@ -2155,24 +2155,24 @@ def transition_night(cli):
@@ -2155,24 +2155,24 @@ def transition_night(cli):
continue
norm_notify = g in var . PLAYERS and var . PLAYERS [ g ] [ " cloak " ] not in var . SIMPLE_NOTIFY
if norm_notify :
gun_msg = ( " You hold a gun that shoots special silver bullets. You may only use it " +
" during the day. If you shoot a wolf, (s)he will die instantly, but if you " +
" shoot a villager, that villager will likely survive. You ge t {0} . " )
gun_msg = ( " Jij hebt een geweer met zilveren kogels. Je kunt hem alleen " +
" overdag gebruiken. Als je op een wolf schiet, hij/zij zal direct sterven, maar schiet " +
" je een burger, de burger zal het waarschijnlijk overleven. Je heb t {0} . " )
else :
gun_msg = ( " You have a \02 gun \02 with {0} . " )
gun_msg = ( " Je hebt een \02 geweer \02 met {0} . " )
if var . GUNNERS [ g ] == 1 :
gun_msg = gun_msg . format ( " 1 bullet " )
gun_msg = gun_msg . format ( " 1 kogel " )
elif var . GUNNERS [ g ] > 1 :
gun_msg = gun_msg . format ( str ( var . GUNNERS [ g ] ) + " bullet s " )
gun_msg = gun_msg . format ( str ( var . GUNNERS [ g ] ) + " kogel s " )
else :
continue
pm ( cli , g , gun_msg )
dmsg = ( daydur_msg + " It is now nighttime. All play ers " +
" check for PMs from me for instruction s. " +
" If you did not receive one, simply sit back , " +
" relax, and wait patiently for morning . " )
dmsg = ( daydur_msg + " Het is nu nacht. Alle spel ers " +
" controleer je prive bericht voor instructie s. " +
" Heb je er geen ontvangen, blijf dan rustig zitten , " +
" relax, en wacht op de morgen die gaat komen . " )
cli . msg ( chan , dmsg )
var . LOGGER . logMessage ( dmsg . replace ( " \02 " , " " ) )
var . LOGGER . logBare ( " NIGHT " , " BEGIN " )
@ -2193,7 +2193,7 @@ def cgamemode(cli, *args):
@@ -2193,7 +2193,7 @@ def cgamemode(cli, *args):
modeargs = arg . split ( " = " , 1 )
if len ( modeargs ) < 2 : # no equal sign in the middle of the arg
cli . msg ( botconfig . CHANNEL , " Invalid syntax ." )
cli . msg ( botconfig . CHANNEL , " ongeldige syntaxis ." )
return False
modeargs [ 0 ] = modeargs [ 0 ] . strip ( )
@ -2210,10 +2210,10 @@ def cgamemode(cli, *args):
@@ -2210,10 +2210,10 @@ def cgamemode(cli, *args):
setattr ( var , attr , val )
return True
except var . InvalidModeException as e :
cli . msg ( botconfig . CHANNEL , " Invalid mode : " + str ( e ) )
cli . msg ( botconfig . CHANNEL , " ongeldige modes : " + str ( e ) )
return False
else :
cli . msg ( chan , " Mode \u0002 {0} \u0002 not found . " . format ( modeargs [ 0 ] ) )
cli . msg ( chan , " Modes \u0002 {0} \u0002 niet gevonden . " . format ( modeargs [ 0 ] ) )
@cmd ( " start " )
@ -2229,21 +2229,21 @@ def start(cli, nick, chann_, rest):
@@ -2229,21 +2229,21 @@ def start(cli, nick, chann_, rest):
cli . notice ( nick , " Er is geen spel bezig. " )
return
if var . PHASE != " join " :
cli . notice ( nick , " Werewolf is already in play . " )
cli . notice ( nick , " Weerwolven is al bezig . " )
return
if nick not in villagers and nick != chan :
cli . notice ( nick , " You ' re currently not playing ." )
cli . notice ( nick , " Je speelt nu niet mee ." )
return
now = datetime . now ( )
var . GAME_START_TIME = now # Only used for the idler checker
dur = int ( ( var . CAN_START_TIME - now ) . total_seconds ( ) )
if dur > 0 :
cli . msg ( chan , " Please wait at least {0} more seconds ." . format ( dur ) )
cli . msg ( chan , " Wacht minimaal nog z ' n {0} seconden ." . format ( dur ) )
