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@ -1,9 +1,12 @@
@@ -1,9 +1,12 @@
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function GameState(){ |
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var that = this; |
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this.pubsub = {}; |
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BindPubSub( this.pubsub ); |
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this.oldTime = new Date().getTime(); |
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this.mainUI = new GameUI( "demoCanvas" ); |
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this.mainUI = new GameUI( "demoCanvas", this ); |
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createjs.Ticker.addEventListener( "tick", gameLoop ); |
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function gameLoop(){ |
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@ -16,11 +19,11 @@ function GameState(){
@@ -16,11 +19,11 @@ function GameState(){
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} |
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return { |
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"main": this |
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} |
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} |
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function GameUI( canvasElem ){ |
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function GameUI( canvasElem, gameState ){ |
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var that = this; |
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this.stage = new createjs.Stage( canvasElem ); |
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@ -32,6 +35,7 @@ function GameUI( canvasElem ){
@@ -32,6 +35,7 @@ function GameUI( canvasElem ){
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"LoadingTitleScreen" : LoadingTitleScreen, |
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"InfoHelpScreen" : InfoHelpScreen, |
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"MainScreen" : MainScreen, |
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"DifficultyScreen" : DifficultyScreen, |
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"KitchenScreen" : KitchenScreen, |
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"MarketScreen" : MarketScreen, |
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"TurkeyOutScreen" : TurkeyOutScreen, |
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@ -40,15 +44,15 @@ function GameUI( canvasElem ){
@@ -40,15 +44,15 @@ function GameUI( canvasElem ){
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"CreditsScreen" : CreditsScreen |
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} |
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this.activeScreenObj = new MainScreen( this.stage ); |
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this.activeScreenObj = new MainScreen( this.stage, gameState ); |
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this.switchScreen = function( screenName ){ |
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console.log("Switch screen called with" + screenName); |
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that.stage.removeAllChildren(); |
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that.activeScreenObj = new that.screens[ screenName ]( that.stage ); |
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that.activeScreenObj = new that.screens[ screenName ]( that.stage, gameState ); |
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} |
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pubsub.subscribe( "SwitchScreen", this.switchScreen ); |
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gameState.pubsub.subscribe( "SwitchScreen", this.switchScreen ); |
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return { |
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draw : function(){ |
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@ -59,7 +63,7 @@ function GameUI( canvasElem ){
@@ -59,7 +63,7 @@ function GameUI( canvasElem ){
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} |
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/* Screens, inheritance would be nice */ |
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function LoadingTitleScreen( stage ){ |
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function LoadingTitleScreen( stage, gameState ){ |
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var that = this; |
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this.picture = new createjs.Bitmap( "res/Loading-Title.png" ); |
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this.ovenLight = new createjs.Shape(); |
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@ -83,7 +87,7 @@ function LoadingTitleScreen( stage ){
@@ -83,7 +87,7 @@ function LoadingTitleScreen( stage ){
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} |
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} |
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function InfoHelpScreen( stage ){ |
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function InfoHelpScreen( stage, gameState ){ |
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var that = this; |
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this.background = new createjs.Bitmap( "res/Main.png" ); |
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@ -103,7 +107,7 @@ function InfoHelpScreen( stage ){
@@ -103,7 +107,7 @@ function InfoHelpScreen( stage ){
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} |
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function MainScreen( stage ){ |
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function MainScreen( stage, gameState ){ |
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var that = this; |
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this.background = new createjs.Bitmap( "res/Main.png" ); |
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@ -113,17 +117,17 @@ function MainScreen( stage ){
@@ -113,17 +117,17 @@ function MainScreen( stage ){
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var infoButton = new createjs.Shape(); |
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infoButton.graphics.beginFill("#ffffff").drawRect(13, 445, 222, 65); |
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infoButton.alpha = 0.1; |
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infoButton.addEventListener( "click", function(){ pubsub.publish( "SwitchScreen", "InfoHelpScreen" ) } ); |
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infoButton.addEventListener( "click", function(){ gameState.pubsub.publish( "SwitchScreen", "InfoHelpScreen" ) } ); |
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var creditsButton = new createjs.Shape(); |
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creditsButton.graphics.beginFill("#ffffff").drawRect(13, 515, 222, 65); |
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creditsButton.alpha = 0.1; |
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creditsButton.addEventListener( "click", function(){ pubsub.publish( "SwitchScreen", "CreditsScreen" ) } ); |
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creditsButton.addEventListener( "click", function(){ gameState.pubsub.publish( "SwitchScreen", "CreditsScreen" ) } ); |
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var startButton = new createjs.Shape(); |
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startButton.graphics.beginFill("#ffffff").drawRect(564, 520, 222, 65); |
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startButton.alpha = 0.1; |
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startButton.addEventListener( "click", function(){ pubsub.publish( "SwitchScreen", "KitchenScreen" ) } ); |
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startButton.addEventListener( "click", function(){ gameState.pubsub.publish( "SwitchScreen", "DifficultyScreen" ) } ); |
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stage.addChild( infoButton ); |
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stage.addChild( creditsButton ); |
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@ -141,10 +145,40 @@ function MainScreen( stage ){
@@ -141,10 +145,40 @@ function MainScreen( stage ){
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} |
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//start button
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//difficulty selection
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} |
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function DifficultyScreen( stage, gameState ){ |
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var that = this; |
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this.background = new createjs.Bitmap( "res/Difficulty-Selection.png" ); |
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stage.addChild( this.background ); |
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var easyButton = new createjs.Shape(); |
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easyButton.graphics.beginFill("#ffffff").drawRect(170, 40, 450, 105); |
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easyButton.alpha = 0.1; |
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easyButton.addEventListener( "click", function(){ gameState.pubsub.publish( "SwitchScreen", "KitchenScreen" ) } ); |
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var hardButton = new createjs.Shape(); |
