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function GameState(){
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var that = this;
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this.pubsub = {};
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BindPubSub( this.pubsub );
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this.currentTime = new Date().getTime();
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this.oldTime = new Date().getTime();
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this.mainUI = new GameUI( "demoCanvas", this );
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createjs.Ticker.addEventListener( "tick", gameLoop );
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function gameLoop(){
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if( ( new Date().getTime() - that.oldTime ) > 1000 ){
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// It's been at least one second, do logic loop depending on difference
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console.log("One second");
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// Maintain our own internal clock
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that.currentTime+=1000;
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that.oldTime = new Date().getTime();
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}
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that.mainUI.draw();
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}
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return {
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"main": this
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}
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}
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function GameUI( canvasElem, gameState ){
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var that = this;
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this.stage = new createjs.Stage( canvasElem );
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this.activeScreenName = "EndingScreen";
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this.activeScreenObj = {};
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/* Initialize All Screens */
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this.screens = {
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"LoadingTitleScreen" : LoadingTitleScreen,
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"InfoHelpScreen" : InfoHelpScreen,
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"MainScreen" : MainScreen,
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"DifficultyScreen" : DifficultyScreen,
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"KitchenScreen" : KitchenScreen,
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"MarketScreen" : MarketScreen,
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"TurkeyOutScreen" : TurkeyOutScreen,
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"EndingScreen" : EndingScreen,
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"ScoreScreen" : ScoreScreen,
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"CreditsScreen" : CreditsScreen
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}
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this.activeScreenObj = new MainScreen( this.stage, gameState );
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this.switchScreen = function( screenName ){
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console.log("Switch screen called with" + screenName);
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that.stage.removeAllChildren();
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that.activeScreenObj = new that.screens[ screenName ]( that.stage, gameState );
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}
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gameState.pubsub.subscribe( "SwitchScreen", this.switchScreen );
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return {
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draw : function(){
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that.activeScreenObj.blit();
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that.stage.update();
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}
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}
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}
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function DialogUI( stage ){
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var that = this;
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// Dialog States
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var DIALOG_RECEDING = 0;
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var DIALOG_SHOWING = 1;
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var DIALOG_PAUSING = 2;
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this.dialogSpeed = 15;
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this.dialogState = DIALOG_PAUSING;
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this.dialogMotionQueue = [DIALOG_RECEDING,DIALOG_SHOWING,DIALOG_RECEDING];
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dialogQueue = [];
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// Replace with bitmap
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this.dialogBox = new createjs.Shape();
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this.dialogBox.graphics.beginFill( "#00ffff" ).drawRect( 0, 450, 800, 150 );
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this.textContent = new createjs.Text( "Hello World This is some conversation text", "20px Arial", "#ff7700" );
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this.textContent.x = 50;
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this.textContent.y = 500;
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this.textContent.textBaseline = "alphabetic";
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stage.addChild( this.dialogBox );
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stage.addChild( this.textContent );
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return {
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tick: function(){
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if( that.dialogState == DIALOG_RECEDING ){
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that.dialogBox.y+=that.dialogSpeed;
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that.textContent.y +=that.dialogSpeed;
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console.log( "Receding" + that.dialogBox.y );
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}
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if( that.dialogState == DIALOG_SHOWING ){
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that.dialogBox.y-=that.dialogSpeed;
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that.textContent.y -=that.dialogSpeed;
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console.log( "Advancing" + that.dialogBox.y );
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}
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// toggle states
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if( that.dialogBox.y > 150 && that.dialogState == DIALOG_RECEDING ){
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that.dialogBox.y = 150;
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that.textContent.y = 650;
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that.dialogState = DIALOG_PAUSING;
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console.log( "Pausing on recede" + that.dialogBox.y );
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}
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if( that.dialogBox.y < 0 && that.dialogState == DIALOG_SHOWING ){
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that.dialogBox.y = 0;
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that.textContent.y = 500;
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that.dialogState = DIALOG_PAUSING;
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console.log( "Pausing on showing" + that.dialogBox.y );
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}
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/* next states if there are any on the queue */
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if( that.dialogMotionQueue.length > 0 && that.dialogState == DIALOG_PAUSING ){
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that.dialogState = that.dialogMotionQueue.pop();
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}
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},
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minDialog: function(){
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that.dialogMotionQueue.push( DIALOG_RECEDING );
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},
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maxDialog: function(){
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that.dialogMotionQueue.push( DIALOG_SHOWING );
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},
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}
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}
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function Dialogue( character, text ){
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var that = this;
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this.text = text;
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this.character = character;
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return {
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getText: function(){
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return that.text;
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},
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getCharacter: function(){
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return that.character;
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},
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getDuration: function(){
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// length of text, for each dialog
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},
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}
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// Render one character at a time
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}
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function BindPubSub( obj ){
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(function(q) {
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var topics = {}, subUid = -1;
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q.subscribe = function(topic, func) {
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if (!topics[topic]) {
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topics[topic] = [];
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}
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var token = (++subUid).toString();
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topics[topic].push({
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token: token,
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func: func
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});
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return token;
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};
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q.publish = function(topic, args) {
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if (!topics[topic]) {
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return false;
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}
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setTimeout(function() {
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var subscribers = topics[topic],
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len = subscribers ? subscribers.length : 0;
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while (len--) {
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subscribers[len].func(args);
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}
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}, 0);
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return true;
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};
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q.unsubscribe = function(token) {
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for (var m in topics) {
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if (topics[m]) {
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for (var i = 0, j = topics[m].length; i < j; i++) {
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if (topics[m][i].token === token) {
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topics[m].splice(i, 1);
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return token;
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}
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}
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}
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}
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return false;
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};
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}(obj));
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}
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