|
|
|
from oyoyo.parse import parse_nick
|
|
|
|
import var
|
|
|
|
import botconfig
|
|
|
|
import decorators
|
|
|
|
from datetime import datetime, timedelta
|
|
|
|
import threading
|
|
|
|
import random
|
|
|
|
import copy
|
|
|
|
from time import sleep
|
|
|
|
from time import time as timetime
|
|
|
|
import re
|
|
|
|
import logging
|
|
|
|
import sys
|
|
|
|
import os
|
|
|
|
|
|
|
|
COMMANDS = {}
|
|
|
|
PM_COMMANDS = {}
|
|
|
|
HOOKS = {}
|
|
|
|
|
|
|
|
cmd = decorators.generate(COMMANDS)
|
|
|
|
pmcmd = decorators.generate(PM_COMMANDS)
|
|
|
|
hook = decorators.generate(HOOKS, raw_nick=True)
|
|
|
|
|
|
|
|
# Game Logic Begins:
|
|
|
|
|
|
|
|
def connect_callback(cli):
|
|
|
|
cli.ns_identify(botconfig.PASS)
|
|
|
|
|
|
|
|
def prepare_stuff():
|
|
|
|
cli.join(botconfig.CHANNEL)
|
|
|
|
cli.msg("ChanServ", "op "+botconfig.CHANNEL)
|
|
|
|
|
|
|
|
var.USERS = []
|
|
|
|
|
|
|
|
@hook("whoreply")
|
|
|
|
def on_whoreply(cli, server, dunno, chan, dunno1,
|
|
|
|
cloak, dunno3, user, status, dunno4):
|
|
|
|
if user in var.USERS: return # Don't add someone who is already there
|
|
|
|
var.USERS.append(user)
|
|
|
|
cli.who(botconfig.CHANNEL)
|
|
|
|
|
|
|
|
@hook("nicknameinuse")
|
|
|
|
def mustghost(cli, *blah):
|
|
|
|
cli.nick(botconfig.NICK+"_")
|
|
|
|
cli.ns_identify(botconfig.PASS)
|
|
|
|
cli.ns_ghost()
|
|
|
|
cli.nick(botconfig.NICK)
|
|
|
|
prepare_stuff()
|
|
|
|
|
|
|
|
@hook("unavailresource")
|
|
|
|
def mustrelease(cli, *blah):
|
|
|
|
cli.nick(botconfig.NICK+"_")
|
|
|
|
cli.ns_identify(botconfig.PASS)
|
|
|
|
cli.ns_release()
|
|
|
|
cli.nick(botconfig.NICK)
|
|
|
|
prepare_stuff()
|
|
|
|
|
|
|
|
var.LAST_PING = 0 # time of last ping
|
|
|
|
var.ROLES = {"person" : []}
|
|
|
|
var.PHASE = "none" # "join", "day", or "night"
|
|
|
|
var.TIMERS = [None, None]
|
|
|
|
var.DEAD = []
|
|
|
|
|
|
|
|
var.ORIGINAL_SETTINGS = {}
|
|
|
|
var.DENIED_SETTINGS_CHANGE = []
|
|
|
|
var.SETTINGS_CHANGE_OPPOSITION = []
|
|
|
|
var.SETTINGS_CHANGE_REQUESTER = None
|
|
|
|
|
|
|
|
var.LAST_SAID_TIME = {}
|
|
|
|
|
|
|
|
var.GAME_START_TIME = datetime.now() # for idle checker only
|
|
|
|
var.GRAVEYARD_LOCK = threading.RLock()
|
|
|
|
|
|
|
|
prepare_stuff()
|
|
|
|
|
|
|
|
|
|
|
|
def mass_mode(cli, md):
|
|
|
|
""" Example: mass_mode((('+v', 'asdf'), ('-v','wobosd'))) """
|
|
|
|
lmd = len(md) # store how many mode changes to do
|
|
|
|
for start_i in range(0, lmd, 4): # 4 mode-changes at a time
|
|
|
|
if start_i + 4 > lmd: # If this is a remainder (mode-changes < 4)
|
|
|
|
z = list(zip(*md[start_i:])) # zip this remainder
|
|
|
|
ei = lmd % 4 # len(z)
|
|
|
|
else:
|
|
|
|
z = list(zip(*md[start_i:start_i+4])) # zip four
|
|
|
|
ei = 4 # len(z)
|
|
|
|
# Now z equal something like [('+v', '-v'), ('asdf', 'wobosd')]
|
|
|
|
arg1 = "".join(z[0])
|
|
|
|
arg2 = " ".join(z[1]) + " " + " ".join([x+"!*@*" for x in z[1]])
|
|
|
|
cli.mode(botconfig.CHANNEL, arg1, arg2)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def reset_settings():
|
|
|
|
for attr in list(var.ORIGINAL_SETTINGS.keys()):
|
|
|
|
setattr(var, attr, var.ORIGINAL_SETTINGS[attr])
|
|
|
|
dict.clear(var.ORIGINAL_SETTINGS)
|
|
|
|
|
|
|
|
var.SETTINGS_CHANGE_OPPOSITION = []
|
|
|
|
var.SETTINGS_CHANGE_REQUESTER = None
|
|
|
|
|
|
|
|
|
|
|
|
def reset(cli):
|
|
|
|
chan = botconfig.CHANNEL
|
|
|
|
var.PHASE = "none"
|
|
|
|
|
|
|
|
if var.TIMERS[0]:
|
|
|
|
var.TIMERS[0].cancel()
|
|
|
|
var.TIMERS[0] = None
|
|
|
|
if var.TIMERS[1]:
|
|
|
|
var.TIMERS[1].cancel()
|
|
|
|
var.TIMERS[1] = None
|
|
|
|
var.GAME_ID = 0
|
|
|
|
|
|
|
|
cli.mode(chan, "-m")
|
|
|
|
cmodes = []
|
|
|
|
for plr in var.list_players():
|
|
|
|
cmodes.append(("-v", plr))
|
|
|
|
for deadguy in var.DEAD:
|
|
|
|
cmodes.append(("-q", deadguy))
|
|
|
|
mass_mode(cli, cmodes)
|
|
|
|
var.DEAD = []
|
|
|
|
|
|
|
|
var.ROLES = {"person" : []}
|
|
|
|
|
|
|
|
reset_settings()
|
|
|
|
var.DENIED_SETTINGS_CHANGE = []
|
|
|
|
|
|
|
|
dict.clear(var.LAST_SAID_TIME)
|
|
|
|
|
|
|
|
|
|
|
|
@pmcmd("bye", admin_only=True)
|
|
|
|
@cmd("bye", admin_only=True)
|
|
|
|
def forced_exit(cli, nick, *rest): # Admin Only
|
|
|
|
"""Forces the bot to close"""
|
|
|
|
|
|
|
|
reset(cli)
|
|
|
|
print("Quitting in 5 seconds.")
|
|
|
|
dict.clear(COMMANDS)
|
|
|
|
dict.clear(PM_COMMANDS)
|
|
|
|
dict.clear(PM_COMMANDS)
|
|
|
|
cli.quit("Forced quit from admin")
|
|
|
|
raise SystemExit
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@cmd("exec", owner_only = True)
|
|
|
|
def py(cli, nick, chan, rest):
|
|
|
|
try:
|
|
|
|
exec(rest)
|
|
|
|
except Exception as e:
|
|
|
|
cli.msg(chan, str(type(e))+":"+str(e))
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@cmd("eval", owner_only = True)
|
|
|
|
def pyeval(cli, nick, chan, rest):
|
|
|
|
try:
|
|
|
|
a = str(eval(rest))
|
|
|
|
if len(a) < 500:
|
|
|
|
cli.msg(chan, a)
|
|
|
|
else:
|
|
|
|
cli.msg(chan, a[0:500])
|
|
|
|
except Exception as e:
|
|
|
|
cli.msg(chan, str(type(e))+":"+str(e))
|
|
|
|
|
|
|
|
|
|
|
|
@cmd("restart", admin_only=True)
|
|
|
|
def restart_program(cli, nick, chan, rest):
|
|
|
|
"""Restarts the bot."""
|
|
|
|
try:
|
|
|
|
forced_exit(cli, nick, chan, rest)
|
|
|
|
finally:
|
|
|
|
print("RESTARTING")
|
|
|
|
python = sys.executable
|
|
|
|
os.execl(python, python, *sys.argv)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@cmd("op", admin_only=True)
|
|
|
|
def give_op(cli, nick, chan, rest):
|
|
|
|
"""OP [(person)] Makes someone or yourself a channel operator"""
|
|
|
|
if not rest.strip():
|
|
|
|
rest = nick
|
|
|
|
cli.msg("ChanServ", " ".join(("op",chan,rest.strip())))
|
|
|
|
@pmcmd("op", admin_only=True)
|
|
|
|
def give_op_pm(cli, nick, rest):
|
|
|
|
give_op(cli, nick, botconfig.CHANNEL, rest)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@cmd("deop", admin_only=True)
|
|
|
|
def take_op(cli, nick, chan, rest):
|
|
|
|
"""Takes operator rights from someone or yourself."""
|
|
|
|
if not rest.strip():
|
|
|
|
rest = nick
|
|
|
|
cli.msg("ChanServ", " ".join(("deop",chan,rest.strip())))
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@cmd("ping")
|
|
|
|
def pinger(cli, nick, chan, rest):
|
|
|
|
"""Pings the channel to get people's attention. Rate-Limited."""
|
|
|
|
if (var.LAST_PING and
|
|
|
|
var.LAST_PING + timedelta(seconds=300) > datetime.now()):
|
|
|
|
cli.notice(nick, ("This command is ratelimited. " +
|
|
|
|
"Please wait a while before using it again."))
|
|
|
|
return
|
|
|
|
|
|
|
|
var.LAST_PING = datetime.now()
|
|
|
|
var.PINGING = True
|
|
|
|
TO_PING = []
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@hook("whoreply")
|
|
|
|
def on_whoreply(cli, server, dunno, chan, dunno1,
|
|
|
|
dunno2, dunno3, user, status, dunno4):
|
|
|
|
if not var.PINGING: return
|
|
|
|
if user in (botconfig.NICK, nick): return # Don't ping self.
|
|
|
|
|
|
|
|
if var.PINGING and 'G' not in status and '+' not in status:
|
|
|
|
# TODO: check if the user has AWAY'D himself
|
|
|
|
TO_PING.append(user)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@hook("endofwho")
|
|
|
|
def do_ping(*args):
|
|
|
|
if not var.PINGING: return
|
|
|
|
|
|
|
|
cli.msg(chan, "PING! "+" ".join(TO_PING))
|
|
|
|
var.PINGING = False
|
|
|
|
|
|
|
|
HOOKS.pop("whoreply")
|
|
|
|
HOOKS.pop("endofwho")
|
|
|
|
|
|
|
|
cli.who(chan)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#def chk_bed
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@cmd("fping", admin_only=True)
|
|
|
|
def fpinger(cli, nick, chan, rest):
|
|
|
|
var.LAST_PING = None
|
|
|
|
pinger(cli, nick, chan, rest)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@cmd("join")
|
|
|
|
def join(cli, nick, chan, rest):
|
|
|
|
pl = var.list_players()
|
|
|
|
if var.PHASE == "none":
|
|
|
|
cli.mode(chan, "+v", nick, nick+"!*@*")
|
|
|
|
var.ROLES["person"].append(nick)
|
|
|
|
var.PHASE = "join"
|
|
|
|
var.WAITED = 0
|
|
|
|
var.CAN_START_TIME = datetime.now() + timedelta(seconds=var.MINIMUM_WAIT)
|
|
|
|
cli.msg(chan, ('\u0002{0}\u0002 has started a game of Werewolf. '+
|
|
|
|
'Type "{1}join" to join. Type "{1}start" to start the game. '+
|
|
|
|
'Type "{1}wait" to increase join wait time.').format(nick, botconfig.CMD_CHAR))
|
|
|
|
elif nick in pl:
|
|
|
|
cli.notice(nick, "You're already playing!")
