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@ -696,14 +696,14 @@ function WindowUI( stage, gameState ){ |
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var streetLight = new createjs.Bitmap( "res/screens/Window/StreetlightGlow.png" ); |
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var streetLight = new createjs.Bitmap( "res/screens/Window/StreetlightGlow.png" ); |
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streetLight.alpha = 0; |
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streetLight.alpha = 0; |
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var treeAnimations = { rustle:[0,17,"rustle"], still:[0,0,"still"] }; |
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var treeAnimations = { rustle:{ frames:[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17], next:false } }; |
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var data = { |
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var data = { |
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images: ["res/screens/Window/Tree_Animation.png"], |
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images: ["res/screens/Window/Tree_Animation.png"], |
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frames: { width:386, height:287 }, |
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frames: { width:386, height:287 }, |
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animations: treeAnimations |
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animations: treeAnimations |
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}; |
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}; |
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var spriteSheet = new createjs.SpriteSheet(data); |
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var spriteSheet = new createjs.SpriteSheet(data); |
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var animation = new createjs.Sprite(spriteSheet, "treeAnimations"); |
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var animation = new createjs.Sprite(spriteSheet); |
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animation.x = 415; |
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animation.x = 415; |
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animation.y = 30; |
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animation.y = 30; |
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@ -742,6 +742,10 @@ return { |
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mood.x -= 11.38; |
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mood.x -= 11.38; |
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secondCounter = 0; |
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secondCounter = 0; |
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// move tree sometimes
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if( UtilityFunctions.randRange(0,1) ) |
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animation.gotoAndPlay("rustle"); |
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// turn on lights
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// turn on lights
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if( dayNight.x < 0 && dayNight.x > -4545 ){ |
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if( dayNight.x < 0 && dayNight.x > -4545 ){ |
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for( var i in smallWindows ){ |
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for( var i in smallWindows ){ |
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