return
if len ( villagers ) < 4 :
cli . msg ( chan , " {0} : Four or more players are required to play . " . format ( nick ) )
cli . msg ( chan , " {0} : Er zijn vier of meer spelers nodig voor dit spel . " . format ( nick ) )
return
for pcount in range ( len ( villagers ) , 3 , - 1 ) :
@ -2254,35 +2254,35 @@ def start(cli, nick, chann_, rest):
@@ -2254,35 +2254,35 @@ def start(cli, nick, chann_, rest):
if var . ORIGINAL_SETTINGS : # Custom settings
while True :
wvs = ( addroles [ var . INDEX_OF_ROLE [ " wolf " ] ] +
addroles [ var . INDEX_OF_ROLE [ " traito r" ] ] )
if len ( villagers ) < ( sum ( addroles ) - addroles [ var . INDEX_OF_ROLE [ " gunn er" ] ] -
addroles [ var . INDEX_OF_ROLE [ " cursed villa ger" ] ] ) :
cli . msg ( chan , " There are too few players in the " +
" game to use the custom roles ." )
addroles [ var . INDEX_OF_ROLE [ " verrade r" ] ] )
if len ( villagers ) < ( sum ( addroles ) - addroles [ var . INDEX_OF_ROLE [ " kanonni er" ] ] -
addroles [ var . INDEX_OF_ROLE [ " vervloekte bur ger" ] ] ) :
cli . msg ( chan , " Er zijn te weinig spelers in het " +
" spel om de standaard regels te gebruiken ." )
elif not wvs :
cli . msg ( chan , " There has to be at least one wolf !" )
cli . msg ( chan , " Er moet minimaal één wolf zijn !" )
elif wvs > ( len ( villagers ) / 2 ) :
cli . msg ( chan , " Too many wolves ." )
cli . msg ( chan , " Er zijn te veel wolven ." )
else :
break
reset_settings ( )
cli . msg ( chan , " The default settings have been restored. Please !start again ." )
cli . msg ( chan , " De standaard instellingen zijn teruggezet. Start opnieuw ." )
var . PHASE = " join "
return
if var . ADMIN_TO_PING :
if " join " in COMMANDS . keys ( ) :
COMMANDS [ " join " ] = [ lambda * spam : cli . msg ( chan , " This command has been disabled by an admin ." ) ]
COMMANDS [ " join " ] = [ lambda * spam : cli . msg ( chan , " Dit commanda is uitgeschakeld door een administrator ." ) ]
if " start " in COMMANDS . keys ( ) :
COMMANDS [ " start " ] = [ lambda * spam : cli . msg ( chan , " This command has been disabled by an admin ." ) ]
COMMANDS [ " start " ] = [ lambda * spam : cli . msg ( chan , " Dit commanda is uitgeschakeld door een administrator ." ) ]
var . ROLES = { }
var . CURSED = [ ]
var . GUNNERS = { }
var . WOLF_GUNNERS = { }
villager_roles = ( " gunn er" , " cursed villa ger" )
villager_roles = ( " kanonni er" , " vervloekte bur ger" )
for i , count in enumerate ( addroles ) :
role = var . ROLE_INDICES [ i ]
if role in villager_roles :
@ -2295,40 +2295,39 @@ def start(cli, nick, chann_, rest):
@@ -2295,40 +2295,39 @@ def start(cli, nick, chann_, rest):
# Now for the villager roles
# Select cursed (just a villager)
if var . ROLES [ " cursed villa ger" ] :
if var . ROLES [ " vervloekte bur ger" ] :
possiblecursed = pl [ : ]
for cannotbe in ( var . ROLES [ " wolf " ] + var . ROLES [ " werecrow " ] +
var . ROLES [ " se er" ] + var . ROLES [ " village drunk " ] ) :
for cannotbe in ( var . ROLES [ " wolf " ] + var . ROLES [ " weerkraai " ] +
var . ROLES [ " zien er" ] + var . ROLES [ " dronken burger " ] ) :
# traitor can be cursed
possiblecursed . remove ( cannotbe )
var . CURSED = random . sample ( possiblecursed , len ( var . ROLES [ " cursed villa ger" ] ) )
del var . ROLES [ " cursed villa ger" ]
var . CURSED = random . sample ( possiblecursed , len ( var . ROLES [ " vervloekte bur ger" ] ) )
del var . ROLES [ " vervloekte bur ger" ]