|
|
|
|
elif len(pl) >= var.MAX_PLAYERS:
|
|
|
|
cli.notice(nick, "Too many players! Try again next time.")
|
|
|
|
elif var.PHASE != "join":
|
|
|
|
cli.notice(nick, "Sorry but the game is already running. Try again next time.")
|
|
|
|
else:
|
|
|
|
cli.mode(chan, "+v", nick, nick+"!*@*")
|
|
|
|
var.ROLES["person"].append(nick)
|
|
|
|
cli.msg(chan, '\u0002{0}\u0002 has joined the game.'.format(nick))
|
|
|
|
|
|
|
|
|
|
|
|
@cmd("fjoin", admin_only=True)
|
|
|
|
def fjoin(cli, nick, chan, rest):
|
|
|
|
noticed = False
|
|
|
|
if not rest.strip():
|
|
|
|
return
|
|
|
|
for a in re.split("\s+",rest):
|
|
|
|
a = a.strip()
|
|
|
|
if not a:
|
|
|
|
continue
|
|
|
|
if not is_fake_nick(a):
|
|
|
|
if not noticed:
|
|
|
|
cli.msg(chan, nick+": You may only fjoin fake people for now.")
|
|
|
|
noticed = True
|
|
|
|
continue
|
|
|
|
if a != botconfig.NICK and a:
|
|
|
|
join(cli, a.strip(), chan, "")
|
|
|
|
else:
|
|
|
|
cli.notice(nick, "No, that won't be allowed.")
|
|
|
|
|
|
|
|
@cmd("fleave", admin_only=True)
|
|
|
|
def fleave(cli, nick, chan, rest):
|
|
|
|
for a in re.split("\s+",rest):
|
|
|
|
a = a.strip()
|
|
|
|
if not a:
|
|
|
|
continue
|
|
|
|
pll = [x.lower() for x in var.list_players()]
|
|
|
|
if a.lower() != botconfig.NICK.lower() and a.lower() in pll:
|
|
|
|
del_player(cli, a.strip())
|
|
|
|
cli.msg(chan, ("\u0002{0}\u0002 has used fleave"+
|
|
|
|
" on \u0002{1}\u0002.").format(nick, a.strip()))
|
|
|
|
elif a.lower() not in pll:
|
|
|
|
cli.msg(chan, nick+": That could not be done.")
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@cmd("fstart", admin_only=True)
|
|
|
|
def fstart(cli, nick, chan, rest):
|
|
|
|
var.CAN_START_TIME = datetime.now()
|
|
|
|
start(cli, nick, chan, rest)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@cmd("chankick", admin_only=True)
|
|
|
|
def chankick(cli, nick, chan, rest):
|
|
|
|
rest = rest.split(" ", 1)
|
|
|
|
if rest[0] != botconfig.NICK:
|
|
|
|
cli.kick(chan, *rest)
|
|
|
|
else:
|
|
|
|
cli.kick(chan, nick, "No.")
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@hook("kick")
|
|
|
|
def on_kicked(cli, nick, chan, victim, reason):
|
|
|
|
if victim == botconfig.NICK:
|
|
|
|
cli.join(botconfig.CHANNEL)
|
|
|
|
cli.msg("ChanServ", "op "+botconfig.CHANNEL)
|
|
|
|
# cli.kick(chan, nick, "No.")
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@cmd("stats")
|
|
|
|
def stats(cli, nick, chan, rest):
|
|
|
|
if var.PHASE == "none":
|
|
|
|
cli.notice(nick, "No game is currently running.")
|
|
|
|
return
|
|
|
|
|
|
|
|
pl = var.list_players()
|
|
|
|
if len(pl) > 1:
|
|
|
|
cli.msg(chan, '{0}: \u0002{1}\u0002 players: {2}'.format(nick,
|
|
|
|
len(pl), ", ".join(pl)))
|
|
|
|
else:
|
|
|
|
cli.msg(chan, '{0}: \u00021\u0002 player: {1}'.format(nick, pl[0]))
|
|
|
|
|
|
|
|
if var.PHASE == "join":
|
|
|
|
return
|
|
|
|
|
|
|
|
message = []
|
|
|
|
f = False # set to true after the is/are verb is decided
|
|
|
|
l1 = [k for k in var.ROLES.keys()
|
|
|
|
if var.ROLES[k]]
|
|
|
|
l2 = [k for k in var.ORIGINAL_ROLES.keys()
|
|
|
|
if var.ORIGINAL_ROLES[k]]
|
|
|
|
for role in set(l1+l2):
|
|
|
|
count = len(var.ROLES[role])
|
|
|
|
if not f and count>1:
|
|
|
|
vb = "are"
|
|
|
|
f = True
|
|
|
|
elif not f:
|
|
|
|
vb = "is"
|
|
|
|
f = True
|
|
|
|
if count > 1:
|
|
|
|
message.append("\u0002{0}\u0002 {1}".format(count, var.plural(role)))
|
|
|
|
else:
|
|
|
|
message.append("\u0002{0}\u0002 {1}".format(count if count else "no", role))
|
|
|
|
cli.msg(chan, "{0}: There {3} {1}, and {2}.".format(nick,
|
|
|
|
", ".join(message[0:-1]),
|
|
|
|
message[-1],
|
|
|
|
vb))
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def hurry_up(cli, gameid=0):
|
|
|
|
if var.PHASE != "day": return
|
|
|
|
if gameid:
|
|
|
|
if gameid != var.DAY_ID:
|
|
|
|
return
|
|
|
|
var.DAY_ID = 0
|
|
|
|
|
|
|
|
chan = botconfig.CHANNEL
|
|
|
|
pl = var.list_players()
|
|
|
|
avail = len(pl) - len(var.WOUNDED)
|
|
|
|
votesneeded = avail // 2 + 1
|
|
|
|
|
|
|
|
found_dup = False
|
|
|
|
maxfound = (0, "")
|
|
|
|
for votee, voters in iter(var.VOTES.items()):
|
|
|
|
if len(voters) > maxfound[0]:
|
|
|
|
maxfound = (len(voters), votee)
|
|
|
|
found_dup = False
|
|
|
|
elif len(voters) == maxfound[0]:
|
|
|
|
found_dup = True
|
|
|
|
if maxfound[0] > 0 and not found_dup:
|
|
|
|
cli.msg(chan, "The sun sets.")
|
|
|
|
var.VOTES[maxfound[1]] = [None] * votesneeded
|
|
|
|
chk_decision(cli) # Induce a lynch
|
|
|
|
else:
|
|
|
|
cli.msg(chan, "The sun is almost setting.")
|
|
|
|
for plr in pl:
|
|
|
|
var.VOTES[plr] = [None] * (votesneeded - 1)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@cmd("fnight", admin_only=True)
|
|
|
|
def fnight(cli, nick, chan, rest):
|
|
|
|
if var.PHASE != "day":
|
|
|
|
cli.notice(nick, "It is not daytime.")
|
|
|
|
else:
|
|
|
|
hurry_up(cli)
|
|
|
|
|
|
|
|
|
|
|
|
@cmd("fday", admin_only=True)
|
|
|
|
def fday(cli, nick, chan, rest):
|
|
|
|
if var.PHASE != "night":
|
|
|
|
cli.notice(nick, "It is not nighttime.")
|
|
|
|
else:
|
|
|
|
transition_day(cli)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def chk_decision(cli):
|
|
|
|
chan = botconfig.CHANNEL
|
|
|
|
pl = var.list_players()
|
|
|
|
avail = len(pl) - len(var.WOUNDED)
|
|
|
|
votesneeded = avail // 2 + 1
|
|
|
|
for votee, voters in iter(var.VOTES.items()):
|
|
|
|
if len(voters) >= votesneeded:
|
|
|
|
cli.msg(botconfig.CHANNEL,
|
|
|
|
random.choice(var.LYNCH_MESSAGES).format(
|
|
|
|
votee, var.get_role(votee)))
|
|
|
|
if del_player(cli, votee, True):
|
|
|
|
transition_night(cli)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@cmd("votes")
|
|
|
|
def show_votes(cli, nick, chan, rest):
|
|
|
|
if var.PHASE in ("none", "join"):
|
|
|
|
cli.notice(nick, "No game is currently running.")
|
|
|
|
return
|
|
|
|
elif nick not in var.list_players():
|
|
|
|
cli.notice(nick, "You're not currently playing.")
|
|
|
|
return
|
|
|
|
if var.PHASE != "day":
|
|
|
|
cli.notice(nick, "Voting is only during the day.")
|
|
|
|
return
|
|
|
|
elif not var.VOTES.values():
|
|
|
|
cli.msg(chan, nick+": No votes yet.")
|
|
|
|
return
|
|
|
|
if None in [x for voter in var.VOTES.values() for x in voter]:
|
|
|
|
cli.msg(chan, (nick+": Tiebreaker conditions. Whoever "+
|
|
|
|
"receives the next vote will be lynched."))
|
|
|
|
return
|
|
|
|
|
|
|
|
votelist = ["{0}: {1} ({2})".format(votee,
|
|
|
|
len(var.VOTES[votee]),
|
|
|
|
" ".join(var.VOTES[votee]))
|
|
|
|
for votee in var.VOTES.keys()]
|
|
|
|
cli.msg(chan, "{0}: {1}".format(nick, ", ".join(votelist)))
|
|
|
|
|
|
|
|
pl = var.list_players()
|
|
|
|
avail = len(pl) - len(var.WOUNDED)
|
|
|
|
votesneeded = avail // 2 + 1
|
|
|
|
cli.msg(chan, ("{0}: \u0002{1}\u0002 players, \u0002{2}\u0002 votes "+
|
|
|
|
"required to lynch, \u0002{3}\u0002 players available " +
|
|
|
|
"to vote.").format(nick, len(pl), votesneeded, avail))
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def chk_traitor(cli):
|
|
|
|
for tt in var.ROLES["traitor"]:
|
|
|
|
var.ROLES["wolf"].append(tt)
|
|
|
|
var.ROLES["traitor"].remove(tt)
|
|
|
|
cli.msg(tt, ('HOOOOOOOOOWL. You have become... a wolf!\n'+
|
|
|
|
'It is up to you to avenge your fallen leaders!'))
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def chk_win(cli):
|
|
|
|
""" Returns True if someone won """
|
|
|
|
|
|
|
|
chan = botconfig.CHANNEL
|
|
|
|
lpl = len(var.list_players())
|
|
|
|
if lpl == 0:
|
|
|
|
cli.msg(chan, "No more players remaining. Game ended.")
|
|
|
|
reset(cli)
|
|
|
|
return True
|
|
|
|
if var.PHASE == "join":
|
|
|
|
return False
|
|
|
|
elif (len(var.ROLES["wolf"])+
|
|
|
|
len(var.ROLES["traitor"])+
|
|
|
|
len(var.ROLES["werecrow"])) == lpl / 2:
|
|
|
|
cli.msg(chan, ("Game over! There are the same number of wolves as "+
|
|
|
|
"villagers. The wolves eat everyone, and win."))
|
|
|
|
elif (len(var.ROLES["wolf"])+
|
|
|
|
len(var.ROLES["traitor"])+
|
|
|
|
len(var.ROLES["werecrow"])) > lpl / 2:
|
|
|
|
cli.msg(chan, ("Game over! There are more wolves than "+
|
|
|
|
"villagers. The wolves eat everyone, and win."))
|
|
|
|
elif (not var.ROLES["wolf"] and
|
|
|
|
not var.ROLES["traitor"] and
|
|
|
|
not var.ROLES["werecrow"]):
|
|
|
|
cli.msg(chan, ("Game over! All the wolves are dead! The villagers "+
|
|
|
|
"chop them up, BBQ them, and have a hearty meal."))
