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fix !simple, make it notice instead of privmsg

master
jcao219 13 years ago
parent
commit
a01ede03a2
  1. 45
      modules/wolfgame.py

45
modules/wolfgame.py

@ -2006,7 +2006,9 @@ def transition_night(cli): @@ -2006,7 +2006,9 @@ def transition_night(cli):
ps = var.list_players()
wolves = var.ROLES["wolf"]+var.ROLES["traitor"]+var.ROLES["werecrow"]
for wolf in wolves:
if wolf in var.PLAYERS and var.PLAYERS[wolf]["cloak"] not in var.SIMPLE_ROLE_NOTIFY:
normal_notify = wolf in var.PLAYERS and var.PLAYERS[wolf]["cloak"] not in var.SIMPLE_ROLE_NOTIFY
if normal_notify:
if wolf in var.ROLES["wolf"]:
cli.msg(wolf, ('You are a \u0002wolf\u0002. It is your job to kill all the '+
'villagers. Use "kill <nick>" to kill a villager.'))
@ -2022,7 +2024,7 @@ def transition_night(cli): @@ -2022,7 +2024,7 @@ def transition_night(cli):
if len(wolves) > 1:
cli.msg(wolf, 'Also, if you PM me, your message will be relayed to other wolves.')
else:
cli.msg(wolf, "You are a \02{0}\02.".format(var.get_role(wolf))) # !simple
cli.notice(wolf, "You are a \02{0}\02.".format(var.get_role(wolf))) # !simple
pl = ps[:]
@ -2035,52 +2037,59 @@ def transition_night(cli): @@ -2035,52 +2037,59 @@ def transition_night(cli):
pl[i] = player + " (traitor)"
elif player in var.ROLES["werecrow"]:
pl[i] = player + " (werecrow)"
if normal_notify:
cli.msg(wolf, "\u0002Players:\u0002 "+", ".join(pl))
else:
cli.notice(wolf, "\u0002Players:\u0002 "+", ".join(pl))
for seer in var.ROLES["seer"]:
if seer in var.PLAYERS and var.PLAYERS[seer]["cloak"] not in var.SIMPLE_ROLE_NOTIFY:
pl = ps[:]
pl.sort(key=lambda x: x.lower())
pl.remove(seer) # remove self from list
if seer in var.PLAYERS and var.PLAYERS[seer]["cloak"] not in var.SIMPLE_ROLE_NOTIFY:
cli.msg(seer, ('You are a \u0002seer\u0002. '+
'It is your job to detect the wolves, you '+
'may have a vision once per night. '+
'Use "see <nick>" to see the role of a player.'))
else:
cli.msg(seer, "You are a \02seer\02.") # !simple
cli.msg(seer, "Players: "+", ".join(pl))
else:
cli.notice(seer, "You are a \02seer\02.") # !simple
cli.notice(seer, "Players: "+", ".join(pl))
for harlot in var.ROLES["harlot"]:
if harlot in var.PLAYERS and var.PLAYERS[harlot]["cloak"] not in var.SIMPLE_ROLE_NOTIFY:
pl = ps[:]
pl.sort(key=lambda x: x.lower())
pl.remove(harlot)
if harlot in var.PLAYERS and var.PLAYERS[harlot]["cloak"] not in var.SIMPLE_ROLE_NOTIFY:
cli.msg(harlot, ('You are a \u0002harlot\u0002. '+
'You may spend the night with one person per round. '+
'If you visit a victim of a wolf, or visit a wolf, '+
'you will die. Use !visit to visit a player.'))
else:
cli.msg(harlot, "You are a \02harlot\02.") # !simple
cli.msg(harlot, "Players: "+", ".join(pl))
else:
cli.notice(harlot, "You are a \02harlot\02.") # !simple
cli.notice(harlot, "Players: "+", ".join(pl))
for g_angel in var.ROLES["guardian angel"]:
if g_angel in var.PLAYERS and var.PLAYERS[g_angel]["cloak"] not in var.SIMPLE_ROLE_NOTIFY:
pl = ps[:]
pl.sort(key=lambda x: x.lower())
pl.remove(g_angel)
if g_angel in var.PLAYERS and var.PLAYERS[g_angel]["cloak"] not in var.SIMPLE_ROLE_NOTIFY:
cli.msg(g_angel, ('You are a \u0002guardian angel\u0002. '+
'It is your job to protect the villagers. If you guard a'+
' wolf, there is a 50/50 chance of you dying, if you guard '+
'a victim, they will live. Use !guard to guard a player.'))
else:
cli.msg(g_angel, "You are a \02guardian angel\02.") # !simple
cli.msg(g_angel, "Players: " + ", ".join(pl))
else:
cli.notice(g_angel, "You are a \02guardian angel\02.") # !simple
cli.notice(g_angel, "Players: " + ", ".join(pl))
for dttv in var.ROLES["detective"]:
if dttv in var.PLAYERS and var.PLAYERS[dttv]["cloak"] not in var.SIMPLE_ROLE_NOTIFY:
pl = ps[:]
pl.sort(key=lambda x: x.lower())
pl.remove(dttv)
if dttv in var.PLAYERS and var.PLAYERS[dttv]["cloak"] not in var.SIMPLE_ROLE_NOTIFY:
cli.msg(dttv, ("You are a \u0002detective\u0002.\n"+
"It is your job to determine all the wolves and traitors. "+
"Your job is during the day, and you can see the true "+
@ -2088,9 +2097,10 @@ def transition_night(cli): @@ -2088,9 +2097,10 @@ def transition_night(cli):
"But, each time you use your ability, you risk a 2/5 "+
"chance of having your identity revealed to the wolves. So be "+
"careful. Use \"!id\" to identify any player during the day."))
else:
cli.msg(dttv, "You are a \02detective\02.") # !simple
cli.msg(dttv, "Players: " + ", ".join(pl))
else:
cli.notice(dttv, "You are a \02detective\02.") # !simple
cli.notice(dttv, "Players: " + ", ".join(pl))
for d in var.ROLES["village drunk"]:
if var.FIRST_NIGHT:
cli.msg(d, 'You have been drinking too much! You are the \u0002village drunk\u0002.')
@ -2100,7 +2110,8 @@ def transition_night(cli): @@ -2100,7 +2110,8 @@ def transition_night(cli):
continue
elif not var.GUNNERS[g]:
continue
if g in var.PLAYERS and var.PLAYERS[g]["cloak"] not in var.SIMPLE_ROLE_NOTIFY:
norm_notify = g in var.PLAYERS and var.PLAYERS[g]["cloak"] not in var.SIMPLE_ROLE_NOTIFY
if norm_notify:
gun_msg = ("You hold a gun that shoots special silver bullets. You may only use it "+
"during the day. If you shoot a wolf, (s)he will die instantly, but if you "+
"shoot a villager, that villager will likely survive. You get {0}.")
@ -2112,7 +2123,11 @@ def transition_night(cli): @@ -2112,7 +2123,11 @@ def transition_night(cli):
gun_msg = gun_msg.format(str(var.GUNNERS[g]) + " bullets")
else:
continue
if norm_notify:
cli.msg(g, gun_msg)
else:
cli.notice(g, gun_msg)
dmsg = (daydur_msg + "It is now nighttime. All players "+
"check for PMs from me for instructions. "+

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