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Restore streetlight alpha

pull/2/head
Robert Chen 11 years ago
parent
commit
5f1b4e59e4
  1. 10
      js/ui.js

10
js/ui.js

@ -721,13 +721,13 @@ function WindowUI( stage, gameState ){ @@ -721,13 +721,13 @@ function WindowUI( stage, gameState ){
for( var i in smallWindows ){
smallWindows[i].visible = UtilityFunctions.randRange(0,1);
streetLight.visible = 1;
streetLight.alpha= 1;
stage.addChild( smallWindows[i] );
}
for( var i in windows ){
windows[i].visible = UtilityFunctions.randRange(0,1);
streetLight.visible = 1;
streetLight.alpha= 1;
stage.addChild( windows[i] );
}
stage.addChild( streetLight );
@ -756,7 +756,7 @@ return { @@ -756,7 +756,7 @@ return {
}
// turn on random window lights
streetLight.visible = 1;
streetLight.alpha= 1;
}
else if( dayNight.x < -11687 ){
for( var i in smallWindows ){
@ -765,7 +765,7 @@ return { @@ -765,7 +765,7 @@ return {
for( var i in windows ){
windows[i].visible = UtilityFunctions.randRange(0,1);
}
streetLight.visible = 1;
streetLight.alpha= 1;
}
// daytime, turn off all lights
else{
@ -776,7 +776,7 @@ return { @@ -776,7 +776,7 @@ return {
windows[i].visible = 0;
}
streetLight.visible = 0;
streetLight.alpha= 0;
}
}

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