ -1846,24 +1846,24 @@ def investigate(cli, nick, rest):
@@ -1846,24 +1846,24 @@ def investigate(cli, nick, rest):
@pmcmd ( " visit " )
def hvisit ( cli , nick , rest ) :
if var . PHASE in ( " geen " , " join " ) :
cli . notice ( nick , " No game is currently runnin g." )
cli . notice ( nick , " Er is geen spel bezi g." )
return
elif nick not in var . list_players ( ) or nick in var . DISCONNECTED . keys ( ) :
cli . notice ( nick , " You ' re not currently playing ." )
cli . notice ( nick , " Jij doet nu niet mee aan het spel ." )
return
if not var . is_role ( nick , " harlot " ) :
pm ( cli , nick , " Only a harlot may use this command ." )
if not var . is_role ( nick , " onschuldige meisje " ) :
pm ( cli , nick , " Alleen een onschuldige meisje kan dit commando gebruiken ." )
return
if var . PHASE != " nig ht " :
pm ( cli , nick , " You may only visit someone at night ." )
if var . PHASE != " nac ht " :
pm ( cli , nick , " Je kunt alleen ' s nachts iemand bezoeken ." )
return
if var . HVISITED . get ( nick ) :
pm ( cli , nick , ( " You are already spending the night " +
" with \u0002 {0} \u0002 . " ) . format ( var . HVISITED [ nick ] ) )
pm ( cli , nick , ( " Je brengt de nacht al door " +
" met \u0002 {0} \u0002 . " ) . format ( var . HVISITED [ nick ] ) )
return
victim = re . split ( " + " , rest ) [ 0 ] . strip ( ) . lower ( )
if not victim :
pm ( cli , nick , " Not enough parameters " )
pm ( cli , nick , " Niet genoeg parameters " )
return
pll = [ x . lower ( ) for x in var . list_players ( ) ]
matches = 0
@ -1876,18 +1876,18 @@ def hvisit(cli, nick, rest):
@@ -1876,18 +1876,18 @@ def hvisit(cli, nick, rest):
matches + = 1
else :
if matches != 1 :
pm ( cli , nick , " \u0002 {0} \u0002 is currently not playing . " . format ( victim ) )
pm ( cli , nick , " \u0002 {0} \u0002 speelt nu niet mee . " . format ( victim ) )
return
victim = var . list_players ( ) [ pll . index ( target ) ]
if nick == victim : # Staying home
var . HVISITED [ nick ] = None
pm ( cli , nick , " You have chosen to stay home for the night ." )
pm ( cli , nick , " Je hebt er voor gekozen vanacht thuis te blijven ." )
else :
var . HVISITED [ nick ] = victim
pm ( cli , nick , ( " You are spending the night with \u0002 {0} \u0002 . " +
" Have a good time !" ) . format ( var . HVISITED [ nick ] ) )
pm ( cli , var . HVISITED [ nick ] , ( " You are spending the night with \u0002 {0} " +
" \u0002 . Have a good time ! " ) . format ( nick ) )
pm ( cli , nick , ( " Je brengt de nacht door met \u0002 {0} \u0002 . " +
" Veel plezier !" ) . format ( var . HVISITED [ nick ] ) )
pm ( cli , var . HVISITED [ nick ] , ( " Je brengt de nacht door met \u0002 {0} " +
" \u0002 . veel plezier ! " ) . format ( nick ) )
var . LOGGER . logBare ( var . HVISITED [ nick ] , " VISITED " , nick )
chk_nightdone ( cli )
@ -1900,25 +1900,25 @@ def is_fake_nick(who):
@@ -1900,25 +1900,25 @@ def is_fake_nick(who):
@pmcmd ( " see " )
def see ( cli , nick , rest ) :
if var . PHASE in ( " geen " , " join " ) :
cli . notice ( nick , " No game is currently runnin g." )
cli . notice ( nick , " Er is geen spel bezi g." )
return
elif nick not in var . list_players ( ) or nick in var . DISCONNECTED . keys ( ) :
cli . notice ( nick , " You ' re not currently playing ." )
cli . notice ( nick , " Jij doet nu niet mee aan het spel ." )
return
if not var . is_role ( nick , " se er" ) :
pm ( cli , nick , " Only a seer may use this command " )
if not var . is_role ( nick , " zien er" ) :
pm ( cli , nick , " Alleen een ziener mag dit commando gebruiken " )
return
if var . PHASE != " nig ht " :
pm ( cli , nick , " You may only have visions at night ." )
