# Copyright (c) 2011, Jimmy Cao
# All rights reserved.
# Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
# Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
# Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
from oyoyo . parse import parse_nick
import var
import botconfig
from wolfgamelogger import WolfgameLogger
import decorators
from datetime import datetime , timedelta
import threading
import random
import copy
from time import sleep
from time import time as timetime
import re
import logging
import sys
import os
import imp
import math
import fnmatch
COMMANDS = { }
PM_COMMANDS = { }
HOOKS = { }
cmd = decorators . generate ( COMMANDS )
pmcmd = decorators . generate ( PM_COMMANDS )
hook = decorators . generate ( HOOKS , raw_nick = True , permissions = False )
# Game Logic Begins:
def connect_callback ( cli ) :
def prepare_stuff ( * args ) :
cli . join ( botconfig . CHANNEL )
cli . msg ( " ChanServ " , " op " + botconfig . CHANNEL )
@hook ( " whoreply " , id = 294 )
def on_whoreply ( cli , server , dunno , chan , dunno1 ,
cloak , dunno3 , user , status , dunno4 ) :
if user in var . USERS : return # Don't add someone who is already there
var . USERS . append ( user )
var . CLOAKS . append ( cloak )
@hook ( " endofwho " , id = 294 )
def afterwho ( * args ) :
decorators . unhook ( HOOKS , 294 )
cli . who ( botconfig . CHANNEL )
if botconfig . JOIN_AFTER_CLOAKED :
prepare_stuff = hook ( " event_hosthidden " , id = 294 ) ( prepare_stuff )
@hook ( " nicknameinuse " )
def mustghost ( cli , * blah ) :
cli . nick ( botconfig . NICK + " _ " )
cli . ns_ghost ( )
cli . nick ( botconfig . NICK )
prepare_stuff ( cli )
@hook ( " unavailresource " )
def mustrelease ( cli , * blah ) :
cli . nick ( botconfig . NICK + " _ " )
cli . ns_release ( )
cli . nick ( botconfig . NICK )
prepare_stuff ( cli )
var . LAST_PING = None # time of last ping
var . LAST_STATS = None
var . LAST_VOTES = None
var . LAST_ADMINS = None
var . USERS = [ ]
var . CLOAKS = [ ]
var . PINGING = False
var . ADMIN_PINGING = False
var . ROLES = { " person " : [ ] }
var . ORIGINAL_ROLES = { }
var . DEAD_USERS = { }
var . ADMIN_TO_PING = None
var . PHASE = " none " # "join", "day", or "night"
var . TIMERS = [ None , None ]
var . DEAD = [ ]
var . ORIGINAL_SETTINGS = { }
var . SETTINGS_CHANGE_REQUESTER = None
var . LAST_SAID_TIME = { }
var . GAME_START_TIME = datetime . now ( ) # for idle checker only
var . GRAVEYARD_LOCK = threading . RLock ( )
var . GAME_ID = 0
var . LOGGER = WolfgameLogger ( var . LOG_FILENAME , var . BARE_LOG_FILENAME )
if botconfig . DEBUG_MODE :
var . NIGHT_TIME_LIMIT = 0 # 90
var . DAY_TIME_LIMIT = 0
var . KILL_IDLE_TIME = 0 #300
var . WARN_IDLE_TIME = 0 #180
if not botconfig . JOIN_AFTER_CLOAKED : # join immediately
prepare_stuff ( cli )
def mass_mode ( cli , md ) :
""" Example: mass_mode(cli, (( ' +v ' , ' asdf ' ), ( ' -v ' , ' wobosd ' ))) """
lmd = len ( md ) # store how many mode changes to do
for start_i in range ( 0 , lmd , 4 ) : # 4 mode-changes at a time
if start_i + 4 > lmd : # If this is a remainder (mode-changes < 4)
z = list ( zip ( * md [ start_i : ] ) ) # zip this remainder
ei = lmd % 4 # len(z)
else :
z = list ( zip ( * md [ start_i : start_i + 4 ] ) ) # zip four
ei = 4 # len(z)
# Now z equal something like [('+v', '-v'), ('asdf', 'wobosd')]
arg1 = " " . join ( z [ 0 ] )
arg2 = " " . join ( z [ 1 ] ) + " " + " " . join ( [ x + " !*@* " for x in z [ 1 ] ] )
cli . mode ( botconfig . CHANNEL , arg1 , arg2 )
def reset_settings ( ) :
for attr in list ( var . ORIGINAL_SETTINGS . keys ( ) ) :
setattr ( var , attr , var . ORIGINAL_SETTINGS [ attr ] )
dict . clear ( var . ORIGINAL_SETTINGS )
var . SETTINGS_CHANGE_REQUESTER = None
def reset ( cli ) :
chan = botconfig . CHANNEL
var . PHASE = " none "
if var . TIMERS [ 0 ] :
var . TIMERS [ 0 ] . cancel ( )
var . TIMERS [ 0 ] = None
if var . TIMERS [ 1 ] :
var . TIMERS [ 1 ] . cancel ( )
var . TIMERS [ 1 ] = None
var . GAME_ID = 0
cli . mode ( chan , " -m " )
cmodes = [ ]
for plr in var . list_players ( ) :
cmodes . append ( ( " -v " , plr ) )
for deadguy in var . DEAD :
cmodes . append ( ( " -q " , deadguy ) )
mass_mode ( cli , cmodes )
var . DEAD = [ ]
var . ROLES = { " person " : [ ] }
reset_settings ( )
dict . clear ( var . LAST_SAID_TIME )
dict . clear ( var . DEAD_USERS )
@pmcmd ( " fdie " , " fbye " , admin_only = True )
@cmd ( " fdie " , " fbye " , admin_only = True )
def forced_exit ( cli , nick , * rest ) : # Admin Only
""" Forces the bot to close """
if var . PHASE in ( " day " , " night " ) :
stop_game ( cli )
else :
reset ( cli )
reset ( cli )
dict . clear ( COMMANDS )
dict . clear ( PM_COMMANDS )
dict . clear ( HOOKS )
cli . quit ( " Forced quit from " + nick )
raise SystemExit
@pmcmd ( " frestart " , admin_only = True )
@cmd ( " frestart " , admin_only = True )
def restart_program ( cli , nick , * rest ) :
""" Restarts the bot. """
try :
if var . PHASE in ( " day " , " night " ) :
stop_game ( cli )
else :
reset ( cli )
dict . clear ( COMMANDS )
dict . clear ( PM_COMMANDS )
dict . clear ( HOOKS )
cli . quit ( " Forced restart from " + nick )
raise SystemExit
finally :
print ( " RESTARTING " )
python = sys . executable
if rest [ - 1 ] . strip ( ) . lower ( ) == " debugmode " :
os . execl ( python , python , sys . argv [ 0 ] , " --debug " )
elif rest [ - 1 ] . strip ( ) . lower ( ) == " normalmode " :
os . execl ( python , python , sys . argv [ 0 ] )
else :
os . execl ( python , python , * sys . argv )
@cmd ( " ping " )
def pinger ( cli , nick , chan , rest ) :
""" Pings the channel to get people ' s attention. Rate-Limited. """
if ( var . LAST_PING and
var . LAST_PING + timedelta ( seconds = var . PING_WAIT ) > datetime . now ( ) ) :
cli . notice ( nick , ( " This command is rate-limited. " +
" Please wait a while before using it again. " ) )
return
if var . PHASE in ( ' night ' , ' day ' ) :
cli . notice ( nick , " You cannot use this command while a game is running. " )
return
var . LAST_PING = datetime . now ( )
if var . PINGING :
return
var . PINGING = True
TO_PING = [ ]
@hook ( " whoreply " , id = 800 )
def on_whoreply ( cli , server , dunno , chan , dunno1 ,
cloak , dunno3 , user , status , dunno4 ) :
if not var . PINGING : return
if user in ( botconfig . NICK , nick ) : return # Don't ping self.
if ( var . PINGING and ' G ' not in status and
' + ' not in status and cloak not in var . AWAY ) :
TO_PING . append ( user )
@hook ( " endofwho " , id = 800 )
def do_ping ( * args ) :
if not var . PINGING : return
TO_PING . sort ( key = lambda x : x . lower ( ) )
cli . msg ( chan , " PING! " + " " . join ( TO_PING ) )
var . PINGING = False
decorators . unhook ( HOOKS , 800 )
cli . who ( chan )
@cmd ( " away " , raw_nick = True )
@pmcmd ( " away " , raw_nick = True )
def away ( cli , nick , * rest ) :
""" Use this to activate your away status (so you aren ' t pinged). """
cloak = parse_nick ( nick ) [ 3 ]
nick = parse_nick ( nick ) [ 0 ]
if cloak in var . AWAY :
var . AWAY . remove ( cloak )
var . remove_away ( cloak )
cli . notice ( nick , " You are no longer marked as away. " )
return
var . AWAY . append ( cloak )
var . add_away ( cloak )
cli . notice ( nick , " You are now marked as away. " )
@cmd ( " back " , raw_nick = True )
@pmcmd ( " back " , raw_nick = True )
def back_from_away ( cli , nick , * rest ) :
""" Unmarks away status """
cloak = parse_nick ( nick ) [ 3 ]
nick = parse_nick ( nick ) [ 0 ]
if cloak not in var . AWAY :
cli . notice ( nick , " You are not marked as away. " )
return
var . AWAY . remove ( cloak )
var . remove_away ( cloak )
cli . notice ( nick , " You are no longer marked as away. " )
@cmd ( " fping " , admin_only = True )
def fpinger ( cli , nick , chan , rest ) :
var . LAST_PING = None
pinger ( cli , nick , chan , rest )
@cmd ( " join " )
def join ( cli , nick , chan , rest ) :
""" Either starts a new game of Werewolf or joins an existing game that has not started yet. """
pl = var . list_players ( )
if var . PHASE == " none " :
cli . mode ( chan , " +v " , nick , nick + " !*@* " )
var . ROLES [ " person " ] . append ( nick )
var . PHASE = " join "
var . WAITED = 0
var . GAME_ID = timetime ( )
var . CAN_START_TIME = datetime . now ( ) + timedelta ( seconds = var . MINIMUM_WAIT )
cli . msg ( chan , ( ' \u0002 {0} \u0002 has started a game of Werewolf. ' +
' Type " {1} join " to join. Type " {1} start " to start the game. ' +
' Type " {1} wait " to increase join wait time. ' ) . format ( nick , botconfig . CMD_CHAR ) )
elif nick in pl :
cli . notice ( nick , " You ' re already playing! " )
elif len ( pl ) > = var . MAX_PLAYERS :
cli . notice ( nick , " Too many players! Try again next time. " )
elif var . PHASE != " join " :
cli . notice ( nick , " Sorry but the game is already running. Try again next time. " )
else :
cli . mode ( chan , " +v " , nick , nick + " !*@* " )
var . ROLES [ " person " ] . append ( nick )
cli . msg ( chan , ' \u0002 {0} \u0002 has joined the game. ' . format ( nick ) )
var . LAST_STATS = None # reset
@cmd ( " fjoin " , admin_only = True )
def fjoin ( cli , nick , chan , rest ) :
noticed = False
if not rest . strip ( ) :
join ( cli , nick , chan , " " )
for a in re . split ( " + " , rest ) :
a = a . strip ( )
if not a :
continue
ull = [ u . lower ( ) for u in var . USERS ]
if a . lower ( ) not in ull :
if not is_fake_nick ( a ) or not botconfig . DEBUG_MODE :
if not noticed : # important
cli . msg ( chan , nick + ( " : You may only fjoin " +
" people who are in this channel. " ) )
noticed = True
continue
if not is_fake_nick ( a ) :
a = var . USERS [ ull . index ( a . lower ( ) ) ]
if a != botconfig . NICK :