# Select gunner (also a villager)
if var . ROLES [ " gunn er" ] :
if var . ROLES [ " kanonni er" ] :
possible = pl [ : ]
for cannotbe in ( var . ROLES [ " wolf " ] + var . ROLES [ " werecrow " ] +
var . ROLES [ " traito r" ] ) :
for cannotbe in ( var . ROLES [ " wolf " ] + var . ROLES [ " weerkraai " ] +
var . ROLES [ " verrade r" ] ) :
possible . remove ( cannotbe )
for csd in var . CURSED : # cursed cannot be gunner
if csd in possible :
possible . remove ( csd )
for gnr in random . sample ( possible , len ( var . ROLES [ " gunn er" ] ) ) :
if gnr in var . ROLES [ " village drunk " ] :
for gnr in random . sample ( possible , len ( var . ROLES [ " kanonni er" ] ) ) :
if gnr in var . ROLES [ " dronken burger " ] :
var . GUNNERS [ gnr ] = ( var . DRUNK_SHOTS_MULTIPLIER *
math . ceil ( var . SHOTS_MULTIPLIER * len ( pl ) ) )
else :
var . GUNNERS [ gnr ] = math . ceil ( var . SHOTS_MULTIPLIER * len ( pl ) )
del var . ROLES [ " gunn er" ]
del var . ROLES [ " kanonni er" ]
var . ROLES [ " villa ger" ] = villagers
var . ROLES [ " bur ger" ] = villagers
cli . msg ( chan , ( " {0} : Welcome to Werewolf, the popular rechercheur/social party " +
" game (a theme of Mafia). " ) . format ( " , " . join ( pl ) ) )
cli . msg ( chan , ( " {0} : Welkom bij Weerwolven van Wakkerdam. " ) . format ( " , " . join ( pl ) ) )
cli . mode ( chan , " +m " )
var . ORIGINAL_ROLES = copy . deepcopy ( var . ROLES ) # Make a copy
@ -2338,7 +2337,7 @@ def start(cli, nick, chann_, rest):
@@ -2338,7 +2337,7 @@ def start(cli, nick, chann_, rest):
var . DAY_START_TIME = None
var . NIGHT_START_TIME = None
var . LOGGER . log ( " Game Start" )
var . LOGGER . log ( " Spel Start" )
var . LOGGER . logBare ( " GAME " , " BEGIN " , nick )
var . LOGGER . logBare ( str ( len ( pl ) ) , " PLAYERCOUNT " )
@ -2358,14 +2357,14 @@ def start(cli, nick, chann_, rest):
@@ -2358,14 +2357,14 @@ def start(cli, nick, chann_, rest):
var . LOGGER . logBare ( plr , " ROLE " , rol )
if var . CURSED :
var . LOGGER . log ( " Cursed Villagers : " + " , " . join ( var . CURSED ) )
var . LOGGER . log ( " Vervloekten : " + " , " . join ( var . CURSED ) )
for plr in var . CURSED :
var . LOGGER . logBare ( plr + " ROLE cursed villa ger " )
var . LOGGER . logBare ( plr + " ROLE vevloekte bur ger " )
if var . GUNNERS :
var . LOGGER . log ( " Villagers With Bullet s: " + " , " . join ( [ x + " ( " + str ( y ) + " ) " for x , y in var . GUNNERS . items ( ) ] ) )
var . LOGGER . log ( " Burgers met kogel s: " + " , " . join ( [ x + " ( " + str ( y ) + " ) " for x , y in var . GUNNERS . items ( ) ] ) )
for plr in var . GUNNERS :
var . LOGGER . logBare ( plr , " ROLE gunn er " )
var . LOGGER . logBare ( plr , " ROLE kanonni er " )
var . LOGGER . log ( " *** " )
@ -2408,10 +2407,10 @@ def wait(cli, nick, chann_, rest):
@@ -2408,10 +2407,10 @@ def wait(cli, nick, chann_, rest):
cli . notice ( nick , " Werewolf is already in play. " )
return
if nick not in pl :
cli . notice ( nick , " You ' re currently not playing ." )
cli . notice ( nick , " Je speelt nu niet mee ." )
return
if var . WAITED > = var . MAXIMUM_WAITED :
cli . msg ( chan , " Limit has already been reached for extending the wait time ." )
cli . msg ( chan , " Het maximale aantal keren voor het uitbreiden van de wacht tijd is bereikt ." )
return
now = datetime . now ( )
@ -2420,8 +2419,8 @@ def wait(cli, nick, chann_, rest):
@@ -2420,8 +2419,8 @@ def wait(cli, nick, chann_, rest):
else :