if var . PHASE != " nac ht " :
pm ( cli , nick , " Alleen ' s nachts kun je visioenen hebben ." )
return
if nick in var . SEEN :
pm ( cli , nick , " You may only have one vision per round ." )
pm ( cli , nick , " Je kunt maar één visioen per ronde hebben ." )
return
victim = re . split ( " + " , rest ) [ 0 ] . strip ( ) . lower ( )
pl = var . list_players ( )
pll = [ x . lower ( ) for x in pl ]
if not victim :
pm ( cli , nick , " Not enough parameters " )
pm ( cli , nick , " Niet genoeg parameters " )
return
matches = 0
for player in pll :
@ -1930,18 +1930,18 @@ def see(cli, nick, rest):
@@ -1930,18 +1930,18 @@ def see(cli, nick, rest):
matches + = 1
else :
if matches != 1 :
pm ( cli , nick , " \u0002 {0} \u0002 is currently not playing . " . format ( victim ) )
pm ( cli , nick , " \u0002 {0} \u0002 speelt nu niet mee . " . format ( victim ) )
return
victim = pl [ pll . index ( target ) ]
if victim in var . CURSED :
role = " wolf "
elif var . get_role ( victim ) == " traito r" :
role = " villa ger"
elif var . get_role ( victim ) == " verrade r" :
role = " bur ger"
else :
role = var . get_role ( victim )
pm ( cli , nick , ( " You have a vision; in this visio n, " +
" you see th at \u0002 {0} \u0002 is a " +
" \u0002 {1} \u0002 ! " ) . format ( victim , role ) )
pm ( cli , nick , ( " Je hebt een visioen. In deze visioe n, " +
" zie je d at \u0002 {0} \u0002 een " +
" \u0002 {1} \u0002 is !" ) . format ( victim , role ) )
var . SEEN . append ( nick )
var . LOGGER . logBare ( victim , " SEEN " , nick )
chk_nightdone ( cli )
@ -1984,10 +1984,10 @@ def mass_privmsg(cli, targets, msg, notice = False):
@@ -1984,10 +1984,10 @@ def mass_privmsg(cli, targets, msg, notice = False):
@pmcmd ( " " )
def relay ( cli , nick , rest ) :
""" Let the wolves talk to each other through the bot """
if var . PHASE not in ( " nig ht " , " day " ) :
if var . PHASE not in ( " nac ht " , " dag " ) :
return
badguys = var . ROLES [ " wolf " ] + var . ROLES [ " traito r" ] + var . ROLES [ " werecrow " ]
badguys = var . ROLES [ " wolf " ] + var . ROLES [ " verrade r" ] + var . ROLES [ " weerkraai " ]
if len ( badguys ) > 1 :
if nick in badguys :
badguys . remove ( nick ) # remove self from list
@ -2003,17 +2003,17 @@ def relay(cli, nick, rest):
@@ -2003,17 +2003,17 @@ def relay(cli, nick, rest):
else :
mass_privmsg ( cli , [ guy for guy in badguys
if ( guy in var . PLAYERS and
var . PLAYERS [ guy ] [ " cloak " ] not in var . SIMPLE_NOTIFY ) ] , " \02 {0} \02 says : {1} " . format ( nick , rest ) )
var . PLAYERS [ guy ] [ " cloak " ] not in var . SIMPLE_NOTIFY ) ] , " \02 {0} \02 zegt : {1} " . format ( nick , rest ) )
mass_privmsg ( cli , [ guy for guy in badguys
if ( guy in var . PLAYERS and
var . PLAYERS [ guy ] [ " cloak " ] in var . SIMPLE_NOTIFY ) ] , " \02 {0} \02 says : {1} " . format ( nick , rest ) , True )
var . PLAYERS [ guy ] [ " cloak " ] in var . SIMPLE_NOTIFY ) ] , " \02 {0} \02 zegt : {1} " . format ( nick , rest ) , True )
def transition_night ( cli ) :
if var . PHASE == " nig ht " :
if var . PHASE == " nac ht " :
return
var . PHASE = " nig ht "
var . PHASE = " nac ht "
for x , tmr in var . TIMERS . items ( ) : # cancel daytime timer
tmr . cancel ( )
@ -2035,15 +2035,15 @@ def transition_night(cli):
@@ -2035,15 +2035,15 @@ def transition_night(cli):
var . DAY_START_TIME = None
var . DAY_TIMEDELTA + = td
min , sec = td . seconds / / 60 , td . seconds % 60
daydur_msg = " Day lasted \u0002 {0:0>2} : {1:0>2} \u0002 . " . format ( min , sec )
daydur_msg = " Aantal dagen geduurt \u0002 {0:0>2} : {1:0>2} \u0002 . " . format ( min , sec )
chan = botconfig . CHANNEL
