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@ -320,7 +320,7 @@ function OvenUI( stage, gameState ){
@@ -320,7 +320,7 @@ function OvenUI( stage, gameState ){
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// what's the state of the turkey
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turkeyState = ovenModel.getTurkeyState(); |
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turkeyStates[0].alpha = 1; |
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/* if( turkeyState["skin"]["cond"][0] == "Undercooked" ) |
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if( turkeyState["skin"]["cond"][0] == "Undercooked" ) |
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turkeyStates[1].alpha = turkeyState["skin"]["cond"][1]; |
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if( turkeyState["skin"]["cond"][0] == "Cooked" ) |
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turkeyStates[2].alpha = turkeyState["skin"]["cond"][1]; |
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@ -330,7 +330,7 @@ function OvenUI( stage, gameState ){
@@ -330,7 +330,7 @@ function OvenUI( stage, gameState ){
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turkeyStates[4].alpha = turkeyState["skin"]["cond"][1]; |
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if( turkeyState["skin"]["cond"][0] == "House Fire" ) |
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turkeyStates[4].alpha = 1; |
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*/ |
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} |
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} |
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}, |
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