var . CAN_START_TIME + = timedelta ( seconds = var . EXTRA_WAIT )
var . WAITED + = 1
cli . msg ( chan , ( " \u0002 {0} \u0002 increased the wait time by " +
" {1} seconds . " ) . format ( nick , var . EXTRA_WAIT ) )
cli . msg ( chan , ( " \u0002 {0} \u0002 heeft de wachttijd verlengt met " +
" {1} seconden . " ) . format ( nick , var . EXTRA_WAIT ) )
@ -2437,7 +2436,7 @@ def fwait(cli, nick, chann_, rest):
@@ -2437,7 +2436,7 @@ def fwait(cli, nick, chann_, rest):
cli . notice ( nick , " Er is geen spel bezig. " )
return
if var . PHASE != " join " :
cli . notice ( nick , " Werewolf is already in play . " )
cli . notice ( nick , " Weerwolven is al bezig . " )
return
rest = re . split ( " + " , rest . strip ( ) , 1 ) [ 0 ]
@ -2445,7 +2444,7 @@ def fwait(cli, nick, chann_, rest):
@@ -2445,7 +2444,7 @@ def fwait(cli, nick, chann_, rest):
if len ( rest ) < 4 :
extra = int ( rest )
else :
cli . msg ( chan , " {0} : We don ' t have all day ! " . format ( nick ) )
cli . msg ( chan , " {0} : We hebben niet de hele dag ! " . format ( nick ) )
return
else :
extra = var . EXTRA_WAIT
@ -2456,8 +2455,8 @@ def fwait(cli, nick, chann_, rest):
@@ -2456,8 +2455,8 @@ def fwait(cli, nick, chann_, rest):
else :
var . CAN_START_TIME + = timedelta ( seconds = extra )
var . WAITED + = 1
cli . msg ( chan , ( " \u0002 {0} \u0002 forcibly increased the wait time by " +
" {1} seconds . " ) . format ( nick , extra ) )
cli . msg ( chan , ( " \u0002 {0} \u0002 heeft de wachttijd geforceerd verlengt met " +
" {1} seconden . " ) . format ( nick , extra ) )
@cmd ( " fstop " , admin_only = True )
@ -2465,8 +2464,8 @@ def reset_game(cli, nick, chan, rest):
@@ -2465,8 +2464,8 @@ def reset_game(cli, nick, chan, rest):
if var . PHASE == " geen " :
cli . notice ( nick , " Er is geen spel bezig. " )
return
cli . msg ( botconfig . CHANNEL , " \u0002 {0} \u0002 has forced the game to stop . " . format ( nick ) )
var . LOGGER . logMessage ( " {0} has forced the game to stop . " . format ( nick ) )
cli . msg ( botconfig . CHANNEL , " \u0002 {0} \u0002 heeft het spel geforceerd gestopt . " . format ( nick ) )
var . LOGGER . logMessage ( " {0} heeft het spel geforceerd gestopt . " . format ( nick ) )
if var . PHASE != " join " :
stop_game ( cli )
else :
@ -2480,7 +2479,7 @@ def pm_rules(cli, nick, rest):
@@ -2480,7 +2479,7 @@ def pm_rules(cli, nick, rest):
@cmd ( " rules " )
def show_rules ( cli , nick , chan , rest ) :
""" Displays the rules """
if var . PHASE in ( " day " , " nig ht " ) and nick not in var . list_players ( ) :
if var . PHASE in ( " dag " , " nac ht " ) and nick not in var . list_players ( ) :
cli . notice ( nick , var . RULES )
return
cli . msg ( botconfig . CHANNEL , var . RULES )
@ -2519,9 +2518,9 @@ def get_help(cli, rnick, rest):
@@ -2519,9 +2518,9 @@ def get_help(cli, rnick, rest):
continue
else :
if not found :
pm ( cli , nick , " Command not found . " )
pm ( cli , nick , " Commando niet gevonden . " )
else :
pm ( cli , nick , " Documentation for this command is not available ." )
pm ( cli , nick , " Er is geen hulp bij dit commando beschikbaar ." )
return
# if command was not found, or if no command was given:
for name , fn in COMMANDS . items ( ) :
@ -2566,11 +2565,11 @@ def show_admins(cli, nick, chan, rest):
@@ -2566,11 +2565,11 @@ def show_admins(cli, nick, chan, rest):
if ( var . LAST_ADMINS and
var . LAST_ADMINS + timedelta ( seconds = var . ADMINS_RATE_LIMIT ) > datetime . now ( ) ) :