join ( cli , a . strip ( ) , chan , " " )
else :
cli . notice ( nick , " No, that won ' t be allowed. " )
@cmd ( " fleave " , " fquit " , " fdel " , admin_only = True )
def fleave ( cli , nick , chan , rest ) :
if var . PHASE == " none " :
cli . notice ( nick , " No game is running. " )
for a in re . split ( " + " , rest ) :
a = a . strip ( )
if not a :
continue
pl = var . list_players ( )
pll = [ x . lower ( ) for x in pl ]
if a . lower ( ) in pll :
a = pl [ pll . index ( a . lower ( ) ) ]
else :
cli . msg ( chan , nick + " : That person is not playing. " )
return
cli . msg ( chan , ( " \u0002 {0} \u0002 is forcing " +
" \u0002 {1} \u0002 to leave. " ) . format ( nick , a ) )
cli . msg ( chan , " Appears (s)he was a \02 {0} \02 . " . format ( var . get_role ( a ) ) )
if var . PHASE in ( " day " , " night " ) :
var . LOGGER . logMessage ( " {0} is forcing {1} to leave. " . format ( nick , a ) )
var . LOGGER . logMessage ( " Appears (s)he was a {0} . " . format ( var . get_role ( a ) ) )
del_player ( cli , a )
@cmd ( " fstart " , admin_only = True )
def fstart ( cli , nick , chan , rest ) :
var . CAN_START_TIME = datetime . now ( )
cli . msg ( chan , " \u0002 {0} \u0002 has forced the game to start. " . format ( nick ) )
start ( cli , nick , nick , rest )
@hook ( " kick " )
def on_kicked ( cli , nick , chan , victim , reason ) :
if victim == botconfig . NICK :
cli . join ( botconfig . CHANNEL )
cli . msg ( " ChanServ " , " op " + botconfig . CHANNEL )
@cmd ( " stats " )
def stats ( cli , nick , chan , rest ) :
""" Display the player statistics """
if var . PHASE == " none " :
cli . notice ( nick , " No game is currently running. " )
return
if ( var . LAST_STATS and
var . LAST_STATS + timedelta ( seconds = var . STATS_RATE_LIMIT ) > datetime . now ( ) ) :
cli . msg ( chan , nick + " : This command is rate-limited. " )
return
var . LAST_STATS = datetime . now ( )
pl = var . list_players ( )
pl . sort ( key = lambda x : x . lower ( ) )
if len ( pl ) > 1 :
cli . msg ( chan , ' {0} : \u0002 {1} \u0002 players: {2} ' . format ( nick ,
len ( pl ) , " , " . join ( pl ) ) )
else :
cli . msg ( chan , ' {0} : \u0002 1 \u0002 player: {1} ' . format ( nick , pl [ 0 ] ) )
if var . PHASE == " join " :
return
message = [ ]
f = False # set to true after the is/are verb is decided
l1 = [ k for k in var . ROLES . keys ( )
if var . ROLES [ k ] ]
l2 = [ k for k in var . ORIGINAL_ROLES . keys ( )
if var . ORIGINAL_ROLES [ k ] ]
rs = list ( set ( l1 + l2 ) )
# Due to popular demand, picky ordering
if " wolf " in rs :
rs . remove ( " wolf " )
rs . insert ( 0 , " wolf " )
if " seer " in rs :
rs . remove ( " seer " )
rs . insert ( 1 , " seer " )
if " villager " in rs :
rs . remove ( " villager " )
rs . append ( " villager " )
firstcount = len ( var . ROLES [ rs [ 0 ] ] )
if firstcount > 1 or not firstcount :
vb = " are "
else :
vb = " is "
for role in rs :
count = len ( var . ROLES [ role ] )
if count > 1 or count == 0 :
message . append ( " \u0002 {0} \u0002 {1} " . format ( count if count else " \u0002 no \u0002 " , var . plural ( role ) ) )
else :
message . append ( " \u0002 {0} \u0002 {1} " . format ( count , role ) )
stats_mssg = " {0} : There {3} {1} , and {2} . " . format ( nick ,
" , " . join ( message [ 0 : - 1 ] ) ,
message [ - 1 ] ,
vb )
cli . msg ( chan , stats_mssg )
var . LOGGER . logMessage ( stats_mssg . replace ( " \02 " , " " ) )
def hurry_up ( cli , gameid , change ) :
if var . PHASE != " day " : return
if gameid :
if gameid != var . DAY_ID :
return
chan = botconfig . CHANNEL
if not change :
cli . msg ( chan , " The sun is almost setting. " )
if not var . DAY_TIME_LIMIT_CHANGE :
return
var . TIMERS [ 1 ] = threading . Timer ( var . DAY_TIME_LIMIT_CHANGE , hurry_up , [ cli , var . DAY_ID , True ] )
var . TIMERS [ 1 ] . daemon = True
var . TIMERS [ 1 ] . start ( )
return
var . DAY_ID = 0
pl = var . list_players ( )
avail = len ( pl ) - len ( var . WOUNDED )
votesneeded = avail / / 2 + 1
found_dup = False
maxfound = ( 0 , " " )
for votee , voters in iter ( var . VOTES . items ( ) ) :
if len ( voters ) > maxfound [ 0 ] :
maxfound = ( len ( voters ) , votee )
found_dup = False
elif len ( voters ) == maxfound [ 0 ] :
found_dup = True
if maxfound [ 0 ] > 0 and not found_dup :
cli . msg ( chan , " The sun sets. " )
var . LOGGER . logMessage ( " The sun sets. " )
var . VOTES [ maxfound [ 1 ] ] = [ None ] * votesneeded
chk_decision ( cli ) # Induce a lynch
else :
cli . msg ( chan , ( " As the sun sets, the villagers agree to " +
" retire to their beds and wait for morning. " ) )
var . LOGGER . logMessage ( ( " As the sun sets, the villagers agree to " +
" retire to their beds and wait for morning. " ) )
transition_night ( cli )
@cmd ( " fnight " , admin_only = True )
def fnight ( cli , nick , chan , rest ) :
if var . PHASE != " day " :
cli . notice ( nick , " It is not daytime. " )
else :
hurry_up ( cli , 0 , True )
@cmd ( " fday " , admin_only = True )
def fday ( cli , nick , chan , rest ) :
if var . PHASE != " night " :
cli . notice ( nick , " It is not nighttime. " )
else :
transition_day ( cli )
def chk_decision ( cli ) :
chan = botconfig . CHANNEL
pl = var . list_players ( )
avail = len ( pl ) - len ( var . WOUNDED )
votesneeded = avail / / 2 + 1
for votee , voters in iter ( var . VOTES . items ( ) ) :
if len ( voters ) > = votesneeded :
lmsg = random . choice ( var . LYNCH_MESSAGES ) . format ( votee , var . get_role ( votee ) )
cli . msg ( botconfig . CHANNEL , lmsg )
var . LOGGER . logMessage ( lmsg . replace ( " \02 " , " " ) )
var . LOGGER . logBare ( votee , " LYNCHED " )
if del_player ( cli , votee , True ) :
transition_night ( cli )
@cmd ( " votes " )
def show_votes ( cli , nick , chan , rest ) :
""" Displays the voting statistics. """
if var . PHASE in ( " none " , " join " ) :
cli . notice ( nick , " No game is currently running. " )
return
if var . PHASE != " day " :
cli . notice ( nick , " Voting is only during the day. " )
return
if ( var . LAST_VOTES and
var . LAST_VOTES + timedelta ( seconds = var . VOTES_RATE_LIMIT ) > datetime . now ( ) ) :
cli . msg ( chan , nick + " : This command is rate-limited. " )
return
var . LAST_VOTES = datetime . now ( )
if not var . VOTES . values ( ) :
cli . msg ( chan , nick + " : No votes yet. " )
var . LAST_VOTES = None # reset
else :
votelist = [ " {0} : {1} ( {2} ) " . format ( votee ,
len ( var . VOTES [ votee ] ) ,
" " . join ( var . VOTES [ votee ] ) )
for votee in var . VOTES . keys ( ) ]
cli . msg ( chan , " {0} : {1} " . format ( nick , " , " . join ( votelist ) ) )
pl = var . list_players ( )
avail = len ( pl ) - len ( var . WOUNDED )
votesneeded = avail / / 2 + 1
cli . msg ( chan , ( " {0} : \u0002 {1} \u0002 players, \u0002 {2} \u0002 votes " +
" required to lynch, \u0002 {3} \u0002 players available " +
" to vote. " ) . format ( nick , len ( pl ) , votesneeded , avail ) )
def chk_traitor ( cli ) :
for tt in var . ROLES [ " traitor " ] :
var . ROLES [ " wolf " ] . append ( tt )
var . ROLES [ " traitor " ] . remove ( tt )
cli . msg ( tt , ( ' HOOOOOOOOOWL. You have become... a wolf! \n ' +
' It is up to you to avenge your fallen leaders! ' ) )
def stop_game ( cli , winner = " " ) :
chan = botconfig . CHANNEL
if var . DAY_START_TIME :
now = datetime . now ( )
td = now - var . DAY_START_TIME
var . DAY_TIMEDELTA + = td
if var . NIGHT_START_TIME :
now = datetime . now ( )
td = now - var . NIGHT_START_TIME
var . NIGHT_TIMEDELTA + = td
daymin , daysec = var . DAY_TIMEDELTA . seconds / / 60 , var . DAY_TIMEDELTA . seconds % 60
nitemin , nitesec = var . NIGHT_TIMEDELTA . seconds / / 60 , var . NIGHT_TIMEDELTA . seconds % 60
total = var . DAY_TIMEDELTA + var . NIGHT_TIMEDELTA
tmin , tsec = total . seconds / / 60 , total . seconds % 60
gameend_msg = ( " Game lasted \u0002 {0:0>2} : {1:0>2} \u0002 . " +
" \u0002 {2:0>2} : {3:0>2} \u0002 was day. " +
" \u0002 {4:0>2} : {5:0>2} \u0002 was night. " ) . format ( tmin , tsec ,
daymin , daysec ,
nitemin , nitesec )
cli . msg ( chan , gameend_msg )
var . LOGGER . logMessage ( gameend_msg . replace ( " \02 " , " " ) + " \n " )
var . LOGGER . logBare ( " DAY " , " TIME " , str ( var . DAY_TIMEDELTA . seconds ) )
var . LOGGER . logBare ( " NIGHT " , " TIME " , str ( var . NIGHT_TIMEDELTA . seconds ) )
var . LOGGER . logBare ( " GAME " , " TIME " , str ( total . seconds ) )
roles_msg = [ ]
var . ORIGINAL_ROLES [ " cursed villager " ] = var . CURSED # A hack
lroles = list ( var . ORIGINAL_ROLES . keys ( ) )
lroles . remove ( " wolf " )
lroles . insert ( 0 , " wolf " ) # picky, howl consistency
lroles . remove ( " village drunk " )
for role in lroles :
if len ( var . ORIGINAL_ROLES [ role ] ) == 0 or role == " villager " :
continue
elif len ( var . ORIGINAL_ROLES [ role ] ) == 2 :
msg = " The {1} were \u0002 {0[0]} \u0002 and \u0002 {0[1]} \u0002 . "
roles_msg . append ( msg . format ( var . ORIGINAL_ROLES [ role ] , var . plural ( role ) ) )
elif len ( var . ORIGINAL_ROLES [ role ] ) == 1 :
roles_msg . append ( " The {1} was \u0002 {0[0]} \u0002 . " . format ( var . ORIGINAL_ROLES [ role ] ,
role ) )
else :
msg = " The {2} were {0} , and \u0002 {1} \u0002 . "
nickslist = [ " \u0002 " + x + " \u0002 " for x in var . ORIGINAL_ROLES [ role ] [ 0 : - 1 ] ]
roles_msg . append ( msg . format ( " , " . join ( nickslist ) ,
var . ORIGINAL_ROLES [ role ] [ - 1 ] ,
var . plural ( role ) ) )
cli . msg ( chan , " " . join ( roles_msg ) )
plrl = [ ]
for role , ppl in var . ORIGINAL_ROLES . items ( ) :
for x in ppl :
plrl . append ( ( x , role ) )
var . LOGGER . saveToFile ( )
for plr , rol in plrl :
if plr not in var . USERS : # he died TODO: when a player leaves, count the game as lost for him