|
|
|
|
elif not len(var.ROLES["wolf"]) and var.ROLES["traitor"]:
|
|
|
|
chk_traitor(cli)
|
|
|
|
cli.msg(chan, ('\u0002The villagers, during their celebrations, are '+
|
|
|
|
'frightened as they hear a loud howl. The wolves are '+
|
|
|
|
'not gone!\u0002'))
|
|
|
|
return False
|
|
|
|
else:
|
|
|
|
return False
|
|
|
|
|
|
|
|
if var.DAY_START_TIME:
|
|
|
|
now = datetime.now()
|
|
|
|
td = now - var.DAY_START_TIME
|
|
|
|
var.DAY_TIMEDELTA += td
|
|
|
|
if var.NIGHT_START_TIME:
|
|
|
|
now = datetime.now()
|
|
|
|
td = now - var.NIGHT_START_TIME
|
|
|
|
var.NIGHT_TIMEDELTA += td
|
|
|
|
|
|
|
|
daymin, daysec = var.DAY_TIMEDELTA.seconds // 60, var.DAY_TIMEDELTA.seconds % 60
|
|
|
|
nitemin, nitesec = var.NIGHT_TIMEDELTA.seconds // 60, var.NIGHT_TIMEDELTA.seconds % 60
|
|
|
|
total = var.DAY_TIMEDELTA + var.NIGHT_TIMEDELTA
|
|
|
|
tmin, tsec = total.seconds // 60, total.seconds % 60
|
|
|
|
cli.msg(chan, ("Game lasted \u0002{0:0>2}:{1:0>2}\u0002. " +
|
|
|
|
"\u0002{2:0>2}:{3:0>2}\u0002 was day. " +
|
|
|
|
"\u0002{4:0>2}:{5:0>2}\u0002 was night. ").format(tmin, tsec,
|
|
|
|
daymin, daysec,
|
|
|
|
nitemin, nitesec))
|
|
|
|
|
|
|
|
roles_msg = []
|
|
|
|
var.ORIGINAL_ROLES["cursed villager"] = var.CURSED
|
|
|
|
for role in var.ORIGINAL_ROLES.keys():
|
|
|
|
if len(var.ORIGINAL_ROLES[role]) == 0 or role == "villager":
|
|
|
|
continue
|
|
|
|
elif len(var.ORIGINAL_ROLES[role]) == 2:
|
|
|
|
msg = "The {1} were \u0002{0[0]}\u0002 and \u0002{0[1]}\u0002."
|
|
|
|
roles_msg.append(msg.format(var.ORIGINAL_ROLES[role], var.plural(role)))
|
|
|
|
elif len(var.ORIGINAL_ROLES[role]) == 1:
|
|
|
|
roles_msg.append("The {1} was \u0002{0[0]}\u0002.".format(var.ORIGINAL_ROLES[role],
|
|
|
|
role))
|
|
|
|
else:
|
|
|
|
msg = "The {2} were {0}, and \u0002{1}\u0002."
|
|
|
|
nickslist = ["\u0002"+x+"\u0002" for x in var.ORIGINAL_ROLES[role][0:-1]]
|
|
|
|
roles_msg.append(msg.format(", ".join(nickslist),
|
|
|
|
var.ORIGINAL_ROLES[role][-1],
|
|
|
|
var.plural(role)))
|
|
|
|
cli.msg(chan, " ".join(roles_msg))
|
|
|
|
|
|
|
|
reset(cli)
|
|
|
|
return True
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def del_player(cli, nick, forced_death = False):
|
|
|
|
"""
|
|
|
|
Returns: False if one side won.
|
|
|
|
arg: forced_death = True when lynched.
|
|
|
|
"""
|
|
|
|
t = timetime() # time
|
|
|
|
with var.GRAVEYARD_LOCK:
|
|
|
|
if not var.GAME_ID or var.GAME_ID > t:
|
|
|
|
# either game ended, or a new game has started.
|
|
|
|
return False
|
|
|
|
cmode = []
|
|
|
|
cmode.append(("-v", nick))
|
|
|
|
var.del_player(nick)
|
|
|
|
ret = True
|
|
|
|
if var.PHASE == "join":
|
|
|
|
# Died during the joining process as a person
|
|
|
|
mass_mode(cli, cmode)
|
|
|
|
return not chk_win(cli)
|
|
|
|
if var.PHASE != "join" and ret:
|
|
|
|
# Died during the game, so quiet!
|
|
|
|
if not is_fake_nick(nick):
|
|
|
|
cmode.append(("+q", nick))
|
|
|
|
mass_mode(cli, cmode)
|
|
|
|
var.DEAD.append(nick)
|
|
|
|
ret = not chk_win(cli)
|
|
|
|
if var.PHASE in ("night", "day") and ret:
|
|
|
|
# remove him from variables if he is in there
|
|
|
|
if var.VICTIM == nick:
|
|
|
|
var.VICTIM = ""
|
|
|
|
for x in (var.OBSERVED, var.HVISITED, var.GUARDED):
|
|
|
|
keys = list(x.keys())
|
|
|
|
for k in keys:
|
|
|
|
if k == nick:
|
|
|
|
del x[k]
|
|
|
|
elif x[k] == nick:
|
|
|
|
del x[k]
|
|
|
|
if nick in var.GUNNERS.keys():
|
|
|
|
del var.GUNNERS[nick]
|
|
|
|
if nick in var.CURSED:
|
|
|
|
var.CURSED.remove(nick)
|
|
|
|
if var.PHASE == "day" and not forced_death and ret: # didn't die from lynching
|
|
|
|
if nick in var.VOTES.keys():
|
|
|
|
del var.VOTES[nick] # Delete his votes
|
|
|
|
for k in var.VOTES.keys():
|
|
|
|
if nick in var.VOTES[k]:
|
|
|
|
var.VOTES[k].remove(nick)
|
|
|
|
chk_decision(cli)
|
|
|
|
return ret
|
|
|
|
|
|
|
|
|
|
|
|
@hook("ping")
|
|
|
|
def on_ping(cli, prefix, server):
|
|
|
|
cli.send('PONG', server)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def reaper(cli, gameid):
|
|
|
|
# check to see if idlers need to be killed.
|
|
|
|
var.IDLE_WARNED = []
|
|
|
|
|
|
|
|
if not var.WARN_IDLE_TIME or not var.KILL_IDLE_TIME:
|
|
|
|
return
|
|
|
|
|
|
|
|
while gameid == var.GAME_ID:
|
|
|
|
with var.GRAVEYARD_LOCK:
|
|
|
|
to_warn = []
|
|
|
|
to_kill = []
|
|
|
|
for nick in var.list_players():
|
|
|
|
lst = var.LAST_SAID_TIME.get(nick, var.GAME_START_TIME)
|
|
|
|
tdiff = datetime.now() - lst
|
|
|
|
if (tdiff > timedelta(seconds=var.WARN_IDLE_TIME) and
|
|
|
|
nick not in var.IDLE_WARNED):
|
|
|
|
to_warn.append(nick)
|
|
|
|
var.IDLE_WARNED.append(nick)
|
|
|
|
var.LAST_SAID_TIME[nick] = (datetime.now() -
|
|
|
|
timedelta(seconds=var.WARN_IDLE_TIME)) # Give him a chance
|
|
|
|
elif (tdiff > timedelta(seconds=var.KILL_IDLE_TIME) and
|
|
|
|
nick in var.IDLE_WARNED):
|
|
|
|
to_kill.append(nick)
|
|
|
|
print("WILL KILL "+nick)
|
|
|
|
elif (tdiff < timedelta(seconds=var.WARN_IDLE_TIME) and
|
|
|
|
nick in var.IDLE_WARNED):
|
|
|
|
var.IDLE_WARNED.remove(nick) # he saved himself from death
|
|
|
|
chan = botconfig.CHANNEL
|
|
|
|
for nck in to_kill:
|
|
|
|
if nck not in var.list_players():
|
|
|
|
continue
|
|
|
|
cli.msg(chan, ("\u0002{0}\u0002 didn't get out of bed "+
|
|
|
|
"for a very long time. S/He is declared dead. Appears "+
|
|
|
|
"(s)he was a \u0002{1}\u0002").format(nck, var.get_role(nck)))
|
|
|
|
if not del_player(cli, nck):
|
|
|
|
return
|
|
|
|
pl = var.list_players()
|
|
|
|
x = [a for a in to_warn if a in pl]
|
|
|
|
if x:
|
|
|
|
cli.msg(chan, ("{0}: \u0002You have been idling for a while. "+
|
|
|
|
"Please remember to say something soon or you "+
|
|
|
|
"might be declared dead.\u0002").format(", ".join(x)))
|
|
|
|
sleep(10)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@cmd("") # update last said
|
|
|
|
def update_last_said(cli, nick, *rest):
|
|
|
|
if var.PHASE not in ("join", "none"):
|
|
|
|
var.LAST_SAID_TIME[nick] = datetime.now()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@hook("join")
|
|
|
|
def on_join(cli, raw_nick, chan):
|
|
|
|
nick = parse_nick(raw_nick)[0]
|
|
|
|
if nick not in var.USERS and nick != botconfig.NICK:
|
|
|
|
var.USERS.append(nick)
|
|
|
|
#if nick in var.list_players():
|
|
|
|
# cli.mode(chan, "+v", nick, nick+"!*@*") needed?
|
|
|
|
|
|
|
|
@cmd("goat")
|
|
|
|
def goat(cli, nick, chan, rest):
|
|
|
|
if var.PHASE in ("none", "join"):
|
|
|
|
cli.notice(nick, "No game is currently running.")
|
|
|
|
return
|
|
|
|
elif nick not in var.list_players():
|
|
|
|
cli.notice(nick, "You're not currently playing.")
|
|
|
|
return
|
|
|
|
if var.PHASE != "day":
|
|
|
|
cli.notice(nick, "You can only do that in the day.")
|
|
|
|
return
|
|
|
|
if var.GOATED:
|
|
|
|
cli.notice(nick, "You can only do that once per day.")
|
|
|
|
return
|
|
|
|
if rest.strip() in var.USERS:
|
|
|
|
cli.msg(chan, ("\u0002{0}\u0002's goat walks by "+
|
|
|
|
"and kicks \u0002{1}\u0002.").format(nick,
|
|
|
|
rest.strip()))
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@hook("nick")
|
|
|
|
def on_nick(cli, prefix, nick):
|
|
|
|
prefix = parse_nick(prefix)[0]
|
|
|
|
|
|
|
|
if prefix in var.DENIED_SETTINGS_CHANGE:
|
|
|
|
var.DENIED_SETTINGS_CHANGE.append(nick)
|
|
|
|
var.DENIED_SETTINGS_CHANGE.remove(prefix)
|
|
|
|
|
|
|
|
if prefix in var.USERS:
|
|
|
|
var.USERS.remove(prefix)
|
|
|
|
var.USERS.append(nick)
|
|
|
|
|
|
|
|
|
|
|
|
if prefix in var.list_players():
|
|
|
|
r = var.ROLES[var.get_role(prefix)]
|
|
|
|
r.append(nick)
|
|
|
|
r.remove(prefix)
|
|
|
|
|
|
|
|
if var.PHASE in ("night", "day"):
|
|
|
|
if var.VICTIM == prefix:
|
|
|
|
var.VICTIM = nick
|
|
|
|
kvp = []
|
|
|
|
for dictvar in (var.HVISITED, var.OBSERVED, var.GUARDED):
|
|
|
|
for a,b in dictvar.items():
|
|
|
|
if a == prefix:
|
|
|
|
a = nick
|
|
|
|
if b == prefix:
|
|
|
|
b = nick
|
|
|
|
kvp.append((a,b))
|
|
|
|
dictvar.update(kvp)
|
|
|
|
if prefix in dictvar.keys():
|
|
|
|
del dictvar[prefix]
|
|
|
|
if prefix in var.SEEN:
|
|
|
|
var.SEEN.remove(prefix)
|
|
|
|
var.SEEN.append(nick)
|
|
|
|
if nick in var.GUNNERS.keys():
|
|
|
|
del var.GUNNERS[nick]
|
|
|
|
if nick in var.CURSED:
|
|
|
|
var.CURSED.remove(nick)
|
|
|
|
|
|
|
|
if var.PHASE == "day":
|
|
|
|
if prefix in var.WOUNDED:
|
|
|
|
var.WOUNDED.remove(prefix)
|
|
|
|
var.WOUNDED.append(nick)
|
|
|
|
if prefix in var.INVESTIGATED:
|
|
|
|
var.INVESTIGATED.remove(prefix)
|
|
|
|
var.INVESTIGATED.append(prefix)
|
|
|
|
if prefix in var.VOTES:
|
|
|
|
var.VOTES[nick] = var.VOTES.pop(prefix)
|
|
|
|
for v in var.VOTES.values():
|
|
|
|
if prefix in v:
|
|
|
|
v.remove(prefix)
|
|
|
|
v.append(nick)
|
|
|
|
else:
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
|
|
def leave(cli, what, nick, why=""):
|
|
|
|
if why and why == botconfig.CHANGING_HOST_QUIT_MESSAGE:
|
|
|
|
return
|
|
|
|
if var.PHASE == "none" and what.startswith(botconfig.CMD_CHAR):
|
|
|
|
cli.notice(nick, "No game is currently running.")
