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Fixed tree animation

pull/2/head
Robert Chen 11 years ago
parent
commit
7d6da51451
  1. 8
      js/ui.js

8
js/ui.js

@ -696,14 +696,14 @@ function WindowUI( stage, gameState ){
var streetLight = new createjs.Bitmap( "res/screens/Window/StreetlightGlow.png" ); var streetLight = new createjs.Bitmap( "res/screens/Window/StreetlightGlow.png" );
streetLight.alpha = 0; streetLight.alpha = 0;
var treeAnimations = { rustle:[0,17,"rustle"], still:[0,0,"still"] }; var treeAnimations = { rustle:{ frames:[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17], next:false } };
var data = { var data = {
images: ["res/screens/Window/Tree_Animation.png"], images: ["res/screens/Window/Tree_Animation.png"],
frames: { width:386, height:287 }, frames: { width:386, height:287 },
animations: treeAnimations animations: treeAnimations
}; };
var spriteSheet = new createjs.SpriteSheet(data); var spriteSheet = new createjs.SpriteSheet(data);
var animation = new createjs.Sprite(spriteSheet, "treeAnimations"); var animation = new createjs.Sprite(spriteSheet);
animation.x = 415; animation.x = 415;
animation.y = 30; animation.y = 30;
@ -742,6 +742,10 @@ return {
mood.x -= 11.38; mood.x -= 11.38;
secondCounter = 0; secondCounter = 0;
// move tree sometimes
if( UtilityFunctions.randRange(0,1) )
animation.gotoAndPlay("rustle");
// turn on lights // turn on lights
if( dayNight.x < 0 && dayNight.x > -4545 ){ if( dayNight.x < 0 && dayNight.x > -4545 ){
for( var i in smallWindows ){ for( var i in smallWindows ){

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