if plr in var . DEAD_USERS . keys ( ) :
clk = var . DEAD_USERS [ plr ]
else :
continue # something wrong happened
else :
clk = var . CLOAKS [ var . USERS . index ( plr ) ]
# determine if this player's team won
if plr in ( var . ORIGINAL_ROLES [ " wolf " ] + var . ORIGINAL_ROLES [ " traitor " ] +
var . ORIGINAL_ROLES [ " werecrow " ] ) : # the player was wolf-aligned
if winner == " wolves " :
won = True
elif winner == " villagers " :
won = False
else :
break # abnormal game stop
else :
if winner == " wolves " :
won = False
elif winner == " villagers " :
won = True
else :
break
iwon = won and plr in var . list_players ( ) # survived, team won = individual win
var . update_role_stats ( clk , rol , won , iwon )
if var . ADMIN_TO_PING :
cli . msg ( chan , " PING! " + var . ADMIN_TO_PING )
var . ADMIN_TO_PING = None
reset ( cli )
return True
def chk_win ( cli ) :
""" Returns True if someone won """
chan = botconfig . CHANNEL
lpl = len ( var . list_players ( ) )
if var . PHASE == " day " :
lpl - = len ( var . WOUNDED )
if lpl == 0 :
cli . msg ( chan , " No more players remaining. Game ended. " )
reset ( cli )
return True
if var . PHASE == " join " :
return False
elif ( len ( var . ROLES [ " wolf " ] ) +
len ( var . ROLES [ " traitor " ] ) +
len ( var . ROLES [ " werecrow " ] ) ) == lpl / 2 :
cli . msg ( chan , ( " Game over! There are the same number of wolves as " +
" villagers. The wolves eat everyone, and win. " ) )
var . LOGGER . logMessage ( ( " Game over! There are the same number of wolves as " +
" villagers. The wolves eat everyone, and win. " ) )
village_win = False
var . LOGGER . logBare ( " WOLVES " , " WIN " )
elif ( len ( var . ROLES [ " wolf " ] ) +
len ( var . ROLES [ " traitor " ] ) +
len ( var . ROLES [ " werecrow " ] ) ) > lpl / 2 :
cli . msg ( chan , ( " Game over! There are more wolves than " +
" villagers. The wolves eat everyone, and win. " ) )
var . LOGGER . logMessage ( ( " Game over! There are more wolves than " +
" villagers. The wolves eat everyone, and win. " ) )
village_win = False
var . LOGGER . logBare ( " WOLVES " , " WIN " )
elif ( not var . ROLES [ " wolf " ] and
not var . ROLES [ " traitor " ] and
not var . ROLES [ " werecrow " ] ) :
cli . msg ( chan , ( " Game over! All the wolves are dead! The villagers " +
" chop them up, BBQ them, and have a hearty meal. " ) )
var . LOGGER . logMessage ( ( " Game over! All the wolves are dead! The villagers " +
" chop them up, BBQ them, and have a hearty meal. " ) )
village_win = True
var . LOGGER . logBare ( " VILLAGERS " , " WIN " )
elif not len ( var . ROLES [ " wolf " ] ) and var . ROLES [ " traitor " ] :
for t in var . ROLES [ " traitor " ] :
var . LOGGER . logBare ( t , " TRANSFORM " )
chk_traitor ( cli )
cli . msg ( chan , ( ' \u0002 The villagers, during their celebrations, are ' +
' frightened as they hear a loud howl. The wolves are ' +
' not gone! \u0002 ' ) )
var . LOGGER . logMessage ( ( ' The villagers, during their celebrations, are ' +
' frightened as they hear a loud howl. The wolves are ' +
' not gone! ' ) )
return chk_win ( cli )
else :
return False
stop_game ( cli , " villagers " if village_win else " wolves " )
return True
def del_player ( cli , nick , forced_death = False ) :
"""
Returns : False if one side won .
arg : forced_death = True when lynched or when the seer / wolf both don ' t act
"""
t = timetime ( ) # time
var . LAST_STATS = None # reset
var . LAST_VOTES = None
with var . GRAVEYARD_LOCK :
if not var . GAME_ID or var . GAME_ID > t :
# either game ended, or a new game has started.
return False
cmode = [ ]
cmode . append ( ( " -v " , nick ) )
var . del_player ( nick )
ret = True
if var . PHASE == " join " :
# Died during the joining process as a person
mass_mode ( cli , cmode )
return not chk_win ( cli )
if var . PHASE != " join " and ret :
# Died during the game, so quiet!
if not is_fake_nick ( nick ) :
cmode . append ( ( " +q " , nick ) )
mass_mode ( cli , cmode )
if nick not in var . DEAD :
var . DEAD . append ( nick )
ret = not chk_win ( cli )
if var . PHASE in ( " night " , " day " ) and ret :
# remove him from variables if he is in there
for a , b in list ( var . KILLS . items ( ) ) :
if b == nick :
del var . KILLS [ a ]
elif a == nick :
del var . KILLS [ a ]
for x in ( var . OBSERVED , var . HVISITED , var . GUARDED ) :
keys = list ( x . keys ( ) )
for k in keys :
if k == nick :
del x [ k ]
elif x [ k ] == nick :
del x [ k ]
if var . PHASE == " day " and not forced_death and ret : # didn't die from lynching
if nick in var . VOTES . keys ( ) :
del var . VOTES [ nick ] # Delete his votes
for k in var . VOTES . keys ( ) :
if nick in var . VOTES [ k ] :
var . VOTES [ k ] . remove ( nick )
if nick in var . WOUNDED :
var . WOUNDED . remove ( nick )
chk_decision ( cli )
return ret
@hook ( " ping " )
def on_ping ( cli , prefix , server ) :
cli . send ( ' PONG ' , server )
def reaper ( cli , gameid ) :
# check to see if idlers need to be killed.
var . IDLE_WARNED = [ ]
if not var . WARN_IDLE_TIME and not var . KILL_IDLE_TIME :
return
while gameid == var . GAME_ID :
with var . GRAVEYARD_LOCK :
to_warn = [ ]
to_kill = [ ]
for nick in var . list_players ( ) :
lst = var . LAST_SAID_TIME . get ( nick , var . GAME_START_TIME )
tdiff = datetime . now ( ) - lst
if ( tdiff > timedelta ( seconds = var . WARN_IDLE_TIME ) and
nick not in var . IDLE_WARNED ) :
if var . WARN_IDLE_TIME :
to_warn . append ( nick )
var . IDLE_WARNED . append ( nick )
var . LAST_SAID_TIME [ nick ] = ( datetime . now ( ) -
timedelta ( seconds = var . WARN_IDLE_TIME ) ) # Give him a chance
elif ( tdiff > timedelta ( seconds = var . KILL_IDLE_TIME ) and
nick in var . IDLE_WARNED ) :
if var . KILL_IDLE_TIME :
to_kill . append ( nick )
elif ( tdiff < timedelta ( seconds = var . WARN_IDLE_TIME ) and
nick in var . IDLE_WARNED ) :
var . IDLE_WARNED . remove ( nick ) # he saved himself from death
chan = botconfig . CHANNEL
for nck in to_kill :
if nck not in var . list_players ( ) :
continue
cli . msg ( chan , ( " \u0002 {0} \u0002 didn ' t get out of bed " +
" for a very long time. S/He is declared dead. Appears " +
" (s)he was a \u0002 {1} \u0002 . " ) . format ( nck , var . get_role ( nck ) ) )
if not del_player ( cli , nck ) :
return
pl = var . list_players ( )
x = [ a for a in to_warn if a in pl ]
if x :
cli . msg ( chan , ( " {0} : \u0002 You have been idling for a while. " +
" Please say something soon or you " +
" might be declared dead. \u0002 " ) . format ( " , " . join ( x ) ) )
sleep ( 10 )
@cmd ( " " ) # update last said
def update_last_said ( cli , nick , chan , rest ) :
if var . PHASE not in ( " join " , " none " ) :
var . LAST_SAID_TIME [ nick ] = datetime . now ( )
if var . PHASE not in ( " none " , " join " ) :
var . LOGGER . logChannelMessage ( nick , rest )
@hook ( " join " )
def on_join ( cli , raw_nick , chan ) :
nick , m , u , cloak = parse_nick ( raw_nick )
if nick not in var . USERS and nick != botconfig . NICK :
var . USERS . append ( nick )
var . CLOAKS . append ( cloak )
#if nick in var.list_players():
# cli.mode(chan, "+v", nick, nick+"!*@*") needed?
@cmd ( " goat " )
def goat ( cli , nick , chan , rest ) :
""" Use a goat to interact with anyone in the channel during the day """
if var . PHASE in ( " none " , " join " ) :
cli . notice ( nick , " No game is currently running. " )
return
elif nick not in var . list_players ( ) :
cli . notice ( nick , " You ' re not currently playing. " )
return
if var . PHASE != " day " :
cli . notice ( nick , " You can only do that in the day. " )
return
if var . GOATED :
cli . notice ( nick , " You can only do that once per day. " )
return
if rest . strip ( ) in var . USERS :
cli . msg ( chan , ( " \u0002 {0} \u0002 ' s goat walks by " +
" and kicks \u0002 {1} \u0002 . " ) . format ( nick ,
rest . strip ( ) ) )
var . LOGGER . logMessage ( " {0} ' s goat walks by and kicks {1} . " . format ( nick , rest . strip ( ) ) )
var . GOATED = True
@hook ( " nick " )
def on_nick ( cli , prefix , nick ) :
prefix , u , m , cloak = parse_nick ( prefix )
if prefix in var . USERS :
var . USERS . remove ( prefix )
var . CLOAKS . remove ( cloak )
var . USERS . append ( nick )
var . CLOAKS . append ( cloak )
if prefix == var . ADMIN_TO_PING :
var . ADMIN_TO_PING = nick
for k , v in var . ORIGINAL_ROLES . items ( ) :
if prefix in v :
var . ORIGINAL_ROLES [ k ] . remove ( prefix )
var . ORIGINAL_ROLES [ k ] . append ( nick )
break
for k , v in list ( var . DEAD_USERS . items ( ) ) :
if prefix == k :
var . DEAD_USERS [ nick ] = var . DEAD_USERS [ k ]
del var . DEAD_USERS [ k ]
if var . PHASE in ( " night " , " day " ) :
if prefix in var . GUNNERS . keys ( ) :
var . GUNNERS [ nick ] = var . GUNNERS . pop ( prefix )
if prefix in var . CURSED :
var . CURSED . append ( nick )
var . CURSED . remove ( prefix )
if prefix in var . list_players ( ) :
r = var . ROLES [ var . get_role ( prefix ) ]
r . append ( nick )
r . remove ( prefix )
if var . PHASE in ( " night " , " day " ) :
for dictvar in ( var . HVISITED , var . OBSERVED , var . GUARDED , var . KILLS ) :
kvp = [ ]
for a , b in dictvar . items ( ) :
if a == prefix :
a = nick
if b == prefix :
b = nick
kvp . append ( ( a , b ) )
dictvar . update ( kvp )
if prefix in dictvar . keys ( ) :
del dictvar [ prefix ]
if prefix in var . SEEN :
var . SEEN . remove ( prefix )
var . SEEN . append ( nick )
with var . GRAVEYARD_LOCK : # to be safe
if prefix in var . LAST_SAID_TIME . keys ( ) :
var . LAST_SAID_TIME [ nick ] = var . LAST_SAID_TIME . pop ( prefix )
if prefix in var . IDLE_WARNED :
var . IDLE_WARNED . remove ( prefix )
var . IDLE_WARNED . append ( nick )
if var . PHASE == " day " :