|
|
|
|
return
|
|
|
|
elif var.PHASE == "none":
|
|
|
|
return
|
|
|
|
if nick not in var.list_players() and what.startswith(botconfig.CMD_CHAR): # not playing
|
|
|
|
cli.notice(nick, "You're not currently playing.")
|
|
|
|
return
|
|
|
|
elif nick not in var.list_players():
|
|
|
|
return
|
|
|
|
msg = ""
|
|
|
|
if what in (botconfig.CMD_CHAR+"quit", botconfig.CMD_CHAR+"leave"):
|
|
|
|
msg = ("\u0002{0}\u0002 died of an unknown disease. "+
|
|
|
|
"S/He was a \u0002{1}\u0002.")
|
|
|
|
elif what == "part":
|
|
|
|
msg = ("\u0002{0}\u0002 died due to eating poisonous berries. "+
|
|
|
|
"Appears (s)he was a \u0002{1}\u0002.")
|
|
|
|
elif what == "quit":
|
|
|
|
msg = ("\u0002{0}\u0002 died due to a fatal attack by wild animals. "+
|
|
|
|
"Appears (s)he was a \u0002{1}\u0002.")
|
|
|
|
elif what == "kick":
|
|
|
|
msg = ("\u0002{0}\u0002 died due to falling off a cliff. "+
|
|
|
|
"Appears (s)he was a \u0002{1}\u0002.")
|
|
|
|
msg = msg.format(nick, var.get_role(nick))
|
|
|
|
cli.msg(botconfig.CHANNEL, msg)
|
|
|
|
del_player(cli, nick)
|
|
|
|
|
|
|
|
cmd("leave")(lambda cli, nick, *rest: leave(cli, botconfig.CMD_CHAR+"leave", nick))
|
|
|
|
cmd("quit")(lambda cli, nick, *rest: leave(cli, botconfig.CMD_CHAR+"quit", nick))
|
|
|
|
#Functions decorated with hook do not parse the nick by default
|
|
|
|
hook("part")(lambda cli, nick, *rest: leave(cli, "part", parse_nick(nick)[0]))
|
|
|
|
hook("quit")(lambda cli, nick, *rest: leave(cli, "quit", parse_nick(nick)[0], rest[0]))
|
|
|
|
hook("kick")(lambda cli, nick, *rest: leave(cli, "kick", parse_nick(rest[1])[0]))
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def begin_day(cli):
|
|
|
|
chan = botconfig.CHANNEL
|
|
|
|
|
|
|
|
# Reset nighttime variables
|
|
|
|
var.VICTIM = "" # nickname of kill victim
|
|
|
|
var.GUARDED = ""
|
|
|
|
var.KILLER = "" # nickname of who chose the victim
|
|
|
|
var.SEEN = [] # list of seers that have had visions
|
|
|
|
var.OBSERVED = {} # those whom werecrows have observed
|
|
|
|
var.HVISITED = {}
|
|
|
|
var.GUARDED = {}
|
|
|
|
|
|
|
|
cli.msg(chan, ("The villagers must now vote for whom to lynch. "+
|
|
|
|
'Use "{0}lynch <nick>" to cast your vote. 3 votes '+
|
|
|
|
'are required to lynch.').format(botconfig.CMD_CHAR))
|
|
|
|
|
|
|
|
if var.DAY_TIME_LIMIT > 0: # Time limit enabled
|
|
|
|
var.DAY_ID = timetime()
|
|
|
|
t = threading.Timer(var.DAY_TIME_LIMIT, hurry_up, [cli, var.DAY_ID])
|
|
|
|
var.TIMERS[1] = t
|
|
|
|
var.TIMERS[1].daemon = True
|
|
|
|
t.start()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def transition_day(cli, gameid=0):
|
|
|
|
if gameid:
|
|
|
|
if gameid != var.NIGHT_ID:
|
|
|
|
return
|
|
|
|
var.NIGHT_ID = 0
|
|
|
|
var.PHASE = "day"
|
|
|
|
var.GOATED = False
|
|
|
|
chan = botconfig.CHANNEL
|
|
|
|
|
|
|
|
# Reset daytime variables
|
|
|
|
var.VOTES = {}
|
|
|
|
var.INVESTIGATED = []
|
|
|
|
var.WOUNDED = []
|
|
|
|
var.DAY_START_TIME = datetime.now()
|
|
|
|
|
|
|
|
td = var.DAY_START_TIME - var.NIGHT_START_TIME
|
|
|
|
var.NIGHT_START_TIME = None
|
|
|
|
var.NIGHT_TIMEDELTA += td
|
|
|
|
min, sec = td.seconds // 60, td.seconds % 60
|
|
|
|
|
|
|
|
message = [("Night lasted \u0002{0:0>2}:{1:0>2}\u0002. It is now daytime. "+
|
|
|
|
"The villagers awake, thankful for surviving the night, "+
|
|
|
|
"and search the village... ").format(min, sec)]
|
|
|
|
dead = []
|
|
|
|
crowonly = var.ROLES["werecrow"] and not var.ROLES["wolf"]
|
|
|
|
for crow, target in iter(var.OBSERVED.items()):
|
|
|
|
if target in var.ROLES["harlot"]+var.ROLES["seer"]:
|
|
|
|
cli.msg(crow, ("As the sun rises, you conclude that \u0002{0}\u0002 was not in "+
|
|
|
|
"bed at night, and you fly back to your house.").format(target))
|
|
|
|
elif target not in var.ROLES["village drunk"]:
|
|
|
|
cli.msg(crow, ("As the sun rises, you conclude that \u0002{0}\u0002 was sleeping "+
|
|
|
|
"all night long, and you fly back to your house.").format(target))
|
|
|
|
if var.VICTIM in var.GUARDED.values():
|
|
|
|
var.VICTIM = "" # Whew... protected by guardian angel.
|
|
|
|
if not var.VICTIM:
|
|
|
|
message.append(random.choice(var.NO_VICTIMS_MESSAGES) +
|
|
|
|
" All villagers, however, have survived.")
|
|
|
|
elif var.VICTIM in var.ROLES["harlot"]: # Attacked harlot, yay no deaths
|
|
|
|
if var.HVISITED.get(var.VICTIM):
|
|
|
|
message.append("The wolves' selected victim was a harlot, "+
|
|
|
|
"but she wasn't home.")
|
|
|
|
if var.VICTIM in var.GUNNERS.keys() and var.GUNNERS[var.VICTIM]: # victim had bullets!
|
|
|
|
if random.random() < var.GUNNER_KILLS_WOLF_AT_NIGHT_CHANCE:
|
|
|
|
wc = var.ROLES["werecrow"]
|
|
|
|
for crow in wc:
|
|
|
|
if crow in var.OBSERVED.keys():
|
|
|
|
wc.remove(crow)
|
|
|
|
deadwolf = random.choice(var.ROLES["wolf"]+wc)
|
|
|
|
message.append(("The wolves made the fortunate mistake of attacking "+
|
|
|
|
"a gunner last night, and \u0002{0}\u0002, a \u0002wolf\u0002,"+
|
|
|
|
" was shot dead.").format(deadwolf))
|
|
|
|
dead.append(deadwolf)
|
|
|
|
var.VICTIM = ""
|
|
|
|
if var.VICTIM and (var.VICTIM not in var.ROLES["harlot"] or # not a harlot
|
|
|
|
not var.HVISITED.get(var.VICTIM)): # harlot stayed home
|
|
|
|
message.append(("The dead body of \u0002{0}\u0002, a "+
|
|
|
|
"\u0002{1}\u0002, is found. Those remaining mourn his/her "+
|
|
|
|
"death.").format(var.VICTIM, var.get_role(var.VICTIM)))
|
|
|
|
dead.append(var.VICTIM)
|
|
|
|
if var.VICTIM in var.HVISITED.values(): # victim was visited by some harlot
|
|
|
|
for hlt in var.HVISITED.keys():
|
|
|
|
if var.HVISITED[hlt] == var.VICTIM:
|
|
|
|
message.append(("\u0002{0}\u0002, a harlot, made the unfortunate mistake of "+
|
|
|
|
"visiting the victim's house last night and is "+
|
|
|
|
"now dead.").format(hlt))
|
|
|
|
dead.append(hlt)
|
|
|
|
for harlot in var.ROLES["harlot"]:
|
|
|
|
if var.HVISITED.get(harlot) in var.ROLES["wolf"]+var.ROLES["werecrow"]:
|
|
|
|
message.append(("\u0002{0}\u0002, a harlot, made the unfortunate mistake of "+
|
|
|
|
"visiting a wolf's house last night and is "+
|
|
|
|
"now dead.").format(harlot))
|
|
|
|
dead.append(harlot)
|
|
|
|
for gangel in var.ROLES["guardian angel"]:
|
|
|
|
if var.GUARDED.get(gangel) in var.ROLES["wolf"]+var.ROLES["werecrow"]:
|
|
|
|
r = random.random()
|
|
|
|
if r < var.GUARDIAN_ANGEL_DIES_CHANCE:
|
|
|
|
message.append(("\u0002{0}\u0002, a guardian angel, "+
|
|
|
|
"made the unfortunate mistake of guarding a wolf "+
|
|
|
|
"last night, attempted to escape, but failed "+
|
|
|
|
"and is now dead.").format(gangel))
|
|
|
|
dead.append(gangel)
|
|
|
|
for crow, target in iter(var.OBSERVED.items()):
|
|
|
|
if (target in var.ROLES["harlot"] and
|
|
|
|
target in var.HVISITED.keys() and
|
|
|
|
target not in dead):
|
|
|
|
# Was visited by a crow
|
|
|
|
cli.msg(target, ("You suddenly remember that you were startled by the loud "+
|
|
|
|
"sound of the flapping of wings during the walk back home."))
|
|
|
|
elif target in var.ROLES["village drunk"]:
|
|
|
|
# Crow dies because of tiger (HANGOVER)
|
|
|
|
cli.msg(chan, ("The bones of \u0002{0}\u0002, a werecrow, "+
|
|
|
|
"were found near the village drunk's house. "+
|
|
|
|
"The drunk's pet tiger probably ate him.").format(crow))
|
|
|
|
dead.append(crow)
|
|
|
|
cli.msg(chan, "\n".join(message))
|
|
|
|
for deadperson in dead:
|
|
|
|
if not del_player(cli, deadperson):
|
|
|
|
return
|
|
|
|
begin_day(cli)
|
|
|
|
|
|
|
|
|
|
|
|
def chk_nightdone(cli):
|
|
|
|
if (len(var.SEEN) == len(var.ROLES["seer"]) and # Seers have seen.
|
|
|
|
len(var.HVISITED.keys()) == len(var.ROLES["harlot"]) and # harlots have visited.