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hardButton.graphics.beginFill("#ffffff").drawRect(170, 150, 450, 105); |
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hardButton.alpha = 0.1; |
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hardButton.addEventListener( "click", function(){ gameState.pubsub.publish( "SwitchScreen", "KitchenScreen" ) } ); |
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stage.addChild( easyButton ); |
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stage.addChild( hardButton ); |
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return { |
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blit : function(){ |
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// Draw all the uiElements
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for( var index in that.uiElems ){ |
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that.uiElems[ index ].tick(); |
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} |
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} |
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} |
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} |
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function KitchenScreen( stage ){ |
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function KitchenScreen( stage, gameState ){ |
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var that = this; |
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this.uiElems = []; |
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@ -162,7 +196,7 @@ function KitchenScreen( stage ){
@@ -162,7 +196,7 @@ function KitchenScreen( stage ){
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} |
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} |
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function MarketScreen( stage ){ |
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function MarketScreen( stage, gameState ){ |
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var that = this; |
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this.background = new createjs.Bitmap( "res/Main.png" ); |
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@ -182,7 +216,7 @@ function MarketScreen( stage ){
@@ -182,7 +216,7 @@ function MarketScreen( stage ){
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} |
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function TurkeyOutScreen( stage ){ |
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function TurkeyOutScreen( stage, gameState ){ |
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var that = this; |
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this.background = new createjs.Bitmap( "res/Main.png" ); |
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@ -202,7 +236,7 @@ function TurkeyOutScreen( stage ){
@@ -202,7 +236,7 @@ function TurkeyOutScreen( stage ){
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} |
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function EndingScreen( stage ){ |
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function EndingScreen( stage, gameState ){ |
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var that = this; |
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this.background = new createjs.Bitmap( "res/Main.png" ); |
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@ -222,7 +256,7 @@ function EndingScreen( stage ){
@@ -222,7 +256,7 @@ function EndingScreen( stage ){
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} |
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function ScoreScreen( stage ){ |
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function ScoreScreen( stage, gameState ){ |
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var that = this; |
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this.background = new createjs.Bitmap( "res/Main.png" ); |
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@ -242,7 +276,7 @@ function ScoreScreen( stage ){
@@ -242,7 +276,7 @@ function ScoreScreen( stage ){
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// Retry Button
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} |
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function CreditsScreen( stage ){ |
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function CreditsScreen( stage, gameState ){ |
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var that = this; |
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this.background = new createjs.Bitmap( "res/Main.png" ); |
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@ -319,7 +353,7 @@ function DialogUI( stage ){
@@ -319,7 +353,7 @@ function DialogUI( stage ){
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var DIALOG_SHOWING = 1; |
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var DIALOG_PAUSING = 2; |
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this.dialogSpeed = 25; |
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this.dialogSpeed = 15; |
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this.dialogState = DIALOG_PAUSING; |
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this.dialogMotionQueue = [DIALOG_RECEDING,DIALOG_SHOWING,DIALOG_RECEDING]; |
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@ -330,29 +364,39 @@ function DialogUI( stage ){
@@ -330,29 +364,39 @@ function DialogUI( stage ){
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this.dialogBox = new createjs.Shape(); |
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this.dialogBox.graphics.beginFill( "#00ffff" ).drawRect( 0, 450, 800, 150 ); |
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this.textContent = new createjs.Text( "Hello World This is some conversation text", "20px Arial", "#ff7700" ); |
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this.textContent.x = 50; |
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this.textContent.y = 500; |
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this.textContent.textBaseline = "alphabetic"; |
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stage.addChild( this.dialogBox ); |
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stage.addChild( this.textContent ); |
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return { |
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tick: function(){ |
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if( that.dialogState == DIALOG_RECEDING ){ |
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that.dialogBox.y+=that.dialogSpeed; |
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that.textContent.y +=that.dialogSpeed; |
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console.log( "Receding" + that.dialogBox.y ); |
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} |
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if( that.dialogState == DIALOG_SHOWING ){ |
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that.dialogBox.y-=that.dialogSpeed; |
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that.textContent.y -=that.dialogSpeed; |
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console.log( "Advancing" + that.dialogBox.y ); |
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} |
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// toggle states
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if( that.dialogBox.y > 150 && that.dialogState == DIALOG_RECEDING ){ |
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that.dialogBox.y = 150; |
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that.textContent.y = 650; |
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that.dialogState = DIALOG_PAUSING; |
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console.log( "Pausing on recede" + that.dialogBox.y ); |
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} |
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if( that.dialogBox.y < 0 && that.dialogState == DIALOG_SHOWING ){ |
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that.dialogBox.y = 0; |
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that.textContent.y = 500; |
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that.dialogState = DIALOG_PAUSING; |
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console.log( "Pausing on showing" + that.dialogBox.y ); |
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} |
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@ -395,8 +439,7 @@ function Dialogue( character, text ){
@@ -395,8 +439,7 @@ function Dialogue( character, text ){
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// Render one character at a time
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} |
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var pubsub = {}; |
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function BindPubSub( obj ){ |
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(function(q) { |
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var topics = {}, subUid = -1; |
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q.subscribe = function(topic, func) { |
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@ -440,4 +483,5 @@ var pubsub = {};
@@ -440,4 +483,5 @@ var pubsub = {};
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} |
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return false; |
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}; |
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}(pubsub)); |
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}(obj)); |
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} |
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