if prefix in var . WOUNDED :
var . WOUNDED . remove ( prefix )
var . WOUNDED . append ( nick )
if prefix in var . INVESTIGATED :
var . INVESTIGATED . remove ( prefix )
var . INVESTIGATED . append ( prefix )
if prefix in var . VOTES :
var . VOTES [ nick ] = var . VOTES . pop ( prefix )
for v in var . VOTES . values ( ) :
if prefix in v :
v . remove ( prefix )
v . append ( nick )
else :
return
def leave ( cli , what , nick , why = " " ) :
""" Exit the game. """
if not what . startswith ( botconfig . CMD_CHAR ) and nick in var . USERS :
i = var . USERS . index ( nick )
var . USERS . remove ( nick )
var . CLOAKS . pop ( i )
if why and why == botconfig . CHANGING_HOST_QUIT_MESSAGE :
return
if var . PHASE == " none " and what . startswith ( botconfig . CMD_CHAR ) :
cli . notice ( nick , " No game is currently running. " )
return
elif var . PHASE == " none " :
return
if nick not in var . list_players ( ) and what . startswith ( botconfig . CMD_CHAR ) : # not playing
cli . notice ( nick , " You ' re not currently playing. " )
return
elif nick not in var . list_players ( ) :
return
if nick in var . USERS :
var . DEAD_USERS [ nick ] = var . CLOAKS [ var . USERS . index ( nick ) ]
# for gstats, just in case
msg = " "
if what in ( botconfig . CMD_CHAR + " quit " , botconfig . CMD_CHAR + " leave " ) :
msg = ( " \u0002 {0} \u0002 died of an unknown disease. " +
" S/He was a \u0002 {1} \u0002 . " )
elif what == " part " :
msg = ( " \u0002 {0} \u0002 died due to eating poisonous berries. " +
" Appears (s)he was a \u0002 {1} \u0002 . " )
elif what == " quit " :
msg = ( " \u0002 {0} \u0002 died due to a fatal attack by wild animals. " +
" Appears (s)he was a \u0002 {1} \u0002 . " )
elif what == " kick " :
msg = ( " \u0002 {0} \u0002 died due to falling off a cliff. " +
" Appears (s)he was a \u0002 {1} \u0002 . " )
msg = msg . format ( nick , var . get_role ( nick ) )
cli . msg ( botconfig . CHANNEL , msg )
var . LOGGER . logMessage ( msg . replace ( " \02 " , " " ) )
del_player ( cli , nick )
_ = cmd ( " quit " , " leave " ) ( lambda cli , nick , chan , rest : leave ( cli , botconfig . CMD_CHAR + " quit " , nick , " " ) )
_ . __doc__ = " Quits the game "
#Functions decorated with hook do not parse the nick by default
hook ( " part " ) ( lambda cli , nick , * rest : leave ( cli , " part " , parse_nick ( nick ) [ 0 ] ) )
hook ( " quit " ) ( lambda cli , nick , * rest : leave ( cli , " quit " , parse_nick ( nick ) [ 0 ] , rest [ 0 ] ) )
hook ( " kick " ) ( lambda cli , nick , * rest : leave ( cli , " kick " , parse_nick ( rest [ 1 ] ) [ 0 ] ) )
def begin_day ( cli ) :
chan = botconfig . CHANNEL
# Reset nighttime variables
var . KILLS = { } # nicknames of kill victim
var . ACTED_WOLVES = set ( )
var . GUARDED = " "
var . KILLER = " " # nickname of who chose the victim
var . SEEN = [ ] # list of seers that have had visions
var . OBSERVED = { } # those whom werecrows have observed
var . HVISITED = { }
var . GUARDED = { }
msg = ( " The villagers must now vote for whom to lynch. " +
' Use " {0} lynch <nick> " to cast your vote. {1} votes ' +
' are required to lynch. ' ) . format ( botconfig . CMD_CHAR , len ( var . list_players ( ) ) / / 2 + 1 )
cli . msg ( chan , msg )
var . LOGGER . logMessage ( msg )
var . LOGGER . logBare ( " DAY " , " BEGIN " )
if var . DAY_TIME_LIMIT_WARN > 0 : # Time limit enabled
var . DAY_ID = timetime ( )
t = threading . Timer ( var . DAY_TIME_LIMIT_WARN , hurry_up , [ cli , var . DAY_ID , False ] )
var . TIMERS [ 1 ] = t
var . TIMERS [ 1 ] . daemon = True
t . start ( )
def transition_day ( cli , gameid = 0 ) :
if gameid :
if gameid != var . NIGHT_ID :
return
var . NIGHT_ID = 0
if var . PHASE == " day " :
return
var . PHASE = " day "
var . GOATED = False
chan = botconfig . CHANNEL
# Reset daytime variables
var . VOTES = { }
var . INVESTIGATED = [ ]
var . WOUNDED = [ ]
var . DAY_START_TIME = datetime . now ( )
if not len ( var . SEEN ) + len ( var . ACTED_WOLVES ) and var . FIRST_NIGHT and var . ROLES [ " seer " ] :
cli . msg ( botconfig . CHANNEL , " \02 The wolves all die of a mysterious plague. \02 " )
for x in var . ROLES [ " wolf " ] + var . ROLES [ " werecrow " ] + var . ROLES [ " traitor " ] :
if not del_player ( cli , x , True ) :
return
var . FIRST_NIGHT = False
td = var . DAY_START_TIME - var . NIGHT_START_TIME
var . NIGHT_START_TIME = None
var . NIGHT_TIMEDELTA + = td
min , sec = td . seconds / / 60 , td . seconds % 60
found = { }
for v in var . KILLS . values ( ) :
if v in found :
found [ v ] + = 1
else :
found [ v ] = 1
maxc = 0
victim = " "
dups = [ ]
for v , c in found . items ( ) :
if c > maxc :
maxc = c
victim = v
dups = [ ]
elif c == maxc :
dups . append ( v )
if maxc :
if dups :
dups . append ( victim )
victim = random . choice ( dups )
message = [ ( " Night lasted \u0002 {0:0>2} : {1:0>2} \u0002 . It is now daytime. " +
" The villagers awake, thankful for surviving the night, " +
" and search the village... " ) . format ( min , sec ) ]
dead = [ ]
crowonly = var . ROLES [ " werecrow " ] and not var . ROLES [ " wolf " ]
if victim :
var . LOGGER . logBare ( victim , " WOLVESVICTIM " , * [ y for x , y in var . KILLS . items ( ) if x == victim ] )
for crow , target in iter ( var . OBSERVED . items ( ) ) :
if target in list ( var . HVISITED . keys ( ) ) + var . SEEN + list ( var . GUARDED . keys ( ) ) :
cli . msg ( crow , ( " As the sun rises, you conclude that \u0002 {0} \u0002 was not in " +
" bed at night, and you fly back to your house. " ) . format ( target ) )
elif target not in var . ROLES [ " village drunk " ] :
cli . msg ( crow , ( " As the sun rises, you conclude that \u0002 {0} \u0002 was sleeping " +
" all night long, and you fly back to your house. " ) . format ( target ) )
if victim in var . GUARDED . values ( ) :
message . append ( ( " \u0002 {0} \u0002 was attacked by the wolves last night, but luckily, the " +
" guardian angel protected him/her. " ) . format ( victim ) )
victim = " "
elif not victim :
message . append ( random . choice ( var . NO_VICTIMS_MESSAGES ) +
" All villagers, however, have survived. " )
elif victim in var . ROLES [ " harlot " ] : # Attacked harlot, yay no kill
if var . HVISITED . get ( victim ) :
message . append ( " The wolves ' selected victim was a harlot, " +
" but she wasn ' t home. " )
if victim and ( victim not in var . ROLES [ " harlot " ] or # not a harlot
not var . HVISITED . get ( victim ) ) : # harlot stayed home
message . append ( ( " The dead body of \u0002 {0} \u0002 , a " +
" \u0002 {1} \u0002 , is found. Those remaining mourn his/her " +
" death. " ) . format ( victim , var . get_role ( victim ) ) )
dead . append ( victim )
var . LOGGER . logBare ( victim , " KILLED " )
if victim in var . GUNNERS . keys ( ) and var . GUNNERS [ victim ] : # victim had bullets!
if random . random ( ) < var . GUNNER_KILLS_WOLF_AT_NIGHT_CHANCE :
wc = var . ROLES [ " werecrow " ]
for crow in wc :
if crow in var . OBSERVED . keys ( ) :
wc . remove ( crow )
# don't kill off werecrows that observed
deadwolf = random . choice ( var . ROLES [ " wolf " ] + wc )
message . append ( ( " Fortunately, the victim, \02 {0} \02 , had bullets, and " +
" \02 {1} \02 , a \02 wolf \02 , was shot dead. " ) . format ( victim , deadwolf ) )
var . LOGGER . logBare ( deadwolf , " KILLEDBYGUNNER " )
dead . append ( deadwolf )
if victim in var . HVISITED . values ( ) : # victim was visited by some harlot
for hlt in var . HVISITED . keys ( ) :
if var . HVISITED [ hlt ] == victim :
message . append ( ( " \u0002 {0} \u0002 , a harlot, made the unfortunate mistake of " +
" visiting the victim ' s house last night and is " +
" now dead. " ) . format ( hlt ) )
dead . append ( hlt )
for harlot in var . ROLES [ " harlot " ] :
if var . HVISITED . get ( harlot ) in var . ROLES [ " wolf " ] + var . ROLES [ " werecrow " ] :
message . append ( ( " \u0002 {0} \u0002 , a harlot, made the unfortunate mistake of " +
" visiting a wolf ' s house last night and is " +
" now dead. " ) . format ( harlot ) )
dead . append ( harlot )
for gangel in var . ROLES [ " guardian angel " ] :
if var . GUARDED . get ( gangel ) in var . ROLES [ " wolf " ] + var . ROLES [ " werecrow " ] :
if victim == gangel :
continue # already dead.
r = random . random ( )
if r < var . GUARDIAN_ANGEL_DIES_CHANCE :
message . append ( ( " \u0002 {0} \u0002 , a guardian angel, " +
" made the unfortunate mistake of guarding a wolf " +
" last night, attempted to escape, but failed " +
" and is now dead. " ) . format ( gangel ) )
var . LOGGER . logBare ( gangel , " KILLEDWHENGUARDINGWOLF " )
dead . append ( gangel )
for crow , target in iter ( var . OBSERVED . items ( ) ) :
if ( target in var . ROLES [ " harlot " ] and
target in var . HVISITED . keys ( ) and
target not in dead ) :
# Was visited by a crow
cli . msg ( target , ( " You suddenly remember that you were startled by the loud " +
" sound of the flapping of wings during the walk back home. " ) )
# elif target in var.ROLES["village drunk"]:
## Crow dies because of tiger (HANGOVER)
# cli.msg(chan, ("The bones of \u0002{0}\u0002, a werecrow, "+
# "were found near the village drunk's house. "+
# "The drunk's pet tiger probably ate him.").format(crow))
# dead.append(crow)
cli . msg ( chan , " \n " . join ( message ) )
for msg in message :
var . LOGGER . logMessage ( msg . replace ( " \02 " , " " ) )
for deadperson in dead :
if not del_player ( cli , deadperson ) :
return
begin_day ( cli )
def chk_nightdone ( cli ) :
if ( len ( var . SEEN ) == len ( var . ROLES [ " seer " ] ) and # Seers have seen.
len ( var . HVISITED . keys ( ) ) == len ( var . ROLES [ " harlot " ] ) and # harlots have visited.