if var . NIGHT_TIME_LIMIT > 0 :
var . NIGHT_ID = time . time ( )
t = threading . Timer ( var . NIGHT_TIME_LIMIT , transition_day , [ cli , var . NIGHT_ID ] )
var . TIMERS [ " nig ht " ] = t
var . TIMERS [ " nig ht " ] . daemon = True
var . TIMERS [ " nac ht " ] = t
var . TIMERS [ " nac ht " ] . daemon = True
t . start ( )
if var . NIGHT_TIME_WARN > 0 :
@ -2054,27 +2054,27 @@ def transition_night(cli):
@@ -2054,27 +2054,27 @@ def transition_night(cli):
# send PMs
ps = var . list_players ( )
wolves = var . ROLES [ " wolf " ] + var . ROLES [ " traito r" ] + var . ROLES [ " werecrow " ]
wolves = var . ROLES [ " wolf " ] + var . ROLES [ " verrade r" ] + var . ROLES [ " weerkraai " ]
for wolf in wolves :
normal_notify = wolf in var . PLAYERS and var . PLAYERS [ wolf ] [ " cloak " ] not in var . SIMPLE_NOTIFY
if normal_notify :
if wolf in var . ROLES [ " wolf " ] :
pm ( cli , wolf , ( ' You are a \u0002 wolf \u0002 . It is your job to kill all the ' +
' villagers. Use " kill <nick> " to kill a villager . ' ) )
elif wolf in var . ROLES [ " traito r" ] :
pm ( cli , wolf , ( ' You are a \u0002 traitor \u0002 . You are exactly like a ' +
' villager and not even a seer can see your true identity . ' +
' Only detectives c an. ' ) )
pm ( cli , wolf , ( ' Jij bent een \u0002 wolf \u0002 . het is aan jou om alle burgers ' +
' te doden. gebruik " kill <nick> " om een burger te doden . ' ) )
elif wolf in var . ROLES [ " verrade r" ] :
pm ( cli , wolf , ( ' Jij bent een \u0002 verrader \u0002 . Je bent net als elke andere ' +
' burger en zelfs een ziener kan jij ware identiteit zien . ' +
' Alleen rechercheurs k an. ' ) )
else :
pm ( cli , wolf , ( ' You are a \u0002 were crow \u0002 . You are able to fly at night . ' +
' Use " kill <nick> " to kill a a villager. Alternatively, you ca n ' +
' us e " observe <nick> " to check if someone is in bed or no t. ' +
' Observing will prevent you from participating in a killing . ' ) )
pm ( cli , wolf , ( ' Je bent een \u0002 c \u0002 . In de nacht kun je vliegen . ' +
' Gebruik " kill <nick> " om een burger te doden. Daarnaast, ku n ' +
' j e " observe <nick> " gebruiken om te zien of iemand in bed is of nie t. ' +
' Observeren (observe) be schermt je tegen deelname bij het doden . ' ) )
if len ( wolves ) > 1 :
pm ( cli , wolf , ' Also, if you PM me, your message will be relayed to other wolves .' )
pm ( cli , wolf , ' Oh ja, Als je mij een prive bericht stuurd, stuur ik die door naar de wolven .' )
else :
pm ( cli , wolf , " You are a \02 {0} \02 . " . format ( var . get_role ( wolf ) ) ) # !simple
pm ( cli , wolf , " Jij bent een \02 {0} \02 . " . format ( var . get_role ( wolf ) ) ) # !simple
pl = ps [ : ]
@ -2083,70 +2083,70 @@ def transition_night(cli):
@@ -2083,70 +2083,70 @@ def transition_night(cli):
for i , player in enumerate ( pl ) :
if player in var . ROLES [ " wolf " ] :
pl [ i ] = player + " (wolf) "
elif player in var . ROLES [ " traito r" ] :
pl [ i ] = player + " (traito r) "
elif player in var . ROLES [ " werecrow " ] :
pl [ i ] = player + " (werecrow ) "
pm ( cli , wolf , " \u0002 Play ers:\u0002 " + " , " . join ( pl ) )
elif player in var . ROLES [ " verrade r" ] :
pl [ i ] = player + " (verrade r) "
elif player in var . ROLES [ " weerkraai " ] :
pl [ i ] = player + " (weerkraai ) "
pm ( cli , wolf , " \u0002 Spel ers:\u0002 " + " , " . join ( pl ) )
for seer in var . ROLES [ " se er" ] :
for seer in var . ROLES [ " zien er" ] :
pl = ps [ : ]
pl . sort ( key = lambda x : x . lower ( ) )
pl . remove ( seer ) # remove self from list
if seer in var . PLAYERS and var . PLAYERS [ seer ] [ " cloak " ] not in var . SIMPLE_NOTIFY :