|
|
|
|
(var.VICTIM or
|
|
|
|
(var.ROLES["werecrow"] == 1 and # Wolves have done their stuff
|
|
|
|
not var.ROLES["wolf"] and var.OBSERVED) or
|
|
|
|
(not var.ROLES["wolf"] + var.ROLES["werecrow"])) and
|
|
|
|
var.PHASE == "night"): # no wolves
|
|
|
|
if var.TIMERS[0]:
|
|
|
|
if var.TIMERS[0].is_alive():
|
|
|
|
return
|
|
|
|
var.TIMERS[0].cancel() # cancel timer
|
|
|
|
var.TIMERS[0] = None
|
|
|
|
if var.PHASE == "night": # Double check
|
|
|
|
transition_day(cli)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@cmd("lynch", "vote")
|
|
|
|
def vote(cli, nick, chan, rest):
|
|
|
|
if var.PHASE in ("none", "join"):
|
|
|
|
cli.notice(nick, "No game is currently running.")
|
|
|
|
return
|
|
|
|
elif nick not in var.list_players():
|
|
|
|
cli.notice(nick, "You're not currently playing.")
|
|
|
|
return
|
|
|
|
if var.PHASE != "day":
|
|
|
|
cli.notice(nick, ("Lynching is only allowed during the day. "+
|
|
|
|
"Please wait patiently for morning."))
|
|
|
|
return
|
|
|
|
pl = var.list_players()
|
|
|
|
pl_l = [x.strip().lower() for x in pl]
|
|
|
|
rest = re.split("\s+",rest)[0].strip().lower()
|
|
|
|
if rest in pl_l:
|
|
|
|
if nick in var.WOUNDED:
|
|
|
|
cli.msg(chan, ("{0}: You are wounded and resting, "+
|
|
|
|
"thus you are unable to vote for the day."))
|
|
|
|
voted = pl[pl_l.index(rest)]
|
|
|
|
lcandidates = list(var.VOTES.keys())
|
|
|
|
for voters in lcandidates: # remove previous vote
|
|
|
|
if nick in var.VOTES[voters]:
|
|
|
|
var.VOTES[voters].remove(nick)
|
|
|
|
if not var.VOTES.get(voters) and voters != voted:
|
|
|
|
del var.VOTES[voters]
|
|
|
|
break
|
|
|
|
if voted not in var.VOTES.keys():
|
|
|
|
var.VOTES[voted] = [nick]
|
|
|
|
else:
|
|
|
|
var.VOTES[voted].append(nick)
|
|
|
|
cli.msg(chan, ("\u0002{0}\u0002 votes for "+
|
|
|
|
"\u0002{1}\u0002.").format(nick, voted))
|
|
|
|
chk_decision(cli)
|
|
|
|
elif not rest:
|
|
|
|
cli.notice(nick, "Not enough parameters.")
|
|
|
|
else:
|
|
|
|
cli.notice(nick, "\u0002{0}\u0002 is currently not playing.".format(rest))
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@cmd("retract")
|
|
|
|
def retract(cli, nick, chan, rest):
|
|
|
|
if var.PHASE in ("none", "join"):
|
|
|
|
cli.notice(nick, "No game is currently running.")
|
|
|
|
return
|
|
|
|
elif nick not in var.list_players():
|
|
|
|
cli.notice(nick, "You're not currently playing.")
|
|
|
|
return
|
|
|
|
if var.PHASE != "day":
|
|
|
|
cli.notice(nick, ("Lynching is only allowed during the day. "+
|
|
|
|
"Please wait patiently for morning."))
|
|
|
|
return
|
|
|
|
|
|
|
|
candidates = var.VOTES.keys()
|
|
|
|
for voter in list(candidates):
|
|
|
|
if nick in var.VOTES[voter]:
|
|
|
|
var.VOTES[voter].remove(nick)
|
|
|
|
if not var.VOTES[voter]:
|
|
|
|
del var.VOTES[voter]
|
|
|
|
cli.msg(chan, "\u0002{0}\u0002 retracted his/her vote.".format(nick))
|
|
|
|
break
|
|
|
|
else:
|
|
|
|
cli.notice(nick, "You haven't voted yet.")
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@cmd("shoot")
|
|
|
|
def shoot(cli, nick, chan, rest):
|
|
|
|
if var.PHASE in ("none", "join"):
|
|
|
|
cli.notice(nick, "No game is currently running.")
|
|
|
|
return
|
|
|
|
elif nick not in var.list_players():
|
|
|
|
cli.notice(nick, "You're not currently playing.")
|
|
|
|
return
|
|
|
|
if var.PHASE != "day":
|
|
|
|
cli.notice(nick, ("Shooting is only allowed during the day. "+
|
|
|
|
"Please wait patiently for morning."))
|
|
|
|
return
|
|
|
|
if nick not in var.GUNNERS.keys():
|
|
|
|
cli.msg(nick, "You don't have a gun.")
|
|
|
|
return
|
|
|
|
elif not var.GUNNERS[nick]:
|
|
|
|
cli.msg(nick, "You don't have any more bullets.")
|
|
|
|
return
|
|
|
|
victim = re.split("\s+",rest)[0].strip().lower()
|
|
|
|
if not victim:
|
|
|
|
cli.notice(nick, "Not enough parameters")
|
|
|
|
return
|
|
|
|
pl = var.list_players()
|
|
|
|
pll = [x.lower() for x in pl]
|
|
|
|
if victim not in pll:
|
|
|
|
cli.notice(nick,"\u0002{0}\u0002 is currently not playing.".format(victim))
|
|
|
|
return
|
|
|
|
victim = pl[pll.index(victim)]
|
|
|
|
rand = random.random()
|
|
|
|
if nick in var.ROLES["village drunk"]:
|
|
|
|
chances = var.DRUNK_GUN_CHANCES
|
|
|
|
else:
|
|
|
|
chances = var.GUN_CHANCES
|
|
|
|
if rand <= chances[0]:
|
|
|
|
cli.msg(chan, ("\u0002{0}\u0002 shoots \u0002{1}\u0002 with "+
|
|
|
|
"a silver bullet!").format(nick, victim))
|
|
|
|
victimrole = var.get_role(victim)
|
|
|
|
if victimrole in ("wolf", "werecrow"):
|
|
|
|
cli.msg(chan, ("\u0002{0}\u0002 is a wolf, and is dying from "+
|
|
|
|
"the silver bullet.").format(victim))
|
|
|
|
if not del_player(cli, victim):
|
|
|
|
return
|
|
|
|
elif random.random() <= var.MANSLAUGHTER_CHANCE:
|
|
|
|
cli.msg(chan, ("\u0002{0}\u0002 is a not a wolf "+
|
|
|
|
"but was accidentally fatally injured.").format(victim))
|
|
|
|
cli.msg(chan, "Appears (s)he was a \u0002{0}\u0002.".format(victimrole))
|
|
|
|
if not del_player(cli, victim):
|
|
|
|
return
|
|
|
|
else:
|
|
|
|
cli.msg(chan, ("\u0002{0}\u0002 is a villager and is injured but "+
|
|
|
|
"will have a full recovery. S/He will be resting "+
|
|
|
|
"for the day.").format(victim))
|
|
|
|
var.WOUNDED.append(victim)
|
|
|
|
chk_decision(cli)
|
|
|
|
elif rand <= chances[0] + chances[1]:
|
|
|
|
cli.msg(chan, "\u0002{0}\u0002 is a lousy shooter. S/He missed!".format(nick))
|
|
|
|
var.GUNNERS[nick] -= 1
|
|
|
|
else:
|
|
|
|
cli.msg(chan, ("\u0002{0}\u0002 should clean his/her weapons more often. "+
|
|
|
|
"The gun exploded and killed him/her!").format(nick))
|
|
|
|
cli.msg(chan, "Appears that (s)he was a \u0002{0}\u0002.".format(var.get_role(nick)))
|
|
|
|
if not del_player(cli, nick):
|
|
|
|
return # Someone won.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@pmcmd("kill")
|
|
|
|
def kill(cli, nick, rest):
|
|
|
|
if var.PHASE in ("none", "join"):
|
|
|
|
cli.notice(nick, "No game is currently running.")
|
|
|
|
return
|
|
|
|
elif nick not in var.list_players():
|
|
|
|
cli.notice(nick, "You're not currently playing.")
|
|
|
|
return
|
|
|
|
role = var.get_role(nick)
|
|
|
|
if role not in ('wolf', 'werecrow'):
|
|
|
|
cli.msg(nick, "Only a wolf may use this command.")
|
|
|
|
return
|
|
|
|
if var.PHASE != "night":
|
|
|
|
cli.msg(nick, "You may only kill people at night.")
|
|
|
|
return
|
|
|
|
victim = re.split("\s+",rest)[0].strip().lower()
|
|
|
|
if not victim:
|
|
|
|
cli.msg(nick, "Not enough parameters")
|
|
|
|
return
|
|
|
|
if role == "werecrow": # Check if flying to observe
|
|
|
|
if var.OBSERVED.get(nick):
|
|
|
|
cli.msg(nick, ("You are flying to \u0002{0}'s\u0002 house, and "+
|
|
|
|
"therefore you don't have the time "+
|
|
|
|
"and energy to kill a villager.").format(var.OBSERVED[nick]))
|
|
|
|
return
|
|
|
|
pl = var.list_players()
|
|
|
|
pll = [x.lower() for x in pl]
|
|
|
|
if victim not in pll:
|
|
|
|
cli.msg(nick,"\u0002{0}\u0002 is currently not playing.".format(victim))
|
|
|
|
return
|
|
|
|
if victim == nick.lower():
|
|
|
|
cli.msg(nick, "Suicide is bad. Don't do it.")
|
|
|
|
return
|
|
|
|
if victim in var.ROLES["wolf"]+var.ROLES["traitor"]+var.ROLES["werecrow"]:
|
|
|
|
cli.msg(nick, "You may only kill villagers, not other wolves")
|
|
|
|
return
|
|
|
|
var.VICTIM = pl[pll.index(victim)]
|
|
|
|
cli.msg(nick, "You have selected \u0002{0}\u0002 to be killed".format(var.VICTIM))
|
|
|
|
chk_nightdone(cli)
|
|
|
|
|
|
|
|
|
|
|
|
@pmcmd("guard")
|
|
|
|
def guard(cli, nick, rest):
|
|
|
|
if var.PHASE in ("none", "join"):
|
|
|
|
cli.notice(nick, "No game is currently running.")
|
|
|
|
return
|
|
|
|
elif nick not in var.list_players():
|
|
|
|
cli.notice(nick, "You're not currently playing.")
|
|
|
|
return
|
|
|
|
role = var.get_role(nick)
|
|
|
|
if role != 'guardian angel':
|
|
|
|
cli.msg(nick, "Only a guardian angel may use this command.")
|
|
|
|
return
|
|
|
|
if var.PHASE != "night":
|
|
|
|
cli.msg(nick, "You may only protect people at night.")
|
|
|
|
return
|
|
|
|
victim = re.split("\s+",rest)[0].strip().lower()
|
|
|
|
if not victim:
|
|
|
|
cli.msg(nick, "Not enough parameters")
|
|
|
|
return
|
|
|
|
if var.GUARDED.get(nick):
|
|
|
|
cli.msg(nick, ("You are already protecting "+
|
|
|
|
"\u0002{0}\u0002.").format(var.GUARDED[nick]))
|
|
|
|
return
|
|
|
|
pl = var.list_players()
|
|
|
|
pll = [x.lower() for x in pl]
|
|
|
|
if victim not in pll:
|
|
|
|
cli.msg(nick,"\u0002{0}\u0002 is currently not playing.".format(victim))
|
|
|
|
return
|
|
|
|
if victim == nick.lower():
|
|
|
|
cli.msg(nick, "You may not guard yourself.")
|
|
|
|
return
|
|
|
|
var.GUARDED[nick] = pl[pll.index(victim)]
|
|
|
|
cli.msg(nick, "You are protecting \u0002{0}\u0002 tonight. Farewell!".format(var.VICTIM))
|
|
|
|
cli.msg(victim, "You can sleep well tonight, for a guardian angel is protecting you.")
|
|
|
|
chk_nightdone(cli)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@pmcmd("observe")
|
|
|
|
def observe(cli, nick, rest):
|
|
|
|
if var.PHASE in ("none", "join"):
|
|
|
|
cli.notice(nick, "No game is currently running.")
|
|
|
|
return
|
|
|
|
elif nick not in var.list_players():
|
|
|
|
cli.notice(nick, "You're not currently playing.")