len ( var . GUARDED . keys ( ) ) == len ( var . ROLES [ " guardian angel " ] ) and # guardians have guarded
len ( var . ROLES [ " werecrow " ] + var . ROLES [ " wolf " ] ) == len ( var . ACTED_WOLVES ) and
var . PHASE == " night " ) :
# check if wolves are actually agreeing
if len ( set ( var . KILLS . values ( ) ) ) > 1 :
return
if var . TIMERS [ 0 ] :
var . TIMERS [ 0 ] . cancel ( ) # cancel timer
var . TIMERS [ 0 ] = None
if var . PHASE == " night " : # Double check
transition_day ( cli )
@cmd ( " lynch " , " vote " )
def vote ( cli , nick , chan , rest ) :
""" Use this to vote for a candidate to be lynched """
if var . PHASE in ( " none " , " join " ) :
cli . notice ( nick , " No game is currently running. " )
return
elif nick not in var . list_players ( ) :
cli . notice ( nick , " You ' re not currently playing. " )
return
if var . PHASE != " day " :
cli . notice ( nick , ( " Lynching is only allowed during the day. " +
" Please wait patiently for morning. " ) )
return
pl = var . list_players ( )
pl_l = [ x . strip ( ) . lower ( ) for x in pl ]
rest = re . split ( " + " , rest ) [ 0 ] . strip ( ) . lower ( )
if rest in pl_l :
if nick in var . WOUNDED :
cli . msg ( chan , ( " {0} : You are wounded and resting, " +
" thus you are unable to vote for the day. " ) . format ( nick ) )
return
voted = pl [ pl_l . index ( rest ) ]
lcandidates = list ( var . VOTES . keys ( ) )
for voters in lcandidates : # remove previous vote
if nick in var . VOTES [ voters ] :
var . VOTES [ voters ] . remove ( nick )
if not var . VOTES . get ( voters ) and voters != voted :
del var . VOTES [ voters ]
break
if voted not in var . VOTES . keys ( ) :
var . VOTES [ voted ] = [ nick ]
else :
var . VOTES [ voted ] . append ( nick )
cli . msg ( chan , ( " \u0002 {0} \u0002 votes for " +
" \u0002 {1} \u0002 . " ) . format ( nick , voted ) )
var . LOGGER . logMessage ( " {0} votes for {1} . " . format ( nick , voted ) )
var . LOGGER . logBare ( voted , " VOTED " , nick )
var . LAST_VOTES = None # reset
chk_decision ( cli )
elif not rest :
cli . notice ( nick , " Not enough parameters. " )
else :
cli . notice ( nick , " \u0002 {0} \u0002 is currently not playing. " . format ( rest ) )
@cmd ( " retract " )
def retract ( cli , nick , chan , rest ) :
""" Takes back your vote during the day (for whom to lynch) """
if var . PHASE in ( " none " , " join " ) :
cli . notice ( nick , " No game is currently running. " )
return
elif nick not in var . list_players ( ) :
cli . notice ( nick , " You ' re not currently playing. " )
return
if var . PHASE != " day " :
cli . notice ( nick , ( " Lynching is only allowed during the day. " +
" Please wait patiently for morning. " ) )
return
candidates = var . VOTES . keys ( )
for voter in list ( candidates ) :
if nick in var . VOTES [ voter ] :
var . VOTES [ voter ] . remove ( nick )
if not var . VOTES [ voter ] :
del var . VOTES [ voter ]
cli . msg ( chan , " \u0002 {0} \u0002 retracted his/her vote. " . format ( nick ) )
var . LOGGER . logBare ( voter , " RETRACT " , nick )
var . LOGGER . logMessage ( " {0} retracted his/her vote. " . format ( nick ) )
var . LAST_VOTES = None # reset
break
else :
cli . notice ( nick , " You haven ' t voted yet. " )
@cmd ( " shoot " )
def shoot ( cli , nick , chan , rest ) :
""" Use this to fire off a bullet at someone in the day if you have bullets """
if var . PHASE in ( " none " , " join " ) :
cli . notice ( nick , " No game is currently running. " )
return
elif nick not in var . list_players ( ) :
cli . notice ( nick , " You ' re not currently playing. " )
return
if var . PHASE != " day " :
cli . notice ( nick , ( " Shooting is only allowed during the day. " +
" Please wait patiently for morning. " ) )
return
if nick not in var . GUNNERS . keys ( ) :
cli . msg ( nick , " You don ' t have a gun. " )
return
elif not var . GUNNERS [ nick ] :
cli . msg ( nick , " You don ' t have any more bullets. " )
return
victim = re . split ( " + " , rest ) [ 0 ] . strip ( ) . lower ( )
if not victim :
cli . notice ( nick , " Not enough parameters " )
return
pl = var . list_players ( )
pll = [ x . lower ( ) for x in pl ]
if victim not in pll :
cli . notice ( nick , " \u0002 {0} \u0002 is currently not playing. " . format ( victim ) )
return
victim = pl [ pll . index ( victim ) ]
if victim == nick :
cli . notice ( nick , " You are holding it the wrong way. " )
return
var . GUNNERS [ nick ] - = 1
rand = random . random ( )
if nick in var . ROLES [ " village drunk " ] :
chances = var . DRUNK_GUN_CHANCES
else :
chances = var . GUN_CHANCES
if rand < = chances [ 0 ] :
cli . msg ( chan , ( " \u0002 {0} \u0002 shoots \u0002 {1} \u0002 with " +
" a silver bullet! " ) . format ( nick , victim ) )
var . LOGGER . logMessage ( " {0} shoots {1} with a silver bullet! " . format ( nick , victim ) )
victimrole = var . get_role ( victim )
if victimrole in ( " wolf " , " werecrow " ) :
cli . msg ( chan , ( " \u0002 {0} \u0002 is a wolf, and is dying from " +
" the silver bullet. " ) . format ( victim ) )
var . LOGGER . logMessage ( ( " {0} is a wolf, and is dying from the " +
" silver bullet. " ) . format ( victim ) )
if not del_player ( cli , victim ) :
return
elif random . random ( ) < = var . MANSLAUGHTER_CHANCE :
cli . msg ( chan , ( " \u0002 {0} \u0002 is a not a wolf " +
" but was accidentally fatally injured. " ) . format ( victim ) )
cli . msg ( chan , " Appears (s)he was a \u0002 {0} \u0002 . " . format ( victimrole ) )
var . LOGGER . logMessage ( " {0} is not a wolf but was accidentally fatally injured. " . format ( victim ) )
var . LOGGER . logMessage ( " Appears (s)he was a {0} . " . format ( victimrole ) )
if not del_player ( cli , victim ) :
return
else :
cli . msg ( chan , ( " \u0002 {0} \u0002 is a villager and is injured but " +
" will have a full recovery. S/He will be resting " +
" for the day. " ) . format ( victim ) )
var . LOGGER . logMessage ( ( " {0} is a villager and is injured but " +
" will have a full recovery. S/He will be resting " +
" for the day " ) . format ( victim ) )
if victim not in var . WOUNDED :
var . WOUNDED . append ( victim )
lcandidates = list ( var . VOTES . keys ( ) )
for cand in lcandidates : # remove previous vote
if victim in var . VOTES [ cand ] :
var . VOTES [ cand ] . remove ( victim )
if not var . VOTES . get ( cand ) :
del var . VOTES [ cand ]
break
chk_decision ( cli )
chk_win ( cli )
elif rand < = chances [ 0 ] + chances [ 1 ] :
cli . msg ( chan , " \u0002 {0} \u0002 is a lousy shooter. S/He missed! " . format ( nick ) )
var . LOGGER . logMessage ( " {0} is a lousy shooter. S/He missed! " . format ( nick ) )
else :
cli . msg ( chan , ( " \u0002 {0} \u0002 should clean his/her weapons more often. " +
" The gun exploded and killed him/her! " ) . format ( nick ) )
cli . msg ( chan , " Appears that (s)he was a \u0002 {0} \u0002 . " . format ( var . get_role ( nick ) ) )
var . LOGGER . logMessage ( ( " {0} should clean his/her weapers more often. " +
" The gun exploded and killed him/her! " ) . format ( nick ) )
var . LOGGER . logMessage ( " Appears that (s)he was a {0} . " . format ( var . get_role ( nick ) ) )
if not del_player ( cli , nick ) :
return # Someone won.
@pmcmd ( " kill " )
def kill ( cli , nick , rest ) :
if var . PHASE in ( " none " , " join " ) :
cli . notice ( nick , " No game is currently running. " )
return
elif nick not in var . list_players ( ) :
cli . notice ( nick , " You ' re not currently playing. " )
return
role = var . get_role ( nick )
if role not in ( ' wolf ' , ' werecrow ' ) :
cli . msg ( nick , " Only a wolf may use this command. " )
return
if var . PHASE != " night " :
cli . msg ( nick , " You may only kill people at night. " )
return
victim = re . split ( " + " , rest ) [ 0 ] . strip ( ) . lower ( )
if not victim :
cli . msg ( nick , " Not enough parameters " )
return
if role == " werecrow " : # Check if flying to observe
if var . OBSERVED . get ( nick ) :
cli . msg ( nick , ( " You are flying to \u0002 {0} ' s \u0002 house, and " +
" therefore you don ' t have the time " +
" and energy to kill a villager. " ) . format ( var . OBSERVED [ nick ] ) )
return
pl = var . list_players ( )
pll = [ x . lower ( ) for x in pl ]
if victim not in pll :
cli . msg ( nick , " \u0002 {0} \u0002 is currently not playing. " . format ( victim ) )
return
if victim == nick . lower ( ) :
cli . msg ( nick , " Suicide is bad. Don ' t do it. " )
return
if victim in var . ROLES [ " wolf " ] + var . ROLES [ " werecrow " ] :
cli . msg ( nick , " You may only kill villagers, not other wolves " )
return
var . KILLS [ nick ] = pl [ pll . index ( victim ) ]
cli . msg ( nick , " You have selected \u0002 {0} \u0002 to be killed. " . format ( pl [ pll . index ( victim ) ] ) )
var . LOGGER . logBare ( nick , " SELECT " , pl [ pll . index ( victim ) ] )
var . ACTED_WOLVES . add ( nick )
chk_nightdone ( cli )
@pmcmd ( " guard " , " protect " , " save " )
def guard ( cli , nick , rest ) :
if var . PHASE in ( " none " , " join " ) :
cli . notice ( nick , " No game is currently running. " )
return
elif nick not in var . list_players ( ) :
cli . notice ( nick , " You ' re not currently playing. " )
return
role = var . get_role ( nick )
if role != ' guardian angel ' :
cli . msg ( nick , " Only a guardian angel may use this command. " )
return
if var . PHASE != " night " :
cli . msg ( nick , " You may only protect people at night. " )
return
victim = re . split ( " + " , rest ) [ 0 ] . strip ( ) . lower ( )
if not victim :
cli . msg ( nick , " Not enough parameters " )
return
if var . GUARDED . get ( nick ) :
cli . msg ( nick , ( " You are already protecting " +
" \u0002 {0} \u0002 . " ) . format ( var . GUARDED [ nick ] ) )
return
pl = var . list_players ( )
pll = [ x . lower ( ) for x in pl ]
if victim not in pll :
cli . msg ( nick , " \u0002 {0} \u0002 is currently not playing. " . format ( victim ) )
return
if victim == nick . lower ( ) :
cli . msg ( nick , " You may not guard yourself. " )
return
var . GUARDED [ nick ] = pl [ pll . index ( victim ) ]
cli . msg ( nick , " You are protecting \u0002 {0} \u0002 tonight. Farewell! " . format ( var . GUARDED [ nick ] ) )
cli . msg ( var . GUARDED [ nick ] , " You can sleep well tonight, for a guardian angel is protecting you. " )
var . LOGGER . logBare ( var . GUARDED [ nick ] , " GUARDED " , nick )
chk_nightdone ( cli )
@pmcmd ( " observe " )
def observe ( cli , nick , rest ) :
if var . PHASE in ( " none " , " join " ) :
cli . notice ( nick , " No game is currently running. " )
return
elif nick not in var . list_players ( ) :
cli . notice ( nick , " You ' re not currently playing. " )
return
if not var . is_role ( nick , " werecrow " ) :
cli . msg ( nick , " Only a werecrow may use this command. " )
return
if var . PHASE != " night " :
cli . msg ( nick , " You may only transform into a crow at night. " )
return
victim = re . split ( " + " , rest ) [ 0 ] . strip ( ) . lower ( )
if not victim :
cli . msg ( nick , " Not enough parameters " )
return
pl = var . list_players ( )
pll = [ x . lower ( ) for x in pl ]
if victim not in pll :
cli . msg ( nick , " \u0002 {0} \u0002 is currently not playing. " . format ( victim ) )
return
victim = pl [ pll . index ( victim ) ]
if victim == nick . lower ( ) :
cli . msg ( nick , " Instead of doing that, you should probably go kill someone. " )
return
if var . get_role ( victim ) in ( " werecrow " , " traitor " , " wolf " ) :
cli . msg ( nick , " Flying to another wolf ' s house is a waste of time. " )
return
var . OBSERVED [ nick ] = victim
if nick in var . KILLS . keys ( ) :
del var . KILLS [ nick ]
var . ACTED_WOLVES . add ( nick )
cli . msg ( nick , ( " You transform into a large crow and start your flight " +
" to \u0002 {0} ' s \u0002 house. You will return after " +
" collecting your observations when day begins. " ) . format ( victim ) )
var . LOGGER . logBare ( victim , " OBSERVED " , nick )
@pmcmd ( " id " )
def investigate ( cli , nick , rest ) :
if var . PHASE in ( " none " , " join " ) :
cli . notice ( nick , " No game is currently running. " )
return
elif nick not in var . list_players ( ) :
cli . notice ( nick , " You ' re not currently playing. " )
return
if not var . is_role ( nick , " detective " ) :
cli . msg ( nick , " Only a detective may use this command. " )
return
if var . PHASE != " day " :
cli . msg ( nick , " You may only investigate people during the day. " )
return
if nick in var . INVESTIGATED :
cli . msg ( nick , " You may only investigate one person per round. " )
return
victim = re . split ( " + " , rest ) [ 0 ] . strip ( ) . lower ( )
if not victim :
cli . msg ( nick , " Not enough parameters " )
return
pl = var . list_players ( )
pll = [ x . lower ( ) for x in pl ]
if victim not in pll :
cli . msg ( nick , " \u0002 {0} \u0002 is currently not playing. " . format ( victim ) )
return
victim = pl [ pll . index ( victim ) ]
var . INVESTIGATED . append ( nick )
cli . msg ( nick , ( " The results of your investigation have returned. \u0002 {0} \u0002 " +
" is a... \u0002 {1} \u0002 ! " ) . format ( victim , var . get_role ( victim ) ) )
var . LOGGER . logBare ( victim , " INVESTIGATED " , nick )
if random . random ( ) < var . DETECTIVE_REVEALED_CHANCE : # a 2/5 chance (should be changeable in settings)