cli . notice ( nick , ( " This command is rate-limited . " +
" Please wait a while before using it again ." ) )
cli . notice ( nick , ( " Dit commando heeft een gebruikerslimiet . " +
" Wacht even voor je hem weer gebruikt ." ) )
return
if not ( var . PHASE in ( " day " , " nig ht " ) and nick not in pl ) :
if not ( var . PHASE in ( " dag " , " nac ht " ) and nick not in pl ) :
var . LAST_ADMINS = datetime . now ( )
if var . ADMIN_PINGING :
@ -2592,10 +2591,10 @@ def show_admins(cli, nick, chan, rest):
@@ -2592,10 +2591,10 @@ def show_admins(cli, nick, chan, rest):
return
admins . sort ( key = lambda x : x . lower ( ) )
if var . PHASE in ( " day " , " nig ht " ) and nick not in pl :
cli . notice ( nick , " Availabl e admins: " + " " . join ( admins ) )
if var . PHASE in ( " dag " , " nac ht " ) and nick not in pl :
cli . notice ( nick , " Beschikbar e admins: " + " " . join ( admins ) )
else :
cli . msg ( chan , " Availabl e admins: " + " " . join ( admins ) )
cli . msg ( chan , " Beschikbar e admins: " + " " . join ( admins ) )
decorators . unhook ( HOOKS , 4 )
var . ADMIN_PINGING = False
@ -2608,13 +2607,13 @@ def show_admins(cli, nick, chan, rest):
@@ -2608,13 +2607,13 @@ def show_admins(cli, nick, chan, rest):
def coin ( cli , nick , chan , rest ) :
""" It ' s a bad idea to base any decisions on this command. """
if var . PHASE in ( " day " , " nig ht " ) and nick not in var . list_players ( ) :
cli . notice ( nick , " You may not use this command right now ." )
if var . PHASE in ( " dag " , " nac ht " ) and nick not in var . list_players ( ) :
cli . notice ( nick , " Je kunt dit commando nu niet gebruiken ." )
return
cli . msg ( chan , " \2 {0} \2 tosses a coin into the air ... " . format ( nick ) )
var . LOGGER . logMessage ( " {0} tosses a coin into the air ... " . format ( nick ) )
cmsg = " The coin lands on \2 {0} \2 . " . format ( " heads " if random . random ( ) < 0.5 else " tails " )
cli . msg ( chan , " \2 {0} \2 gooit een munt in de lucht ... " . format ( nick ) )
var . LOGGER . logMessage ( " {0} gooit een munt in de lucht ... " . format ( nick ) )
cmsg = " De munt land op \2 {0} \2 . " . format ( " kop " if random . random ( ) < 0.5 else " mun t" )
cli . msg ( chan , cmsg )
var . LOGGER . logMessage ( cmsg )
@ -2637,15 +2636,15 @@ def aftergame(cli, rawnick, rest):
@@ -2637,15 +2636,15 @@ def aftergame(cli, rawnick, rest):
for fn in COMMANDS [ cmd ] :
fn ( cli , rawnick , botconfig . CHANNEL , " " . join ( rst ) )
else :
cli . notice ( nick , " That command was not found ." )
cli . notice ( nick , " Dit commando is niet gevonden ." )
return
if var . PHASE == " geen " :
do_action ( )
return
cli . msg ( chan , ( " The command \02 {0} \02 has been scheduled to ru n " +
" after this game by \02 {1} \02 . " ) . format ( cmd , nick ) )
cli . msg ( chan , ( " Het commando \02 {0} \02 is ingeplanned om uitgevoerd te worde n " +
" na dit spel door \02 {1} \02 . " ) . format ( cmd , nick ) )
var . AFTER_FLASTGAME = do_action
@ -2653,7 +2652,7 @@ def aftergame(cli, rawnick, rest):
@@ -2653,7 +2652,7 @@ def aftergame(cli, rawnick, rest):
@cmd ( " faftergame " , admin_only = True , raw_nick = True )
def _faftergame ( cli , nick , chan , rest ) :
if not rest . strip ( ) :
cli . notice ( parse_nick ( nick ) [ 0 ] , " Incorrect syntax for this command ." )
cli . notice ( parse_nick ( nick ) [ 0 ] , " Onjuiste syntax voor dit commando ." )
return
aftergame ( cli , nick , rest )
@ -2673,11 +2672,11 @@ def flastgame(cli, nick, rest):