|
|
|
|
return
|
|
|
|
if not var.is_role(nick, "werecrow"):
|
|
|
|
cli.msg(nick, "Only a werecrow may use this command.")
|
|
|
|
return
|
|
|
|
if var.PHASE != "night":
|
|
|
|
cli.msg(nick, "You may only transform into a crow at night.")
|
|
|
|
return
|
|
|
|
victim = re.split("\s+", rest)[0].strip().lower()
|
|
|
|
if not victim:
|
|
|
|
cli.msg(nick, "Not enough parameters")
|
|
|
|
return
|
|
|
|
pl = var.list_players()
|
|
|
|
pll = [x.lower() for x in pl]
|
|
|
|
if victim not in pll:
|
|
|
|
cli.msg(nick, "\u0002{0}\u0002 is currently not playing.".format(victim))
|
|
|
|
return
|
|
|
|
victim = pl[pll.index(victim)]
|
|
|
|
if victim == nick.lower():
|
|
|
|
cli.msg(nick, "Instead of doing that, you should probably go kill someone.")
|
|
|
|
return
|
|
|
|
if var.get_role(victim) in ("werecrow", "traitor", "wolf"):
|
|
|
|
cli.msg(nick, "Flying to another wolf's house is a waste of time.")
|
|
|
|
return
|
|
|
|
var.OBSERVED[nick] = victim
|
|
|
|
cli.msg(nick, ("You transform into a large crow and start your flight "+
|
|
|
|
"to \u0002{0}'s\u0002 house. You will return after "+
|
|
|
|
"collecting your observations when day begins.").format(victim))
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@pmcmd("id")
|
|
|
|
def investigate(cli, nick, rest):
|
|
|
|
if var.PHASE in ("none", "join"):
|
|
|
|
cli.notice(nick, "No game is currently running.")
|
|
|
|
return
|
|
|
|
elif nick not in var.list_players():
|
|
|
|
cli.notice(nick, "You're not currently playing.")
|
|
|
|
return
|
|
|
|
if not var.is_role(nick, "detective"):
|
|
|
|
cli.msg(nick, "Only a detective may use this command.")
|
|
|
|
return
|
|
|
|
if var.PHASE != "day":
|
|
|
|
cli.msg(nick, "You may only investigate people during the day.")
|
|
|
|
return
|
|
|
|
if nick in var.INVESTIGATED:
|
|
|
|
cli.msg(nick, "You may only investigate one person per round.")
|
|
|
|
return
|
|
|
|
victim = re.split("\s+", rest)[0].strip().lower()
|
|
|
|
if not victim:
|
|
|
|
cli.msg(nick, "Not enough parameters")
|
|
|
|
return
|
|
|
|
pl = var.list_players()
|
|
|
|
pll = [x.lower() for x in pl]
|
|
|
|
if victim not in pll:
|
|
|
|
cli.msg(nick, "\u0002{0}\u0002 is currently not playing.".format(victim))
|
|
|
|
return
|
|
|
|
victim = pl[pll.index(victim)]
|
|
|
|
|
|
|
|
var.INVESTIGATED.append(nick)
|
|
|
|
cli.msg(nick, ("The results of your investigation have returned. \u0002{0}\u0002"+
|
|
|
|
" is a... \u0002{1}\u0002!").format(victim, var.get_role(victim)))
|
|
|
|
if random.random() < var.DETECTIVE_REVEALED_CHANCE: # a 2/5 chance (should be changeable in settings)
|
|
|
|
# Reveal his role!
|
|
|
|
for badguy in var.ROLES["wolf"] + var.ROLES["werecrow"] + var.ROLES["traitor"]:
|
|
|
|
cli.msg(badguy, ("\u0002{0}\u0002 accidentally drops a paper. The paper reveals "+
|
|
|
|
"that (s)he is the detective!").format(nick))
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@pmcmd("visit")
|
|
|
|
def hvisit(cli, nick, rest):
|
|
|
|
if var.PHASE in ("none", "join"):
|
|
|
|
cli.notice(nick, "No game is currently running.")
|
|
|
|
return
|
|
|
|
elif nick not in var.list_players():
|
|
|
|
cli.notice(nick, "You're not currently playing.")
|
|
|
|
return
|
|
|
|
if not var.is_role(nick, "harlot"):
|
|
|
|
cli.msg(nick, "Only a harlot may use this command.")
|
|
|
|
return
|
|
|
|
if var.PHASE != "night":
|
|
|
|
cli.msg(nick, "You may only visit someone at night.")
|
|
|
|
return
|
|
|
|
if var.HVISITED.get(nick):
|
|
|
|
cli.msg(nick, ("You are already spending the night "+
|
|
|
|
"with \u0002{0}\u0002.").format(var.HVISITED[nick]))
|
|
|
|
return
|
|
|
|
victim = re.split("\s+",rest)[0].strip().lower()
|
|
|
|
if not victim:
|
|
|
|
cli.msg(nick, "Not enough parameters")
|
|
|
|
return
|
|
|
|
pl = [x.lower() for x in var.list_players()]
|
|
|
|
if victim not in pl:
|
|
|
|
cli.msg(nick,"\u0002{0}\u0002 is currently not playing.".format(victim))
|
|
|
|
return
|
|
|
|
if nick.lower() == victim: # Staying home
|
|
|
|
var.HVISITED[nick] = None
|
|
|
|
cli.msg(nick, "You have chosen to stay home for the night.")
|
|
|
|
else:
|
|
|
|
var.HVISITED[nick] = var.list_players()[pl.index(victim)]
|
|
|
|
cli.msg(nick, ("You are spending the night with \u0002{0}\u0002. "+
|
|
|
|
"Have a good time!").format(victim))
|
|
|
|
if var.HVISITED[nick] not in var.ROLES["wolf"]:
|
|
|
|
cli.msg(var.HVISITED[nick], ("You are spending the night with \u0002{0}"+
|
|
|
|
"\u0002. Have a good time!").format(nick))
|
|
|
|
chk_nightdone(cli)
|
|
|
|
|
|
|
|
|
|
|
|
def is_fake_nick(who):
|
|
|
|
return not( ((who[0].isalpha() or (who[0] in (botconfig.CMD_CHAR, "\\", "_"))) and
|
|
|
|
not who.lower().endswith("serv")))
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@cmd("frole", admin_only=True)
|
|
|
|
def frole(cli, nick, chan, rest):
|
|
|
|
rst = re.split("\s+",rest)
|
|
|
|
if len(rst) < 2:
|
|
|
|
cli.msg(chan, "The syntax is incorrect.")
|
|
|
|
who = rst.pop(0).strip()
|
|
|
|
rol = " ".join(rst).strip()
|
|
|
|
if who not in var.USERS:
|
|
|
|
if not is_fake_nick(who):
|
|
|
|
cli.msg(chan, "Could not be done.")
|
|
|
|
cli.msg(chan, "The target needs to be in this channel or a fake name.")
|
|
|
|
return
|
|
|
|
elif who == botconfig.NICK or not who:
|
|
|
|
cli.msg(chan, "No.")
|
|
|
|
return
|
|
|
|
if rol not in var.ROLES.keys():
|
|
|
|
pl = var.list_players()
|
|
|
|
if var.PHASE not in ("night", "day"):
|
|
|
|
cli.msg(chan, "This is only allowed in game.")
|
|
|
|
if rol == "gunner":
|
|
|
|
var.GUNNERS[who] = var.MAX_SHOTS
|
|
|
|
if who not in pl:
|
|
|
|
var.ROLES["villager"].append(who)
|
|
|
|
elif rol == "cursed":
|
|
|
|
var.CURSED.append(who)
|
|
|
|
if who not in pl:
|
|
|
|
var.ROLES["villager"].append(who)
|
|
|
|
else:
|
|
|
|
cli.msg(chan, "Not a valid role.")
|
|
|
|
return
|
|
|
|
cli.msg(chan, "Operation successful.")
|
|
|
|
return
|
|
|
|
if who in var.list_players():
|
|
|
|
var.del_player(who)
|
|
|
|
var.ROLES[rol].append(who)
|
|
|
|
cli.msg(chan, "Operation successful.")
|
|
|
|
if var.PHASE not in ('none','join'):
|
|
|
|
chk_win(cli)
|
|
|
|
|
|
|
|
|
|
|
|
@cmd("force", admin_only=True)
|
|
|
|
def forcepm(cli, nick, chan, rest):
|
|
|
|
rst = re.split("\s+",rest)
|
|
|
|
if len(rst) < 2:
|
|
|
|
cli.msg(chan, "The syntax is incorrect.")
|
|
|
|
return
|
|
|
|
who = rst.pop(0).strip()
|
|
|
|
if not who or who == botconfig.NICK:
|
|
|
|
cli.msg(chan, "That won't work.")
|
|
|
|
return
|
|
|
|
if not is_fake_nick(who):
|
|
|
|
if who not in var.USERS:
|
|
|
|
cli.msg(chan, "This can only be done on fake nicks.")
|
|
|
|
return
|
|
|
|
cmd = rst.pop(0).lower().replace(botconfig.CMD_CHAR, "", 1)
|
|
|
|
if cmd in PM_COMMANDS.keys() and not PM_COMMANDS[cmd][0].owner_only:
|
|
|
|
for fn in PM_COMMANDS[cmd]:
|
|
|
|
fn(cli, who, " ".join(rst))
|
|
|
|
cli.msg(chan, "Operation successful.")
|
|
|
|
#if var.PHASE == "night": <- Causes problems with night starting twice.
|
|
|
|
# chk_nightdone(cli)
|
|
|
|
elif cmd.lower() in COMMANDS.keys() and not COMMANDS[cmd][0].owner_only:
|
|
|
|
for fn in COMMANDS[cmd]:
|
|
|
|
fn(cli, who, chan, " ".join(rst))
|
|
|
|
cli.msg(chan, "Operation successful.")
|
|
|
|
else:
|
|
|
|
cli.msg(chan, "That command was not found.")
|
|
|
|
|
|
|
|
@pmcmd("see")
|
|
|
|
def see(cli, nick, rest):
|
|
|
|
if var.PHASE in ("none", "join"):
|
|
|
|
cli.notice(nick, "No game is currently running.")
|
|
|
|
return
|
|
|
|
elif nick not in var.list_players():
|
|
|
|
cli.notice(nick, "You're not currently playing.")
|
|
|
|
return
|
|
|
|
if not var.is_role(nick, "seer"):
|
|
|
|
cli.msg(nick, "Only a seer may use this command")
|
|
|
|
return
|
|
|
|
if var.PHASE != "night":
|
|
|
|
cli.msg(nick, "You may only have visions at night.")
|
|
|
|
return
|
|
|
|
if nick in var.SEEN:
|
|
|
|
cli.msg(nick, "You may only have one vision per round.")