# Reveal his role!
for badguy in var . ROLES [ " wolf " ] + var . ROLES [ " werecrow " ] + var . ROLES [ " traitor " ] :
cli . msg ( badguy , ( " \u0002 {0} \u0002 accidentally drops a paper. The paper reveals " +
" that (s)he is the detective! " ) . format ( nick ) )
var . LOGGER . logBare ( nick , " PAPERDROP " )
@pmcmd ( " visit " )
def hvisit ( cli , nick , rest ) :
if var . PHASE in ( " none " , " join " ) :
cli . notice ( nick , " No game is currently running. " )
return
elif nick not in var . list_players ( ) :
cli . notice ( nick , " You ' re not currently playing. " )
return
if not var . is_role ( nick , " harlot " ) :
cli . msg ( nick , " Only a harlot may use this command. " )
return
if var . PHASE != " night " :
cli . msg ( nick , " You may only visit someone at night. " )
return
if var . HVISITED . get ( nick ) :
cli . msg ( nick , ( " You are already spending the night " +
" with \u0002 {0} \u0002 . " ) . format ( var . HVISITED [ nick ] ) )
return
victim = re . split ( " + " , rest ) [ 0 ] . strip ( ) . lower ( )
if not victim :
cli . msg ( nick , " Not enough parameters " )
return
pl = [ x . lower ( ) for x in var . list_players ( ) ]
if victim not in pl :
cli . msg ( nick , " \u0002 {0} \u0002 is currently not playing. " . format ( victim ) )
return
if nick . lower ( ) == victim : # Staying home
var . HVISITED [ nick ] = None
cli . msg ( nick , " You have chosen to stay home for the night. " )
else :
var . HVISITED [ nick ] = var . list_players ( ) [ pl . index ( victim ) ]
cli . msg ( nick , ( " You are spending the night with \u0002 {0} \u0002 . " +
" Have a good time! " ) . format ( var . HVISITED [ nick ] ) )
cli . msg ( var . HVISITED [ nick ] , ( " You are spending the night with \u0002 {0} " +
" \u0002 . Have a good time! " ) . format ( nick ) )
var . LOGGER . logBare ( var . HVISITED [ nick ] , " VISITED " , nick )
chk_nightdone ( cli )
def is_fake_nick ( who ) :
return not ( ( ( who [ 0 ] . isalpha ( ) or ( who [ 0 ] in ( botconfig . CMD_CHAR , " \\ " , " _ " , " ` " ) ) ) and
not who . lower ( ) . endswith ( " serv " ) ) )
@pmcmd ( " see " )
def see ( cli , nick , rest ) :
if var . PHASE in ( " none " , " join " ) :
cli . notice ( nick , " No game is currently running. " )
return
elif nick not in var . list_players ( ) :
cli . notice ( nick , " You ' re not currently playing. " )
return
if not var . is_role ( nick , " seer " ) :
cli . msg ( nick , " Only a seer may use this command " )
return
if var . PHASE != " night " :
cli . msg ( nick , " You may only have visions at night. " )
return
if nick in var . SEEN :
cli . msg ( nick , " You may only have one vision per round. " )
return
victim = re . split ( " + " , rest ) [ 0 ] . strip ( ) . lower ( )
pl = var . list_players ( )
pll = [ x . lower ( ) for x in pl ]
if not victim :
cli . msg ( nick , " Not enough parameters " )
return
if victim not in pll :
cli . msg ( nick , " \u0002 {0} \u0002 is currently not playing. " . format ( victim ) )
return
victim = pl [ pll . index ( victim ) ]
if victim in var . CURSED :
role = " wolf "
elif var . get_role ( victim ) == " traitor " :
role = " villager "
else :
role = var . get_role ( victim )
cli . msg ( nick , ( " You have a vision; in this vision, " +
" you see that \u0002 {0} \u0002 is a " +
" \u0002 {1} \u0002 ! " ) . format ( victim , role ) )
var . SEEN . append ( nick )
var . LOGGER . logBare ( victim , " SEEN " , nick )
chk_nightdone ( cli )
@hook ( " featurelist " ) # For multiple targets with PRIVMSG
def getfeatures ( cli , nick , * rest ) :
var . MAX_PRIVMSG_TARGETS = 1
for r in rest :
if r . startswith ( " TARGMAX= " ) :
x = r [ r . index ( " PRIVMSG: " ) : ]
if " , " in x :
l = x [ x . index ( " : " ) + 1 : x . index ( " , " ) ]
else :
l = x [ x . index ( " : " ) + 1 : ]
l = l . strip ( )
if not l or not l . isdigit ( ) :
continue
else :
var . MAX_PRIVMSG_TARGETS = int ( l )
break
@pmcmd ( " " )
def relay ( cli , nick , rest ) :
if var . PHASE != " night " :
return
badguys = var . ROLES [ " wolf " ] + var . ROLES [ " traitor " ] + var . ROLES [ " werecrow " ]
if len ( badguys ) > 1 :
if nick in badguys :
badguys . remove ( nick ) # remove self from list
while badguys :
if len ( badguys ) < = var . MAX_PRIVMSG_TARGETS :
bgs = " , " . join ( badguys )
badguys = [ ]
else :
bgs = " , " . join ( badguys [ 0 : var . MAX_PRIVMSG_TARGETS ] )
badguys = badguys [ var . MAX_PRIVMSG_TARGETS : ]
cli . msg ( bgs , " \02 {0} \02 says: {1} " . format ( nick , rest ) )
def transition_night ( cli ) :
if var . PHASE == " night " :
return
var . PHASE = " night "
if var . TIMERS [ 1 ] : # cancel daytime-limit timer
var . TIMERS [ 1 ] . cancel ( )
var . TIMERS [ 1 ] = None
# Reset nighttime variables
var . KILLS = { }
var . ACTED_WOLVES = set ( )
var . GUARDED = { } # key = by whom, value = the person that is visited
var . KILLER = " " # nickname of who chose the victim
var . SEEN = [ ] # list of seers that have had visions
var . OBSERVED = { } # those whom werecrows have observed
var . HVISITED = { }
var . NIGHT_START_TIME = datetime . now ( )
daydur_msg = " "
if var . NIGHT_TIMEDELTA or var . START_WITH_DAY : # transition from day
td = var . NIGHT_START_TIME - var . DAY_START_TIME
var . DAY_START_TIME = None
var . DAY_TIMEDELTA + = td
min , sec = td . seconds / / 60 , td . seconds % 60
daydur_msg = " Day lasted \u0002 {0:0>2} : {1:0>2} \u0002 . " . format ( min , sec )
chan = botconfig . CHANNEL
if var . NIGHT_TIME_LIMIT > 0 :
var . NIGHT_ID = timetime ( )
t = threading . Timer ( var . NIGHT_TIME_LIMIT , transition_day , [ cli , var . NIGHT_ID ] )
var . TIMERS [ 0 ] = t
var . TIMERS [ 0 ] . daemon = True
t . start ( )
# send PMs
ps = var . list_players ( )
wolves = var . ROLES [ " wolf " ] + var . ROLES [ " traitor " ] + var . ROLES [ " werecrow " ]
for wolf in wolves :
if wolf in var . ROLES [ " wolf " ] :
cli . msg ( wolf , ( ' You are a \u0002 wolf \u0002 . It is your job to kill all the ' +
' villagers. Use " kill <nick> " to kill a villager. ' ) )
elif wolf in var . ROLES [ " traitor " ] :
cli . msg ( wolf , ( ' You are a \u0002 traitor \u0002 . You are exactly like a ' +
' villager and not even a seer can see your true identity. ' +
' Only detectives can. ' ) )
else :
cli . msg ( wolf , ( ' You are a \u0002 werecrow \u0002 . You are able to fly at night. ' +
' Use " kill <nick> " to kill a a villager. Alternatively, you can ' +
' use " observe <nick> " to check if someone is in bed or not. ' +
' Observing will prevent you participating in a killing. ' ) )
if len ( wolves ) > 1 :
cli . msg ( wolf , ' Also, if you PM me, your message will be relayed to other wolves. ' )
pl = ps [ : ]
pl . sort ( key = lambda x : x . lower ( ) )
pl . remove ( wolf ) # remove self from list
for i , player in enumerate ( pl ) :
if player in var . ROLES [ " wolf " ] :
pl [ i ] = player + " (wolf) "
elif player in var . ROLES [ " traitor " ] :
pl [ i ] = player + " (traitor) "
elif player in var . ROLES [ " werecrow " ] :
pl [ i ] = player + " (werecrow) "
cli . msg ( wolf , " \u0002 Players: \u0002 " + " , " . join ( pl ) )
for seer in var . ROLES [ " seer " ] :
pl = ps [ : ]
pl . sort ( key = lambda x : x . lower ( ) )
pl . remove ( seer ) # remove self from list
cli . msg ( seer , ( ' You are a \u0002 seer \u0002 . ' +
' It is your job to detect the wolves, you ' +
' may have a vision once per night. ' +
' Use " see <nick> " to see the role of a player. ' ) )
cli . msg ( seer , " Players: " + " , " . join ( pl ) )
for harlot in var . ROLES [ " harlot " ] :
pl = ps [ : ]
pl . sort ( key = lambda x : x . lower ( ) )
pl . remove ( harlot )
cli . msg ( harlot , ( ' You are a \u0002 harlot \u0002 . ' +
' You may spend the night with one person per round. ' +
' If you visit a victim of a wolf, or visit a wolf, ' +
' you will die. Use !visit to visit a player. ' ) )
cli . msg ( harlot , " Players: " + " , " . join ( pl ) )
for g_angel in var . ROLES [ " guardian angel " ] :
pl = ps [ : ]
pl . sort ( key = lambda x : x . lower ( ) )
pl . remove ( g_angel )
cli . msg ( g_angel , ( ' You are a \u0002 guardian angel \u0002 . ' +
' It is your job to protect the villagers. If you guard a ' +
' wolf, there is a 50/50 chance of you dying, if you guard ' +
' a victim, they will live. Use !guard to guard a player. ' ) ) ;
cli . msg ( g_angel , " Players: " + " , " . join ( pl ) )
for dttv in var . ROLES [ " detective " ] :
cli . msg ( dttv , ( " You are a \u0002 detective \u0002 . \n " +
" It is your job to determine all the wolves and traitors. " +
" Your job is during the day, and you can see the true " +
" identity of all users, even traitors. \n " +
" But, each time you use your ability, you risk a 2/5 " +
" chance of having your identity revealed to the wolves. So be " +
" careful. Use \" !id \" to identify any player during the day. " ) )
for d in var . ROLES [ " village drunk " ] :
if var . FIRST_NIGHT :
cli . msg ( d , ' You have been drinking too much! You are the \u0002 village drunk \u0002 . ' )
for g in tuple ( var . GUNNERS . keys ( ) ) :
if not var . FIRST_NIGHT :
break
if g not in ps :
continue
gun_msg = ( " You hold a gun that shoots special silver bullets. You may only use it " +
" during the day. If you shoot a wolf, (s)he will die instantly, but if you " +
" shoot a villager, that villager will likely survive. You get {0} . " )
if var . GUNNERS [ g ] == 1 :
gun_msg = gun_msg . format ( " 1 bullet " )
elif var . GUNNERS [ g ] > 1 :
gun_msg = gun_msg . format ( str ( var . GUNNERS [ g ] ) + " bullets " )
else :
continue
cli . msg ( g , gun_msg )
dmsg = ( daydur_msg + " It is now nighttime. All players " +
" check for PMs from me for instructions. " +
" If you did not receive one, simply sit back, " +
" relax, and wait patiently for morning. " )
cli . msg ( chan , dmsg )
var . LOGGER . logMessage ( dmsg . replace ( " \02 " , " " ) )
var . LOGGER . logBare ( " NIGHT " , " BEGIN " )
# cli.msg(chan, "DEBUG: "+str(var.ROLES))
if not var . ROLES [ " wolf " ] : # Probably something interesting going on.
