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function GameState(){
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var that = this;
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var SCREEN_OUT = 1;
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var SCREEN_IN = 2;
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var SCREEN_STABLE = 0;
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var screenAlpha = 1;
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this.pubsub = {};
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BindPubSub( this.pubsub );
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this.currentTime = new Date().getTime();
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this.oldTime = new Date().getTime();
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this.mainUI = new GameUI( "demoCanvas", this );
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createjs.Ticker.addEventListener( "tick", gameLoop );
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// Load all our resources:
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var queue = new createjs.LoadQueue(true);
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queue.installPlugin(createjs.Sound);
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//queue.addEventListener("fileload", handleFileComplete);
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queue.loadFile( {id: "sound", src:"res/sound/turkey_in_the_straw.mp3"} );
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this.screenState = 0;
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function gameLoop(){
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that.mainUI.draw();
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}
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return {
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"main": this
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}
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}
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function GameUI( canvasElem, gameState ){
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var that = this;
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this.stage = new createjs.Stage( canvasElem );
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this.stage.enableMouseOver(20);
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this.activeScreenName = "EndingScreen";
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this.activeScreenObj = {};
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/* Initialize All Screens */
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this.screens = {
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"LoadingTitleScreen" : LoadingTitleScreen,
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"InfoHelpScreen" : InfoHelpScreen,
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"MainScreen" : MainScreen,
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"DifficultyScreen" : DifficultyScreen,
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"KitchenScreen" : KitchenScreen,
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"MarketScreen" : MarketScreen,
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"TurkeyOutScreen" : TurkeyOutScreen,
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"EndingScreen" : EndingScreen,
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"ScoreScreen" : ScoreScreen,
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"CreditsScreen" : CreditsScreen
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}
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this.activeScreenObj = new KitchenScreen( this.stage, gameState );
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var textContent = new createjs.Text( "", "16px Arial", "#00000000" );
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textContent.x = 750;
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textContent.y = 30;
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that.stage.addChild( textContent);
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this.switchScreen = function( screenName ){
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//gameState.screenState = SCREEN_OUT;
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console.log("Switch screen called with" + screenName);
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that.stage.removeAllChildren();
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that.activeScreenObj = new that.screens[ screenName ]( that.stage, gameState );
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//var rect = new createjs.Rectangle(0, 0, 100, 100);
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that.stage.addChild( textContent );
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}
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gameState.pubsub.subscribe( "SwitchScreen", this.switchScreen );
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return {
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draw : function(){
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that.activeScreenObj.blit();
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textContent.text = createjs.Ticker.getMeasuredFPS().toFixed(1);
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that.stage.update();
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}
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}
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}
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function DialogUI( stage ){
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var that = this;
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// Dialog States
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var DIALOG_RECEDING = 0;
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var DIALOG_SHOWING = 1;
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var DIALOG_PAUSING = 2;
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var MILLIS_PER_CHAR = 50;
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this.dialogSpeed = 30;
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this.dialogState = DIALOG_PAUSING;
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this.dialogMotionQueue = [DIALOG_RECEDING,DIALOG_SHOWING,DIALOG_PAUSING];
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this.currDialogueSeq = new DialogueSequence();
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dialogQueue = [];
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this.dialogBox = new createjs.Bitmap("res/DialogueBox.png");
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this.dialogBox.x = 10;
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this.dialogBox.y = 435;
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this.textContent = new createjs.Text( "Hey there kids!", "16px Arial", "#00000000" );
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this.textContent.x = 195;
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this.textContent.y = 475;
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this.textContent.lineWidth = 600;
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this.textContent.lineHeight = 30;
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this.textContent.textBaseline = "alphabetic";
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this.dialogBox.addEventListener( "mouseover", function(){ document.body.style.cursor='pointer'; } );
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this.dialogBox.addEventListener( "mouseout", function(){ document.body.style.cursor='default'; } );
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this.dialogBox.addEventListener( "click", function(){ clickEvent(); });
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this.textContent.addEventListener( "mouseover", function(){ document.body.style.cursor='pointer'; } );
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this.textContent.addEventListener( "mouseout", function(){ document.body.style.cursor='default'; } );
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this.textContent.addEventListener( "click", function(){ clickEvent(); });
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// negate double setTimeout if clicked
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var oldTime = new Date().getTime();
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var delayCounter = 0;
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var clickEvent = function( timer ){
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// if there is more dialogue text, then keep going, otherwise, recede