|
|
|
|
victim = re.split("\s+",rest)[0].strip().lower()
|
|
|
|
pl = var.list_players()
|
|
|
|
pll = [x.lower() for x in pl]
|
|
|
|
if not victim:
|
|
|
|
cli.msg(nick, "Not enough parameters")
|
|
|
|
return
|
|
|
|
if victim not in pll:
|
|
|
|
cli.msg(nick,"\u0002{0}\u0002 is currently not playing.".format(victim))
|
|
|
|
return
|
|
|
|
victim = pl[pll.index(victim)]
|
|
|
|
if nick in var.CURSED:
|
|
|
|
role = "wolf"
|
|
|
|
elif var.get_role(victim) == "traitor":
|
|
|
|
role = "villager"
|
|
|
|
else:
|
|
|
|
role = var.get_role(victim)
|
|
|
|
cli.msg(nick, ("You have a vision; in this vision, "+
|
|
|
|
"you see that \u0002{0}\u0002 is a "+
|
|
|
|
"\u0002{1}\u0002!").format(victim, role))
|
|
|
|
var.SEEN.append(nick)
|
|
|
|
chk_nightdone(cli)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@hook("featurelist")
|
|
|
|
def getfeatures(cli, nick, *rest):
|
|
|
|
var.MAX_PRIVMSG_TARGETS = 1
|
|
|
|
for r in rest:
|
|
|
|
if r.startswith("TARGMAX="):
|
|
|
|
x = r[r.index("PRIVMSG:"):]
|
|
|
|
if "," in x:
|
|
|
|
l = x[x.index(":")+1:x.index(",")]
|
|
|
|
else:
|
|
|
|
l = x[x.index(":")+1:]
|
|
|
|
l = l.strip()
|
|
|
|
if not l or not l.isdigit():
|
|
|
|
continue
|
|
|
|
else:
|
|
|
|
var.MAX_PRIVMSG_TARGETS = int(l)
|
|
|
|
break
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@pmcmd("")
|
|
|
|
def relay(cli, nick, rest):
|
|
|
|
if var.PHASE != "night":
|
|
|
|
return
|
|
|
|
badguys = var.ROLES["wolf"] + var.ROLES["traitor"] + var.ROLES["werecrow"]
|
|
|
|
if len(badguys) > 1:
|
|
|
|
if nick in badguys:
|
|
|
|
badguys.remove(nick) # remove self from list
|
|
|
|
while badguys:
|
|
|
|
if len(badguys) <= var.MAX_PRIVMSG_TARGETS:
|
|
|
|
bgs = ",".join(badguys)
|
|
|
|
badguys = []
|
|
|
|
else:
|
|
|
|
bgs = ",".join(badguys[0:var.MAX_PRIVMSG_TARGETS])
|
|
|
|
badguys = badguys[var.MAX_PRIVMSG_TARGETS:]
|
|
|
|
cli.msg(bgs, "{0} says: {1}".format(nick, rest))
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def transition_night(cli):
|
|
|
|
var.PHASE = "night"
|
|
|
|
|
|
|
|
if var.TIMERS[1]: # cancel daytime-limit timer
|
|
|
|
var.TIMERS[1].cancel()
|
|
|
|
var.TIMERS[1] = None
|
|
|
|
|
|
|
|
# Reset nighttime variables
|
|
|
|
var.VICTIM = "" # nickname of kill victim
|
|
|
|
var.GUARDED = {} # key = by whom, value = the person that is visited
|
|
|
|
var.KILLER = "" # nickname of who chose the victim
|
|
|
|
var.SEEN = [] # list of seers that have had visions
|
|
|
|
var.OBSERVED = {} # those whom werecrows have observed
|
|
|
|
var.HVISITED = {}
|
|
|
|
var.NIGHT_START_TIME = datetime.now()
|
|
|
|
|
|
|
|
daydur_msg = ""
|
|
|
|
|
|
|
|
if var.NIGHT_TIMEDELTA or var.START_WITH_DAY: # transition from day
|
|
|
|
td = var.NIGHT_START_TIME - var.DAY_START_TIME
|
|
|
|
var.DAY_START_TIME = None
|
|
|
|
var.DAY_TIMEDELTA += td
|
|
|
|
min, sec = td.seconds // 60, td.seconds % 60
|
|
|
|
daydur_msg = "Day lasted \u0002{0:0>2}:{1:0>2}\u0002. ".format(min,sec)
|
|
|
|
|
|
|
|
chan = botconfig.CHANNEL
|
|
|
|
|
|
|
|
if var.NIGHT_TIME_LIMIT > 0:
|
|
|
|
var.NIGHT_ID = timetime()
|
|
|
|
t = threading.Timer(var.NIGHT_TIME_LIMIT, transition_day, [cli, var.NIGHT_ID])
|
|
|
|
var.TIMERS[0] = t
|
|
|
|
var.TIMERS[0].daemon = True
|
|
|
|
t.start()
|
|
|
|
|
|
|
|
# send PMs
|
|
|
|
ps = var.list_players()
|
|
|
|
wolves = var.ROLES["wolf"]+var.ROLES["traitor"]+var.ROLES["werecrow"]
|
|
|
|
for wolf in wolves:
|
|
|
|
if wolf in var.ROLES["wolf"]:
|
|
|
|
cli.msg(wolf, ('You are a \u0002wolf\u0002. It is your job to kill all the '+
|
|
|
|
'villagers. Use "kill <nick>" to kill a villager.'))
|
|
|
|
elif wolf in var.ROLES["traitor"]:
|
|
|
|
cli.msg(wolf, ('You are a \u0002traitor\u0002. You are exactly like a '+
|
|
|
|
'villager and not even a seer can see your true identity. '+
|
|
|
|
'Only detectives can. '))
|
|
|
|
else:
|
|
|
|
cli.msg(wolf, ('You are a \u0002werecrow\u0002. You are able to fly at night. '+
|
|
|
|
'Use "kill <nick>" to kill a a villager. Alternatively, you can '+
|
|
|
|
'use "observe <nick>" to check if someone is in bed or not. '+
|
|
|
|
'Observing will prevent you participating in a killing.'))
|
|
|
|
if len(wolves) > 1:
|
|
|
|
cli.msg(wolf, 'Also, if you PM me, your message will be relayed to other wolves.')
|
|
|
|
pl = ps[:]
|
|
|
|
pl.remove(wolf) # remove self from list
|
|
|
|
for i, player in enumerate(pl):
|
|
|
|
if player in var.ROLES["wolf"]:
|
|
|
|
pl[i] = player + " (wolf)"
|
|
|
|
elif player in var.ROLES["traitor"]:
|
|
|
|
pl[i] = player + " (traitor)"
|
|
|
|
elif player in var.ROLES["werecrow"]:
|
|
|
|
pl[i] = player + " (werecrow)"
|
|
|
|
cli.msg(wolf, "\u0002Players:\u0002 "+", ".join(pl))
|
|
|
|
|
|
|
|
for seer in var.ROLES["seer"]:
|
|
|
|
pl = ps[:]
|
|
|
|
pl.remove(seer) # remove self from list
|
|
|
|
cli.msg(seer, ('You are a \u0002seer\u0002. '+
|
|
|
|
'It is your job to detect the wolves, you '+
|
|
|
|
'may have a vision once per night. '+
|
|
|
|
'Use "see <nick>" to see the role of a player.'))
|
|
|
|
cli.msg(seer, "Players: "+", ".join(pl))
|
|
|
|
|
|
|
|
for harlot in var.ROLES["harlot"]:
|
|
|
|
pl = ps[:]
|
|
|
|
pl.remove(harlot)
|
|
|
|
cli.msg(harlot, ('You are a \u0002harlot\u0002. '+
|
|
|
|
'You may spend the night with one person per round. '+
|
|
|
|
'If you visit a victim of a wolf, or visit a wolf, '+
|
|
|
|
'you will die. Use !visit to visit a player.'))
|
|
|
|
cli.msg(harlot, "Players: "+", ".join(pl))
|
|
|
|
|
|
|
|
for g_angel in var.ROLES["guardian angel"]:
|
|
|
|
pl = ps[:]
|
|
|
|
pl.remove(g_angel)
|
|
|
|
cli.msg(g_angel, ('You are a \u0002guardian angel\u0002. '+
|
|
|
|
'It is your job to protect the villagers. If you guard a'+
|
|
|
|
' wolf, there is a 50/50 chance of you dying, if you guard '+
|
|
|
|
'a victim, they will live. Use !guard to guard a player.'));
|
|
|
|
cli.msg(g_angel, "Players: " + ", ".join(pl))
|
|
|
|
for dttv in var.ROLES["detective"]:
|
|
|
|
cli.msg(dttv, ("You are a \u0002detective\u0002.\n"+
|
|
|
|
"It is your job to determine all the wolves and traitors. "+
|
|
|
|
"Your job is during the day, and you can see the true "+
|
|
|
|
"identity of all users, even traitors."))
|
|
|
|
for d in var.ROLES["village drunk"]:
|
|
|
|
cli.msg(d, 'You have been drinking too much! You are the \u0002village drunk\u0002.')
|
|
|
|
|
|
|
|
for g in tuple(var.GUNNERS.keys()):
|
|
|
|
gun_msg = ("You hold a gun that shoots special silver bullets. You may only use it "+
|
|
|
|
"during the day. If you shoot a wolf, (s)he will die instantly, but if you "+
|
|
|
|
"shoot a villager, that villager will likely survive. You get {0}.")
|
|
|
|
if var.GUNNERS[g] == 1:
|
|
|
|
gun_msg = gun_msg.format("1 bullet")
|
|
|
|
elif var.GUNNERS[g] > 1:
|
|
|
|
gun_msg = gun_msg.format(str(var.GUNNERS[g]) + " bullets")
|
|
|
|
else:
|
|
|
|
continue
|
|
|
|
cli.msg(g, gun_msg)
|
|
|
|
|
|
|
|
cli.msg(chan, (daydur_msg + "It is now nighttime. All players "+
|
|
|
|
"check for PMs from me for instructions. "+
|
|
|
|
"If you did not receive one, simply sit back, "+
|
|
|
|
"relax, and wait patiently for morning."))
|
|
|
|
|
|
|
|
cli.msg(chan, "DEBUG: "+str(var.ROLES))
|
|
|
|
if not var.ROLES["wolf"]: # Probably something interesting going on.
|
|
|
|
chk_nightdone(cli)
|
|
|
|
chk_traitor(cli)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def cgamemode(cli, *args):
|
|
|
|
chan = botconfig.CHANNEL
|
|
|
|
for arg in args:
|
|
|
|
modeargs = arg.split("=", 1)
|
|
|
|
modeargs[0] = modeargs[0].strip()
|
|
|
|
if modeargs[0] in var.GAME_MODES.keys():
|
|
|
|
md = modeargs.pop(0)
|
|
|
|
modeargs[0] = modeargs[0].strip()
|
|
|
|
try:
|
|
|
|
gm = var.GAME_MODES[md](modeargs[0])
|
|
|
|
for attr in dir(gm):
|
|
|
|
val = getattr(gm, attr)
|
|
|
|
if (hasattr(var, attr) and not callable(val)
|
|
|
|
and not attr.startswith("_")):
|
|
|
|
var.ORIGINAL_SETTINGS[attr] = getattr(var, attr)
|
|
|
|
setattr(var, attr, val)
|
|
|
|
return True
|
|
|
|
except var.InvalidModeException as e:
|
|
|
|
cli.msg(botconfig.CHANNEL, "Invalid mode: "+str(e))
|
|
|
|
return False
|
|
|
|
else:
|
|
|
|
cli.msg(chan, "Mode \u0002{0}\u0002 not found.".format(modeargs[0]))
|
|
|
|
|
|
|
|
|
|
|
|
@cmd("start")
|
|
|
|
def start(cli, nick, chan, rest):
|
|
|
|
villagers = var.list_players()
|
|
|
|
|
|
|
|
if var.PHASE == "none":
|
|
|
|
cli.notice(nick, "No game is currently running.")
|
|
|
|
return
|
|
|
|
if var.PHASE != "join":
|
|
|
|
cli.notice(nick, "Werewolf is already in play.")
|
|
|
|
return
|
|
|
|
if nick not in villagers:
|
|
|
|
cli.notice(nick, "You're currently not playing.")
|
|
|
|
return
|
|
|
|
now = datetime.now()
|
|
|
|
var.GAME_START_TIME = now # Only used for the idler checker
|
|
|
|
dur = int((var.CAN_START_TIME - now).total_seconds())
|
|
|
|
if dur > 0:
|
|
|
|
cli.msg(chan, "Please wait at least {0} more seconds.".format(dur))
|
|
|
|
return
|
|
|
|
|
|
|
|
if len(villagers) < 4:
|
|
|
|
cli.msg(chan, "{0}: Four or more players are required to play.".format(nick))
|
|
|
|
return
|
|
|
|
|
|
|
|
for pcount in range(len(villagers), 3, -1):
|
|
|
|
addroles = var.ROLES_GUIDE.get(pcount)
|
|
|
|
if addroles:
|
|
|
|
break
|
|
|
|
|
|
|
|
if var.ORIGINAL_SETTINGS: # Custom settings
|
|
|
|
while True:
|
|
|
|
wvs = (addroles[var.INDEX_OF_ROLE["wolf"]] +
|
|
|
|
addroles[var.INDEX_OF_ROLE["traitor"]])
|
|
|
|
if len(villagers) < (sum(addroles) - addroles[var.INDEX_OF_ROLE["gunner"]] -
|
|
|
|
addroles[var.INDEX_OF_ROLE["cursed"]]):
|
|
|
|
cli.msg(chan, "There are too few players in the "+
|
|
|
|
"game to use the custom roles.")