chk_nightdone ( cli )
chk_traitor ( cli )
def cgamemode ( cli , * args ) :
chan = botconfig . CHANNEL
for arg in args :
modeargs = arg . split ( " = " , 1 )
modeargs [ 0 ] = modeargs [ 0 ] . strip ( )
if modeargs [ 0 ] in var . GAME_MODES . keys ( ) :
md = modeargs . pop ( 0 )
modeargs [ 0 ] = modeargs [ 0 ] . strip ( )
try :
gm = var . GAME_MODES [ md ] ( modeargs [ 0 ] )
for attr in dir ( gm ) :
val = getattr ( gm , attr )
if ( hasattr ( var , attr ) and not callable ( val )
and not attr . startswith ( " _ " ) ) :
var . ORIGINAL_SETTINGS [ attr ] = getattr ( var , attr )
setattr ( var , attr , val )
return True
except var . InvalidModeException as e :
cli . msg ( botconfig . CHANNEL , " Invalid mode: " + str ( e ) )
return False
else :
cli . msg ( chan , " Mode \u0002 {0} \u0002 not found. " . format ( modeargs [ 0 ] ) )
@cmd ( " start " )
def start ( cli , nick , chan , rest ) :
""" Starts a game of Werewolf """
villagers = var . list_players ( )
pl = villagers [ : ]
if var . PHASE == " none " :
cli . notice ( nick , " No game is currently running. " )
return
if var . PHASE != " join " :
cli . notice ( nick , " Werewolf is already in play. " )
return
if nick not in villagers and nick != chan :
cli . notice ( nick , " You ' re currently not playing. " )
return
# fstart condition
if nick == chan :
chan = botconfig . CHANNEL
now = datetime . now ( )
var . GAME_START_TIME = now # Only used for the idler checker
dur = int ( ( var . CAN_START_TIME - now ) . total_seconds ( ) )
if dur > 0 :
cli . msg ( chan , " Please wait at least {0} more seconds. " . format ( dur ) )
return
if len ( villagers ) < 4 :
cli . msg ( chan , " {0} : Four or more players are required to play. " . format ( nick ) )
return
for pcount in range ( len ( villagers ) , 3 , - 1 ) :
addroles = var . ROLES_GUIDE . get ( pcount )
if addroles :
break
if var . ORIGINAL_SETTINGS : # Custom settings
while True :
wvs = ( addroles [ var . INDEX_OF_ROLE [ " wolf " ] ] +
addroles [ var . INDEX_OF_ROLE [ " traitor " ] ] )
if len ( villagers ) < ( sum ( addroles ) - addroles [ var . INDEX_OF_ROLE [ " gunner " ] ] -
addroles [ var . INDEX_OF_ROLE [ " cursed villager " ] ] ) :
cli . msg ( chan , " There are too few players in the " +
" game to use the custom roles. " )
elif not wvs :
cli . msg ( chan , " There has to be at least one wolf! " )
elif wvs > ( len ( villagers ) / 2 ) :
cli . msg ( chan , " Too many wolves. " )
else :
break
reset_settings ( )
cli . msg ( chan , " The default settings have been restored. Please !start again. " )
var . PHASE = " join "
return
var . ROLES = { }
var . CURSED = [ ]
var . GUNNERS = { }
villager_roles = ( " gunner " , " cursed villager " )
for i , count in enumerate ( addroles ) :
role = var . ROLE_INDICES [ i ]
if role in villager_roles :
var . ROLES [ role ] = [ None ] * count
continue # We deal with those later, see below
selected = random . sample ( villagers , count )
var . ROLES [ role ] = selected
for x in selected :
villagers . remove ( x )
# Now for the villager roles
# Select cursed (just a villager)
if var . ROLES [ " cursed villager " ] :
possiblecursed = pl [ : ]
for cannotbe in ( var . ROLES [ " wolf " ] + var . ROLES [ " werecrow " ] +
var . ROLES [ " seer " ] + var . ROLES [ " village drunk " ] ) :
# traitor can be cursed
possiblecursed . remove ( cannotbe )
var . CURSED = random . sample ( possiblecursed , len ( var . ROLES [ " cursed villager " ] ) )
del var . ROLES [ " cursed villager " ]
# Select gunner (also a villager)
if var . ROLES [ " gunner " ] :
possible = pl [ : ]
for cannotbe in ( var . ROLES [ " wolf " ] + var . ROLES [ " werecrow " ] +
var . ROLES [ " traitor " ] ) :
possible . remove ( cannotbe )
for csd in var . CURSED : # cursed cannot be gunner
if csd in possible :
possible . remove ( csd )
for gnr in random . sample ( possible , len ( var . ROLES [ " gunner " ] ) ) :
if var . ROLES [ " village drunk " ] == gnr :
var . GUNNERS [ gnr ] = ( var . DRUNK_SHOTS_MULTIPLIER *
math . ceil ( var . SHOTS_MULTIPLIER * len ( pl ) ) )
else :
var . GUNNERS [ gnr ] = math . ceil ( var . SHOTS_MULTIPLIER * len ( pl ) )
del var . ROLES [ " gunner " ]
var . ROLES [ " villager " ] = villagers
cli . msg ( chan , ( " {0} : Welcome to Werewolf, the popular detective/social party " +
" game (a theme of Mafia). " ) . format ( " , " . join ( pl ) ) )
cli . mode ( chan , " +m " )
var . ORIGINAL_ROLES = copy . deepcopy ( var . ROLES ) # Make a copy
var . DAY_TIMEDELTA = timedelta ( 0 )
var . NIGHT_TIMEDELTA = timedelta ( 0 )
var . DAY_START_TIME = None
var . NIGHT_START_TIME = None
var . LOGGER . log ( " Game Start " )
var . LOGGER . logBare ( " GAME " , " BEGIN " , nick )
var . LOGGER . logBare ( str ( len ( pl ) ) , " PLAYERCOUNT " )
var . LOGGER . log ( " *** " )
var . LOGGER . log ( " ROLES: " )
for rol in var . ROLES :
r = [ ]
for rw in var . plural ( rol ) . split ( " " ) :
rwu = rw [ 0 ] . upper ( )
if len ( rw ) > 1 :
rwu + = rw [ 1 : ]
r . append ( rwu )
r = " " . join ( r )
var . LOGGER . log ( " {0} : {1} " . format ( r , " , " . join ( var . ROLES [ rol ] ) ) )
for plr in var . ROLES [ rol ] :
var . LOGGER . logBare ( plr , " ROLE " , rol )
if var . CURSED :
var . LOGGER . log ( " Cursed Villagers: " + " , " . join ( var . CURSED ) )
for plr in var . CURSED :
var . LOGGER . logBare ( plr + " ROLE cursed villager " )
if var . GUNNERS :
var . LOGGER . log ( " Villagers With Bullets: " + " , " . join ( [ x + " ( " + str ( y ) + " ) " for x , y in var . GUNNERS . items ( ) ] ) )
for plr in var . GUNNERS :
var . LOGGER . logBare ( plr , " ROLE gunner " )
var . LOGGER . log ( " *** " )
if not var . START_WITH_DAY :
var . FIRST_NIGHT = True
transition_night ( cli )
else :
transition_day ( cli )