@@ -2673,11 +2672,11 @@ def flastgame(cli, nick, rest):
chan = botconfig . CHANNEL
if var . PHASE != " join " :
if " join " in COMMANDS . keys ( ) :
COMMANDS [ " join " ] = [ lambda * spam : cli . msg ( chan , " This command has been disabled by an admin ." ) ]
COMMANDS [ " join " ] = [ lambda * spam : cli . msg ( chan , " Dit commanda is uitgeschakeld door een administrator ." ) ]
if " start " in COMMANDS . keys ( ) :
COMMANDS [ " start " ] = [ lambda * spam : cli . msg ( chan , " This command has been disabled by an admin ." ) ]
COMMANDS [ " start " ] = [ lambda * spam : cli . msg ( chan , " Dit commanda is uitgeschakeld door een administrator ." ) ]
cli . msg ( chan , " Starting a new game has now been disabled by \02 {0} \02 . " . format ( nick ) )
cli . msg ( chan , " Een nieuw spel starten is uitgeschakeld door \02 {0} \02 . " . format ( nick ) )
var . ADMIN_TO_PING = nick
if rest . strip ( ) :
@ -2733,9 +2732,9 @@ if botconfig.DEBUG_MODE or botconfig.ALLOWED_NORMAL_MODE_COMMANDS:
@@ -2733,9 +2732,9 @@ if botconfig.DEBUG_MODE or botconfig.ALLOWED_NORMAL_MODE_COMMANDS:
def revroles ( cli , nick , chan , rest ) :
if var . PHASE != " geen " :
cli . msg ( chan , str ( var . ROLES ) )
if var . PHASE in ( ' nig ht ' , ' day ' ) :
cli . msg ( chan , " Cursed : " + str ( var . CURSED ) )
cli . msg ( chan , " Gunners : " + str ( list ( var . GUNNERS . keys ( ) ) ) )
if var . PHASE in ( ' nac ht ' , ' dag ' ) :
cli . msg ( chan , " Vervloekt : " + str ( var . CURSED ) )
cli . msg ( chan , " Kanonnier : " + str ( list ( var . GUNNERS . keys ( ) ) ) )
@cmd ( " fgame " , admin_only = True )
@ -2745,16 +2744,16 @@ if botconfig.DEBUG_MODE or botconfig.ALLOWED_NORMAL_MODE_COMMANDS:
@@ -2745,16 +2744,16 @@ if botconfig.DEBUG_MODE or botconfig.ALLOWED_NORMAL_MODE_COMMANDS:
cli . notice ( nick , " Er is geen spel bezig. " )
return
if var . PHASE != " join " :
cli . notice ( nick , " Werewolf is already in play . " )
cli . notice ( nick , " Weerwolven is al bezig . " )
return
if nick not in pl :
cli . notice ( nick , " You ' re currently not playing ." )
cli . notice ( nick , " Jij speelt nu niet mee ." )
return
rest = rest . strip ( ) . lower ( )
if rest :
if cgamemode ( cli , * re . split ( " + " , rest ) ) :
cli . msg ( chan , ( " \u0002 {0} \u0002 has changed the " +
" game settings successfully ." ) . format ( nick ) )
cli . msg ( chan , ( " \u0002 {0} \u0002 heeft de spel " +
" instellingen succesvol aangepast ." ) . format ( nick ) )
def fgame_help ( args = " " ) :
args = args . strip ( )
@ -2773,17 +2772,17 @@ if botconfig.DEBUG_MODE or botconfig.ALLOWED_NORMAL_MODE_COMMANDS:
@@ -2773,17 +2772,17 @@ if botconfig.DEBUG_MODE or botconfig.ALLOWED_NORMAL_MODE_COMMANDS:
def forcepm ( cli , nick , chan , rest ) :
rst = re . split ( " + " , rest )
if len ( rst ) < 2 :
cli . msg ( chan , " Th e syntax is incorrect." )
cli . msg ( chan , " D e syntax is incorrect." )
return
who = rst . pop ( 0 ) . strip ( )
if not who or who == botconfig . NICK :
cli . msg ( chan , " That won ' t work ." )
cli . msg ( chan , " Dat werkt niet ." )
return
if not is_fake_nick ( who ) :
ul = list ( var . USERS . keys ( ) )
ull = [ u . lower ( ) for u in ul ]
if who . lower ( ) not in ull :
cli . msg ( chan , " This can only be done on fake nick s." )
cli . msg ( chan , " Dit kan alleen gedaan worden op niet bestaande nickname s." )
return
else :
who = ul [ ull . index ( who . lower ( ) ) ]