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if( that.currDialogueSeq.more() ){
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that.dialogMotionQueue.push(DIALOG_SHOWING);
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that.textContent.text=that.currDialogueSeq.next();
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delayCounter = 0;
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oldTime = new Date().getTime()
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}else{
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// pause and close dialog
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setTimeout( function(){that.dialogMotionQueue.push(DIALOG_RECEDING)}, 1000 );
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}
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}
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stage.addChild( this.dialogBox );
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stage.addChild( this.textContent );
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return {
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tick: function(){
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delayCounter = new Date().getTime() - oldTime;
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if(that.dialogBox.y ==435 && delayCounter > ( that.textContent.text.length * MILLIS_PER_CHAR ) ){
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clickEvent();
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}
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if( that.dialogState == DIALOG_RECEDING ){
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that.dialogBox.y+=that.dialogSpeed;
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that.textContent.y +=that.dialogSpeed;
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console.log( "Receding" + that.dialogBox.y );
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}
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if( that.dialogState == DIALOG_SHOWING ){
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that.dialogBox.y-=that.dialogSpeed;
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that.textContent.y -=that.dialogSpeed;
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console.log( "Advancing" + that.dialogBox.y );
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}
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// toggle states
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if( that.dialogBox.y > 675 && that.dialogState == DIALOG_RECEDING ){
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that.dialogBox.y = 675;
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that.textContent.y = 705;
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that.dialogState = DIALOG_PAUSING;
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console.log( "Pausing on recede" + that.dialogBox.y );
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}
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if( that.dialogBox.y < 435 && that.dialogState == DIALOG_SHOWING ){
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that.dialogBox.y = 435;
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that.textContent.y = 465;
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that.dialogState = DIALOG_PAUSING;
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console.log( "Pausing on showing" + that.dialogBox.y );
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}
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/* next states if there are any on the queue */
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if( that.dialogMotionQueue.length > 0 && that.dialogState == DIALOG_PAUSING ){
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that.dialogState = that.dialogMotionQueue.shift();
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}
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},
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minDialog: function(){
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that.dialogMotionQueue.push( DIALOG_RECEDING );
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},
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maxDialog: function(){
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that.dialogMotionQueue.push( DIALOG_SHOWING );
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},
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}
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}
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function Dialogue( character, text ){
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var that = this;
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this.text = text;
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this.character = character;
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return {
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getText: function(){
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return that.text;
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},
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getCharacter: function(){
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return that.character;
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},
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getDuration: function(){
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// length of text, for each dialog
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},
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}
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// Render one character at a time
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}
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function BindPubSub( obj ){
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(function(q) {
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var topics = {}, subUid = -1;
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q.subscribe = function(topic, func) {
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if (!topics[topic]) {
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topics[topic] = [];
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}
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var token = (++subUid).toString();
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topics[topic].push({
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token: token,
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func: func
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});
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return token;
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};
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q.publish = function(topic, args) {
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if (!topics[topic]) {
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return false;
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}
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setTimeout(function() {
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var subscribers = topics[topic],
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len = subscribers ? subscribers.length : 0;
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while (len--) {
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subscribers[len].func(args);
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}
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}, 0);
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return true;
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};
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q.unsubscribe = function(token) {
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for (var m in topics) {
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if (topics[m]) {
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for (var i = 0, j = topics[m].length; i < j; i++) {
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if (topics[m][i].token === token) {
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topics[m].splice(i, 1);
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return token;
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}
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}
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}
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}
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return false;
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};
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}(obj));
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}
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