pm ( cli , seer , ( ' You are a \u0002 se er\u0002 . ' +
' It is your job to detect the wolves, you ' +
' may have a vision once per night . ' +
' Use " see <nick> " to see the role of a player . ' ) )
pm ( cli , seer , ( ' Jij bent een \u0002 zien er\u0002 . ' +
' Het is je werk om de wolf te vinden, je ' +
' kan één visioen per nacht hebben . ' +
' Gebruik " see <nick> " om de rol van een speler te zien . ' ) )
else :
pm ( cli , seer , " You are a \02 se er\02 . " ) # !simple
pm ( cli , seer , " Play ers: " + " , " . join ( pl ) )
pm ( cli , seer , " Je bent een \02 zien er\02 . " ) # !simple
pm ( cli , seer , " Spel ers: " + " , " . join ( pl ) )
for harlot in var . ROLES [ " harlot " ] :
for harlot in var . ROLES [ " onschuldige meisje " ] :
pl = ps [ : ]
pl . sort ( key = lambda x : x . lower ( ) )
pl . remove ( harlot )
if harlot in var . PLAYERS and var . PLAYERS [ harlot ] [ " cloak " ] not in var . SIMPLE_NOTIFY :
cli . msg ( harlot , ( ' You are a \u0002 harlot \u0002 . ' +
' You may spend the night with one person per round . ' +
' If you visit a victim of a wolf, or visit a wolf , ' +
' you will die. Use visit to visit a player .' ) )
cli . msg ( harlot , ( ' Je bent een \u0002 onschuldige meisje \u0002 . ' +
' Je brengt de nacht door met één persoon per ronde . ' +
' Als je een slachtoffer van een wolf of een wolf bezoekt , ' +
' wordt je gedood. Gebruik " visit <nick> " om een speler te bezoeken .' ) )
else :
cli . notice ( harlot , " You are a \02 harlot \02 . " ) # !simple
pm ( cli , harlot , " Play ers: " + " , " . join ( pl ) )
cli . notice ( harlot , " Jij bent een \02 onschuldige meisje \02 . " ) # !simple
pm ( cli , harlot , " Spel ers: " + " , " . join ( pl ) )
for g_angel in var . ROLES [ " guardian a ngel" ] :
for g_angel in var . ROLES [ " bescherm e ngel" ] :
pl = ps [ : ]
pl . sort ( key = lambda x : x . lower ( ) )
pl . remove ( g_angel )
if g_angel in var . PLAYERS and var . PLAYERS [ g_angel ] [ " cloak " ] not in var . SIMPLE_NOTIFY :
cli . msg ( g_angel , ( ' You are a \u0002 guardian a ngel\u0002 . ' +
' It is your job to protect the villagers. If you guard a ' +
' wolf, there is a 50/50 chance of you dying, if you guard ' +
' a victim, they will live. Use guard to guard a player .' ) )
cli . msg ( g_angel , ( ' Jij bent een \u0002 bescherm e ngel\u0002 . ' +
' Het is je werk om burgers te beschermen. Als je een wolf ' +
' beschermd, is er een 50/50 kans dat je overlijdt, als je een slachtoffer ' +
' beschermd, blijven ze leven. Gebruik " guard <nick> " om een speler te beschermen .' ) )
else :
cli . notice ( g_angel , " You are a \02 guardian a ngel\02 . " ) # !simple
pm ( cli , g_angel , " Play ers: " + " , " . join ( pl ) )
cli . notice ( g_angel , " Je bent een \02 bescherm e ngel\02 . " ) # !simple
pm ( cli , g_angel , " Spel ers: " + " , " . join ( pl ) )
for dttv in var . ROLES [ " detective " ] :
for dttv in var . ROLES [ " rechercheur " ] :
pl = ps [ : ]
pl . sort ( key = lambda x : x . lower ( ) )
pl . remove ( dttv )
if dttv in var . PLAYERS and var . PLAYERS [ dttv ] [ " cloak " ] not in var . SIMPLE_NOTIFY :
cli . msg ( dttv , ( " You are a \u0002 detective \u0002 . \n " +
" It is your job to determine all the wolves and traitors . " +
" Your job is during the day, and you can see the tru e " +
" identity of all users, even traito rs. \n " +
" But, each time you use your ability, you risk a 2/5 " +
" chance of having your identity revealed to the wolves. So be " +
" careful. Use \" {0} id \" to identify any player during the day . " ) . format ( botconfig . CMD_CHAR ) )