# DEATH TO IDLERS!
reapertimer = threading . Thread ( None , reaper , args = ( cli , var . GAME_ID ) )
reapertimer . daemon = True
reapertimer . start ( )
@hook ( " error " )
def on_error ( cli , pfx , msg ) :
if msg . endswith ( " (Excess Flood) " ) :
restart_program ( cli , " excess flood " )
@cmd ( " wait " )
def wait ( cli , nick , chan , rest ) :
""" Increase the wait time (before !start can be used) """
pl = var . list_players ( )
if var . PHASE == " none " :
cli . notice ( nick , " No game is currently running. " )
return
if var . PHASE != " join " :
cli . notice ( nick , " Werewolf is already in play. " )
return
if nick not in pl :
cli . notice ( nick , " You ' re currently not playing. " )
return
if var . WAITED > = var . MAXIMUM_WAITED :
cli . msg ( chan , " Limit has already been reached for extending the wait time. " )
return
now = datetime . now ( )
if now > var . CAN_START_TIME :
var . CAN_START_TIME = now + timedelta ( seconds = var . EXTRA_WAIT )
else :
var . CAN_START_TIME + = timedelta ( seconds = var . EXTRA_WAIT )
var . WAITED + = 1
cli . msg ( chan , ( " \u0002 {0} \u0002 increased the wait time by " +
" {1} seconds. " ) . format ( nick , var . EXTRA_WAIT ) )
@cmd ( " fwait " , admin_only = True )
def fwait ( cli , nick , chan , rest ) :
pl = var . list_players ( )
if var . PHASE == " none " :
cli . notice ( nick , " No game is currently running. " )
return
if var . PHASE != " join " :
cli . notice ( nick , " Werewolf is already in play. " )
return
rest = re . split ( " + " , rest . strip ( ) , 1 ) [ 0 ]
if rest and rest . isdigit ( ) :
if len ( rest ) < 4 :
extra = int ( rest )
else :
cli . msg ( chan , " {0} : We don ' t have all day! " . format ( nick ) )
return
else :
extra = var . EXTRA_WAIT
now = datetime . now ( )
if now > var . CAN_START_TIME :
var . CAN_START_TIME = now + timedelta ( seconds = extra )
else :
var . CAN_START_TIME + = timedelta ( seconds = extra )
var . WAITED + = 1
cli . msg ( chan , ( " \u0002 {0} \u0002 forcibly increased the wait time by " +
" {1} seconds. " ) . format ( nick , extra ) )
@cmd ( " fstop " , admin_only = True )
def reset_game ( cli , nick , chan , rest ) :
if var . PHASE == " none " :
cli . notice ( nick , " No game is currently running. " )
return
cli . msg ( chan , " \u0002 {0} \u0002 has forced the game to stop. " . format ( nick ) )
var . LOGGER . logMessage ( " {0} has forced the game to stop. " . format ( nick ) )
if var . PHASE != " join " :
stop_game ( cli )
else :
reset ( cli )
@pmcmd ( " rules " )
def pm_rules ( cli , nick , rest ) :
cli . msg ( nick , var . RULES )
@cmd ( " rules " )
def show_rules ( cli , nick , chan , rest ) :
""" Displays the rules """
cli . msg ( chan , var . RULES )
var . LOGGER . logMessage ( var . RULES )
@pmcmd ( " help " , raw_nick = True )
def get_help ( cli , rnick , rest ) :
""" Gets help. """
nick , mode , user , cloak = parse_nick ( rnick )
fns = [ ]
cname = rest . strip ( ) . replace ( botconfig . CMD_CHAR , " " ) . lower ( )
found = False
if cname :
for c in ( COMMANDS , PM_COMMANDS ) :
if cname in c . keys ( ) :
found = True
for fn in c [ cname ] :
if fn . __doc__ :
if nick == botconfig . CHANNEL :
var . LOGGER . logMessage ( botconfig . CMD_CHAR + cname + " : " + fn . __doc__ )
cli . msg ( nick , botconfig . CMD_CHAR + cname + " : " + fn . __doc__ )
return
else :
continue
else :
continue
else :
if not found :
cli . msg ( nick , " Command not found. " )
else :
cli . msg ( nick , " Documentation for this command is not available. " )
return
# if command was not found, or if no command was given:
for name , fn in COMMANDS . items ( ) :
if ( name and not fn [ 0 ] . admin_only and
not fn [ 0 ] . owner_only and name not in fn [ 0 ] . aliases ) :
fns . append ( " \u0002 " + name + " \u0002 " )
afns = [ ]
if cloak in botconfig . ADMINS or cloak in botconfig . OWNERS :
for name , fn in COMMANDS . items ( ) :
if fn [ 0 ] . admin_only and name not in fn [ 0 ] . aliases :
afns . append ( " \u0002 " + name + " \u0002 " )
cli . notice ( nick , " Commands: " + " , " . join ( fns ) )
if afns :
cli . notice ( nick , " Admin Commands: " + " , " . join ( afns ) )
@cmd ( " help " , raw_nick = True )
def help2 ( cli , nick , chan , rest ) :
""" Gets help """
if rest . strip ( ) : # command was given
get_help ( cli , chan , rest )
else :
get_help ( cli , nick , rest )
@hook ( " invite " , raw_nick = False , admin_only = True )
def on_invite ( cli , nick , something , chan ) :
if chan == botconfig . CHANNEL :
cli . join ( chan )
def is_admin ( cloak ) :
return bool ( [ ptn for ptn in botconfig . OWNERS + botconfig . ADMINS if fnmatch . fnmatch ( cloak . lower ( ) , ptn . lower ( ) ) ] )
@cmd ( " admins " )
def show_admins ( cli , nick , chan , rest ) :
""" Pings the admins that are available. """
admins = [ ]
if ( var . LAST_ADMINS and
var . LAST_ADMINS + timedelta ( seconds = var . ADMINS_RATE_LIMIT ) > datetime . now ( ) ) :
cli . notice ( nick , ( " This command is rate-limited. " +
" Please wait a while before using it again. " ) )
return
var . LAST_ADMINS = datetime . now ( )
if var . ADMIN_PINGING :
return
var . ADMIN_PINGING = True
@hook ( " whoreply " , id = 4 )
def on_whoreply ( cli , server , dunno , chan , dunno1 ,
cloak , dunno3 , user , status , dunno4 ) :
if not var . ADMIN_PINGING :
return
if ( is_admin ( cloak ) and ' G ' not in status and
user != botconfig . NICK and cloak not in var . AWAY ) :
admins . append ( user )
@hook ( " endofwho " , id = 4 )
def show ( * args ) :
if not var . ADMIN_PINGING :
return
admins . sort ( key = lambda x : x . lower ( ) )
cli . msg ( chan , " Available admins: " + " " . join ( admins ) )
decorators . unhook ( HOOKS , 4 )
var . ADMIN_PINGING = False
cli . who ( chan )
@cmd ( " coin " )
def coin ( cli , nick , chan , rest ) :
""" It ' s a bad idea to base any decisions on this command. """
cli . msg ( chan , " \2 {0} \2 tosses a coin into the air... " . format ( nick ) )
var . LOGGER . logMessage ( " {0} tosses a coin into the air... " . format ( nick ) )
cmsg = " The coin lands on \2 {0} \2 . " . format ( " heads " if random . random ( ) < 0.5 else " tails " )
cli . msg ( chan , cmsg )
var . LOGGER . logMessage ( cmsg )
@cmd ( " flastgame " , admin_only = True )
@pmcmd ( " flastgame " , admin_only = True )
def flastgame ( cli , nick , * rest ) :
""" This command may be used in the channel or in a PM, and it disables starting or joining a game. """
chan = botconfig . CHANNEL
if " join " in COMMANDS . keys ( ) :
COMMANDS [ " join " ] = [ lambda * spam : cli . msg ( chan , " This command has been disabled by an admin. " ) ]
if " start " in COMMANDS . keys ( ) :
COMMANDS [ " start " ] = [ lambda * spam : cli . msg ( chan , " This command has been disabled by an admin. " ) ]
cli . msg ( chan , " Starting a new game has now been disabled by \02 {0} \02 . " . format ( nick ) )
var . ADMIN_TO_PING = nick
if botconfig . DEBUG_MODE :
@cmd ( " eval " , owner_only = True )
def pyeval ( cli , nick , chan , rest ) :
try :
a = str ( eval ( rest ) )
if len ( a ) < 500 :
cli . msg ( chan , a )
else :
cli . msg ( chan , a [ 0 : 500 ] )
except Exception as e :
cli . msg ( chan , str ( type ( e ) ) + " : " + str ( e ) )
@cmd ( " exec " , owner_only = True )
def py ( cli , nick , chan , rest ) :
try :
exec ( rest )
except Exception as e :
cli . msg ( chan , str ( type ( e ) ) + " : " + str ( e ) )
@cmd ( " revealroles " , admin_only = True )
def revroles ( cli , nick , chan , rest ) :
if var . PHASE != " none " :
cli . msg ( chan , str ( var . ROLES ) )
if var . PHASE in ( ' night ' , ' day ' ) :
cli . msg ( chan , " Cursed: " + str ( var . CURSED ) )
cli . msg ( chan , " Gunners: " + str ( list ( var . GUNNERS . keys ( ) ) ) )
@cmd ( " fgame " , admin_only = True )
def game ( cli , nick , chan , rest ) :
pl = var . list_players ( )
if var . PHASE == " none " :
cli . notice ( nick , " No game is currently running. " )
return
if var . PHASE != " join " :
cli . notice ( nick , " Werewolf is already in play. " )
return
if nick not in pl :
cli . notice ( nick , " You ' re currently not playing. " )
return
if var . SETTINGS_CHANGE_REQUESTER :
cli . notice ( nick , " There is already an existing " +
" settings change request. " )
return
rest = rest . strip ( ) . lower ( )
if rest :
if cgamemode ( cli , * re . split ( " + " , rest ) ) :
var . SETTINGS_CHANGE_REQUESTER = nick
cli . msg ( chan , ( " \u0002 {0} \u0002 has changed the " +
" game settings successfully. " ) . format ( nick ) )
@cmd ( " force " , admin_only = True )
def forcepm ( cli , nick , chan , rest ) :
rst = re . split ( " + " , rest )
if len ( rst ) < 2 :
cli . msg ( chan , " The syntax is incorrect. " )
return
who = rst . pop ( 0 ) . strip ( )
if not who or who == botconfig . NICK :
cli . msg ( chan , " That won ' t work. " )
return
if not is_fake_nick ( who ) :
pll = [ pl . lower ( ) for pl in var . USERS ]
if who . lower ( ) not in pll :
cli . msg ( chan , " This can only be done on fake nicks. " )
return
else :
who = var . USERS [ pll . index ( who . lower ( ) ) ]
cmd = rst . pop ( 0 ) . lower ( ) . replace ( botconfig . CMD_CHAR , " " , 1 )
did = False
if cmd in PM_COMMANDS . keys ( ) and not PM_COMMANDS [ cmd ] [ 0 ] . owner_only :
for fn in PM_COMMANDS [ cmd ] :
if fn . raw_nick :
continue
fn ( cli , who , " " . join ( rst ) )
did = True
if did :
cli . msg ( chan , " Operation successful. " )
else :
cli . msg ( chan , " Not possible with this command. " )
#if var.PHASE == "night": <- Causes problems with night starting twice.
# chk_nightdone(cli)
elif cmd . lower ( ) in COMMANDS . keys ( ) and not COMMANDS [ cmd ] [ 0 ] . owner_only :
for fn in COMMANDS [ cmd ] :
if fn . raw_nick :
continue
fn ( cli , who , chan , " " . join ( rst ) )
did = True
if did :
cli . msg ( chan , " Operation successful. " )
else :
cli . msg ( chan , " Not possible with this command. " )
else :
cli . msg ( chan , " That command was not found. " )
@cmd ( " rforce " , admin_only = True )
def rforcepm ( cli , nick , chan , rest ) :
rst = re . split ( " + " , rest )
if len ( rst ) < 2 :
cli . msg ( chan , " The syntax is incorrect. " )
return
who = rst . pop ( 0 ) . strip ( ) . lower ( )
who = who . replace ( " _ " , " " )
if ( who not in var . ROLES or not var . ROLES [ who ] ) and ( who != " gunner "
or var . PHASE in ( " none " , " join " ) ) :
cli . msg ( chan , nick + " : invalid role " )
return
elif who == " gunner " :
tgt = list ( var . GUNNERS . keys ( ) )
else :
tgt = var . ROLES [ who ]
cmd = rst . pop ( 0 ) . lower ( ) . replace ( botconfig . CMD_CHAR , " " , 1 )
if cmd in PM_COMMANDS . keys ( ) and not PM_COMMANDS [ cmd ] [ 0 ] . owner_only :
for fn in PM_COMMANDS [ cmd ] :
for guy in tgt [ : ] :
fn ( cli , guy , " " . join ( rst ) )
cli . msg ( chan , " Operation successful. " )
#if var.PHASE == "night": <- Causes problems with night starting twice.
# chk_nightdone(cli)
elif cmd . lower ( ) in COMMANDS . keys ( ) and not COMMANDS [ cmd ] [ 0 ] . owner_only :
for fn in COMMANDS [ cmd ] :
for guy in tgt [ : ] :
fn ( cli , guy , chan , " " . join ( rst ) )
cli . msg ( chan , " Operation successful. " )
else :
cli . msg ( chan , " That command was not found. " )
@cmd ( " frole " , admin_only = True )
def frole ( cli , nick , chan , rest ) :
rst = re . split ( " + " , rest )
if len ( rst ) < 2 :
cli . msg ( chan , " The syntax is incorrect. " )
return
who = rst . pop ( 0 ) . strip ( )
rol = " " . join ( rst ) . strip ( )
ull = [ u . lower ( ) for u in var . USERS ]
if who . lower ( ) not in ull :
if not is_fake_nick ( who ) :
cli . msg ( chan , " Could not be done. " )
cli . msg ( chan , " The target needs to be in this channel or a fake name. " )
return
if not is_fake_nick ( who ) :
who = var . USERS [ ull . index ( who . lower ( ) ) ]
if who == botconfig . NICK or not who :
cli . msg ( chan , " No. " )
return
if rol not in var . ROLES . keys ( ) :
pl = var . list_players ( )
if var . PHASE not in ( " night " , " day " ) :
cli . msg ( chan , " This is only allowed in game. " )
if rol . startswith ( " gunner " ) :
rolargs = re . split ( " + " , rol , 1 )
if len ( rolargs ) == 2 and rolargs [ 1 ] . isdigit ( ) :
if len ( rolargs [ 1 ] ) < 7 :
var . GUNNERS [ who ] = int ( rolargs [ 1 ] )
else :
var . GUNNERS [ who ] = 999
else :
var . GUNNERS [ who ] = math . ceil ( var . SHOTS_MULTIPLIER * len ( pl ) )
if who not in pl :
var . ROLES [ " villager " ] . append ( who )
elif rol == " cursed villager " :
var . CURSED . append ( who )
if who not in pl :
var . ROLES [ " villager " ] . append ( who )
else :
cli . msg ( chan , " Not a valid role. " )
return
cli . msg ( chan , " Operation successful. " )
return
if who in var . list_players ( ) :
var . del_player ( who )
var . ROLES [ rol ] . append ( who )
cli . msg ( chan , " Operation successful. " )
if var . PHASE not in ( ' none ' , ' join ' ) :
chk_win ( cli )