|
|
|
|
elif not wvs:
|
|
|
|
cli.msg(chan, "There has to be at least one wolf!")
|
|
|
|
elif wvs > (len(villagers) / 2):
|
|
|
|
cli.msg(chan, "Too many wolves.")
|
|
|
|
else:
|
|
|
|
break
|
|
|
|
reset_settings()
|
|
|
|
cli.msg(chan, "The default settings have been restored. Please !start again.")
|
|
|
|
var.PHASE = "join"
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
|
|
var.ROLES = {}
|
|
|
|
var.CURSED = []
|
|
|
|
var.GUNNERS = {}
|
|
|
|
|
|
|
|
villager_roles = ("gunner", "cursed")
|
|
|
|
for i, count in enumerate(addroles):
|
|
|
|
role = var.ROLE_INDICES[i]
|
|
|
|
if role in villager_roles:
|
|
|
|
var.ROLES[role] = [None] * count
|
|
|
|
continue # We deal with those later, see below
|
|
|
|
selected = random.sample(villagers, count)
|
|
|
|
var.ROLES[role] = selected
|
|
|
|
for x in selected:
|
|
|
|
villagers.remove(x)
|
|
|
|
|
|
|
|
# Now for the villager roles
|
|
|
|
# Select cursed (just a villager)
|
|
|
|
if var.ROLES["cursed"]:
|
|
|
|
var.CURSED = random.sample((villagers + # harlot and drunk can be cursed
|
|
|
|
var.ROLES["harlot"] +
|
|
|
|
var.ROLES["village drunk"]),
|
|
|
|
len(var.ROLES["cursed"]))
|
|
|
|
del var.ROLES["cursed"]
|
|
|
|
# Select gunner (also a villager)
|
|
|
|
if var.ROLES["gunner"]:
|
|
|
|
possible = (villagers +
|
|
|
|
var.ROLES["harlot"] +
|
|
|
|
var.ROLES["village drunk"] +
|
|
|
|
var.ROLES["seer"])
|
|
|
|
for csd in var.CURSED:
|
|
|
|
if csd in possible:
|
|
|
|
possible.remove(csd)
|
|
|
|
for gnr in random.sample(possible, len(var.ROLES["gunner"])):
|
|
|
|
if var.ROLES["village drunk"] == gnr:
|
|
|
|
var.GUNNERS[gnr] = var.DRUNK_SHOTS_MULTIPLIER * var.MAX_SHOTS
|
|
|
|
else:
|
|
|
|
var.GUNNERS[gnr] = var.MAX_SHOTS
|
|
|
|
del var.ROLES["gunner"]
|
|
|
|
|
|
|
|
var.ROLES["villager"] = villagers
|
|
|
|
|
|
|
|
cli.msg(chan, ("{0}: Welcome to Werewolf, the popular detective/social party "+
|
|
|
|
"game (a theme of Mafia).").format(", ".join(var.list_players())))
|
|
|
|
cli.mode(chan, "+m")
|
|
|
|
|
|
|
|
var.ORIGINAL_ROLES = copy.deepcopy(var.ROLES) # Make a copy
|
|
|
|
var.DAY_TIMEDELTA = timedelta(0)
|
|
|
|
var.NIGHT_TIMEDELTA = timedelta(0)
|
|
|
|
var.DAY_START_TIME = None
|
|
|
|
var.NIGHT_START_TIME = None
|
|
|
|
|
|
|
|
|
|
|
|
if not var.START_WITH_DAY:
|
|
|
|
transition_night(cli)
|
|
|
|
else:
|
|
|
|
transition_day(cli)
|
|
|
|
|
|
|
|
# DEATH TO IDLERS!
|
|
|
|
var.GAME_ID = timetime()
|
|
|
|
reapertimer = threading.Thread(None, reaper, args=(cli,var.GAME_ID))
|
|
|
|
reapertimer.daemon = True
|
|
|
|
reapertimer.start()
|
|
|
|
|
|
|
|
|
|
|
|
@cmd("game", admin_only=var.GAME_COMMAND_ADMIN_ONLY)
|
|
|
|
def game(cli, nick, chan, rest):
|
|
|
|
pl = var.list_players()
|
|
|
|
if var.PHASE == "none":
|
|
|
|
cli.notice(nick, "No game is currently running.")
|
|
|
|
return
|
|
|
|
if var.PHASE != "join":
|
|
|
|
cli.notice(nick, "Werewolf is already in play.")
|
|
|
|
return
|
|
|
|
if nick not in pl:
|
|
|
|
cli.notice(nick, "You're currently not playing.")
|
|
|
|
return
|
|
|
|
if nick in var.DENIED_SETTINGS_CHANGE:
|
|
|
|
cli.notice(nick, "You cannot vote because your previous "+
|
|
|
|
"settings change was denied by vote.")
|
|
|
|
return
|
|
|
|
if var.SETTINGS_CHANGE_REQUESTER:
|
|
|
|
cli.notice(nick, "There is already an existing "+
|
|
|
|
"settings change request.")
|
|
|
|
return
|
|
|
|
rest = rest.strip().lower()
|
|
|
|
if rest:
|
|
|
|
if cgamemode(cli, *re.split("\s+",rest)):
|
|
|
|
var.SETTINGS_CHANGE_REQUESTER = nick
|
|
|
|
cli.msg(chan, ("\u0002{0}\u0002 has changed the "+
|
|
|
|
"game settings successfully. To "+
|
|
|
|
'oppose this change, use "{1}no".').format(nick, botconfig.CMD_CHAR))
|
|
|
|
if var.CAN_START_TIME <= datetime.now():
|
|
|
|
var.CAN_START_TIME = datetime.now() + timedelta(seconds=var.EXTRA_WAIT) * 2
|
|
|
|
cli.msg(chan, "The wait time has also been extended.")
|
|
|
|
|
|
|
|
|
|
|
|
@cmd("no")
|
|
|
|
def nay(cli, nick, chan, rest):
|
|
|
|
pl = var.list_players()
|
|
|
|
if var.PHASE != "join" or not var.SETTINGS_CHANGE_REQUESTER:
|
|
|
|
cli.notice(nick, "This command is only allowed if there is "+
|
|
|
|
"a game settings change request in effect.")
|
|
|
|
return
|
|
|
|
if nick not in pl:
|
|
|
|
cli.notice(nick, "You're not currently playing.")
|
|
|
|
return
|
|
|
|
if var.SETTINGS_CHANGE_REQUESTER in pl:
|
|
|
|
pl.remove(var.SETTINGS_CHANGE_REQUESTER)
|
|
|
|
if nick in var.SETTINGS_CHANGE_OPPOSITION:
|
|
|
|
cli.notice(nick, "You are already in the opposition.")
|
|
|
|
return
|
|
|
|
var.SETTINGS_CHANGE_OPPOSITION.append(nick)
|
|
|
|
needed = max(len(pl)//2 + 1, 2)
|
|
|
|
if len(var.SETTINGS_CHANGE_OPPOSITION) >= needed:
|
|
|
|
cli.msg(chan, "The settings change request has been downvoted "+
|
|
|
|
"to oblivion. The default settings are restored.")
|
|
|
|
var.DENIED_SETTINGS_CHANGE.append(var.SETTINGS_CHANGE_REQUESTER)
|
|
|
|
reset_settings()
|
|
|
|
else:
|
|
|
|
cli.msg(chan, ("\u0002{0}\u0002 has voted \u0002no\u0002. {1} more "+
|
|
|
|
"vote{2} are needed to deny the change.").format(nick,
|
|
|
|
needed - len(var.SETTINGS_CHANGE_OPPOSITION),
|
|
|
|
"s" if needed > len(var.SETTINGS_CHANGE_OPPOSITION) + 1 else ""))
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@cmd("wait")
|
|
|
|
def wait(cli, nick, chan, rest):
|
|
|
|
pl = var.list_players()
|
|
|
|
if var.PHASE == "none":
|
|
|
|
cli.notice(nick, "No game is currently running.")
|
|
|
|
return
|
|
|
|
if var.PHASE != "join":
|
|
|
|
cli.notice(nick, "Werewolf is already in play.")
|
|
|
|
return
|
|
|
|
if nick not in pl:
|
|
|
|
cli.notice(nick, "You're currently not playing.")
|
|
|
|
return
|
|
|
|
if var.WAITED >= var.MAXIMUM_WAITED:
|
|
|
|
cli.msg(chan, "Limit has already been reached for extending the wait time.")
|
|
|
|
return
|
|
|
|
|
|
|
|
now = datetime.now()
|
|
|
|
if now > var.CAN_START_TIME:
|
|
|
|
var.CAN_START_TIME = now + timedelta(seconds=var.EXTRA_WAIT)
|
|
|
|
else:
|
|
|
|
var.CAN_START_TIME += timedelta(seconds=var.EXTRA_WAIT)
|
|
|
|
var.WAITED += 1
|
|
|
|
cli.msg(chan, ("\u0002{0}\u0002 increased the wait time by "+
|
|
|
|
"{1} seconds.").format(nick, var.EXTRA_WAIT))
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@cmd("fwait", admin_only=True)
|
|
|
|
def fwait(cli, nick, chan, rest):
|
|
|
|
pl = var.list_players()
|
|
|
|
if var.PHASE == "none":
|
|
|
|
cli.notice(nick, "No game is currently running.")
|
|
|
|
return
|
|
|
|
if var.PHASE != "join":
|
|
|
|
cli.notice(nick, "Werewolf is already in play.")
|
|
|
|
return
|
|
|
|
|
|
|
|
now = datetime.now()
|
|
|
|
if now > var.CAN_START_TIME:
|
|
|
|
var.CAN_START_TIME = now + timedelta(seconds=var.EXTRA_WAIT)
|
|
|
|
else:
|
|
|
|
var.CAN_START_TIME += timedelta(seconds=var.EXTRA_WAIT)
|
|
|
|
var.WAITED += 1
|
|
|
|
cli.msg(chan, ("\u0002{0}\u0002 increased the wait time by "+
|
|
|
|
"{1} seconds.").format(nick, var.EXTRA_WAIT))
|
|
|
|
|
|
|
|
|
|
|
|
@cmd("reset",admin_only=True)
|
|
|
|
def reset_game(cli, nick, chan, rest):
|
|
|
|
reset(cli)
|
|
|
|
|
|
|
|
|
|
|
|
@pmcmd("rules")
|
|
|
|
def pm_rules(cli, nick, rest):
|
|
|
|
cli.msg(nick, var.RULES)
|
|
|
|
|
|
|
|
|
|
|
|
@cmd("help", raw_nick = True)
|
|
|
|
def help(cli, rnick, chan, rest):
|
|
|
|
nick, mode, user, cloak = parse_nick(rnick)
|
|
|
|
fns = []
|
|
|
|
for name, fn in COMMANDS.items():
|
|
|
|
if name and not fn[0].admin_only and not fn[0].owner_only:
|
|
|
|
fns.append("\u0002"+name+"\u0002")
|
|
|
|
afns = []
|
|
|
|
if cloak in botconfig.ADMINS:
|
|
|
|
for name, fn in COMMANDS.items():
|
|
|
|
if fn[0].admin_only:
|
|
|
|
afns.append("\u0002"+name+"\u0002")
|
|
|
|
cli.notice(nick, "Commands: "+", ".join(fns))
|
|
|
|
if afns:
|
|
|
|
cli.notice(nick, "Admin Commands: "+", ".join(afns))
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
@hook("invite", raw_nick = False, admin_only = True)
|
|
|
|
def on_invite(cli, nick, something, chan):
|
|
|
|
cli.join(chan)
|
|
|
|
|