cli . msg ( dttv , ( " Jij bent een \u0002 rechercheur \u0002 . \n " +
" Je werk is om alle wolven en verraders uit teschakelen . " +
" Je voert je werk overdag uit, en je ziet de war e " +
" identiteit van alle gebruikers, ook de verrade rs. \n " +
" Maar, elke keer dat je mogelijkheid gebruikt, er is een 2/5 " +
" kans dat je identiteit zichtbaar wordt voor de wolven. Dus wees " +
" voorzichtig. Gebruik \" {0} id \" om de identiteit te ontdekken van een speler . " ) . format ( botconfig . CMD_CHAR ) )
else :
cli . notice ( dttv , " You are a \02 detective \02 . " ) # !simple
pm ( cli , dttv , " Play ers: " + " , " . join ( pl ) )
for d in var . ROLES [ " village drunk " ] :
cli . notice ( dttv , " Jij bent een \02 rechercheur \02 . " ) # !simple
pm ( cli , dttv , " Spel ers: " + " , " . join ( pl ) )
for d in var . ROLES [ " dronken burger " ] :
if var . FIRST_NIGHT :
pm ( cli , d , ' You have been drinking too much! You are the \u0002 village drunk \u0002 . ' )
pm ( cli , d , ' Je hebt teveel gedronken! Jij bent een \u0002 dronken burger \u0002 . ' )
for g in tuple ( var . GUNNERS . keys ( ) ) :
if g not in ps :
@ -2226,7 +2226,7 @@ def start(cli, nick, chann_, rest):
@@ -2226,7 +2226,7 @@ def start(cli, nick, chann_, rest):
pl = villagers [ : ]
if var . PHASE == " geen " :
cli . notice ( nick , " No game is currently runnin g." )
cli . notice ( nick , " Er is geen spel bezi g." )
return
if var . PHASE != " join " :
cli . notice ( nick , " Werewolf is already in play. " )
@ -2327,7 +2327,7 @@ def start(cli, nick, chann_, rest):
@@ -2327,7 +2327,7 @@ def start(cli, nick, chann_, rest):
var . ROLES [ " villager " ] = villagers
cli . msg ( chan , ( " {0} : Welcome to Werewolf, the popular detective /social party " +
cli . msg ( chan , ( " {0} : Welcome to Werewolf, the popular rechercheur /social party " +
" game (a theme of Mafia). " ) . format ( " , " . join ( pl ) ) )
cli . mode ( chan , " +m " )
@ -2402,7 +2402,7 @@ def wait(cli, nick, chann_, rest):
@@ -2402,7 +2402,7 @@ def wait(cli, nick, chann_, rest):
if var . PHASE == " geen " :
cli . notice ( nick , " No game is currently runnin g." )
cli . notice ( nick , " Er is geen spel bezi g." )
return
if var . PHASE != " join " :
cli . notice ( nick , " Werewolf is already in play. " )
@ -2434,7 +2434,7 @@ def fwait(cli, nick, chann_, rest):
@@ -2434,7 +2434,7 @@ def fwait(cli, nick, chann_, rest):
if var . PHASE == " geen " :
cli . notice ( nick , " No game is currently runnin g." )
cli . notice ( nick , " Er is geen spel bezi g." )
return
if var . PHASE != " join " :
cli . notice ( nick , " Werewolf is already in play. " )
@ -2463,7 +2463,7 @@ def fwait(cli, nick, chann_, rest):
@@ -2463,7 +2463,7 @@ def fwait(cli, nick, chann_, rest):
@cmd ( " fstop " , admin_only = True )
def reset_game ( cli , nick , chan , rest ) :
if var . PHASE == " geen " :
cli . notice ( nick , " No game is currently runnin g." )
cli . notice ( nick , " Er is geen spel bezi g." )
return
cli . msg ( botconfig . CHANNEL , " \u0002 {0} \u0002 has forced the game to stop. " . format ( nick ) )
var . LOGGER . logMessage ( " {0} has forced the game to stop. " . format ( nick ) )
@ -2742,7 +2742,7 @@ if botconfig.DEBUG_MODE or botconfig.ALLOWED_NORMAL_MODE_COMMANDS:
@@ -2742,7 +2742,7 @@ if botconfig.DEBUG_MODE or botconfig.ALLOWED_NORMAL_MODE_COMMANDS:
def game ( cli , nick , chan , rest ) :
pl = var . list_players ( )
if var . PHASE == " geen " :
cli . notice ( nick , " No game is currently runnin g." )
cli . notice ( nick , " Er is geen spel bezi g." )
return
if var . PHASE != " join " :
cli . notice ( nick , " Werewolf is already in play. " )